Kah Wei
d2c7630af4
Merge branch 'main' into SP3-6-c-scripting
2022-10-27 10:12:52 +08:00
Kah Wei
2108d9e1f6
Added triple buffering to SHDebugDrawSystem
2022-10-27 10:12:30 +08:00
maverickdgg
0c2d020f89
Merge branch 'main' into SP3-141-Camera-System
2022-10-27 09:26:53 +08:00
maverickdgg
012070ba6d
Added RTTR registration
2022-10-27 09:26:49 +08:00
Sri Sham Haran
a854a50fb2
Fix error from shader graph preventing compilation on main
2022-10-27 09:22:42 +08:00
maverickdgg
d8086edbe2
Merge branch 'main' into SP3-141-Camera-System
2022-10-27 08:55:06 +08:00
Diren D Bharwani
75fd02c08a
small change to where forces are cleared (1 less comparison)
2022-10-27 03:35:32 +08:00
Diren D Bharwani
371ffc52da
Colliders now use relative sizes
2022-10-27 03:14:46 +08:00
Brandon Mak
da3edb2b6b
Working abit more now. Error with device extension thingy.
2022-10-27 02:46:38 +08:00
Brandon Mak
ae88c70936
Lighting shader kind of done (still has bugs)
2022-10-27 02:28:38 +08:00
Xiao Qi
5154b579d7
Re-restructured compilers to be more self contained
...
Loaders only load internal binary asset files
2022-10-26 23:07:01 +08:00
Brandon Mak
6e9f54987f
Prepared light global desc set layout data and render graph resources
...
- Fixed material padding
- Lighting desc sets now have a buffer at binding 0 to store light counts.
- Added position, normals, albedo resources in render graph
2022-10-26 22:40:04 +08:00
Sri Sham Haran
3518004266
Add Open File DIalog (WIP)
2022-10-26 21:06:09 +08:00
Sri Sham Haran
1018454f2e
Add Win32 MessageBox
...
Add Prefab Manager
2022-10-26 20:21:47 +08:00
Xiao Qi
f2e2b21d47
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-26 18:40:10 +08:00
Diren D Bharwani
19ceab84df
Added events for adding and removing colliders
2022-10-26 18:35:41 +08:00
Xiao Qi
4eaa15d999
Added function to compile built in shaders
2022-10-26 17:16:09 +08:00
Diren D Bharwani
12758878c5
Fixed bug with multiple collider removals
2022-10-26 16:55:28 +08:00
Diren D Bharwani
4f28161e45
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-26 16:30:36 +08:00
Kah Wei
57027da80b
Integrated into SBApplication and accounted for case where number of points to draw is 0.
2022-10-26 16:27:58 +08:00
Diren D Bharwani
58491fcbff
Fixed physics bugs
...
1. Colliders are now properly deleted along with its component.
2. Forces and velocities are reset on stop.
2022-10-26 16:17:22 +08:00
Sri Sham Haran
51489ecb3b
Merge branch 'main' into SP3-4-editor_fix
2022-10-26 16:07:01 +08:00
Sri Sham Haran
1c099acccb
handle vec2/3/4 that contain values in radians
2022-10-26 16:05:52 +08:00
Kah Wei
550b8d85f0
Added SHDebugDrawSystem class
2022-10-26 16:05:50 +08:00
Kah Wei
632df80d06
Refactored SHPrimitiveGenerator and added Sphere generation support
2022-10-26 16:05:18 +08:00
Sri Sham Haran
b013d09f42
Tooltips. editor tweaks
2022-10-26 15:31:23 +08:00
Brandon Mak
43ea33cabf
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-26 15:26:41 +08:00
Sri Sham Haran
d9584a0e39
Changed SHEditor.hpp to .h
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Handle editor camera update when interacting with viewport window only
2022-10-26 14:32:00 +08:00
Brandon Mak
5637fb707f
Tested light component. Values reflected in renderdoc correctly
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- Added pure copy compute shader (used instead of kirsch)
- Created sparse set for lights
- Note that while the instanced attribute contains both EID and layer light index and in the future potentially more, the objects still write to a uint framebuffer.
- Light layer index is in a different frame buffer than the eid one.
- Updated shaders to accommodate light layer index.
