Diren D Bharwani
a3d2f95aa0
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-11-15 18:41:16 +08:00
Brandon Mak
b6bae850bf
Merge remote-tracking branch 'origin/main' into FontIntegration
2022-11-15 18:25:40 +08:00
Kah Wei
958310a8ea
Renderable now shows the name of the mesh and material assigned instead of asset IDs
2022-11-15 18:16:07 +08:00
Kah Wei
c69ad04f1e
Added functions to get name of a backing asset from SHResourceManager
2022-11-15 18:15:49 +08:00
XiaoQiDigipen
4b70fbf0d6
Merge pull request #210 from SHADE-DP/SP3-8-serialization
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Added serialization of component isActive
2022-11-15 18:15:23 +08:00
Diren D Bharwani
cd164cc2d5
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-15 18:10:54 +08:00
Sri Sham Haran
93cded6ed9
Added serialization of component isActive
2022-11-15 17:04:52 +08:00
XiaoQiDigipen
0aaa493bcc
Merge pull request #209 from SHADE-DP/SP3-4-Editor
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Editor fixes - Parenting of range selected entities, Component IsActive Checkbox, Scene Play/Pause behaviour, Gizmo controls
2022-11-15 16:37:09 +08:00
Sri Sham Haran
0e4d97da81
tooltip now reflects the correct keys
2022-11-15 16:28:46 +08:00
Diren D Bharwani
f62fec77e3
Merge branch 'main' into SP3-2-Physics
2022-11-15 16:26:42 +08:00
Sri Sham Haran
b0404bd59a
Merge branch 'main' into SP3-4-Editor
2022-11-15 16:22:56 +08:00
Sri Sham Haran
d3be8127cd
[FIXED] Parenting of entities selected using Shift+Select
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[FIXED] Component Active Checkbox not working for non reflected components
2022-11-15 16:22:48 +08:00
Diren D Bharwani
d3103598f3
Removed old SHLog trace methods
2022-11-15 16:22:16 +08:00
Kah Wei
75f103c372
Setting pipeline of a material now triggers a reset of all properties for material instances based on the material
2022-11-15 15:58:38 +08:00
Diren D Bharwani
0c6cae5ec8
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-15 15:41:53 +08:00
Sri Sham Haran
e7a66eed08
Merge branch 'main' into SP3-4-Editor
2022-11-15 15:12:16 +08:00
Xiao Qi
f7cca42e59
Added shlog information source
2022-11-15 13:53:15 +08:00
Xiao Qi
96cb832e81
Font meta file and line in application to manually trigger font load
2022-11-15 13:48:54 +08:00
Xiao Qi
786e15771c
Addedo control paths for font compilation and loading
2022-11-15 13:44:39 +08:00
Xiao Qi
92ddc3f1eb
Fixed wrong include path to SHUtilities
2022-11-15 13:30:25 +08:00
Xiao Qi
3dcb6f26c2
Merge branch 'main' into SP3-1-Rendering
2022-11-15 13:21:28 +08:00
XiaoQiDigipen
c8ba066929
Merge pull request #208 from SHADE-DP/SP3-15-Tools
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Added debug-only logging macros
2022-11-15 13:19:37 +08:00
Diren D Bharwani
e93eea6381
Cleaned up tools folder. Added debug only logging macros with _D suffix
2022-11-15 03:03:37 +08:00
Diren D Bharwani
b164e95b12
Merge remote-tracking branch 'origin/main' into SP3-15-Tools
2022-11-15 02:30:05 +08:00
XiaoQiDigipen
94b4e3d169
Merge pull request #206 from SHADE-DP/SP3-6-c-scripting
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Updated projects documentation auto generation
2022-11-15 01:52:53 +08:00
XiaoQiDigipen
638e95473c
Merge pull request #207 from SHADE-DP/SP3-13-Assets-Manager
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Fixed and Updated internal asset creation pipeline for editor (Textures)
Accounted for texture compilation within editor
Fixed bug with rebuilding of asset collection and asset directory
