maverickdgg
258c07e857
Added helper functions to check if Scene nodes are active
2022-11-13 05:31:18 +08:00
maverickdgg
4d0598a7f5
Added Editor Camera Arm function
2022-11-13 05:19:46 +08:00
Kah Wei
cf60210b4a
Merge branch 'main' into SP3-6-ArraySerialization
2022-11-13 02:43:12 +08:00
Sri Sham Haran
e2bcb0bbbb
play pause stop bound to F5 F6 F7
2022-11-12 23:57:12 +08:00
Sri Sham Haran
69ac074926
change entity active to scene node active
2022-11-12 18:38:57 +08:00
Sri Sham Haran
78ca464c65
Editor now uses separate stacks; 1 set of stacks when in play and another set of stacks otherwise.
...
CommandStack now uses SHDeque
2022-11-12 18:22:45 +08:00
Sri Sham Haran
3402992189
dont draw gizmos on play
2022-11-12 18:09:55 +08:00
Diren D Bharwani
f8bbcdd909
Small fixes
2022-11-12 17:28:49 +08:00
Diren D Bharwani
4ad23a605f
Fixed compilation issues from merge
2022-11-12 17:04:09 +08:00
Diren D Bharwani
3faf3804aa
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-12 16:57:45 +08:00
Diren D Bharwani
45e549f9f1
.....small restructure....
2022-11-12 16:56:58 +08:00
Kah Wei
24dcd77f32
Added tooltip and range attribute support for lists in scripts
2022-11-12 12:17:11 +08:00
Kah Wei
6dbda12f30
Adjusted design of list on scripts and all numbers now use sliders
2022-11-12 03:53:30 +08:00
Sri Sham Haran
7c7589ce8e
idk why creation of new material is not working here send help. Change to popup for asset creation
2022-11-11 21:12:08 +08:00
Sri Sham Haran
e96db99ee3
Merge branch 'main' into SP3-4-Editor
2022-11-11 20:41:14 +08:00
Sri Sham Haran
153f040c40
Refresh
2022-11-11 20:41:05 +08:00
Sri Sham Haran
c9db3b283d
asset browser
2022-11-11 14:00:51 +08:00
Xiao Qi
3b22f95e29
Added font identifiers
2022-11-11 13:21:22 +08:00
Kah Wei
ed3694bde1
Merge branch 'main' into SP3-6-ArraySerialization
2022-11-11 12:07:40 +08:00
XiaoQiDigipen
34dcc98a41
Merge pull request #191 from SHADE-DP/SP3-13-Assets-Manager
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Filesystem directory features and bugfix
Fixed type from extension bug that results in null meta
Added compiled check for SHFiles
2022-11-11 10:56:44 +08:00
Xiao Qi
94b64e92dd
Initialise files to not compiled
2022-11-11 10:55:19 +08:00
Xiao Qi
9fe5dc385b
Implemented check for raw asset if compiled
2022-11-11 10:52:57 +08:00
Xiao Qi
6df3f3d417
Fixed get type from extension bug in asset handler
2022-11-11 10:47:03 +08:00
XiaoQiDigipen
6e98776165
Merge pull request #190 from SHADE-DP/SP3-13-Assets-Manager
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Assets bugfix
Fixed asset type conversion bug when loading from meta files
Removed compile all function
Set parent id to 0 for non sub assets
2022-11-11 10:07:19 +08:00
Xiao Qi
e824c17405
Fixed asset type conversion bug when loading from meta files
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Removed compile all function
Set parent id to 0 for non sub assets
2022-11-11 10:06:26 +08:00
Brandon Mak
95d2836c94
God I felt so much pain writing this
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- Thank god this botchy/hacky resource linking feature between graphs will only be used for a couple of resources.
- Setup environment for UI rendering
- "Scene" resource is now used in BOTH world render graph and screen render graph. Layouts are setup accordingly.
- A very horrible result of this is that linked resources have to be resized in their original graph and it has to be resized BEFORE the graphs linked to it since the framebuffers use their image views.
- sigh.
2022-11-11 02:40:02 +08:00
Brandon Mak
d17a83ab77
From last commit. Whoops.
2022-11-11 00:02:18 +08:00
Brandon Mak
c78aade245
Resource manager for render graph is the one in Graphics System
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- Renamed SH_ATT_DESC_TYPE_FLAGS to SH_RENDER_GRAPH_RESOURCE_FLAGS and added SHARED flag to represent that a resource is shared between graphs
- Allowed linking of resources between graphs (unideal implementation)
- Added info tracker for the render graph resources. Right now only layouts are being tracked.