2022-10-26 02:14:43 +08:00
Xiao Qi
54796773b2
Added built in shader extension
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Collision check for asset IDs
2022-10-26 01:53:26 +08:00
Xiao Qi
c0c6d35b29
Split function in shader module library to get vk flag conversion
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Changed some calls to get build in modules
2022-10-26 01:53:08 +08:00
Diren D Bharwani
7ba02aeb0f
Removed unused functions, fixed RigidBody
2022-10-26 01:46:13 +08:00
Diren D Bharwani
fbb613b859
m dumb. it work.
2022-10-26 01:16:49 +08:00
Brandon Mak
4b7a837469
Fixed some bugs in render graph
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- Changed the eid buffer for instanced rendering to a vec2 (potentially vec3 or 4), to pass other types of data like light layer index.
- Renamed some render graph nodes and subpasses. Added a dummy render pass to transition the scene to read only optimal.
- offscreen buffer resource now transitions to eShaderReadOnlyOptimal instead of eGeneral
2022-10-26 01:08:02 +08:00
Brandon Mak
5016600397
Lights WIP
2022-10-25 23:39:35 +08:00
Diren D Bharwani
0defa58c77
Physics Component Synchronisation is now done through events
2022-10-25 23:09:46 +08:00
Diren D Bharwani
3c5a1b73d6
Fixed bug with destroying a rigidbody component
2022-10-25 22:26:07 +08:00
Diren D Bharwani
024ad44e84
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-25 22:14:04 +08:00
Diren D Bharwani
388795a2db
Transform Components are Enforced through the editor for certain components
2022-10-25 22:13:27 +08:00
Xiao Qi
84ce369607
Changed shader module library to Import shaders and reflect all on its own
...
Preparation for separation for built in shaders distinction
2022-10-25 21:04:21 +08:00
Sri Sham Haran
6d9a8e484c
Asset browser
2022-10-25 20:55:46 +08:00
Brandon Mak
0395df5c63
Lights WIP (bug fixes)
2022-10-25 19:59:16 +08:00
Sri Sham Haran
393422a0a3
Merge branch 'main' into SP3-4-editor_fix
2022-10-25 19:48:08 +08:00
Glence
d1d64ec167
added tooltips for the rest of the widgets
2022-10-25 18:48:45 +08:00
Kah Wei
416c571fd2
Added proper deletion of VKSamplers
2022-10-25 17:40:13 +08:00
maverickdgg
53fc0c970c
Added a DegreesToRadians when setting rotation of camera comp
2022-10-25 17:30:11 +08:00
Sri Sham Haran
0acd6a99a4
Tweaks to editor widgets
2022-10-25 17:08:15 +08:00
Kah Wei
73a85e4aab
Merge branch 'main' into SP3-6-c-scripting
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# Conflicts:
# SHADE_Managed/src/Utility/Convert.cxx
# SHADE_Managed/src/Utility/Convert.hxx
2022-10-25 15:56:11 +08:00
Xiao Qi
b4726ae992
Removed Shader source library, changed header and enum type locations
2022-10-25 15:43:36 +08:00
Kah Wei
9f98bed4d1
Fixed batching renedering the wrong number of instances
2022-10-25 15:11:01 +08:00
Sri Sham Haran
d0714cee16
Merge branch 'main' into SP3-8-serialization
2022-10-25 15:10:35 +08:00
Sri Sham Haran
dfdd477a37
Merge branch 'main' into SP3-4-editor_fix
2022-10-25 15:10:20 +08:00
Sri Sham Haran
8466309e2f
Serialize/Deserialize SHCollider & SHColliderComponent
2022-10-25 15:09:45 +08:00
Kah Wei
c2e51dc603
Fixed deletion crash caused by Renderables
2022-10-25 14:31:28 +08:00
Brandon Mak
869916cb2a
Lights WIP
2022-10-25 13:47:27 +08:00
Sri Sham Haran
f64f13521b
SHVec to yaml node convert
2022-10-25 08:42:51 +08:00
Kah Wei
f6cbb18143
Added display of WIP CallbackEvents on the inspector
2022-10-25 01:34:46 +08:00
Brandon Mak
8fb0eddcc1
Lights WIP
2022-10-25 00:00:22 +08:00
Xiao Qi
2dbd2f6030
Split asset into 2 categories for internal assets to be loaded and external assets to be compiled
2022-10-24 22:46:01 +08:00
Sri Sham Haran
26eb4ad18c
Fix command registrations and mouse pick polling when using transform gizmo
2022-10-24 16:18:18 +08:00
Xiao Qi
8a01065641
Moved original shader source library
...
