Brandon Mak
f7bb8606be
Shader, text, asset manager events and generic data desc sets
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- Made shader for shiniy effect (half done)
- Text objects in scene now use a UI component for better scaling
- Asset manager now creates an event for compilation of assets
- Descriptor for generic data is implemented
2023-02-22 16:39:21 +08:00
mushgunAX
bc87fa3ae0
Merge branch 'main' into SP3-10-input-management
2023-02-22 15:16:05 +08:00
mushgunAX
0e572d7f89
progress
2023-02-22 15:15:38 +08:00
XiaoQiDigipen
5d025b0f9e
Merge pull request #357 from SHADE-DP/SP3-6-c-scripting
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Added SharedMaterial for Renderable
2023-02-22 14:53:47 +08:00
Sri Sham Haran
fbd0035ade
Merge branch 'main' into SP3-4-Editor
2023-02-21 22:17:20 +08:00
maverickdgg
06ad2a4c0c
moved the UI routines
2023-02-21 21:20:31 +08:00
Glence
8d10c48645
Bug fixes and WIP for alpha
2023-02-21 19:31:50 +08:00
Kah Wei
9a7c0d0bf6
Added SharedMaterial for Renderable
2023-02-21 17:30:43 +08:00
XiaoQiDigipen
269d5ffc15
Merge pull request #356 from SHADE-DP/SP3-20-UI-System
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Added 3 button event. Changed hovered and clicked boolean to be stored in UIComponent instead. Fixed Canvas Scaling matrix.
2023-02-21 15:49:27 +08:00
XiaoQiDigipen
ded5a87cf4
Merge pull request #354 from SHADE-DP/PlayerController
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Bug fixes for textrenderable and sterilization, added base for game pause
2023-02-21 15:49:09 +08:00
maverickdgg
6b6bbc6ac5
Camera AR now stored in system instead of camera component.
2023-02-21 11:37:09 +08:00
Brandon Mak
49692e5c37
Text Rendering now checks for UI Component
2023-02-21 11:16:44 +08:00
maverickdgg
a3112f9c60
Fixed Canvas Scaler to keep AR of the UI Elements
2023-02-21 10:48:07 +08:00
maverickdgg
51909071e6
Change isHovered and isClicked to be stored in UIComponent instead and made a helper function to check for clicks and hovered
2023-02-21 10:09:58 +08:00
mushgunAX
9cc318cf27
Merge branch 'main' into SP3-10-input-management
2023-02-21 09:55:28 +08:00
mushgunAX
fe64844c4e
Mouse Centering
2023-02-21 09:55:14 +08:00
maverickdgg
febe22e487
Added new button events
2023-02-21 09:52:23 +08:00
Glence
d7725f4e26
Pause is done
2023-02-21 00:47:20 +08:00
Glence
09d88b5a70
small bug fixes for text and serialization and added game pause
2023-02-20 19:53:22 +08:00
Glence
f2e9d3b349
Merge branch 'main' into PlayerController
2023-02-20 19:07:56 +08:00
Kah Wei
c85298db88
Added initial stubs for SHAnimationController
2023-02-20 16:55:08 +08:00
Brandon Mak
f2101243e7
Merge branch 'main' into SP3-1-Rendering
2023-02-20 15:47:13 +08:00
XiaoQiDigipen
098e373318
Merge pull request #353 from SHADE-DP/SP3-141-Camera-System
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Adjust AR for game camera. Expose FOV to inspector
2023-02-20 14:54:04 +08:00
maverickdgg
c9e9a30c3f
Exposed FOV to editor. Adjust AR for game camera
2023-02-20 14:52:01 +08:00
maverickdgg
33a6fac7c9
Merge branch 'main' into SP3-141-Camera-System
2023-02-20 14:39:14 +08:00
maverickdgg
debdba183e
removed some debug code
2023-02-20 14:39:10 +08:00
XiaoQiDigipen
f4a6810fd9
Merge pull request #352 from SHADE-DP/SP3-1-Rendering
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Implemented improved shadows (still abit whack), trajectory system (untested), and window resize event
2023-02-20 14:35:25 +08:00
Brandon Mak
7b500d0cac
Merge branch 'main' into SP3-1-Rendering
2023-02-20 14:28:54 +08:00
Brandon Mak
15df08ef67
Implemented events for screen resize
2023-02-20 14:28:23 +08:00
XiaoQiDigipen
17a84bb2c8
Merge pull request #351 from SHADE-DP/SP3-6-CSharpStaticReset
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Static variables in scripts are now reset when leaving play mode
2023-02-20 11:12:09 +08:00
Glence
d754a0b5c3
added targetOffSet to camera position
2023-02-18 23:43:43 +08:00
Glence
dfe4d047e9
added a jumppad to the game
2023-02-18 22:21:23 +08:00
Kah Wei
7d7ffc56fd
Disabled script undo and redo temporarily
2023-02-18 12:35:47 +08:00
Kah Wei
916a7315da
Merge branch 'main' into SP3-6-CSharpStaticReset
2023-02-18 12:24:17 +08:00
Brandon Mak
19d81b80f6
Base files for particles
2023-02-17 18:29:44 +08:00
Brandon Mak
f1217cc20b
Trajectory Rendering WIP
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- Trajectory rendering system is all in place. Just requires testing through the component.
- Component needs to be reflected in editor
- Shaders for trajectory rendering is also in place
2023-02-17 13:48:14 +08:00
Brandon Mak
cee45863fa
Trajectory rendering WIP
2023-02-17 00:53:45 +08:00
Brandon Mak
5acca02363
Implemented different shadow mapping technique
2023-02-15 21:34:22 +08:00
Brandon Mak
3a28873496
Merge branch 'main' into SP3-1-Rendering
2023-02-15 12:56:17 +08:00
Xiao Qi
7afbc33861
Uncommented line to hide console in publish
2023-02-06 15:58:57 +08:00
Glence
670ddee65a
Added rayheight for pickandthrow
2023-02-04 16:02:59 +08:00
Glence
a97dfe7049
remove watermelon debug
2023-02-04 15:56:37 +08:00
XiaoQiDigipen
e07a741c11
Merge pull request #350 from SHADE-DP/SP3-2-Physics
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Potential fix for incorrect collision states
2023-02-04 15:20:14 +08:00
Diren D Bharwani
ccd1d883d9
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2023-02-04 15:18:22 +08:00
Diren D Bharwani
c0249531d3
Potential fix to physics collision states being incorrect
2023-02-04 15:18:15 +08:00
Glence
a594df5a4d
added physics fix and raycast change
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called clear container in physicsSystem
move raycast of player higher
2023-02-04 15:17:58 +08:00
Diren D Bharwani
7cf5ef4b81
Solved merge conflicts from main
2023-02-04 14:21:40 +08:00
Diren D Bharwani
385b34fea4
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2023-02-04 14:20:25 +08:00
XiaoQiDigipen
f2602207aa
Merge pull request #349 from SHADE-DP/PlayerController
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Small changes for publish build
2023-02-04 14:12:08 +08:00
Glence
a4ceffcfad
Small changes for publish build
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Level1 ai fix
Ai speed fix
item vel reset back when return
player hard set rotation
can go to nesxt scene correctly now
scoring now checks for trigger
2023-02-04 14:11:16 +08:00