2022-11-11 00:02:07 +08:00
Kah Wei
5875107ce2
Merge branch 'main' into SP3-6-ArraySerialization
2022-11-10 23:44:07 +08:00
Kah Wei
d93ea8e49b
Child caches are now updated when scene hierarchy changes
2022-11-10 23:34:53 +08:00
Sri Sham Haran
aad83d9e32
Revert "Asset browser is wonky now"
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This reverts commit 2fdff77420
.
2022-11-10 23:02:29 +08:00
Sri Sham Haran
2fdff77420
Asset browser is wonky now
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Refresh asset browser
Compile asset
2022-11-10 23:01:09 +08:00
Xiao Qi
c95a6a2492
Added open modes for ofstream when building csharp project
2022-11-10 17:37:59 +08:00
Xiao Qi
ed1bc7c62d
Changed scripting project relative path to managed and csharp dlls
2022-11-10 17:34:33 +08:00
Xiao Qi
03f9c593b6
Function to call to refresh asset directory
2022-11-10 17:09:55 +08:00
Brandon Mak
9d367a359a
Text Rendering WIP
2022-11-10 16:59:26 +08:00
Xiao Qi
0e5609995f
Added data member to signal whether asset file can be compiled
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Properly linked meta file to file in directory
Fixed extension to type conversion bug
2022-11-10 16:44:16 +08:00
Kah Wei
bdc7297937
Converted macros for script field inspectors to use templates
2022-11-10 16:20:04 +08:00
Diren D Bharwani
901c007cb2
Added Transform Matrix method to SHMatrix
2022-11-10 14:55:28 +08:00
Diren D Bharwani
c40992b48c
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-10 14:44:18 +08:00
Diren D Bharwani
3efecd64e7
Added box & sphere debug draw for physics
2022-11-10 14:30:30 +08:00
maverickdgg
e4e4894610
Canvas Component
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Added a canvas component. No functionality added yet
2022-11-10 13:01:31 +08:00
Xiao Qi
35bcdc5239
Missed out path for config
2022-11-10 11:14:40 +08:00
Xiao Qi
fa0787d349
Changed hardcoded paths to use defined asset root folder
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Shifted scripts and project into folder in assets
2022-11-10 10:33:21 +08:00
Diren D Bharwani
578f384808
Removed redundant overloads to restrict potential bad function calls
2022-11-10 10:24:09 +08:00
Diren D Bharwani
08b3cbafcd
Added IsChildOf method to SceneGraph
2022-11-10 10:20:54 +08:00
Diren D Bharwani
ac217ffe97
Added Add and Remove Child Events to SceneGraph
2022-11-10 09:06:38 +08:00
Brandon Mak
be6a11c629
Text Rendering WIP
2022-11-10 08:28:44 +08:00
Diren D Bharwani
eeab3494ba
Reworked SceneGraph Interface
2022-11-10 03:30:02 +08:00
Diren D Bharwani
99f41e947f
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-10 02:16:42 +08:00
Diren D Bharwani
4731df28f0
Skeleton for Reworked Physics Debug Draw
2022-11-10 02:16:33 +08:00
Brandon Mak
67f7d0ea2e
Text Rendering WIP
2022-11-10 00:19:38 +08:00
Kah Wei
da12db6726
Merge branch 'main' into S3-6-Gizmos
2022-11-09 14:45:31 +08:00
XiaoQiDigipen
7ac910149e
Merge pull request #185 from SHADE-DP/SP3-6-CSharpLights
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Add interface for C# light class and modified Color to match Unity's interface
2022-11-08 21:51:04 +08:00
XiaoQiDigipen
fe018fc95d
Merge pull request #184 from SHADE-DP/SP3-2-Physics
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SP3-2 Fixed physics bugs and collider improvements
BUGFIXES
Added a relative collider size for ease of use. This variable does not affect any calculations or intersection tests.
Fixed bug where duplicate triggers are caught.
