Made String and GameObject editor template specializations instead

This commit is contained in:
Kah Wei 2022-11-11 12:07:26 +08:00
parent 85cc97ca27
commit fdc8965b62
2 changed files with 53 additions and 49 deletions

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@ -18,12 +18,9 @@ of DigiPen Institute of Technology is prohibited.
#include "Editor/Editor.hxx"
// STL Includes
#include <memory>
// External Dependencies
#include "Editor/SHEditorUI.h"
// Project Headers
#include "Components/Component.hxx"
#include "Scripts/ScriptStore.hxx"
#include "Utility/Convert.hxx"
#include "Utility/Debug.hxx"
#include "Serialisation/ReflectionUtilities.hxx"
#include "Editor/IconsMaterialDesign.h"
@ -163,9 +160,11 @@ namespace SHADE
renderFieldInInspector<int , Byte >(field, object, SHEditorUI::InputInt , &isHovered) ||
renderFieldInInspector<bool , bool >(field, object, SHEditorUI::InputCheckbox, &isHovered) ||
renderFieldInInspector<float , float >(field, object, SHEditorUI::InputFloat , &isHovered) ||
renderFieldInInspector<double, double >(field, object, SHEditorUI::InputDouble , &isHovered) ||
renderFieldInInspector<SHVec2, Vector2>(field, object, SHEditorUI::InputVec2 , &isHovered) ||
renderFieldInInspector<SHVec3, Vector3>(field, object, SHEditorUI::InputVec3 , &isHovered);
renderFieldInInspector<double , double >(field, object, SHEditorUI::InputDouble , &isHovered) ||
renderFieldInInspector<SHVec2 , Vector2 >(field, object, SHEditorUI::InputVec2 , &isHovered) ||
renderFieldInInspector<SHVec3 , Vector3 >(field, object, SHEditorUI::InputVec3 , &isHovered) ||
renderFieldInInspector<uint32_t , GameObject >(field, object, nullptr , &isHovered) ||
renderFieldInInspector<std::string, System::String^>(field, object, nullptr , &isHovered);
if (!MODIFIED_PRIMITIVE)
{
@ -187,40 +186,6 @@ namespace SHADE
registerUndoAction(object, field, val, oldVal);
}
}
else if (field->FieldType == String::typeid)
{
// Prevent issues where String^ is null due to being empty
String^ stringVal = safe_cast<String^>(field->GetValue(object));
if (stringVal == nullptr)
{
stringVal = "";
}
// Actual Field
std::string val = Convert::ToNative(stringVal);
std::string oldVal = val;
if (SHEditorUI::InputTextField(Convert::ToNative(field->Name), val, &isHovered))
{
field->SetValue(object, Convert::ToCLI(val));
registerUndoAction(object, field, Convert::ToCLI(val), Convert::ToCLI(oldVal));
}
}
else if (field->FieldType == GameObject::typeid)
{
GameObject gameObj = safe_cast<GameObject>(field->GetValue(object));
uint32_t entityId = gameObj.GetEntity();
if (SHEditorUI::InputGameObjectField(Convert::ToNative(field->Name), entityId, &isHovered, !gameObj))
{
GameObject newVal = GameObject(entityId);
if (entityId != MAX_EID)
{
// Null GameObject set
newVal = GameObject(entityId);
}
field->SetValue(object, newVal);
registerUndoAction(object, field, newVal, gameObj);
}
}
// Any List
else if (field->FieldType->IsGenericType && field->FieldType->GetGenericTypeDefinition() == System::Collections::Generic::List<int>::typeid->GetGenericTypeDefinition())
{

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@ -16,6 +16,10 @@ of DigiPen Institute of Technology is prohibited.
// Primary Include
#include "Editor.hxx"
// External Dependencies
#include "Editor/SHEditorUI.h"
// Project Includes
#include "Utility/Convert.hxx"
namespace SHADE
{
@ -102,6 +106,41 @@ namespace SHADE
return true;
}
return false;
}
template<>
bool Editor::renderFieldInInspector<std::string, System::String^>(const std::string& fieldName, System::String^% managedVal, EditorFieldFunc<std::string>, bool* isHovered, RangeAttribute^)
{
// Prevent issues where String^ is null due to being empty
if (managedVal == nullptr)
managedVal = "";
// Actual Field
std::string val = Convert::ToNative(managedVal);
if (SHEditorUI::InputTextField(fieldName, val, isHovered))
{
managedVal = Convert::ToCLI(val);
return true;
}
return false;
}
template<>
bool Editor::renderFieldInInspector<uint32_t, GameObject>(const std::string& fieldName, GameObject% managedVal, EditorFieldFunc<uint32_t>, bool* isHovered, RangeAttribute^)
{
uint32_t entityId = managedVal.GetEntity();
if (SHEditorUI::InputGameObjectField(fieldName, entityId, isHovered, !managedVal))
{
GameObject newVal = GameObject(entityId);
if (entityId != MAX_EID)
{
// Null GameObject set
newVal = GameObject(entityId);
}
managedVal = newVal;
return true;
}
return false;
}
}