Diren D Bharwani
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72dc07bbd9
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Shifted Hierarchy interface from Transform to GameObject
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2022-11-01 19:00:31 +08:00 |
Diren D Bharwani
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40be8a7962
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Merge branch 'main' into SP3-12-SceneGraph
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2022-11-01 19:00:12 +08:00 |
Kah Wei
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8afe8c1a79
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GameObjects on scripts can now be edited in the inspector and are serialized
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2022-11-01 17:24:20 +08:00 |
maverickdgg
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eb54b49a5e
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Merge branch 'main' into SP3-141-Camera-System
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2022-11-01 15:50:45 +08:00 |
maverickdgg
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39910afa54
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Added GetForward to Camera C# interface.
GetForward gets the forward according to Camera's last calculated view matrix
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2022-11-01 15:49:15 +08:00 |
maverickdgg
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a45432ef66
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Merge conflict
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2022-11-01 15:35:50 +08:00 |
maverickdgg
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d917159f67
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Merge branch 'main' into SP3-141-Camera-System
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2022-11-01 15:31:11 +08:00 |
maverickdgg
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f919d95c0b
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Added C# interface for Camera and Camera Arm. Added some test scripts
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2022-11-01 15:30:13 +08:00 |
Kah Wei
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69e625014d
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Added EntityID retrieval from GameObject
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2022-11-01 15:25:19 +08:00 |
Kah Wei
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c08afcb804
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Fixed incorrect FixedUpdate() execution and added Time.FixedDeltaTime
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2022-11-01 00:37:09 +08:00 |
Kah Wei
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4e97392098
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Added support for multiplying doubles with Vectors in C#
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2022-11-01 00:27:45 +08:00 |
Kah Wei
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e4cb8ede5a
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Added support for collision and trigger events in code properly
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2022-11-01 00:11:09 +08:00 |
Kah Wei
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b7aca5b118
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Merge branch 'main' into SP3-6-c-scripting
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2022-10-31 23:39:56 +08:00 |
mushgunAX
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caf6006c9e
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Update C# Input Enums
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2022-10-31 22:06:28 +08:00 |
Kah Wei
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f9810684ed
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Added functions for execution of OnCollision*() and OnTrigger*()
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2022-10-31 21:38:17 +08:00 |
Kah Wei
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60c2c9facb
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Added collision and trigger event functions for Script
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2022-10-31 21:31:33 +08:00 |
Kah Wei
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40044cbbfe
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Added definitions for CollisionInfo properties
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2022-10-31 21:26:39 +08:00 |
Kah Wei
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ccbbdc6485
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Added CollisionInfo and SHPhysicsSystemInterface
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2022-10-31 21:05:46 +08:00 |
Kah Wei
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2ffba202f7
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Added proper implementation of IsActiveInHierarchy()
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2022-10-31 16:29:29 +08:00 |
Kah Wei
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f91b1f00ad
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Added implementation for GameObject.Find()
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2022-10-31 15:28:28 +08:00 |
Kah Wei
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b04565c9dc
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Added implementation for scripts and component functions for scripts
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2022-10-31 15:07:10 +08:00 |
Kah Wei
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66529474cd
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Added Application class equivalent to SHADE_Managed
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2022-10-31 14:51:50 +08:00 |
Diren D Bharwani
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ed88b9e5d3
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Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
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2022-10-31 13:15:07 +08:00 |
Kah Wei
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5eaf2b55aa
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Added WIP Application class and adjustments to how ScriptStore destroys scripts (SpdLog errors)
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2022-10-31 12:20:46 +08:00 |
Kah Wei
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da05cb3edc
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Fixed script error and added support for static functions in CallbackAction
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2022-10-30 02:37:58 +08:00 |
Diren D Bharwani
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96bd982e4c
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Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
