Merge remote-tracking branch 'origin/main' into main
This commit is contained in:
commit
ff3f5db397
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@ -8,34 +8,34 @@ echo "A - All"
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echo "B - VMA"
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echo "C - msdf"
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echo "D - assimp"
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echo "E - ktx"
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echo "F - spdlog"
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echo "G - reactphysics3d"
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echo "H - imgui"
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echo "I - imguizmo"
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echo "J - imnodes"
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echo "K - tracy"
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echo "L - RTTR"
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echo "M - yamlcpp"
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echo "E - spdlog"
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echo "F - reactphysics3d"
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echo "G - imgui"
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echo "H - imguizmo"
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echo "I - imnodes"
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echo "J - tracy"
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echo "K - RTTR"
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echo "L - yamlcpp"
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echo "N - SDL"
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echo ---------------------------------------------------
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echo.
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choice /C ABCDEFGHIJKLM /T 10 /D A
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choice /C ABCDEFGHIJKLMNO /T 10 /D A
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set _e=%ERRORLEVEL%
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if %_e%==1 goto VMA
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if %_e%==2 goto VMA
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if %_e%==3 goto MSDF
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if %_e%==4 goto assimp
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if %_e%==5 goto ktx
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if %_e%==6 goto spdlog
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if %_e%==7 goto reactphysics3d
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if %_e%==8 goto imgui
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if %_e%==9 goto imguizmo
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if %_e%==10 goto imnodes
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if %_e%==11 goto tracy
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if %_e%==12 goto RTTR
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if %_e%==13 goto yamlcpp
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if %_e%==5 goto spdlog
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if %_e%==6 goto reactphysics3d
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if %_e%==7 goto imgui
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if %_e%==8 goto imguizmo
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if %_e%==9 goto imnodes
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if %_e%==10 goto tracy
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if %_e%==11 goto RTTR
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if %_e%==12 goto yamlcpp
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if %_e%==14 goto SDL
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:VMA
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echo -----------------------VMA----------------------------
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@ -55,58 +55,71 @@ rmdir "Dependencies/assimp" /S /Q
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git clone https://github.com/SHADE-DP/assimp.git "Dependencies/assimp"
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if %_e%==4 (goto :done) else (goto :ktx)
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:ktx
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rmdir "Dependencies/ktx" /S /Q
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echo -----------------------ktx----------------------------
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git clone https://github.com/SHADE-DP/ktx.git "Dependencies/ktx"
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if %_e%==5 (goto :done) else (goto :spdlog)
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@REM :ktx
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@REM rmdir "Dependencies/ktx" /S /Q
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@REM echo -----------------------ktx----------------------------
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@REM git clone https://github.com/SHADE-DP/ktx.git "Dependencies/ktx"
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@REM if %_e%==5 (goto :done) else (goto :spdlog)
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:spdlog
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echo -----------------------spdlog----------------------------
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rmdir "Dependencies/spdlog" /S /Q
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git clone https://github.com/SHADE-DP/spdlog.git "Dependencies/spdlog"
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if %_e%==6 (goto :done) else (goto :reactphysics3d)
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if %_e%==5 (goto :done) else (goto :reactphysics3d)
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:reactphysics3d
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echo -----------------------reactphysics3d----------------------------
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rmdir "Dependencies/reactphysics3d" /S /Q
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git clone https://github.com/SHADE-DP/reactphysics3d.git "Dependencies/reactphysics3d"
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if %_e%==7 (goto :done) else (goto :imgui)
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if %_e%==6 (goto :done) else (goto :imgui)
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:imgui
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echo -----------------------imgui----------------------------
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rmdir "Dependencies/imgui" /S /Q
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git clone https://github.com/SHADE-DP/imgui.git "Dependencies/imgui"
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if %_e%==8 (goto :done) else (goto :imguizmo)
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if %_e%==7 (goto :done) else (goto :imguizmo)
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:imguizmo
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echo -----------------------imguizmo----------------------------
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rmdir "Dependencies/imguizmo" /S /Q
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git clone https://github.com/SHADE-DP/ImGuizmo.git "Dependencies/imguizmo"
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if %_e%==9 (goto :done) else (goto :imnodes)
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if %_e%==8 (goto :done) else (goto :imnodes)
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:imnodes
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echo -----------------------imnodes----------------------------
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rmdir "Dependencies/imnodes" /S /Q
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git clone https://github.com/SHADE-DP/imnodes.git "Dependencies/imnodes"
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if %_e%==10 (goto :done) else (goto :tracy)
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if %_e%==9 (goto :done) else (goto :tracy)
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:tracy
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echo -----------------------tracy----------------------------
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rmdir "Dependencies/tracy" /S /Q
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git clone https://github.com/SHADE-DP/tracy.git "Dependencies/tracy"
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if %_e%==11 (goto :done) else (goto :RTTR)
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if %_e%==10 (goto :done) else (goto :RTTR)
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:RTTR
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echo -----------------------RTTR----------------------------
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rmdir "Dependencies/RTTR" /S /Q
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git clone https://github.com/SHADE-DP/RTTR.git "Dependencies/RTTR"
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if %_e%==12 (goto :done) else (goto :yamlcpp)
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if %_e%==11 (goto :done) else (goto :yamlcpp)
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:yamlcpp
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echo -----------------------yamlcpp----------------------------
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rmdir "Dependencies/yamlcpp" /S /Q
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git clone https://github.com/SHADE-DP/yaml-cpp.git "Dependencies/yamlcpp"
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if %_e%==12 (goto :done) else (goto :SDL)
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:SDL
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echo -----------------------SDL----------------------------
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rmdir "Dependencies/SDL" /S /Q
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mkdir "Dependencies/SDL/include"
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mkdir "Dependencies/SDL/lib"
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powershell -Command "& {wget https://github.com/libsdl-org/SDL/releases/download/release-2.24.0/SDL2-devel-2.24.0-VC.zip -OutFile "Dependencies/SDL/SDL.zip"}"
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powershell -Command "& {Expand-Archive -LiteralPath Dependencies/SDL/SDL.zip -DestinationPath Dependencies/SDL/tmp}"
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robocopy "Dependencies/SDL/tmp/SDL2-2.24.0/lib/x64" "Dependencies/SDL/lib/" /ns /nfl /ndl /nc /njh
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robocopy "Dependencies/SDL/tmp/SDL2-2.24.0/include/" "Dependencies/SDL/include/" /ns /nfl /ndl /nc /njh
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rmdir "Dependencies/SDL/tmp/" /s /q
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powershell -Command "& {Remove-Item "Dependencies/SDL/SDL.zip"}"
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:done
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echo DONE!