Added functions to asset manager to get all by type
2022-10-24 04:17:51 +08:00
Xiao Qi
254fc4e641
SP3-284 Restructured Shader source loader into asset manager to follow design pattern for loaders and asset data
2022-10-24 03:54:28 +08:00
Kah Wei
51c79d33d6
Added C-style versions of SHLog functions and P/Invoke versions in SHADE_CSharp
2022-10-24 02:04:12 +08:00
Diren D Bharwani
57f9898e07
Finished quaternion implementation
2022-10-23 20:03:18 +08:00
Diren D Bharwani
bf0c068cc7
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-10-23 18:23:06 +08:00
Diren D Bharwani
e15f7696e6
Rotations are stored as radians to reduce the number of conversions
2022-10-23 18:22:58 +08:00
Xiao Qi
4019b4914c
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-23 17:08:37 +08:00
Diren D Bharwani
8559f7d27c
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-10-23 16:59:11 +08:00
Xiao Qi
a83d1f8f04
Removed line that loaded all assets
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Separated template function in asset manager into hpp file
Fixed bug in checking map contains
2022-10-23 16:55:57 +08:00
Diren D Bharwani
33a6d3798c
Added orientation interface and fixed compatibility between physics and transform
2022-10-23 16:55:01 +08:00
Brandon Mak
a81ef91373
Removed some commented code
2022-10-23 16:47:39 +08:00
Brandon Mak
982f2de286
Merge remote-tracking branch 'origin/main' into Rendering-Camera-Integration
2022-10-23 16:36:22 +08:00
Brandon Mak
64002c6f2b
Camera Director integrated
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Still has bug
2022-10-23 16:04:58 +08:00
Brandon Mak
d4fe63722a
WIP (TODO: remember to change commit message)
2022-10-23 15:05:31 +08:00
maverickdgg
aa1b45c3de
Fixed editor camera
2022-10-23 15:03:24 +08:00
maverickdgg
96a7896da9
changed includes to SHHandle and SHResourceLibrary
2022-10-23 12:50:56 +08:00
maverickdgg
679533819f
Merge branch 'main' into SP3-141-Camera-System
2022-10-23 12:43:39 +08:00
maverickdgg
c15994532b
Added a function for editor camera update
2022-10-23 12:42:25 +08:00
maverickdgg
6039ec534d
Added clamping of camera, and copying of position and rotation from transform
2022-10-23 12:32:08 +08:00
mushgunAX
77aa5b8c7d
Bindings and Controllers
2022-10-22 23:27:43 +08:00
Kah Wei
6ea5ae7707
Added serialization and deserialization of pipeline on the material (no shader loading yet)
2022-10-22 21:36:02 +08:00
Diren D Bharwani
ebfcf1c6bb
Transform now stores orientation as Quaternions. Interface unchanged
2022-10-22 20:16:38 +08:00
Kah Wei
9d8dfd334f
Added serialization interfaces for Material (missing Shader)
2022-10-22 19:38:02 +08:00
Diren D Bharwani
db751bd141
Editor & Scripts can now override Physics-Based objects' Transforms
2022-10-22 18:22:26 +08:00
Kah Wei
76f83068ba
Added type information to SHShaderBlockInterface variables
2022-10-22 02:07:28 +08:00
Xiao Qi
304071cb0a
Apparently static keyword gives error but it compiles
2022-10-22 00:42:50 +08:00
Xiao Qi
459d9dd9fd
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-22 00:08:43 +08:00
Kah Wei
bc8b5f8167
Merge branch 'main' into SP3-8-RenderableSerialization
2022-10-21 22:48:50 +08:00
Brandon Mak
cc6e2189fa
WIP
2022-10-21 20:56:14 +08:00
Xiao Qi
44833d22c6
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-21 20:52:28 +08:00
Sri Sham Haran
d6123c8ed7
Merge branch 'main' into SP3-4-editor_fix
2022-10-21 20:45:16 +08:00
Sri Sham Haran
99a69b0020
tweaks + add new ui font
2022-10-21 20:45:03 +08:00
Xiao Qi
9df517f3b3
SP3-170 SP3-238 Restructured asset and asset loading library types to be derived from common base class.