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2022-10-29 14:51:48 +08:00 |
Diren D Bharwani
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c9b116b8be
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Added skeleton functions to managed GameObject for scene graph interface
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2022-10-29 14:51:34 +08:00 |
Kah Wei
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dbf1b0b8de
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Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
# SHADE_Managed/src/Components/Collider.hxx
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2022-10-29 02:32:21 +08:00 |
Kah Wei
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19dc999e4f
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Added full implementation of Renderable script interface
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2022-10-29 02:19:36 +08:00 |
Kah Wei
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9617ed3838
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Added NativeAsset, Material and Mesh representations along with a stub for Renderable
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2022-10-28 19:23:40 +08:00 |
Kah Wei
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7e5c819813
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Fixed warning with Collider not being made abstract
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2022-10-28 19:03:07 +08:00 |
Kah Wei
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199897adb4
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Added GenericHandles to SHADE_Managed
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2022-10-28 19:02:26 +08:00 |
Diren D Bharwani
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1a4b15feb2
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Changed ColliderBound to CollisionShape because ColliderBound sounds weird
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2022-10-28 14:29:05 +08:00 |
Diren D Bharwani
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4fc87866ee
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Fixed compilation error
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2022-10-28 14:23:11 +08:00 |
Kah Wei
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7d6af884a4
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Added Color struct
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2022-10-28 13:59:41 +08:00 |
XiaoQiDigipen
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c750bffd1d
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Merge pull request #125 from SHADE-DP/SP3-1-SerialisedRenderable
Added Serialized Renderable
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2022-10-27 23:27:00 +08:00 |
Kah Wei
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003a99ae07
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Merge branch 'main' into SP3-1-SerialisedRenderable
# Conflicts:
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHRenderable.h
# SHADE_Engine/src/Graphics/RenderGraph/SHRenderGraphNode.cpp
# SHADE_Engine/src/Graphics/RenderGraph/SHSubpass.cpp
# SHADE_Engine/src/Graphics/RenderGraph/SHSubpass.h
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2022-10-27 19:30:54 +08:00 |
Kah Wei
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97432b8666
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Accounted for updating collider storage when a collider is removed
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2022-10-27 12:46:42 +08:00 |
Kah Wei
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d45d621701
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Collider now will have it's sub collider list updated based on events
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2022-10-27 12:32:06 +08:00 |
Kah Wei
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3bdc48260f
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Improved CallbackEvent inspector
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2022-10-25 16:55:50 +08:00 |
Kah Wei
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73a85e4aab
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Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
# SHADE_Managed/src/Utility/Convert.cxx
# SHADE_Managed/src/Utility/Convert.hxx
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2022-10-25 15:56:11 +08:00 |
Kah Wei
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f6cbb18143
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Added display of WIP CallbackEvents on the inspector
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2022-10-25 01:34:46 +08:00 |
Diren D Bharwani
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ff025f212c
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Added Euler Angles properties to Managed Transforms
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2022-10-24 22:41:36 +08:00 |
Diren D Bharwani
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24c591ec27
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Modified Managed Transform Interface to use Quaternions
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2022-10-24 20:07:59 +08:00 |
Diren D Bharwani
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c34faade86
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Converted doubles to floats in SHADE Managed. Added Quaternions.
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2022-10-24 02:45:47 +08:00 |
Kah Wei
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51c79d33d6
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Added C-style versions of SHLog functions and P/Invoke versions in SHADE_CSharp
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2022-10-24 02:04:12 +08:00 |
Diren D Bharwani
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57f9898e07
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Finished quaternion implementation
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2022-10-23 20:03:18 +08:00 |
Kah Wei
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2bd633c11b
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Added RigidBody component
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2022-10-22 23:00:50 +08:00 |
Kah Wei
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9d8dfd334f
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Added serialization interfaces for Material (missing Shader)
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2022-10-22 19:38:02 +08:00 |
Kah Wei
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488fd51d05
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Added Collider component and Ray struct for C#
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2022-10-20 17:07:21 +08:00 |