mushgunAX
|
f7c33bc89a
|
Various null checks
|
2023-03-03 14:26:36 +08:00 |
mushgunAX
|
7763a969b2
|
Merge branch 'main' into SP3-10-input-management
|
2023-03-02 22:55:29 +08:00 |
Glence
|
8c74ec85d3
|
Done with level preview
|
2023-03-02 17:33:02 +08:00 |
mushgunAX
|
1e734b6006
|
Merge branch 'main' into SP3-10-input-management
|
2023-03-02 13:31:13 +08:00 |
Glence
|
2834414115
|
Merge branch 'main' into PlayerController
|
2023-03-02 13:05:28 +08:00 |
maverickdgg
|
381fe476be
|
Game UI WIP
|
2023-03-02 11:33:21 +08:00 |
maverickdgg
|
30923389ae
|
Merge branch 'main' into SP3-20-UI-System
|
2023-03-02 10:23:09 +08:00 |
SHAM-DP
|
4131c58c08
|
Modified calls to IsCursorVisible
|
2023-03-02 10:01:52 +08:00 |
maverickdgg
|
e0ee2a8079
|
Gameplay UI progress
|
2023-03-02 09:55:41 +08:00 |
Glence
|
2af19baccd
|
Added the transition back to the scene
|
2023-03-02 00:02:18 +08:00 |
Glence
|
b2c702c780
|
Merge branch 'main' into PlayerController
|
2023-03-02 00:01:34 +08:00 |
mushgunAX
|
a04eee0a2f
|
mouse centering and visibility when appropriate
|
2023-03-01 23:56:40 +08:00 |
Glence
|
403df62a0b
|
cleaning up scenes and WIP for previewlevel camera
|
2023-03-01 18:05:42 +08:00 |
mushgunAX
|
1f5cfd36f7
|
Scene transitions done
|
2023-03-01 17:36:02 +08:00 |
Glence
|
d5c9010661
|
Clean up the scenes
|
2023-03-01 01:16:34 +08:00 |
Glence
|
ab92d56cf0
|
disable movement when pop out is in place
|
2023-03-01 00:51:57 +08:00 |
Glence
|
04c19fb586
|
Merge branch 'main' into PlayerController
|
2023-02-28 19:13:11 +08:00 |
Glence
|
0bdab3b079
|
WIP for steal food pop up
|
2023-02-28 18:35:43 +08:00 |
Glence
|
52ba54a82a
|
Fix ShinyHighlight issue and updated level 3
|
2023-02-28 15:42:28 +08:00 |
Glence
|
2ab4981a43
|
renamed cutscene to cutsceneIntro and adjusted level 2
|
2023-02-28 15:06:19 +08:00 |
maverickdgg
|
cbb334d48e
|
Slider Text Default Value fix
|
2023-02-27 16:39:31 +08:00 |
Glence
|
efcca56c99
|
WIP foir silhouette, renamed scene files and fix breakable bug
|
2023-02-27 00:41:25 +08:00 |
Glence
|
027a2c490b
|
Added elapsedTime and shiny Highlight along with Level 3 asset and scene
|
2023-02-25 21:56:49 +08:00 |
Glence
|
8d10c48645
|
Bug fixes and WIP for alpha
|
2023-02-21 19:31:50 +08:00 |
Glence
|
d7725f4e26
|
Pause is done
|
2023-02-21 00:47:20 +08:00 |
Glence
|
09d88b5a70
|
small bug fixes for text and serialization and added game pause
|
2023-02-20 19:53:22 +08:00 |
Glence
|
dfe4d047e9
|
added a jumppad to the game
|
2023-02-18 22:21:23 +08:00 |
Glence
|
670ddee65a
|
Added rayheight for pickandthrow
|
2023-02-04 16:02:59 +08:00 |
Glence
|
a97dfe7049
|
remove watermelon debug
|
2023-02-04 15:56:37 +08:00 |
Glence
|
a594df5a4d
|
added physics fix and raycast change
called clear container in physicsSystem
move raycast of player higher
|
2023-02-04 15:17:58 +08:00 |
Glence
|
a4ceffcfad
|
Small changes for publish build
Level1 ai fix
Ai speed fix
item vel reset back when return
player hard set rotation
can go to nesxt scene correctly now
scoring now checks for trigger
|
2023-02-04 14:11:16 +08:00 |
mushgunAX
|
d1bad74791
|
Merge branch 'main' into AudioImplementation
|
2023-02-04 02:45:09 +08:00 |
Glence
|
d1ae9b3756
|
Fix camera arm and win scene issue
|
2023-02-04 02:42:30 +08:00 |
mushgunAX
|
6e8b2bc460
|
Merge branch 'main' into AudioImplementation
|
2023-02-04 02:11:41 +08:00 |
Glence
|
0c455c55f6
|
correct collision tag issue and fix player controller keypress
|
2023-02-04 02:05:32 +08:00 |
mushgunAX
|
1866d4ba40
|
SFX for item scoring
|
2023-02-04 01:45:34 +08:00 |
mushgunAX
|
a7238c6eba
|
Merge branch 'main' into AudioImplementation
|
2023-02-04 01:45:09 +08:00 |
mushgunAX
|
23f7812a70
|
Fix StopAllSounds
|
2023-02-04 01:44:00 +08:00 |
Glence
|
436846d03c
|
Fix level1 and fix ontrigger calling twice
|
2023-02-04 01:11:47 +08:00 |
mushgunAX
|
49fadfed74
|
Dynamic BGM
|
2023-02-04 00:23:05 +08:00 |
mushgunAX
|
136d86dce3
|
Fix Item Score SFX
|
2023-02-03 23:19:12 +08:00 |
mushgunAX
|
d71790022f
|
Merge branch 'main' into AudioImplementation
|
2023-02-03 23:16:47 +08:00 |
Glence
|
2ee46f33df
|
update collision tag to have a save button and clamp raycast draw
|
2023-02-03 21:28:50 +08:00 |
mushgunAX
|
a6bc9ed2b4
|
Updates on audio
|
2023-02-03 19:37:18 +08:00 |
mushgunAX
|
60fa4335a0
|
Merge branch 'main' into AudioImplementation
|
2023-02-03 17:01:11 +08:00 |
Glence
|
6b5bd43110
|
Merge branch 'main' into PlayerController
|
2023-02-03 16:48:51 +08:00 |
Diren D Bharwani
|
c73275f2d3
|
Added temporary use of collision layers to C# and fixed raycast drawing
|
2023-02-03 16:11:30 +08:00 |
Diren D Bharwani
|
b81e71ed08
|
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
|
2023-02-03 02:03:12 +08:00 |
mushgunAX
|
d1a3214d41
|
Change banks
|
2023-02-03 00:40:22 +08:00 |
Glence
|
4af3440db7
|
added gameplay for level1 and multiplier combo is done
|
2023-02-02 22:44:48 +08:00 |