2022-11-08 21:50:07 +08:00
Kah Wei
41b7cb842c
Added C# Gizmos class interface
2022-11-08 21:31:53 +08:00
Kah Wei
e89f5b4b9e
Added OnDrawGizmos for debug draw for scripts
2022-11-08 20:49:07 +08:00
Diren D Bharwani
f8417f6116
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-08 15:22:28 +08:00
XiaoQiDigipen
639cf4448d
Merge pull request #182 from SHADE-DP/SP3-1-DebugLabels
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Fixed compile error in Release caused by Debug Labels implementation
2022-11-08 15:18:05 +08:00
Kah Wei
1f4a530dcc
Fixed compile error in Release
2022-11-08 14:06:01 +08:00
XiaoQiDigipen
2ab8efb097
Merge pull request #181 from SHADE-DP/SP3-6-c-scripting
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GameObjects can now be marked as invalid
2022-11-08 13:52:08 +08:00
Brandon Mak
572700fbb3
Text Rendering WIP
2022-11-08 10:57:07 +08:00
Kah Wei
ddd93a85f4
Added support for null GameObjects (loading is buggy)
2022-11-08 00:53:47 +08:00
Diren D Bharwani
8fbd32a144
Added Relative Sizes to Shapes
2022-11-08 00:46:09 +08:00
Kah Wei
ed3131143d
Added debug labels for samplers and fixed issue with compute pipeline names not being labelled correctly
2022-11-07 23:51:48 +08:00
Kah Wei
0b813d769a
Added WIP Compute Pipelines labeling
2022-11-07 19:41:19 +08:00
Brandon Mak
1165b9fa47
Text Rendering WIP
2022-11-07 19:38:08 +08:00
Kah Wei
d302d7e07d
Added labels for more buffers, images, imageviews, frames, semaphores and more
2022-11-07 19:32:12 +08:00
Diren D Bharwani
70dcad1313
Changed Collider to CollisionShape for improved clarity
2022-11-07 18:19:39 +08:00
Diren D Bharwani
4e02f64133
Fixed bug where duplicate triggers were caught due to swapped entity IDs
2022-11-07 18:06:43 +08:00
Kah Wei
44ae6d0a8f
Removed unused descriptor sets in SHGraphicsGlobalData
2022-11-07 17:28:03 +08:00
Kah Wei
0bda3d5151
Added labels for resources of Mesh and Texture libraries
2022-11-07 14:08:19 +08:00
Kah Wei
fb37742ee0
Staging Buffers are now labeled
2022-11-07 13:28:49 +08:00
Kah Wei
782db1e2a4
Added debug labels for Renderpasses
2022-11-07 13:22:16 +08:00
Kah Wei
4bd9f0817a
Buffers are now tagged as buffers for debug labels
2022-11-07 13:21:17 +08:00
Kah Wei
37c765d5cd
Merge branch 'main' into SP3-1-DebugLabels
2022-11-07 11:24:18 +08:00
Brandon Mak
cc5c764307
Text Rendering WIP
2022-11-07 02:32:38 +08:00
Brandon Mak
88530e9909
Text Rendering WIP
2022-11-07 00:10:57 +08:00
Sri Sham Haran
de38b29f25
small fixes for ms2 submission
2022-11-05 18:15:18 +08:00
Kah Wei
04e2c255b0
Build script options are now disabled when in play or pause mode
2022-11-05 15:34:56 +08:00
Kah Wei
06afd384af
Scenes are now reloaded and scripts are no longer lost when building scripts
2022-11-05 14:56:52 +08:00
XiaoQiDigipen
29c25c2d6d
Merge pull request #176 from SHADE-DP/SP3-1-BuiltInMesh
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Pregenerates default meshes and provides a function to retrieve them
2022-11-05 00:13:45 +08:00
Kah Wei
40422a6d23
Added built-in primitives
2022-11-05 00:10:54 +08:00
Sri Sham Haran
ab17d57756
Asset browser now recurses down subassets
2022-11-04 23:32:29 +08:00
Kah Wei
b5bc64456c
Added debug names for some SHVkBuffers
2022-11-04 19:16:57 +08:00
Sri Sham Haran
b30da7e495
Fixes
2022-11-04 19:16:32 +08:00
Kah Wei
d8ee991213
Steps in the rendering process are now highlighted and named for debugging tools
2022-11-04 18:39:45 +08:00
Sri Sham Haran
b86f092f52
Merge branch 'main' into SP3-305-configurationsMerge
2022-11-04 18:37:19 +08:00
Sri Sham Haran
1267442210
Deserialization flow is now as follows:
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Create entities and components >> Fetch Assets needed >> Load assets needed >> Initialize entities
Some other bug fixes
2022-11-04 18:27:25 +08:00
Xiao Qi
6d0089ee12
Merge branch 'main' into SP3-13-Assets-Manager
2022-11-04 17:49:13 +08:00
Xiao Qi
1f0d54486d
Added sub asset data members
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Changed some control flow in asset manager to accommodate for subassets
Read/Write meta files for assets with sub assets
2022-11-04 17:20:42 +08:00
Xiao Qi
6984653b64
Renamed and restructured model asset members
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Added mesh asset vector for model asset to contain
2022-11-04 17:18:40 +08:00
Xiao Qi
608b204f88
Changed premake to copy model compiler exe
2022-11-04 17:17:48 +08:00
Sri Sham Haran
2b34e8c13b
Fix drag-drop parenting issue
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Users can now drop onto empty space in hierarchy panel to unparent
2022-11-04 16:09:15 +08:00
Sri Sham Haran
4ee0294977
Scene loads correctly now
2022-11-04 14:44:18 +08:00
Xiao Qi
544716547e
Added preprocessor check for debug to turn off renderdoc
2022-11-03 02:37:38 +08:00
Xiao Qi
f24346a6fd
Revert "TEMPORARY Push with all relative paths changed for building exe"
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This reverts commit 0979ee93e6
.
