Brandon Mak
18f6720055
Merge branch 'main' into SP3-1-Rendering
2023-02-24 17:18:40 +08:00
XiaoQiDigipen
bbc21670c3
Merge pull request #361 from SHADE-DP/SP3-141-Camera-System
...
Change AR to be shared and stored in camera system
2023-02-24 15:12:17 +08:00
maverickdgg
c774071b35
Merge branch 'main' into SP3-141-Camera-System
2023-02-24 15:05:40 +08:00
maverickdgg
546ac9bb00
Gets the resource manager to pre-Load the textures when we set button texture asset ids
2023-02-24 15:02:41 +08:00
Brandon Mak
7eac238226
Accounted for subpass input descriptors
...
Silhouette shader is working
2023-02-24 11:47:58 +08:00
Brandon Mak
6faa4e676b
Updated shader for scanline (needs refining)
...
Shader hot reloading is working
2023-02-24 08:27:04 +08:00
XiaoQiDigipen
79433bcba2
Merge pull request #359 from SHADE-DP/SP3-20-UI-System
...
Moved UIRoutines call order. Call FinalizeChanges. Fixed UI Button Events.
2023-02-23 14:00:50 +08:00
Xiao Qi
5d3e755b9b
Reload of recompiled data
2023-02-23 13:49:21 +08:00
maverickdgg
c4db16bb95
Merge branch 'main' into SP3-20-UI-System
2023-02-23 13:44:12 +08:00
maverickdgg
69f2e678df
re-enabled scene change and disabled debug logs
2023-02-23 13:42:22 +08:00
Kah Wei
64be53bad3
Fixed button events only working once
2023-02-23 13:39:09 +08:00
Brandon Mak
a391d9373e
WIP
2023-02-23 13:35:46 +08:00
Kah Wei
d7846082a3
Fixed incorrect managed functions being called for new button events
2023-02-23 13:32:00 +08:00
maverickdgg
1b865b129b
Added finalizeChanges call and debug logs for hover enter
2023-02-23 12:50:42 +08:00
mushgunAX
dbe9b4d133
Controller, Bindings and Mouse Centre via C#
2023-02-22 23:50:39 +08:00
Kah Wei
bea179fb0f
Added script mappings for new button events
2023-02-22 21:49:10 +08:00
Brandon Mak
4dd496a6e8
Auto stash before merge of "SP3-1-Rendering" and "origin/SP3-1-Rendering"
...
WIP Hot reload
2023-02-22 19:51:50 +08:00
Xiao Qi
ff76704a86
New internal function in asset manager to get asset ID from name of compiled asset
2023-02-22 19:48:49 +08:00
Xiao Qi
8e9854a130
Check for existing asset meta in browser file before sendin asset id
2023-02-22 16:49:21 +08:00
Xiao Qi
5623115e29
Added asset id into compile function to facilitate event sending
2023-02-22 16:43:49 +08:00
Brandon Mak
f7bb8606be
Shader, text, asset manager events and generic data desc sets
...
- Made shader for shiniy effect (half done)
- Text objects in scene now use a UI component for better scaling
- Asset manager now creates an event for compilation of assets
- Descriptor for generic data is implemented
2023-02-22 16:39:21 +08:00
mushgunAX
bc87fa3ae0
Merge branch 'main' into SP3-10-input-management
2023-02-22 15:16:05 +08:00
mushgunAX
0e572d7f89
progress
2023-02-22 15:15:38 +08:00
XiaoQiDigipen
269d5ffc15
Merge pull request #356 from SHADE-DP/SP3-20-UI-System
...
Added 3 button event. Changed hovered and clicked boolean to be stored in UIComponent instead. Fixed Canvas Scaling matrix.
2023-02-21 15:49:27 +08:00
maverickdgg
6b6bbc6ac5
Camera AR now stored in system instead of camera component.
2023-02-21 11:37:09 +08:00
Brandon Mak
49692e5c37
Text Rendering now checks for UI Component
2023-02-21 11:16:44 +08:00
maverickdgg
a3112f9c60
Fixed Canvas Scaler to keep AR of the UI Elements
2023-02-21 10:48:07 +08:00
maverickdgg
51909071e6
Change isHovered and isClicked to be stored in UIComponent instead and made a helper function to check for clicks and hovered
2023-02-21 10:09:58 +08:00
mushgunAX
9cc318cf27
Merge branch 'main' into SP3-10-input-management
2023-02-21 09:55:28 +08:00
mushgunAX
fe64844c4e
Mouse Centering
2023-02-21 09:55:14 +08:00
maverickdgg
febe22e487
Added new button events
2023-02-21 09:52:23 +08:00
Glence
09d88b5a70
small bug fixes for text and serialization and added game pause
2023-02-20 19:53:22 +08:00
Glence
f2e9d3b349
Merge branch 'main' into PlayerController
2023-02-20 19:07:56 +08:00
maverickdgg
c9e9a30c3f
Exposed FOV to editor. Adjust AR for game camera
2023-02-20 14:52:01 +08:00
maverickdgg
33a6fac7c9
Merge branch 'main' into SP3-141-Camera-System
2023-02-20 14:39:14 +08:00
maverickdgg
debdba183e
removed some debug code
2023-02-20 14:39:10 +08:00
Brandon Mak
7b500d0cac
Merge branch 'main' into SP3-1-Rendering
2023-02-20 14:28:54 +08:00
Brandon Mak
15df08ef67
Implemented events for screen resize
2023-02-20 14:28:23 +08:00
Glence
d754a0b5c3
added targetOffSet to camera position
2023-02-18 23:43:43 +08:00
Kah Wei
916a7315da
Merge branch 'main' into SP3-6-CSharpStaticReset
2023-02-18 12:24:17 +08:00
Brandon Mak
19d81b80f6
Base files for particles
2023-02-17 18:29:44 +08:00
Brandon Mak
f1217cc20b
Trajectory Rendering WIP
...
- Trajectory rendering system is all in place. Just requires testing through the component.
- Component needs to be reflected in editor
- Shaders for trajectory rendering is also in place
2023-02-17 13:48:14 +08:00
Brandon Mak
cee45863fa
Trajectory rendering WIP
2023-02-17 00:53:45 +08:00
Brandon Mak
5acca02363
Implemented different shadow mapping technique
2023-02-15 21:34:22 +08:00
Diren D Bharwani
c0249531d3
Potential fix to physics collision states being incorrect
2023-02-04 15:18:15 +08:00
Diren D Bharwani
385b34fea4
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2023-02-04 14:20:25 +08:00
Sri Sham Haran
e41c161202
Adjusted lighting a bit cuz it looked janky at one portion
...
Hide and clip mouse cursor for builds without editor (only when window is active)
2023-02-04 11:21:25 +08:00
XiaoQiDigipen
f617a1a984
Merge pull request #345 from SHADE-DP/SP3-141-Camera-System
...
Camera Collision fix. Still have some minor bugs
2023-02-04 02:39:55 +08:00
Xiao Qi
33807de93d
Pushed scene change and animator component bug fix for models without rigs
2023-02-04 02:32:35 +08:00
maverickdgg
c5296db6f6
Camera Collision fix
2023-02-04 02:20:42 +08:00