Diren D Bharwani
|
ec945693aa
|
Merge branch 'main' into PhySH
|
2023-01-08 13:48:28 +08:00 |
Diren D Bharwani
|
222bda9a13
|
Replaced Transform's Forward.get with new rotate method
|
2023-01-07 16:16:35 +08:00 |
Diren D Bharwani
|
c3582cf5ee
|
Added a rotate method with quaternions for Vector3
|
2023-01-07 16:14:55 +08:00 |
Diren D Bharwani
|
dd2fc934a2
|
Removed Redundant Geometry
|
2023-01-04 17:48:08 +08:00 |
Diren D Bharwani
|
58a44997b2
|
Reworked raycasting on engine side. Re-added raycasting to scripting
|
2023-01-02 22:31:48 +08:00 |
Diren D Bharwani
|
37db6a2bf1
|
Merge remote-tracking branch 'origin/main' into PhySH
|
2023-01-01 14:11:47 +08:00 |
Diren D Bharwani
|
0df6e09ed6
|
Added box collision shapes
|
2022-12-24 13:32:50 +08:00 |
Diren D Bharwani
|
22c0a14081
|
Renamed SHBox to SHAABB for clarity
The future SHBox will represent an OBB
|
2022-12-23 00:55:36 +08:00 |
Diren D Bharwani
|
b58b475c04
|
Separated collision detection and added contact manager
|
2022-12-20 23:10:23 +08:00 |
Kah Wei
|
8212ed2280
|
Application::Quit() no longer kills the application if in editor
|
2022-12-20 20:29:28 +08:00 |
Diren D Bharwani
|
af39662748
|
Merge remote-tracking branch 'origin/main' into PhySH
|
2022-12-16 14:04:58 +08:00 |
Kah Wei
|
77a164cefb
|
Updated C# Gizmos class with DrawCube and DrawSphere in
|
2022-12-15 23:33:53 +08:00 |
Kah Wei
|
8978515cb9
|
Reworked SHDebugDraw to fit new interface of SHDebugDrawSystem
|
2022-12-15 23:25:49 +08:00 |
Kah Wei
|
78575b11e4
|
Added debug draw of wire spheres, filled cube and filled sphere
|
2022-12-15 18:08:12 +08:00 |
Diren D Bharwani
|
53edffebac
|
Added (untested) rotational motion to rigidbodies
Also added a temporary solution for debug drawing rotated spheres
|
2022-12-15 02:08:25 +08:00 |
Diren D Bharwani
|
7820d332b1
|
Changed managed code's GameObject to synce with the node's active state
|
2022-12-12 17:58:15 +08:00 |
Diren D Bharwani
|
74e50e10bd
|
Refactored the colliders?
This took me 4 days omg
|
2022-12-09 01:15:43 +08:00 |
Diren D Bharwani
|
ca45a12186
|
Restructured Physics Systems & Interfaces
|
2022-12-04 17:31:22 +08:00 |
Diren D Bharwani
|
52dc993941
|
goodbye react
|
2022-12-02 17:44:44 +08:00 |
Kah Wei
|
73d0486fc8
|
Added support for enabling and disabling components
|
2022-11-25 13:05:35 +08:00 |
maverickdgg
|
f3e7f1747a
|
Merge branch 'main' into SP3-141-Camera-System
|
2022-11-25 10:06:11 +08:00 |
maverickdgg
|
428f8f29c6
|
Camera collision. WIP
|
2022-11-25 10:06:02 +08:00 |
Kah Wei
|
50232cd15f
|
Fixed bug where scripts loaded after a scene change would not have serialised data
|
2022-11-25 00:07:19 +08:00 |
Kah Wei
|
9ada998151
|
Fixed bug where lists failed to be deserialized correctly
|
2022-11-24 23:27:13 +08:00 |
Kah Wei
|
72c8a504c5
|
Fixed crash from adding an element to a list of strings in the script inspector
|
2022-11-24 23:22:02 +08:00 |
Diren D Bharwani
|
438a597a25
|
Fixed managed Transform returning the wrong forward
|
2022-11-24 14:43:11 +08:00 |
Diren D Bharwani
|
9e7d7afe33
|
Added proper Vector3 Rotate functions to Managed code.