2022-11-03 00:11:56 +08:00
Xiao Qi
0979ee93e6
TEMPORARY Push with all relative paths changed for building exe
2022-11-02 22:44:27 +08:00
XiaoQiDigipen
02e9df4df7
Merge pull request #164 from SHADE-DP/SP3-10-input-management
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Zero out arrays in input manager
Properly zero out arrays in input manager so that it works in Release Mode, where arrays are not zeroed-out to save time.
2022-11-02 22:35:57 +08:00
Sri Sham Haran
86254a5bf3
Merge branch 'main' into SP3-4-Editor
2022-11-02 21:41:38 +08:00
Sri Sham Haran
e609b5634a
Material Inspector
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Can set material
2022-11-02 21:31:27 +08:00
Xiao Qi
d1f624b2eb
Removed SHMeshData declaration/definition in graphics middle end
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Renamed some data members in SHMeshData
Replaced calls and references to mesh data in Primitive Generator
2022-11-02 21:09:53 +08:00
Xiao Qi
2beae24924
Removed Original mesh compiler, rewriting mesh loader to reflect ModelCompiler format
2022-11-02 20:50:51 +08:00
Kah Wei
c68c5adc0d
Added GetTextureHandle() to SHGraphicsSystem
2022-11-02 17:51:07 +08:00
Kah Wei
4721a133e1
Added a way to retrieve texture handles from texture indices
2022-11-02 17:43:28 +08:00
Glence
4f70b543b2
Merge branch 'main' into PlayerController
2022-11-02 17:36:04 +08:00
Glence
fc56973645
added getright in camera.cxx/.hxx
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PickandThrow is done
adjusted thirdPersonCamera and PlayerController to work with each other
2022-11-02 17:31:57 +08:00
Kah Wei
976c220145
Deserialization of SHMaterialSpec will return an empty SHMaterialSpec on failure now instead
2022-11-02 17:19:18 +08:00
Brandon Mak
53397e884d
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:18:44 +08:00
Brandon Mak
ebc94225e7
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:04:31 +08:00
Kah Wei
d207042fec
Reworked SHMaterialSpec and SHMaterial loading system
2022-11-02 16:56:38 +08:00
XiaoQiDigipen
8495175bd8
Merge pull request #163 from SHADE-DP/SP3-2-Physics
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SP3-2 Integrated some Debug Draw, Added Trigger checkbox
NEW
Debug Draw can be toggled for colliders. Hardcoded to space for now in Application until I have a menu to toggle it. (Feel free to change or remove it).
Trigger Checkbox added to Collider Inspector View
2022-11-02 16:31:26 +08:00
XiaoQiDigipen
3175d4c3a4
Merge pull request #162 from SHADE-DP/SP3-1-DebugDraw2
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Added editor gridlines and fixed SHDebugDraw::DrawPoly()
2022-11-02 16:30:53 +08:00
mushgunAX
6ab6cc15a9
Zero out arrays for input manager
2022-11-02 16:14:26 +08:00
Diren D Bharwani
27526dfd92
Fixed relative size for sphere colliders
2022-11-02 16:12:47 +08:00
Diren D Bharwani
02c79b4cc4
Added Debug Drawing for Colliders (wonk) and Trigger checkbox to Colldiers
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Press space to toggle debug draw. Does not work until you press play, then it can be toggled on and off.