...
Storage of assets and loaders based on pointers.
Created general templated calls to get data from asset manager based on asset type passed in as template argument.
More concise internal interface when loading and storing assets with libraries
2022-10-21 20:28:54 +08:00
Sri Sham Haran
b3ed320f9b
Transform Gizmo done. (Commands for it are wonky)
2022-10-21 18:39:50 +08:00
Kah Wei
1ea482ff38
Added serialization of SHRenderable (only Mesh)
2022-10-21 18:36:56 +08:00
Kah Wei
e5628fbed8
Added functionality to retrieve AssetID from SHResourceManager using a Handle
2022-10-21 17:09:50 +08:00
Diren D Bharwani
82e416fe9e
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-10-21 16:29:31 +08:00
Kah Wei
43c2680a82
Added generic Handles and fixed bugs with SHResourceManager
2022-10-21 15:38:39 +08:00
Kah Wei
7e15edb052
Completed initial implementation of SHResourceManager
2022-10-21 13:58:27 +08:00
maverickdgg
7e04bee8d6
Defaults main camera if the mainCamera is still unset
2022-10-21 10:17:32 +08:00
maverickdgg
267ad5f8c6
Set up the CameraDirector creation and setting of main camera
2022-10-21 09:53:19 +08:00
maverickdgg
31ad8b8c87
Added Resource Lib and handle for CameraDirector into camera system
2022-10-21 09:29:13 +08:00
Sri Sham Haran
bf0e7ab256
Merge branch 'main' into SP3-4-editor_fix
2022-10-21 08:57:25 +08:00
Brandon Mak
e8073bb67f
WIP
2022-10-21 08:42:58 +08:00
maverickdgg
29b6e7050d
camera director WIP
2022-10-21 08:11:12 +08:00
Brandon Mak
c252e4ce4b
Some restructuring with render graph storage.
...
Lesser parameters passed around.
2022-10-21 07:01:51 +08:00
Diren D Bharwani
a52f0ddeed
Added a degree getter and setter for rotation
2022-10-21 00:08:24 +08:00
Diren D Bharwani
fda33f7461
Fixed multi-level transform updates
2022-10-20 22:55:59 +08:00
Brandon Mak
c177dabcd0
WIP (not working)
2022-10-20 19:36:43 +08:00
Sri Sham Haran
e01a608d8c
Transform gizmo finally rendering correctly
2022-10-20 19:16:03 +08:00
Kah Wei
0fadbc8a9d
Renamed Handle, ResourceManager and ResourceLibrary to SHHandle, SHResourceHub and SHResourceLibrary
2022-10-20 19:00:36 +08:00
Diren D Bharwani
314d497b66
Reparenting objects maintain world transforms
2022-10-20 18:35:57 +08:00
Diren D Bharwani
5a0b34ceea
Added Event for Scene Graph Change Parent
2022-10-20 17:47:32 +08:00
Diren D Bharwani
6172ff35b6
Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
2022-10-20 17:15:28 +08:00
XiaoQiDigipen
f5060ba0b0
Merge pull request #102 from SHADE-DP/SP3-6-c-scripting
...
