Diren D Bharwani
3775df23a4
Debug draw is disabled on publish builds.
2022-11-24 14:43:41 +08:00
Diren D Bharwani
a9bacc9e48
Fixed incorrect storing of world extents
2022-11-24 14:42:34 +08:00
Diren D Bharwani
f6c74ad3d2
Fixed recurring bug with collision listener
2022-11-24 14:41:52 +08:00
Diren D Bharwani
74a85180ac
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-24 12:02:34 +08:00
Diren D Bharwani
7d7d40ba8e
Debug draw is always enabled.
2022-11-24 12:02:08 +08:00
XiaoQiDigipen
d09fefe9b4
Merge pull request #271 from SHADE-DP/SP3-2-Physics
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Fixed Physics Bugs
2022-11-24 02:10:54 +08:00
Xiao Qi
b7b3301158
Added isDirty copy in move ctor for SHBatch
2022-11-24 02:01:41 +08:00
Diren D Bharwani
33ac1a868a
Fixed wrongly returning fixed DT in managed code & collision listener bug
2022-11-24 01:46:29 +08:00
Glence
ca60b64a89
Merge branch 'main' into PlayerController
2022-11-23 20:39:47 +08:00
Kah Wei
57df4e2905
Fixed awake() and start() getting called before all objects are loaded when changing scenes
2022-11-23 20:36:28 +08:00
Glence
af93e59d0e
added text to maingame
2022-11-23 20:26:53 +08:00
Kah Wei
6261661ef6
Added potential fix for Vulkan buffer creation crashes from SHBatch
2022-11-23 19:30:51 +08:00
maverickdgg
49b475442f
Added a targetOffset for camera arm
2022-11-23 18:27:54 +08:00
Glence
22972d7455
updated the music banks
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update a tem fix for physicsSystem
2022-11-23 17:37:06 +08:00
Kah Wei
20a1fdc16e
Fixed Application::Close() not closing but instead minimizing the window
2022-11-23 17:03:57 +08:00
Diren D Bharwani
9bdaea10f5
Fixed...another..bug...:(
2022-11-23 16:56:25 +08:00
Diren D Bharwani
4865a49bfa
Fixed bug where rigidbody setters in the first frame causes a crash
2022-11-23 15:32:14 +08:00
XiaoQiDigipen
5af5d4ef96
Merge pull request #260 from SHADE-DP/SP3-16-Math
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Added Forward & LookAt to C# Transforms
2022-11-23 15:07:23 +08:00
Diren D Bharwani
7202551838
Added Vector rotation with Quaternions
2022-11-23 14:56:20 +08:00
XiaoQiDigipen
87936f1e31
Merge pull request #259 from SHADE-DP/SP3-2-Physics
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Fixed fatal bug where rigidbody masses was incorrectly computed when editor is enabled
2022-11-23 13:50:22 +08:00
XiaoQiDigipen
6161d81c4a
Merge pull request #256 from SHADE-DP/Fix-NoGPUClarity
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Added explicit error check for when no supported GPUs are available to use
2022-11-23 13:48:37 +08:00
Diren D Bharwani
db69cfb567
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-23 13:30:40 +08:00
Diren D Bharwani
1402139369
Fixed bug where colliders were not properly added with editor enabled
2022-11-23 13:30:28 +08:00
Xiao Qi
0edd2f24e3
Added VS and FS shaders to tile singular textures
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Added shader stage flag bit for vertex shaders
2022-11-23 13:02:33 +08:00
Kah Wei
1a26b0ac70
When no GPU is detected, a proper exception describing it is now thrown instead of failing silently
2022-11-23 09:57:55 +08:00
Diren D Bharwani
2523613732
Fixed fatal bug that prevent scene changing while the editor is enabled
2022-11-23 01:01:29 +08:00
Diren D Bharwani
fa83e2bc4c
Modified Shape.Raycast functions to return RaycastResult
2022-11-23 01:01:12 +08:00
Diren D Bharwani
4277ba10d7
Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
2022-11-22 22:11:42 +08:00
Xiao Qi
cc2587a7bd
Added recognition for material and prefab types when generating meta files
2022-11-22 21:54:51 +08:00
Xiao Qi
bcd8b37fd7
Merge branch 'main' into SP3-13-Assets-Manager
2022-11-22 21:53:46 +08:00
Diren D Bharwani
82b92d45cf
Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
2022-11-22 21:31:45 +08:00
Diren D Bharwani
807ad54d7d
Fixed Scene Node SetActive & SceneGraph CheckActiveInHierarchy
2022-11-22 21:31:37 +08:00
maverickdgg
44733308f1
Merge branch 'main' into SP3-20-UI-System
2022-11-22 21:04:03 +08:00
maverickdgg
7c36886669
Fix for Canvas scaler
2022-11-22 21:03:53 +08:00
XiaoQiDigipen
cecd8ab717
Merge pull request #251 from SHADE-DP/SP3-2-Physics
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Fixed Rigidbodies not sleeping
2022-11-22 20:58:11 +08:00
maverickdgg
142f025692
Added check for editor camera.