2022-11-02 15:44:24 +08:00
Kah Wei
d818adf2a2
Fixed DrawPoly()
2022-11-02 15:34:35 +08:00
Kah Wei
f0ef9fc0cf
Fixed validation errors due to debug draw
2022-11-02 15:13:12 +08:00
Kah Wei
93c684fbb1
Merge branch 'main' into SP3-6-c-scripting
2022-11-02 13:42:41 +08:00
Kah Wei
82e0e4df5c
Added editor gridlines and cardinal axes
2022-11-02 10:33:17 +08:00
Kah Wei
41e1f01f29
Added support for persistent debug draw
2022-11-02 10:11:13 +08:00
Kah Wei
1371302a40
Generalised Draw functions in SHDebugDrawSystem for potentially any number of draw queues
2022-11-02 09:34:36 +08:00
Kah Wei
5f7b28e8a0
Added SHDebugDraw convenience static class for debug drawing
2022-11-02 01:11:28 +08:00
Kah Wei
ed446002aa
Merge branch 'SP3-16-Math' into SP3-1-DebugDraw2
2022-11-02 01:05:29 +08:00
Diren D Bharwani
b9ada6a5be
Reworked SHColour to be compatible with SHVec4
2022-11-02 00:47:19 +08:00
Diren D Bharwani
07bfb2f485
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-11-02 00:22:36 +08:00
Kah Wei
dc8ed48be3
Fixed debug draw system cube rendering
2022-11-01 21:49:57 +08:00
Sri Sham Haran
129f92e4b6
mat inspector properties handling (WIP)
2022-11-01 21:49:42 +08:00
Kah Wei
904d6be6b0
Merge branch 'main' into SP3-1-DebugDraw2
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# Conflicts:
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.h
2022-11-01 21:00:55 +08:00
Xiao Qi
e2778da955
WIP Rewrite flow from compiling to loading to recognising assets
2022-11-01 20:54:51 +08:00
Kah Wei
0096bc4975
Debug Draw fixes
2022-11-01 20:32:35 +08:00
Kah Wei
674b4d5155
Fixed extra # appearing on all names of script variables
2022-11-01 20:29:03 +08:00
Brandon Mak
b0d08d27fd
SSAO is fully implemented
2022-11-01 20:10:59 +08:00
Sri Sham Haran
26591e8c24
material inspector
2022-11-01 19:03:08 +08:00
Diren D Bharwani
40be8a7962
Merge branch 'main' into SP3-12-SceneGraph
2022-11-01 19:00:12 +08:00
Kah Wei
8afe8c1a79
GameObjects on scripts can now be edited in the inspector and are serialized
2022-11-01 17:24:20 +08:00
XiaoQiDigipen
294e61a549
Merge pull request #153 from SHADE-DP/SP3-2-Physics
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SP3-2 Reworked Physics Component Removal, Added Editor State Change events
NEW
Events for editor state change added:
SH_EDITOR_ON_PLAY_EVENT,
SH_EDITOR_ON_PAUSE_EVENT,
SH_EDITOR_ON_STOP_EVENT
BUGFIX
Reworked physics component removal to match ECS update
2022-11-01 15:36:34 +08:00
Diren D Bharwani
e0dcf9e13e
Added Editor State Change events
2022-11-01 15:32:01 +08:00
Diren D Bharwani
4dcd60f239
Added rotation offsets to colliders
2022-11-01 15:10:47 +08:00
Kah Wei
d7429c4627
Merge branch 'main' into Fix-SetMesh
2022-11-01 14:56:16 +08:00
Kah Wei
e1587c7252
Fixed SetMesh() not working and loading of mesh and textures
2022-11-01 14:56:03 +08:00
Diren D Bharwani
35771a619a
Adjusted for new component removal method
2022-11-01 14:46:56 +08:00
maverickdgg
43604066b2
Merge branch 'main' into SP3-5-ECS
2022-11-01 14:22:20 +08:00
maverickdgg
d5cadfe8ed
Removed Component event now runs after the component has been removed from the sparse set
2022-11-01 14:21:43 +08:00
Diren D Bharwani
68be65f341
Fixed bug where collisions were reported in the wrong state
2022-11-01 14:08:47 +08:00
Kah Wei
450970579a
Merge branch 'main' into Fix-SetMesh
2022-11-01 13:38:34 +08:00
Brandon Mak
5852c409e6
SSAO WIP
2022-11-01 11:57:08 +08:00
Diren D Bharwani
9ec9411ce3
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-01 02:42:33 +08:00
Diren D Bharwani
da690e4395
Simplified RigidBody Implementation
2022-11-01 02:41:08 +08:00
Kah Wei
b35ca86ae9
BatcherDispatcher should now account for mesh changes properly
2022-11-01 00:53:15 +08:00
Xiao Qi
a8f5d021d3
Switch case initialisation error fix
2022-11-01 00:50:57 +08:00
Xiao Qi
220e1a7d8b
Fixed asset creation broken logic loop
2022-11-01 00:44:37 +08:00
Kah Wei
c08afcb804
Fixed incorrect FixedUpdate() execution and added Time.FixedDeltaTime
2022-11-01 00:37:09 +08:00
Diren D Bharwani
45cc8c01b6
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-11-01 00:31:02 +08:00
Kah Wei
4e97392098
Added support for multiplying doubles with Vectors in C#
2022-11-01 00:27:45 +08:00
Kah Wei
76737a735a
Merge branch 'main' into SP3-6-c-scripting
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# Conflicts:
# SHADE_Engine/src/Physics/SHPhysicsSystem.cpp
2022-11-01 00:12:51 +08:00
Kah Wei
e4cb8ede5a
Added support for collision and trigger events in code properly
2022-11-01 00:11:09 +08:00
Brandon Mak
53b9c8f746
SSAO WIP
2022-10-31 23:28:46 +08:00
Diren D Bharwani
6e604fe7e9