Added Script Serialization and Deserialization
2022-10-20 11:19:10 +08:00
Kah Wei
323a95e5d5
Merge branch 'main' into SP3-6-c-scripting
2022-10-20 11:08:41 +08:00
Kah Wei
166a036142
Completed script serialization in YAML
2022-10-20 11:08:20 +08:00
maverickdgg
d32eb790ba
Some clean up
2022-10-20 09:34:33 +08:00
maverickdgg
736d7b652b
Added camera turning
2022-10-20 03:21:42 +08:00
maverickdgg
c23da81f68
Merge branch 'main' into SP3-141-Camera-System
2022-10-19 23:57:16 +08:00
Kah Wei
4f177bc455
Reworked script serialization and deserialization functions (WIP)
2022-10-19 20:43:22 +08:00
Sri Sham Haran
6051b7ded5
Tfm gizmo wip
2022-10-19 20:42:38 +08:00
Xiao Qi
51eba31ad4
Added animation asset class
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Added animation reading from assimp scene
Separated assimp loading from mesh loader in preparation for exe use
2022-10-19 18:38:11 +08:00
Sri Sham Haran
125ce7b564
Merge branch 'main' into SP3-4-editor_fix
2022-10-19 17:43:22 +08:00
Sri Sham Haran
a7e8320008
Copy/Paste Entities
2022-10-19 17:23:25 +08:00
Brandon Mak
603470eeb6
Fixed some camera resizing issues
2022-10-19 17:06:37 +08:00
Brandon Mak
212e1e7c1f
Merge remote-tracking branch 'origin/main' into CameraIntegration
2022-10-19 16:54:24 +08:00
Brandon Mak
d9136de134
Integrated Daniel's camera
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Still need to integrate camera directors
2022-10-19 16:53:45 +08:00
Kah Wei
a3c4c347bb
Added Time class for C#
2022-10-19 16:06:26 +08:00
Brandon Mak
284ee12205
Broken Camera
2022-10-19 15:32:07 +08:00
maverickdgg
efe8ba4f11
Added some editor camera controls
2022-10-19 10:32:52 +08:00
Kah Wei
896d399a54
Merge branch 'main' into SP3-6-RangeAttribute
2022-10-19 10:13:15 +08:00
Kah Wei
7df24e7a66
Fixed RangeAttribute not working correctly
2022-10-19 10:12:56 +08:00
maverickdgg
33b173ab9e
Merge branch 'main' into SP3-141-Camera-System
2022-10-19 09:57:52 +08:00
Sri Sham Haran
5bd5cec9d4
Merge branch 'main' into SP3-4-editor_fix
2022-10-19 09:49:10 +08:00
Sri Sham Haran
3a3f7efb29
[WIP] Transform Gizmo
2022-10-19 01:31:48 +08:00
Sri Sham Haran
96f5b29418
Serialization/Deserialization
2022-10-19 01:03:32 +08:00
Sri Sham Haran
2f429f33f8
Merge branch 'main' into SP3-8-serialization
2022-10-19 00:26:14 +08:00
Kah Wei
ceb4c6c4ca
Added Range Attribute
2022-10-18 22:34:46 +08:00
Kah Wei
5727bf3905
Merge branch 'main' into SP3-6-c-scripting
2022-10-18 20:10:06 +08:00
Kah Wei
87cf3ffa61
Added script inspector tooltips support via Tooltip attribute
2022-10-18 20:09:50 +08:00
Sri Sham Haran
b18d1f66ae
Merge branch 'main' into SP3-8-serialization
2022-10-18 19:50:20 +08:00
Sri Sham Haran
da99a5559e
Merge branch 'main' into RenderingEditorVPIntegration
2022-10-18 19:09:08 +08:00
Sri Sham Haran
15a17deaf0
select picked entity in hierarchy panel
2022-10-18 19:08:31 +08:00
Brandon Mak
9ce5a4a47b
Mouse picking system now uses cursor returned from editor
...
- This new cursor position is relative to where the viewport is rendering
- Window resize callback in Graphics system now checks if editor is enabled before signaling for resize. This is because editor will handle the signaling for resizing when its enabled. When its disabled, the graphics system will signal itself to resize when the window resize callback is called.
2022-10-18 17:41:14 +08:00
Kah Wei
a221cfc1cd
Modified SHScriptEngine's serialization functions to take in EntityID instead of SHEntity
2022-10-18 17:25:45 +08:00
Brandon Mak
033ba48304
Editor changes to support viewport integration
2022-10-18 15:04:25 +08:00
Brandon Mak
e76bc6ef58
World render graph now doesn't render to swapchain image.
...
world render graph now only renders to "Scene" resource.
Editor render graph renders to "Present" swapchain image.