2022-11-22 20:54:16 +08:00
Diren D Bharwani
72d70e4747
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-22 20:46:37 +08:00
Diren D Bharwani
62c4b3837d
Fixed bug where transform dirty flags were not being properly cleared.
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This was preventing bodies from going to sleep and transforms always updating.
2022-11-22 20:46:31 +08:00
maverickdgg
a57145b510
Merge branch 'main' into SP3-20-UI-System
2022-11-22 20:39:39 +08:00
maverickdgg
a612e71f0c
Added Buttons, Added Canvas Scaling matrix, Added Serialization of buttons and camera arm
2022-11-22 20:39:15 +08:00
XiaoQiDigipen
720ccb6eab
Merge pull request #249 from SHADE-DP/SP3-2-Physics
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Fixed various physics bugs and added Physics Material to Inspector
2022-11-22 20:14:31 +08:00
Xiao Qi
57a0bbdb8c
Added entity count at the bottom bar of editor
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Changed colour of bottom bar
2022-11-22 20:14:21 +08:00
Diren D Bharwani
dab51ee4cf
Readded testing function in physics routines for future use
2022-11-22 20:00:58 +08:00
Diren D Bharwani
053c3e04fd
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-22 19:26:47 +08:00
Diren D Bharwani
c18d58cba3
Fixed various physics bugs
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Fixed bug where world was prebuilt and entity IDs were wrongly synced
Fixed collider properties not being synced in the first frame during mass property computations
Fixed static objects being wrongly updated post world update
2022-11-22 19:26:17 +08:00
Kah Wei
9964d5dfce
Fixed missing comments for SHEditorUI
2022-11-22 18:17:24 +08:00
Kah Wei
1bd19b90a8
Merge branch 'main' into SP3-6-c-scripting
2022-11-22 18:11:17 +08:00
Kah Wei
4478b6db62
Added editor support for FontAsset, MeshAsset and MaterialAsset.
2022-11-22 17:48:01 +08:00
Kah Wei
7d692061fb
Reworked how Materials are handled on C#
2022-11-22 17:23:50 +08:00
Kah Wei
719d29dec3
Renamed Mesh and Font structs in Managed to MeshAsset and FontAsset and reworked them to be a abstraction for asset IDs
2022-11-22 16:51:07 +08:00
Glence
71e8ba6044
doing up the main menu
2022-11-22 16:18:16 +08:00
Kah Wei
a78b3c0123
Reworked NativeAsset system
2022-11-22 15:52:55 +08:00
Xiao Qi
681e7f3506
Added invalid Asset ID Macro
2022-11-22 14:26:10 +08:00
maverickdgg
5d04149797
buttons WIP
2022-11-22 14:02:45 +08:00
Xiao Qi
5024956c04
Merge branch 'main' into SP3-13-Assets-Manager
2022-11-22 13:54:40 +08:00
maverickdgg
cf10724f3a
Update SHSerialization.cpp
2022-11-22 13:17:45 +08:00
maverickdgg
3e4ebaab7b
Merge branch 'main' into SP3-20-UI-System
2022-11-22 13:16:04 +08:00
maverickdgg
080c2c70d5
Added canvas to serialization
2022-11-22 13:09:40 +08:00
XiaoQiDigipen
437cb075d3
Merge pull request #242 from SHADE-DP/SP3-141-Camera-System
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FIxed major crashes caused by main camera retrieval and entity destroy
2022-11-22 12:55:17 +08:00
maverickdgg
858e200fb3
Bug fixes
2022-11-22 11:32:19 +08:00
Brandon Mak
cf0b94e97d
Merge branch 'main' into SP3-1-Rendering
2022-11-22 10:50:04 +08:00
Brandon Mak
dfe86ce7db
Fixed resizing bug
2022-11-22 10:43:59 +08:00
Brandon Mak
4377972315
Added functionality for graphics system to render to swapchain image
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- Added functionality for graphics system to render to swapchain image when SHEDITOR is disabled. This is done via rendering a simple quad on screen and using an input attachment as a texture to the shader.
2022-11-22 10:10:26 +08:00
Brandon Mak
964b375ccd
Write to swapchain image without SHEDITOR defined WIP
2022-11-22 09:05:56 +08:00
Diren D Bharwani
23bae3d515
Fixed bug with Bounciness failing to serialise
2022-11-22 00:46:32 +08:00
Diren D Bharwani
f1ac689bb0
Added Physics Materials to Inspector
2022-11-22 00:37:09 +08:00
Kah Wei
af2ad6cc80
Merge branch 'main' into SP3-6-c-scripting
2022-11-21 20:59:08 +08:00
Kah Wei
4172362790
Renamed SHTextRenderer to SHTextRenderable
2022-11-21 20:35:31 +08:00
Brandon Mak
cd6edeeee4
Merge branch 'main' into SP3-1-Rendering
2022-11-21 20:29:10 +08:00
XiaoQiDigipen
6d8fba8e05
Merge pull request #238 from SHADE-DP/Fix-BatchPersistence
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Fixed ghosts of a renderable being rendered when a material is changed
2022-11-21 20:27:48 +08:00
Xiao Qi
1ed0181c9e
Reverted premake changes
2022-11-21 20:27:38 +08:00
XiaoQiDigipen
81043a5927
Merge pull request #237 from SHADE-DP/SP3-2-Physics
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Added more debug drawing & Fixed Physics running without SHEDITOR
2022-11-21 20:24:05 +08:00
Kah Wei
9cc008eaf4
Fixed ghosts of a renderable being rendered when a material is changed
2022-11-21 20:21:08 +08:00
Diren D Bharwani
3baedd8ffa
Merge branch 'main' into SP3-2-Physics
2022-11-21 20:15:58 +08:00
Diren D Bharwani
1d692d3301
Physics works without SHEDITOR defines. Mass is temporarily auto computed.