Fixed bug with relative collider sizes
2022-10-31 23:18:20 +08:00
Kah Wei
a6a8700b82
Moved commits over to C# Branch
2022-10-31 21:39:53 +08:00
Kah Wei
f9810684ed
Added functions for execution of OnCollision*() and OnTrigger*()
2022-10-31 21:38:17 +08:00
Kah Wei
27e71558ad
SHPhysicsSystemInterface now uses a forward declaration for SHPhysicsUtils
2022-10-31 21:26:12 +08:00
Kah Wei
ccbbdc6485
Added CollisionInfo and SHPhysicsSystemInterface
2022-10-31 21:05:46 +08:00
Brandon Mak
2bd3b45ba0
SSAO sort of working
2022-10-31 20:49:28 +08:00
XiaoQiDigipen
68237ae086
Merge pull request #145 from SHADE-DP/SP3-2-Physics
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SP3-2 Remove component bugfix
BUGFIX
Fixed crash from attempted removal of non-existent rigidbodies / colliders
2022-10-31 18:42:56 +08:00
Diren D Bharwani
b0544d69d2
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-31 18:24:21 +08:00
Kah Wei
2ca353a0b7
Fixed compilation issues in SHResourceManager
2022-10-31 18:18:06 +08:00
Diren D Bharwani
a8cb36b46f
Fixed component removal bug on application close
2022-10-31 17:55:32 +08:00
Kah Wei
33431d71a6
Merge branch 'main' into SP3-1-SerialisedRenderable
2022-10-31 17:48:02 +08:00
Kah Wei
5bb728663c
Materials are now serializable and deserializable
2022-10-31 17:47:38 +08:00
XiaoQiDigipen
d96ba153ed
Merge pull request #143 from SHADE-DP/SP3-141-Camera-System
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Sp3 141 camera system
Added Camera Look at.
Fixed Camera Arm.
Added Camera Set View Matrix.
Added ViewMatrix decomposition
2022-10-31 17:44:20 +08:00
Kah Wei
797f4bfd75
Fixed shader changes
2022-10-31 17:35:52 +08:00
XiaoQiDigipen
0957c39283
Merge pull request #141 from SHADE-DP/SP3-5-ECS
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SP3-5 ECS
Bugfix: Added remove component broadcast to removeComponentOfEntity
2022-10-31 17:32:42 +08:00
Diren D Bharwani
dc20317a70
M dumb again.
2022-10-31 17:25:31 +08:00
maverickdgg
a9c1bd7e7a
Added remove component broadcast to removeComponentOfEntity
2022-10-31 17:25:17 +08:00
maverickdgg
883c5460bc
Added a boolean for CameraArm to lock and unlock camera look at
2022-10-31 17:23:03 +08:00
maverickdgg
acf52c77ce
Merge branch 'main' into SP3-141-Camera-System
2022-10-31 16:55:56 +08:00
Diren D Bharwani
c6cc327141
M dumb.
2022-10-31 16:53:34 +08:00
Diren D Bharwani
f863f57466
Triggers were being stored in the wrong container
2022-10-31 16:49:09 +08:00
maverickdgg
65013969a8
Added Camera LookAt and CameraArmComponent works now
2022-10-31 16:39:06 +08:00
Kah Wei
a9b9695155
Merge branch 'main' into SP3-1-SerialisedRenderable
2022-10-31 16:31:22 +08:00
Diren D Bharwani
c47c5653b4
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-31 16:04:48 +08:00
Diren D Bharwani
3638828541
Fixed desync of rigid body velocities
2022-10-31 16:04:40 +08:00
Diren D Bharwani
b7abfde310
Added Collision and Trigger Events
2022-10-31 15:54:54 +08:00
maverickdgg
0e2b017716
View matrix decomposition and set view matrix
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View matrix decomposition does not decompose roll yet but there isn't much use case
2022-10-31 15:39:04 +08:00
Kah Wei
42a80bfc3b
Merge branch 'main' into SP3-1-SerialisedRenderable
2022-10-31 15:31:38 +08:00
Kah Wei
d03780a9b3
Merge branch 'main' into SP3-6-c-scripting
2022-10-31 15:20:23 +08:00
Kah Wei
1d2b23d762
Fixed script deletion and OnDestroy never being called
2022-10-31 15:19:57 +08:00
maverickdgg
f5f9b80490
Added GetEntityByName to EntityManager
2022-10-31 15:06:08 +08:00
maverickdgg
ab46d0a96a
Decompose matrix WIP
2022-10-31 15:02:28 +08:00
Kah Wei
66529474cd
Added Application class equivalent to SHADE_Managed
2022-10-31 14:51:50 +08:00
Diren D Bharwani
ed88b9e5d3
Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
2022-10-31 13:15:07 +08:00
Diren D Bharwani
ea516189d2
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-31 13:14:38 +08:00
Diren D Bharwani
d4dbb38dc4
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-10-31 13:12:20 +08:00
Kah Wei
5eaf2b55aa
Added WIP Application class and adjustments to how ScriptStore destroys scripts (SpdLog errors)
2022-10-31 12:20:46 +08:00
Brandon Mak
94a57219da
Created CPU and GPU data for SSAO
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Renderpass for SSAO not yet done (that's next)
2022-10-31 10:32:32 +08:00
Brandon Mak
997ce3011a
Screw you SPIRV-Reflect and screw you GLSL
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- Pipeline layouts now have a parameter to decide if a binding with a buffer descriptor stores a dynamic type instead.