Removed some unnecessary if statements slowing down the resizing
Printing for success also disabled for now
2022-10-18 02:41:27 +08:00
Brandon Mak
7b7533420e
WIP
2022-10-18 01:12:03 +08:00
Sri Sham Haran
ec6772657f
Hierarchy QOL
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Undo/Redo Parent Child
Shift select
Undo/Redo create entity
2022-10-17 21:25:59 +08:00
Brandon Mak
17b71393f3
Restructured abit
2022-10-17 16:50:53 +08:00
Xiao Qi
013bb71325
Functions to retrieve mesh and texture data
2022-10-17 15:04:38 +08:00
Xiao Qi
b10f490e45
SP3-102 SP3-248 Saving of SHMETA files with asset IDs, retrieval of asset data under works, currently all assets are loaded into memory automatically
2022-10-16 23:15:11 +08:00
Brandon Mak
95ee4b7b55
Resize half working
2022-10-16 19:42:44 +08:00
Sri Sham Haran
7fc417e35a
Parent/child multiple entities (WIP)
2022-10-16 18:16:05 +08:00
Brandon Mak
c16bea2d39
WIP
2022-10-16 17:35:15 +08:00
Brandon Mak
1117ecc5ef
WIP
2022-10-16 17:31:53 +08:00
Brandon Mak
0d02ece4c1
Wrote handle resize for mouse picking objects
2022-10-16 16:28:29 +08:00
Sri Sham Haran
7f2935dcf6
add window pos change for editor windows
...
add git ignore for user ini
2022-10-16 15:36:14 +08:00
Brandon Mak
2830dad8e3
Fixed Kai Wei's issues (sampler move ctor never move device :D)
2022-10-16 15:35:32 +08:00
Sri Sham Haran
228868604a
Editor fixes
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Integration of mouse pick
Add editor state
Add editor layout
2022-10-16 14:20:35 +08:00
Brandon Mak
808274fce0
Lots of changes
...
- World renderer graph add new resource for scene
- G-Buffer Write subpass now renders offscreen to a color attachment
- Added a new subpass "Scene layout transition" to get vulkan to help transition our scene image layout to shader read
- Added back SHEDITOR check
- Created a post offscreen render system to create the necessary objects
- SH_ATT_DESC_TYPE is now SH_ATT_DESC_TYPE_FLAGS. Render graph resources also now store a bit field instead of a single type.
- Render graph nodes now have more customization when it comes to registering resources. They now have the option to not clear resources on begin.
2022-10-16 14:16:14 +08:00
Sri Sham Haran
20cedbb4ec
Merge branch 'main' into SP3-4-editor_fix
2022-10-14 15:53:12 +08:00
Sri Sham Haran
49575893fe
Made Editor a system and create editor routine so that the editor routine will run between graphics routines
2022-10-14 15:39:43 +08:00
Sri Sham Haran
e027318d22
Inspector View - Collider Component
2022-10-14 14:35:09 +08:00
Brandon Mak
d6101c936e
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-14 11:53:06 +08:00
Brandon Mak
faa55847cb
Mouse picking is working from rendering side
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- Buffer now has function to get data from mapped pointer if it exists
- Batches now also pass a buffer of EIDs to the GPU
- Global vertex attributes now have 1 extra instanced attribute for storing EntityIDs
- Render graph resources now have a usage flags on top of the usage flags calculated in the graph AddResource function. This is to tell vulkan that we want some resources to be copyable for example (EID render target copy to buffer).
- Mouse pick system stores eid picked
2022-10-14 11:52:15 +08:00
Brandon Mak
d265aa4541
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-14 00:10:45 +08:00
Brandon Mak
ab09d78e42
removed routines for graphics from application (remember to add back after ingui update routine is added).
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Scene graph and physics system had some extra couts
input system bug fix (this change is now in main)
Mouse pick system wip
2022-10-14 00:08:14 +08:00
mushgunAX
288f58c978
fixed timing of memcpy of keys to keysLast
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This in turn fixes GetKeyDown() and GetKeyUp() as the input manager now knows changes of keys between the last frame and current frame.
2022-10-13 23:03:30 +08:00
Diren D Bharwani
acd3174c39
Merge branch 'SP3-16-Math' into SP3-2-Physics
2022-10-13 18:15:52 +08:00
Diren D Bharwani
e1fb92e3f1
Adding Bounding Spheres
2022-10-13 17:32:53 +08:00
Brandon Mak
0a3d211f02
Added a render target to store entity ID
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Pipelines created from pipeline library now checks if the resources pointed to by a subpass requires blending and adds a blend state accordingly.