|
2022-11-24 12:02:26 +08:00 |
Glence
|
ca60b64a89
|
Merge branch 'main' into PlayerController
|
2022-11-23 20:39:47 +08:00 |
Kah Wei
|
57df4e2905
|
Fixed awake() and start() getting called before all objects are loaded when changing scenes
|
2022-11-23 20:36:28 +08:00 |
maverickdgg
|
49b475442f
|
Added a targetOffset for camera arm
|
2022-11-23 18:27:54 +08:00 |
Glence
|
eaae1bd821
|
Merge branch 'main' into PlayerController
|
2022-11-23 15:57:02 +08:00 |
XiaoQiDigipen
|
5af5d4ef96
|
Merge pull request #260 from SHADE-DP/SP3-16-Math
Added Forward & LookAt to C# Transforms
|
2022-11-23 15:07:23 +08:00 |
Diren D Bharwani
|
0aaf5b7e79
|
Added LookAt & Forward to C# Transforms
|
2022-11-23 14:57:48 +08:00 |
Glence
|
33bab64f12
|
Merge branch 'main' into PlayerController
|
2022-11-23 14:00:28 +08:00 |
Glence
|
64d521a651
|
Merge branch 'main' into PlayerController
|
2022-11-23 12:48:29 +08:00 |
Kah Wei
|
67db744856
|
Uninitialized List<> will no longer cause crashes with the script inspector
|
2022-11-23 10:08:48 +08:00 |
Diren D Bharwani
|
fa83e2bc4c
|
Modified Shape.Raycast functions to return RaycastResult
|
2022-11-23 01:01:12 +08:00 |
Glence
|
332d0a846d
|
Merge branch 'main' into PlayerController
|
2022-11-22 22:13:52 +08:00 |
Kah Wei
|
ac09007862
|
Disabled xmldoc build, admin mode no longer required to build the engine
|
2022-11-22 20:59:17 +08:00 |
Kah Wei
|
fb25d2b714
|
Fixed compilation error in Editor.h++
|
2022-11-22 19:44:07 +08:00 |
Kah Wei
|
6afcaa9263
|
Enabled state of scripts are now serialised
|
2022-11-22 18:09:50 +08:00 |
Kah Wei
|
9a7bf335bb
|
Added serialization and deserialization of MeshAsset, FontAsset and MaterialAsset
|
2022-11-22 17:58:07 +08:00 |
Kah Wei
|
4478b6db62
|
Added editor support for FontAsset, MeshAsset and MaterialAsset.
|
2022-11-22 17:48:01 +08:00 |
Glence
|
c91897f46a
|
made changescene a public in sceneManager.hxx
added a main menu scene
added some new texture
|
2022-11-22 17:28:48 +08:00 |
Kah Wei
|
7d692061fb
|
Reworked how Materials are handled on C#
|
2022-11-22 17:23:50 +08:00 |
Kah Wei
|
719d29dec3
|
Renamed Mesh and Font structs in Managed to MeshAsset and FontAsset and reworked them to be a abstraction for asset IDs
|
2022-11-22 16:51:07 +08:00 |
Kah Wei
|
a78b3c0123
|
Reworked NativeAsset system
|
2022-11-22 15:52:55 +08:00 |
XiaoQiDigipen
|
25c9d6eea2
|
Merge pull request #244 from SHADE-DP/SP3-5-ECS
Added SceneManager Managed code to change scene
|
2022-11-22 14:57:18 +08:00 |
maverickdgg
|
3f39cfc637
|
include pch
|
2022-11-22 14:14:58 +08:00 |
maverickdgg
|
fcf258d773
|
Added SceneManager managed code
|
2022-11-22 14:11:10 +08:00 |