Kah Wei
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52d27ae6bd
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Fixed issues where scripts cannot be loaded if another instance of the engine is using it
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2023-03-25 14:59:42 +08:00 |
Glence
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98d9683995
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dont ask me
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2023-03-25 02:38:56 +08:00 |
maverickdgg
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a785a972e4
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Navigation Fix
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2023-03-24 04:22:51 +08:00 |
Brandon Mak
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7216c1c3dd
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Particles test on level 1 food
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2023-03-21 15:27:42 +08:00 |
Kah Wei
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e531a087f6
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Added events for play, pause and finished animations
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2023-03-10 18:53:40 +08:00 |
Kah Wei
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5669babc0f
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Fixed animator components in scripts not being retrievable. Also added script for testing animations
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2023-03-09 13:35:49 +08:00 |
Diren D Bharwani
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e89f5df35f
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Added physics constants
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2023-03-06 18:17:13 +08:00 |
Glence
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9f57ed1ef1
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small scene changes and reenable mouse centering and hiding
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2023-03-05 21:11:24 +08:00 |
Glence
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bf5472e2c6
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stuff dont ask me
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2023-03-05 15:35:57 +08:00 |
maverickdgg
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3a60eee32f
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merged
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2023-03-04 03:17:20 +08:00 |
Brandon Mak
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1e59b6436c
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Merge branch 'main' into SP3-1-Rendering
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2023-03-02 11:36:35 +08:00 |
Brandon Mak
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87c04436b3
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Added scripting interface and serialization for Trajectory comp
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2023-03-02 09:08:20 +08:00 |
SHAM-DP
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98140aa797
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Added scripting interface for cursor visible.
Fixed collider offset undo/redo
Double click object to look at object
Display editor cam pitch/yaw/roll
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2023-03-01 17:06:53 +08:00 |
Glence
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75295b5d6e
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Merge branch 'main' into PlayerController
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2023-02-27 15:58:37 +08:00 |
maverickdgg
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984473bdab
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Slider text fixed
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2023-02-27 10:28:20 +08:00 |
Glence
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027a2c490b
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Added elapsedTime and shiny Highlight along with Level 3 asset and scene
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2023-02-25 21:56:49 +08:00 |
Kah Wei
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7292f11cdb
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Fixed issue where duplicate script assemblies are loaded again
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2023-02-23 13:32:23 +08:00 |
Xiao Qi
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c9db8262b7
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Added preprocessor checks for editor
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2023-02-03 19:37:56 +08:00 |
Kah Wei
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53f599a238
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Added RemoveScript(Script) for Scripts and GameObjects
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2023-01-31 17:28:24 +08:00 |
Kah Wei
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f93d5fcd63
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Added scripting inteface for SHUIComponent
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2023-01-30 20:52:39 +08:00 |
Kah Wei
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8212ed2280
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Application::Quit() no longer kills the application if in editor
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2022-12-20 20:29:28 +08:00 |
Diren D Bharwani
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7820d332b1
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Changed managed code's GameObject to synce with the node's active state
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2022-12-12 17:58:15 +08:00 |
Kah Wei
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ece0a92717
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Fixed TextRenderable components not being retrievable by C# scripts
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2022-11-22 11:29:01 +08:00 |
Kah Wei
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819607925f
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Added GameObject.Null for setting GameObjects to null.
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2022-11-21 15:41:15 +08:00 |
Diren D Bharwani
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e93eea6381
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Cleaned up tools folder. Added debug only logging macros with _D suffix
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2022-11-15 03:03:37 +08:00 |
Kah Wei
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9e90a78ee4
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Added GetComponentsInChildren and GetScriptsInChildren for Scripts and GameObjects
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2022-11-14 16:29:53 +08:00 |
Diren D Bharwani
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c953931f4f
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Merge branch 'main' into SP3-2-Physics
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2022-11-13 17:57:30 +08:00 |
Kah Wei
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fd7a47b4c0
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Added changes to hide internal types and constructors that should not be available to SHADE_Scripting
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2022-11-13 12:44:23 +08:00 |
Diren D Bharwani
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3faf3804aa
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-11-12 16:57:45 +08:00 |
Diren D Bharwani
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45e549f9f1
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.....small restructure....
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2022-11-12 16:56:58 +08:00 |
Kah Wei
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d93ea8e49b
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Child caches are now updated when scene hierarchy changes
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2022-11-10 23:34:53 +08:00 |
Kah Wei
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8670b419d0
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Merge branch 'main' into SP3-6-c-scripting
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2022-11-10 22:25:58 +08:00 |
Diren D Bharwani
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eeab3494ba
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Reworked SceneGraph Interface
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2022-11-10 03:30:02 +08:00 |
Kah Wei
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bbe8622d1e
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De-plushied SHADE_Managed comments
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2022-11-09 14:45:08 +08:00 |
Kah Wei
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715699b63b
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Add interface for C# light class and modified Color to match Unity's interface
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2022-11-08 20:18:50 +08:00 |
Kah Wei
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8512c658f9
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Made GameObject an IEnumerable to follow Unity's Transform interface for iterating through children
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2022-11-08 18:32:47 +08:00 |
Kah Wei
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9be58e7e5d
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Added SceneGraph interaction functions in GameObject
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2022-11-08 18:32:13 +08:00 |
Kah Wei
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e3369c688d
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Added comment to document invalid/null GameObject usage
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2022-11-08 13:49:49 +08:00 |
Kah Wei
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ddd93a85f4
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Added support for null GameObjects (loading is buggy)
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2022-11-08 00:53:47 +08:00 |
Diren D Bharwani
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72dc07bbd9
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Shifted Hierarchy interface from Transform to GameObject
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2022-11-01 19:00:31 +08:00 |
Diren D Bharwani
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40be8a7962
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Merge branch 'main' into SP3-12-SceneGraph
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2022-11-01 19:00:12 +08:00 |
maverickdgg
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eb54b49a5e
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Merge branch 'main' into SP3-141-Camera-System
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2022-11-01 15:50:45 +08:00 |
maverickdgg
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a45432ef66
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Merge conflict
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2022-11-01 15:35:50 +08:00 |
maverickdgg
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d917159f67
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Merge branch 'main' into SP3-141-Camera-System
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2022-11-01 15:31:11 +08:00 |
maverickdgg
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f919d95c0b
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Added C# interface for Camera and Camera Arm. Added some test scripts
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2022-11-01 15:30:13 +08:00 |
Kah Wei
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69e625014d
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Added EntityID retrieval from GameObject
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2022-11-01 15:25:19 +08:00 |
Kah Wei
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c08afcb804
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Fixed incorrect FixedUpdate() execution and added Time.FixedDeltaTime
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2022-11-01 00:37:09 +08:00 |
Kah Wei
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2ffba202f7
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Added proper implementation of IsActiveInHierarchy()
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2022-10-31 16:29:29 +08:00 |
Kah Wei
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f91b1f00ad
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Added implementation for GameObject.Find()
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2022-10-31 15:28:28 +08:00 |
Kah Wei
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66529474cd
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Added Application class equivalent to SHADE_Managed
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2022-10-31 14:51:50 +08:00 |