Commit Graph

2144 Commits

Author SHA1 Message Date
XiaoQiDigipen 0bf1fc9839
Merge pull request #335 from SHADE-DP/SP3-1-Rendering
Updated shadow implementation
2023-02-03 20:22:03 +08:00
XiaoQiDigipen b705db8a8c
Merge pull request #334 from SHADE-DP/SP3-129-AudioSystem
Added global parameter control and VCA volume control
2023-02-03 20:21:28 +08:00
Brandon Mak 6cde511b36 Shadows update
Made it less dark
2023-02-03 20:16:42 +08:00
Xiao Qi 50c3855476 Merge remote-tracking branch 'origin/main' into main 2023-02-03 19:38:02 +08:00
Xiao Qi c9db8262b7 Added preprocessor checks for editor 2023-02-03 19:37:56 +08:00
Brandon Mak ca0b8aabb0 Merge branch 'main' into SP3-1-Rendering 2023-02-03 19:33:22 +08:00
SHAM-DP 98d4dd9483 Merge branch 'main' into SP3-129-AudioSystem 2023-02-03 19:16:25 +08:00
SHAM-DP 5b2f42a920 Added controls for global parameters
Added controls for VCA volume
2023-02-03 19:16:12 +08:00
XiaoQiDigipen ffb0a6e20c
Merge pull request #332 from SHADE-DP/SP3-6-c-scripting
Fixed bug where shmeta files in folders would still appear in SHADE_Scripting.csproj's solution explorer
2023-02-03 18:06:32 +08:00
Kah Wei 4cf17c16b5 Fixed bug where shmeta files in folders would still appear in SHADE_Scripting.csproj's solution explorer 2023-02-03 16:54:35 +08:00
XiaoQiDigipen 7818c6f2d2
Merge pull request #331 from SHADE-DP/SP3-2-Physics
Refactored Raycasting, Added Layers for Raycasting to C#, Fixed Collision Tag Panel
2023-02-03 16:26:06 +08:00
Diren D Bharwani c73275f2d3 Added temporary use of collision layers to C# and fixed raycast drawing 2023-02-03 16:11:30 +08:00
Diren D Bharwani b81e71ed08 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2023-02-03 02:03:12 +08:00
Diren D Bharwani b6d91d5492 Fixed bug with collision tags not behaving as intended
Why the damn hell must react's system be so confusing??
2023-02-03 01:37:45 +08:00
Diren D Bharwani 931f6fe5e2 Fixed almost everything. Ray debug drawing has a small bug 2023-02-02 20:56:55 +08:00
Diren D Bharwani d5c731dd20 Fixed collision shape debug drawing and more serialisation bugs 2023-02-02 20:48:32 +08:00
Diren D Bharwani 931ed58287 Added individual collider debug drawing 2023-02-02 20:19:21 +08:00
Diren D Bharwani 3593df3ada Fixed collider shape serialisation 2023-02-02 20:15:59 +08:00
Diren D Bharwani 71f4cdd29e Fixed rigidbody serialisation 2023-02-02 19:23:42 +08:00
Diren D Bharwani 6a57be2e60 Refactored old physics to match new interface
Compiles but still buggy, need a bit of time to clear up all the bugs
2023-02-02 19:06:56 +08:00
XiaoQiDigipen e5479c31c5
Merge pull request #330 from SHADE-DP/PlayerController
Scripting changes for item and added level 1 scene
2023-02-02 11:20:20 +08:00
Glence 5b628baedf changes breakable to only minus count on items 2023-02-02 11:16:56 +08:00
Glence aaf4919c27 Merge branch 'main' into PlayerController 2023-02-02 11:05:06 +08:00
XiaoQiDigipen 7c53700692
Merge pull request #329 from SHADE-DP/SP3-6-c-scripting
Added UI Element and other QoL fixes for scripting
2023-02-02 10:57:20 +08:00
Glence ec11f8cb8f Merge branch 'main' into PlayerController 2023-02-02 10:45:21 +08:00
Kah Wei ee03722153 Merge branch 'main' into SP3-6-c-scripting 2023-02-01 23:49:44 +08:00
Kah Wei 0b0590180d Fixed incorrect functor called in SHScriptEngine::onUIElementClicked() 2023-02-01 11:57:11 +08:00
XiaoQiDigipen ab48efce30
Merge pull request #326 from SHADE-DP/SP3-1-Rendering
Fixed UI Rendering
2023-01-31 22:53:03 +08:00
Brandon Mak d9833ca8b0 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2023-01-31 19:07:28 +08:00
XiaoQiDigipen 71613143f6
Merge pull request #325 from SHADE-DP/SP3-4-Editor
Added Asset Browser Filters, double click asset id in inspector to highlight asset in asset browser
2023-01-31 19:05:21 +08:00
Brandon Mak 109f35f297 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2023-01-31 19:02:11 +08:00
Brandon Mak ea74f5ebf6 Fixed some errors in SHUISystem 2023-01-31 19:01:21 +08:00
SHAM-DP d6fc83d3b7 Merge branch 'main' into SP3-4-Editor 2023-01-31 18:56:09 +08:00
SHAM-DP 4c4d39d4bb Added double click asset id in inspector to scroll to asset in asset browser
Added asset browser filter by name and type
2023-01-31 18:55:50 +08:00
Glence 8d43fca1cc added models for level 1 and made gamemanager a singleton 2023-01-31 18:13:34 +08:00
Kah Wei 8f9a4e8c73 Fixed bug where onDestroy() is not called for scripts that are destroyed when leaving play mode in the editor 2023-01-31 18:09:07 +08:00
Xiao Qi 8c9673cafd Removed editor config from repo 2023-01-31 17:48:29 +08:00
Xiao Qi e0f363f1ec Changed line to only ignore editor config 2023-01-31 17:47:36 +08:00
Xiao Qi 164b4f7197 Changed gitignore line to ignore all items in Editor Folder 2023-01-31 17:38:48 +08:00
Kah Wei 53f599a238 Added RemoveScript(Script) for Scripts and GameObjects 2023-01-31 17:28:24 +08:00
Diren D Bharwani 3b6e0be364 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2023-01-31 17:14:52 +08:00
Brandon Mak e9452093f0 Fixed UI 2023-01-31 15:17:40 +08:00
Glence 0f8e1d6310 Merge branch 'main' into PlayerController 2023-01-31 13:47:55 +08:00
XiaoQiDigipen 24c15743a1
Merge pull request #324 from SHADE-DP/SP3-10-input-management
Set to force the use of dedicated GPU
2023-01-31 12:53:13 +08:00
mushgunAX 710bfe1dac Merge branch 'main' into SP3-10-input-management 2023-01-31 12:51:50 +08:00
mushgunAX 38f2ba69db Force use of Dedicated GPU 2023-01-31 12:43:02 +08:00
Kah Wei b46d2135bc Modified Renderable and TextRenderable to no longer use reference to Assets, and use the Asset directly instead 2023-01-31 10:53:58 +08:00
Glence d1d7d430b1 added breakable food into the scene
#issues to fix
egg collision too small so weight is really small
throwing heavy objects doesnt give enuff force compared to rolling and hitting it
2023-01-31 00:43:25 +08:00
Glence 3e015d924e Merge branch 'main' into PlayerController 2023-01-30 23:30:55 +08:00
Kah Wei a5b7672102 Merge branch 'main' into SP3-6-c-scripting 2023-01-30 20:53:42 +08:00