Fragment shader writes to this new render target for testing (works)
2022-10-13 16:57:08 +08:00
Diren D Bharwani
381217a1b8
Added Colour
2022-10-13 03:03:21 +08:00
Diren D Bharwani
d95dbd5ce6
Reworked Bounding Boxes
2022-10-12 21:59:34 +08:00
Diren D Bharwani
2fa71f0fd9
Added Ray
2022-10-12 19:12:34 +08:00
Diren D Bharwani
ff9b504bc5
Moved collider interface into physics object. Added support for removing rigidbodies
2022-10-11 01:26:12 +08:00
Diren D Bharwani
e68ef89c00
synced rigidbodies through physics object
2022-10-10 21:21:20 +08:00
Diren D Bharwani
46a082b62e
Moved rigidbody creation into physics object
2022-10-10 21:13:14 +08:00
Diren D Bharwani
7c4a9ca004
Added conversions for shade math to reactphysics math
2022-10-10 18:07:21 +08:00
Sri Sham Haran
db0b61d16f
Reflect RB Enumeration
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Add RB to inspector view
2022-10-02 10:56:13 +08:00
Diren D Bharwani
0e518c52a9
Fixed bug when SceneGraph is destroyed
2022-10-02 04:22:32 +08:00
Brandon Mak
3f334da934
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-02 03:09:25 +08:00
Brandon Mak
0dba60f9f1
Small fix
2022-10-02 03:09:09 +08:00
Kah Wei
45514ac77e
Fixed warnings and errors
2022-10-02 03:06:13 +08:00
XiaoQiDigipen
39302bc7f1
Merge pull request #79 from SHADE-DP/SP3-6-c-scripting
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Added Undo-Redo support for Script Inspectors
2022-10-02 02:47:47 +08:00
Brandon Mak
4771fbfb76
WIP
2022-10-02 02:28:50 +08:00
Kah Wei
e5df98aaa6
Added missing move assignment and extra check for command buffer destructor
2022-10-02 02:00:11 +08:00
Kah Wei
cfa07e9b3b
Temp fix for SceneGraph crash
2022-10-02 02:00:10 +08:00
Brandon Mak
d432822608
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-02 01:13:43 +08:00
Brandon Mak
9fabb7d672
Window can close properly (with the exception of scene graph dtor crash)
2022-10-02 01:13:04 +08:00
Sri Sham Haran
8a6ef1fc2d
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-10-02 01:01:50 +08:00
Sri Sham Haran
9e8b4414d1
add window close callback
2022-10-02 01:00:07 +08:00
Kah Wei
201ce17a40
Fixed validation errors when closing the app
2022-10-02 00:56:34 +08:00
Brandon Mak
64d1c2ab2e
Minimize is now working
2022-10-02 00:47:26 +08:00
Brandon Mak
32a3cc0674
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-10-02 00:00:07 +08:00
XiaoQiDigipen
d273c24410
Merge pull request #81 from SHADE-DP/SP3-13-Assets-Manager
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SP3-13 Assets Management
Fixed all warnings
2022-10-01 23:57:19 +08:00
Xiao Qi
61e353164b
Fixed all asset related warnings
2022-10-01 23:57:26 +08:00
Brandon Mak
0f13476c08
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-10-01 23:57:13 +08:00
Brandon Mak
e2b86545bb
Window resize working
2022-10-01 23:57:08 +08:00
Sri Sham Haran
77653ebde5
add window isMinimized
2022-10-01 23:56:45 +08:00
Sri Sham Haran
01f648ceb6
Serialize/Deserialize [WIP]
2022-10-01 23:43:00 +08:00
Xiao Qi
8e60d4b771
Changed asserts to SHLOG related functions
2022-10-01 23:42:54 +08:00
Sri Sham Haran
6fd1cadf01
Merge branch 'main' into SP3-8-serialization
2022-10-01 23:41:55 +08:00
Kah Wei
1a14e5241b
Added names for SHGraphicsSystem Routines
2022-10-01 23:14:42 +08:00
Kah Wei
15c39d7028
Removed mixed tabs and spaces
2022-10-01 22:58:19 +08:00
Kah Wei
5e07383cf1
Merge branch 'main' into SP3-6-c-scripting
2022-10-01 22:56:33 +08:00
Kah Wei
f717b61c88
Added undo and redo support for script changes in the inspector
2022-10-01 22:56:15 +08:00
Diren D Bharwani
4007120dbd