2022-11-21 19:59:32 +08:00
Kah Wei
e3c573baa7
Added support for enabling and disabling scripts
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OnEnable and OnDisable are not called on GameObject active toggling for now but will be added in future
2022-11-21 17:16:16 +08:00
Kah Wei
0a9dea1c83
Disabled xmldoc generation warnings for SHADE projects
2022-11-21 12:14:07 +08:00
Brandon Mak
485b60c6d8
Added debug check in SHGraphicsSystem to compile assets only in debug
2022-11-21 00:39:13 +08:00
Xiao Qi
1666a0113b
Removed test lines for shader compile in graphics system
2022-11-21 00:29:46 +08:00
XiaoQiDigipen
e10c1f518f
Merge pull request #234 from SHADE-DP/SP3-1-Rendering
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Implemented serialization and editor inspector display for text renderer component
2022-11-20 22:41:06 +08:00
Brandon Mak
5d3603ac7d
Text Renderer Component serialization
2022-11-20 22:24:24 +08:00
Diren D Bharwani
d4ad60ea79
Fix compile error with collision tags
2022-11-20 20:12:20 +08:00
Brandon Mak
c686954c77
Implemented Text Rendering
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- The Text Renderer Component serialization and reflection onto inspector is not in yet, but there is basic functionality.
- Updated shaders
- Topology for text rendering is changed to triangle fan. Front facing for primitives is clockwise. Vertex state has both the positionOffset and glyphIndex attribute set as instanced.
- Freetype instance is now initialized in InitBoilerplate
- SHCamera no longer calling SetPerspective/Ortho inside HandleResize
- Font Geometry is now loaded in SHFontLoader into SHFontAsset fontGeometry variable.
2022-11-20 19:03:12 +08:00
Diren D Bharwani
cada3acb8a
Collision tags should be referenced by pointers
2022-11-20 18:30:18 +08:00
Diren D Bharwani
5871f32547
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-20 17:23:38 +08:00
Diren D Bharwani
4ebc16564a
Added collision matrix for configurating individual collision tags
2022-11-20 17:23:28 +08:00
XiaoQiDigipen
788ba22e0a
Merge pull request #232 from SHADE-DP/UI_Integration
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Added UI functionality to the Graphics System
2022-11-20 15:43:34 +08:00
XiaoQiDigipen
a355d9911a
Merge pull request #231 from SHADE-DP/SP3-4-Editor
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Fix not being able to disable/enable Rigidbody freeze rotation through editor inspector panel
2022-11-20 15:36:02 +08:00
Diren D Bharwani
4198310b7a
Missing implementation for updating all tag names through the physics system
2022-11-20 15:34:34 +08:00
Diren D Bharwani
a0f4f3b00a
Added collision tag names file
2022-11-20 15:32:33 +08:00
Sri Sham Haran
2b41394a74
Fix not being able to disable/enable Rigidbody freeze rotation through editor inspector panel
2022-11-20 15:30:14 +08:00
Diren D Bharwani
7226ccf279
Tested Collision Tags
2022-11-20 03:16:49 +08:00
Diren D Bharwani
b8530dfc89
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-20 02:35:12 +08:00
Diren D Bharwani
62433d1a53
Added Collision Tags
2022-11-20 02:35:02 +08:00
Brandon Mak
575132c4bb
Added UI Component check in SHBatch
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- UI Component shader changes
- Fixed picking issue
2022-11-20 01:45:14 +08:00
Brandon Mak
b323735ba8
Merge remote-tracking branch 'origin/SP3-1-VertexSwitch' into UI_Integration
2022-11-19 23:27:06 +08:00
Kah Wei
a988c45d52
Vertex shader can now be modified in the material inspector
2022-11-19 23:22:54 +08:00
Brandon Mak
d55adcdfe4
Merge remote-tracking branch 'origin/main' into UI_Integration
2022-11-19 22:08:16 +08:00
Brandon Mak
6d1f30e05b
Merge branch 'SP3-1-Rendering' into UI_Integration
2022-11-19 21:45:21 +08:00
Brandon Mak
223276dd87
Created partial functionality to render a texture to swapchain image
2022-11-19 21:44:41 +08:00