- SHRenderGraphNodeCompute has catered for this as well through its ctor params
2022-10-30 23:15:52 +08:00
Sri Sham Haran
d3dc87accb
can assign mesh
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add bigobj option to command line till we find a better solution
2022-10-30 23:15:41 +08:00
Brandon Mak
647182241e
Fixed a buy with view space lighting calculations
2022-10-30 19:21:02 +08:00
Sri Sham Haran
0aebc3053f
Asset browser (currently only displays asset and can drag drop for setting of mesh. except setting mesh in inspector doesnt work)
2022-10-30 18:26:49 +08:00
Kah Wei
b1a933a2c3
Merge branch 'main' into SP3-1-SerialisedRenderable
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# Conflicts:
# Assets/Shaders/TestCube_FS.shshaderb
# Assets/Shaders/TestCube_VS.shshaderb
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
2022-10-30 17:14:28 +08:00
Brandon Mak
39b5ac0774
LIGHTING NOW DONE IN VIEW SPACE
2022-10-30 16:52:40 +08:00
Brandon Mak
96112e5251
Merge remote-tracking branch 'origin/SP3-16-Math' into SP3-1-Rendering
2022-10-30 16:37:38 +08:00
Brandon Mak
4711a131eb
Shifted the lighting system run outside the viewport loop.
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- Since lighting is only calculated in the world render graph for now, this will do just fine
- Renderer takes in a view and projection matrix and does the transpose of the multiplication in the renderer
2022-10-30 16:35:55 +08:00
Sri Sham Haran
13ad7d46c6
Fix crash when entity w no transform being set as child of entity w transform
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Add select all
2022-10-30 15:19:42 +08:00
Diren D Bharwani
03c0d10014
Fixed bug where objects without transform causes a crash on reparenting
2022-10-30 15:10:39 +08:00
Sri Sham Haran
ca659e272b
Designate keys for Copy/Paste of entities in hierarchy panel
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Change default brush for SHWindow so we don't flashbang everytime we run engine
2022-10-30 15:01:36 +08:00
Diren D Bharwani
605ff9710d
Added Matrix * Vec4
2022-10-30 14:37:30 +08:00
Sri Sham Haran
f21f501d5a
Merge branch 'main' into SP3-4-Editor
2022-10-30 14:23:39 +08:00
Sri Sham Haran
dd8d913071
Add widget for drag drop read only
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field
Editor tweaks
2022-10-30 14:22:55 +08:00
Brandon Mak
fad9d37cd4
Lighting data is now copied to CPU buffer and GPU buffer every frame
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Since lighting will be done in view space, the camera's constant movement will make it so that the light data is often changing. Keeping track of these changes for optimization might prove to be counter productive. Copying data every frame might just be more ideal.