Added checks for already registered assets and sub assets
2022-11-15 01:50:13 +08:00
Kah Wei
5cb87402b2
Hide .shmeta files from C# script project
2022-11-15 01:22:22 +08:00
Xiao Qi
16e357acb0
Accounted for texture compilation
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Changed refresh, doesnt clear asset collection anymore
Checks for preexisting sub assets and asset meta in collection
2022-11-14 21:18:36 +08:00
Sri Sham Haran
7c636adbfc
Merge branch 'main' into SP3-4-Editor
2022-11-14 20:41:50 +08:00
Sri Sham Haran
36ed195a69
[FIX] Scene saving when you press play from pause
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[FIX] WER for transform gizmo can now be pressed regardless of whether editor viewport is focused
2022-11-14 20:40:52 +08:00
Kah Wei
47c50c3a31
Merge branch 'main' into SP3-6-c-scripting
2022-11-14 19:38:43 +08:00
Brandon Mak
4eb5fa64e0
Text Rendering WIP
2022-11-14 19:31:26 +08:00
XiaoQiDigipen
870e2dd36d
Merge pull request #205 from SHADE-DP/SP3-2-Physics
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SP3-2 Collider Materials synchronisation with ReactPhysics & Clear Forces method
UPDATES
Collider Materials now sync with react physics. C# methods will be added later tonight.
Clear forces methods added to RigidBodyComponent.
2022-11-14 19:25:02 +08:00
Kah Wei
6673e6f266
Merge branch 'main' into SP3-6-c-scripting
2022-11-14 19:08:46 +08:00
Kah Wei
9df5b131ee
Fixed build error with deletion of net5.0
2022-11-14 19:08:36 +08:00
Glence
37bbf22779
added changes
2022-11-14 19:05:48 +08:00
Diren D Bharwani
d897ac01e6
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-14 18:39:06 +08:00
Diren D Bharwani
10335f3033
Added syncing of physics materials & clear forces methods
2022-11-14 18:38:32 +08:00
Brandon Mak
2a05d821d5
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-14 18:36:33 +08:00
Brandon Mak
d95ed3f067
Text Rendering WIP
2022-11-14 18:36:26 +08:00
Kah Wei
5ccd2263c7
Documentation files are now generated for projects
2022-11-14 18:35:52 +08:00
XiaoQiDigipen
6d227ec846
Merge pull request #204 from SHADE-DP/SP3-13-Assets-Manager
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Asset recognise bugfix
Added meta generation recognisation for scene and font extension types on load up
Check for std::optional value exist
2022-11-14 18:32:48 +08:00
Xiao Qi
3cc5ed0dec
Added meta generation recognisation for scene and font extension types on load up
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Check for std::optional value exist
2022-11-14 18:31:56 +08:00
Sri Sham Haran
dd2b9f4f23
Alter template
2022-11-14 18:26:31 +08:00
Sri Sham Haran
874977775d
Update issue templates
2022-11-14 18:24:08 +08:00
XiaoQiDigipen
45ec617c3a
Merge pull request #203 from SHADE-DP/SP3-6-c-scripting
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Script QoL Improvements
Added
GetComponentsInChildren() for GameObject
GetScriptsInChildren() for GameObject
GetComponentsInChildren() for Scripts
GetScriptsInChildren() for Scripts
Fixed
Bug causing crash if a Renderable is added without any mesh or materials
Serialization failure caused by null objects in Scripts
2022-11-14 17:57:54 +08:00
Kah Wei
77cab3e4c5
Merge branch 'main' into SP3-6-c-scripting
2022-11-14 17:08:50 +08:00
Kah Wei
9e8674859c
Fixed script serialization for objects with no default values set
2022-11-14 17:05:54 +08:00
Kah Wei
9e90a78ee4
Added GetComponentsInChildren and GetScriptsInChildren for Scripts and GameObjects
2022-11-14 16:29:53 +08:00
Glence
22da6e237d
Merge branch 'main' into PlayerController
2022-11-14 16:17:03 +08:00