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@ -10,6 +10,6 @@ IncludeDir["tracy"] = "%{wks.location}/Dependencies/tracy"
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IncludeDir["VMA"] = "%{wks.location}/Dependencies/VMA"
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IncludeDir["yamlcpp"] = "%{wks.location}/Dependencies/yamlcpp/include"
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IncludeDir["RTTR"] = "%{wks.location}/Dependencies/RTTR"
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IncludeDir["ktx"] = "%{wks.location}/Dependencies/ktx"
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IncludeDir["reactphysics3d"] = "%{wks.location}/Dependencies/reactphysics3d"
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IncludeDir["SDL"] = "%{wks.location}/Dependencies/SDL"
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IncludeDir["VULKAN"] = "$(VULKAN_SDK)"
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@ -26,6 +26,7 @@ project "SHADE_Application"
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"../SHADE_Engine/src",
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"src",
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"%{IncludeDir.dotnet}/include",
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"%{IncludeDir.SDL}/include",
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}
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flags
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@ -36,6 +37,14 @@ project "SHADE_Application"
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links
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{
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"SHADE_Engine",
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"SDL2.lib",
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"SDL2main.lib"
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}
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libdirs
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{
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"%{IncludeDir.spdlog}/lib",
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"%{IncludeDir.SDL}/lib",
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}
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warnings 'Extra'
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@ -12,6 +12,7 @@
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#include <chrono>
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#include <ratio>
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#include <ctime>
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#include <SDL.h>
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namespace Sandbox
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{
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@ -27,7 +28,9 @@ namespace Sandbox
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// Set working directory
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SHADE::SHFileUtilities::SetWorkDirToExecDir();
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SDL_Init(SDL_INIT_VIDEO);
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window.Create(hInstance, hPrevInstance, lpCmdLine, nCmdShow);
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SDL_CreateWindowFrom(window.GetHWND());
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#ifdef SHEDITOR
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#else
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@ -49,6 +52,7 @@ namespace Sandbox
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void SBApplication::Exit(void)
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{
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SDL_DestroyWindow(sdlWindow);
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#ifdef SHEDITOR
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#else
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#endif
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@ -1,6 +1,7 @@
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#ifndef SB_APPLICATION_H
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#define SB_APPLICATION_H
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#include <Graphics/Windowing/SHWindow.h>
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#include <SDL_video.h>
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#include "Graphics/Windowing/SHWindow.h"
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//using namespace SHADE;
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namespace Sandbox
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@ -9,6 +10,7 @@ namespace Sandbox
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{
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private:
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SHADE::SHWindow window;
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SDL_Window* sdlWindow;
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//SHAppConfig config;
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public:
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SBApplication() = default;
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@ -31,7 +31,7 @@ project "SHADE_Engine"
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"%{IncludeDir.tracy}",
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"%{IncludeDir.VMA}/include",
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"%{IncludeDir.yamlcpp}",
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"%{IncludeDir.ktx}/include",
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"%{IncludeDir.SDL}/include",
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"%{IncludeDir.RTTR}/include",
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"%{IncludeDir.reactphysics3d}/include",
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"%{IncludeDir.VULKAN}/include",
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@ -45,6 +45,7 @@ project "SHADE_Engine"
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"%{IncludeDir.assimp}/lib/Debug",
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"%{IncludeDir.assimp}/lib/Release",
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"%{IncludeDir.RTTR}/lib",
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"%{IncludeDir.SDL}/lib",
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"%{IncludeDir.spdlog}/lib"
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}
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@ -56,6 +57,8 @@ project "SHADE_Engine"
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"reactphysics3d",
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"imgui",
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"vulkan-1.lib",
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"SDL2.lib",
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"SDL2main.lib",
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"shaderc_shared.lib",
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"shlwapi"
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}
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