2022-10-30 14:17:36 +08:00
Brandon Mak
94f579e8e3
CompileAsset function from Asset manager is working
2022-10-30 13:25:15 +08:00
Sri Sham Haran
86e8415845
Merge branch 'main' into SP3-4-Editor
2022-10-30 11:28:01 +08:00
Sri Sham Haran
04d3c6c9bb
Merge branch 'main' into SP3-8-serialization
2022-10-30 11:26:23 +08:00
Xiao Qi
087cbcabaf
Forgot function to actually retrieve root folder pointer hehe
2022-10-30 04:41:24 +08:00
Xiao Qi
2ebcd3fd47
Filesystem builds directory tree of asset folder to show all files and subfolders
2022-10-30 04:39:16 +08:00
Xiao Qi
d3b44f9c22
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-30 03:08:36 +08:00
Xiao Qi
00d4d5d910
Removed code that accidentally calls delete on freed memory for asset loaders
2022-10-30 03:06:18 +08:00
Brandon Mak
b46b6b0b85
CompileAll uncommented and asset manager metadata writes commented
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SHmeta files should now be identical to what's on main
Shaders themselves have some changes (binaries also updated)
2022-10-30 00:25:49 +08:00
Brandon Mak
7c5a24b8e1
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-30 00:00:17 +08:00
Kah Wei
cac93b7df9
Fixed indentation issue in SHGraphicsSystem
2022-10-29 23:56:37 +08:00
Brandon Mak
5da7638c0a
Compute barriers
2022-10-29 22:52:15 +08:00
Brandon Mak
6f2ca54f7e
WIP compute barriers
2022-10-29 21:36:11 +08:00
Brandon Mak
25db4db99a
Catered to light comp deletion and solved minimize bugs
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Editor can also now shift the viewport around without Vulkan vomiting validation layers
2022-10-29 17:00:35 +08:00
Diren D Bharwani
72cdbf55e5
Fixed boolean for updating entities in Transform system
2022-10-29 16:42:02 +08:00
Xiao Qi
c71a84cc59
Simple file deletion
2022-10-29 15:50:26 +08:00
Xiao Qi
219492dedd
Changed asset collection from vector to unordered_map for better id col check
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Reduce use of for loops to iterate through asset collection
2022-10-29 15:36:34 +08:00
Diren D Bharwani
96bd982e4c
Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
2022-10-29 14:51:48 +08:00
Xiao Qi
270205b0ba
Added line to write asset meta into file when saving
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Does check for data write before saving
2022-10-29 14:50:44 +08:00
Xiao Qi
0182c90a21
Interface to create and save new assets that are internal: Prefabs, Scenes, Materials
2022-10-29 14:42:38 +08:00
Xiao Qi
cd62dbbb25
Material WIP
2022-10-29 11:58:14 +08:00
Kah Wei
dbf1b0b8de
Merge branch 'main' into SP3-6-c-scripting
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# Conflicts:
# SHADE_Managed/src/Components/Collider.hxx
2022-10-29 02:32:21 +08:00
Kah Wei
15e9aaa57d
Modified SHSerialization to load Material using SHResourceManager
2022-10-29 01:54:43 +08:00
Kah Wei
3c2e51cb0b
Built-in shaders are now fully loaded via the SHResourceManager
2022-10-29 01:38:29 +08:00
Kah Wei
e4394b6170
Generalised SHResourceManager
2022-10-28 21:32:05 +08:00
Xiao Qi
22b0a2f97b
Changed tabs/spacing
2022-10-28 21:20:59 +08:00
Xiao Qi
6ce143665a
Added scene and prefab asset classes
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Added scene and prefab text based loaders
Added write functions to all asset loaders to overwrite data
2022-10-28 20:48:50 +08:00
Sri Sham Haran
001c25f554
fix camera not updating when undock/dock
2022-10-28 20:47:28 +08:00
Sri Sham Haran
f9f818b49c
Merge branch 'main' into SP3-4-Editor
2022-10-28 20:31:51 +08:00
Sri Sham Haran
ea9f90f60d
Serialize Collider Component done
2022-10-28 19:39:39 +08:00
Xiao Qi
017cbf90c5
Changed filesystem interface in preparation for asset browser functionalities
2022-10-28 19:07:48 +08:00
Kah Wei
541f44c039
Fixed bugs in SHMaterial, SHMeshLibrary and removed unused functions in SHTextureLibrary
2022-10-28 19:02:54 +08:00
Kah Wei
199897adb4
Added GenericHandles to SHADE_Managed
2022-10-28 19:02:26 +08:00
Sri Sham Haran
04d372b9b8
Merge branch 'main' into SP3-8-serialization
2022-10-28 18:00:08 +08:00
Sri Sham Haran
fa6e3cf1df
Light Component Serialization & Inspector
2022-10-28 17:58:16 +08:00
XiaoQiDigipen
ade24b904f
Merge pull request #127 from SHADE-DP/SP3-2-Physics
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SP3-2 Colliders use relative size
NEW
Colliders have materials. The material system is intended to emulate Unity's physics materials.
UPDATE
Colliders now show relative size on the Editor. This change has not been reflected in Scripting.
Colliders will deep copy the shape in case it was not already doing so.
If this doesn't compile, beat me. I swear I just compiled, ran and tested for functionality.
2022-10-28 16:38:44 +08:00
XiaoQiDigipen
f276595202
Merge pull request #126 from SHADE-DP/SP3-1-SerialisedRenderable
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All Vec3 and Vec4s in materials are now automatically set to full 1.0 Vectors
2022-10-28 16:38:17 +08:00
Diren D Bharwani
270f69572c
Replaced cout with SHLOG
2022-10-28 16:25:57 +08:00
Brandon Mak
f110f9b16b
Removed isActive from component
2022-10-28 15:56:22 +08:00
Diren D Bharwani
b0175dba31
Ensured a deep copy (recreation) of collision shapes
2022-10-28 15:29:28 +08:00