Commit Graph

2386 Commits

Author SHA1 Message Date
XiaoQiDigipen 213ac9d275
Merge pull request #321 from SHADE-DP/SP3-17-animation-system
Animation WIP merge
2023-01-30 17:35:56 +08:00
XiaoQiDigipen 4c5becff46
Merge pull request #320 from SHADE-DP/AudioScripting
Added Scripting interface for AudioClips
2023-01-30 17:08:38 +08:00
Kah Wei c2aa067cc4 Fixed crash caused by loading incorrect renderpass for subpass replacement 2023-01-30 16:55:15 +08:00
SHAM-DP 59ef28baf1 Merge branch 'main' into AudioScripting 2023-01-30 16:47:46 +08:00
SHAM-DP 526c6dc883 Spatial scripting inteface changes (remove eid requirement) 2023-01-30 16:47:38 +08:00
SHAM-DP 74b8ee73c5 Spatial setup 2023-01-30 16:47:03 +08:00
Brandon Mak a3ca04535f More changes 2023-01-30 16:46:42 +08:00
Brandon Mak 89b101f3e5 passed string by value dum dum brandon 2023-01-30 16:46:14 +08:00
Brandon Mak c45c469c8e Change GetUsableSubpasses to GetUsableSubpass 2023-01-30 16:42:19 +08:00
Brandon Mak f8bde9fc35 Added map to retrieve usable subpasses 2023-01-30 16:35:12 +08:00
Kah Wei 8a4a469abf Added ability to change subpass for a material and fixed typo for vertex shader in the material editor 2023-01-30 15:52:42 +08:00
Brandon Mak a67e65ff76 Made array for usable subpasses 2023-01-30 15:34:22 +08:00
Brandon Mak 23734fa42c Merge branch 'main' into SP3-1-Rendering 2023-01-30 15:23:00 +08:00
Kah Wei 61fa2ae923 Merge branch 'main' into SP3-17-animation-system 2023-01-30 15:16:09 +08:00
Kah Wei 53ef202e46 Merge branch 'main' into SP3-17-animation-system
# Conflicts:
#	SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp
#	SHADE_Engine/src/Serialization/SHYAMLConverters.h
2023-01-30 15:15:46 +08:00
XiaoQiDigipen 5240c837ec
Merge pull request #318 from SHADE-DP/SP3-10-input-management
Implemented Input Binding Panel via Editor
2023-01-30 15:00:58 +08:00
Kah Wei b3f79e31db Forgot to commit shader binary 2023-01-30 14:58:52 +08:00
Kah Wei 52c0cc2f84 Merge branch 'main' into SP3-17-animation-system
# Conflicts:
#	Assets/Shaders/TestCube_VS.shshaderb
#	SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp
#	SHADE_Engine/src/Graphics/MiddleEnd/Batching/SHBatch.h
#	SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsPredefinedData.cpp
#	SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsPredefinedData.h
#	SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsConstants.h
#	SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
#	SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.cpp
#	SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.h
#	SHADE_Engine/src/Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.cpp
#	SHADE_Engine/src/Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.h
#	SHADE_Engine/src/Serialization/SHYAMLConverters.h
2023-01-30 14:57:46 +08:00
XiaoQiDigipen 2fd8506fab
Merge pull request #319 from SHADE-DP/revert-316-SHPhysics
Revert "Implemented a custom physics engine"
2023-01-30 14:41:09 +08:00
XiaoQiDigipen 3ff2e6bb92
Revert "Implemented a custom physics engine" 2023-01-30 14:40:55 +08:00
Kah Wei 8c3703ce04 Fixed models using wrong animation bone matrices 2023-01-29 20:52:04 +08:00
Kah Wei 4a00312f57 Added serialization of AnimatorComponent 2023-01-29 20:35:18 +08:00
Kah Wei 2d1987e14b Added handling for rendering objects using an animated shader but without an animator component or an attached rig 2023-01-29 19:27:58 +08:00
Kah Wei 741489b0ae Merge branch 'SP3-17-animation-system' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-17-animation-system 2023-01-29 18:51:36 +08:00
Kah Wei 6af4933b52 Fixed on-close crashes coming from SHResourceManager 2023-01-29 18:51:31 +08:00
Xiao Qi 83a33b3851 Bone count data member in mesh asset 2023-01-29 18:38:12 +08:00
Kah Wei eab2f2d54a Fixed bug where replacing an animator's rig causes the GPU to be lost 2023-01-29 16:03:08 +08:00
Kah Wei 3f1a25c95b Fixed crash caused by loading more than one SHRig 2023-01-29 15:39:48 +08:00
Kah Wei 1472823dc0 Removed buggy animation debug draw 2023-01-29 14:45:46 +08:00
Brandon Mak d5897387c5 Merge branch 'main' into SP3-1-Rendering 2023-01-29 13:25:40 +08:00
mushgunAX ac10b95b01 Tooltips 2023-01-25 23:54:04 +08:00
mushgunAX bde191aeca Input Bindings Panel Done 2023-01-25 23:22:15 +08:00
Glence 7d9ab7a381 items changes
items now return back to their original position when owner collides with it
2023-01-25 18:20:26 +08:00
Kah Wei 80a7fe701b Added debug draw for animation system 2023-01-24 23:31:00 +08:00
mushgunAX e70354df74 Get input code name functions 2023-01-24 19:17:27 +08:00
mushgunAX 834d474f21 Merge branch 'main' into SP3-10-input-management 2023-01-23 18:04:07 +08:00
XiaoQiDigipen cec8d9e618
Merge pull request #316 from SHADE-DP/SHPhysics
Implemented a custom physics engine
2023-01-23 15:55:45 +08:00
Diren D Bharwani 4ed7aa3aed Reverted an attempt to stabilise edge detection between polyhedrons 2023-01-23 03:03:40 +08:00
Diren D Bharwani 5730381302 Physics objects can be implicity static if only a collider was added.
Removed the need to create an extra body. Math is great.
2023-01-23 00:56:46 +08:00
Diren D Bharwani a0f6cd3ae7 Cached SAT for improved stability
The effects of baumgarte stabilisation can be rather obvious especially when polyhedrons are thrown around at angles. Regardless, the system is relatively stable bar the added energy from the solving method, which may make for a more "bombastic" physics playground
2023-01-23 00:37:22 +08:00
Kah Wei 354d9434f6 SHAnimatorComponent and SHRig now use the proper transform and offset matrices 2023-01-22 21:43:37 +08:00
Diren D Bharwani 0c3106f15b Abstracted contact derivation as setup for cached SAT 2023-01-22 19:20:03 +08:00
mushgunAX dddb556553 Progress 2023-01-22 17:59:36 +08:00
Diren D Bharwani 826a1bc617 Merge remote-tracking branch 'origin/main' into SHPhysics 2023-01-22 17:39:06 +08:00
Diren D Bharwani 1dc16fdcda Fixed typos 2023-01-22 17:38:51 +08:00
Xiao Qi 80fb8f7c73 Saved and loaded bone offsets 2023-01-22 17:00:55 +08:00
Glence 7f787f2593 Merge branch 'main' into PlayerController 2023-01-20 15:19:49 +08:00
mushgunAX 79a40cb58b Merge branch 'main' into SP3-10-input-management 2023-01-20 14:02:06 +08:00
mushgunAX 71572381f7 Progress on input bindings in editor 2023-01-20 14:00:24 +08:00
Kah Wei 62f104a535 Added Global Inverse Matrix for SHRig 2023-01-18 20:11:48 +08:00