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-01 22:06:50 +08:00
XiaoQiDigipen
3a9a1d878a
Merge pull request #77 from SHADE-DP/SP3-129-AudioSystem
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fix audiosystem warnings
2022-10-01 21:38:45 +08:00
Glence
8a3a08986b
fix audiosystem warnings
2022-10-01 21:29:40 +08:00
Brandon Mak
1a725c24e2
Stored renderpass attachement information in SHVkRenderpass
2022-10-01 21:25:22 +08:00
Sri Sham Haran
9913e5a68b
Merge branch 'main' into SP3-4-editor_fix
2022-10-01 21:19:07 +08:00
Sri Sham Haran
c5efefcf4f
Editor warning fixes
2022-10-01 21:18:54 +08:00
Diren D Bharwani
e4a6877ed3
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-01 20:43:18 +08:00
XiaoQiDigipen
48413bdc1f
Merge pull request #75 from SHADE-DP/ProjectWarningDisables
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Warning disables
2022-10-01 19:44:17 +08:00
Sri Sham Haran
a6e17847bf
Warning disables
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Remove SDL hint that gave warning (it was unnecessary anyway)
2022-10-01 18:58:13 +08:00
mushgunAX
3c58a538ae
Mouse Vel & UpdateInput called from SBApplication
2022-10-01 18:02:27 +08:00
mushgunAX
857f88c4a8
Merge branch 'main' into SP3-10-input-management
2022-10-01 17:03:58 +08:00
Diren D Bharwani
374f1a961d
Integrated rigidbodies into physics system
2022-10-01 16:50:50 +08:00
Brandon Mak
b657ad8884
Handled resizing for the render graph resource (not tested)
2022-10-01 16:33:16 +08:00
Diren D Bharwani
4f56a32a9b
Added physics system (untested)
2022-10-01 15:26:08 +08:00
Glence
0c78eca1bc
added audiosystem back in
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added a button for the audio
2022-10-01 15:09:26 +08:00
Kah Wei
b3b565454f
Merge branch 'main' into SP3-6-c-scripting
2022-10-01 14:50:46 +08:00
mushgunAX
0360a8bfa1
made the Input Manager NOT be a System anymore
2022-10-01 14:34:30 +08:00
mushgunAX
dc8d58d95c
fix GetMouseWindowPosition()
2022-10-01 13:49:11 +08:00
Kah Wei
af24ed78dc
Fixed MSIL warning when building scripts
2022-10-01 13:43:34 +08:00
Xiao Qi
adbb77932c
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-01 13:29:51 +08:00
Xiao Qi
c82d01631c
SP3-237 Texture load/compile successfully
2022-10-01 13:27:51 +08:00
Xiao Qi
5069a42319
SP3-237 Mesh compile and load successfully. Although now path to load/compile is hardcoded. Flow will be done after MS1
2022-10-01 13:12:37 +08:00
Diren D Bharwani
e956797441
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-01 01:13:13 +08:00
Xiao Qi
8a3d3c8d4e
SP3-237 SP3-103 SP3-104 Implemented SHTexture and SHMesh binary file writing and loading. NOT TESTED
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Added file level comments
2022-09-30 22:08:17 +08:00
maverickdgg
e4be5e0987
Added event manager include
2022-09-30 20:34:46 +08:00
maverickdgg
2d07fb0afc
Added component added and removed events
2022-09-30 20:25:26 +08:00
maverickdgg
114ae86a9f
Fixed SHFamilyID for SHSystem and SHComponent but still have issues with SHScene
2022-09-30 20:13:18 +08:00
Xiao Qi
584b7e425f
WIP Write meta files to track whether raw asset (fbx/gltf/dds) have been compiled into custom binary
2022-09-30 08:57:25 +08:00
Xiao Qi
a51cbb7e70
Merge branch 'main' into SP3-13-Assets-Manager
2022-09-29 10:55:49 +08:00
maverickdgg
b1a799cf05
Attempt using dllimport/dllexport
2022-09-29 07:59:04 +08:00
Kah Wei
566c12a922
Merge branch 'main' into SP3-6-c-scripting
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# Conflicts:
# SHADE_Application/src/Scenes/SBTestScene.cpp
# SHADE_Engine/src/Editor/SHEditorWidgets.hpp
2022-09-28 23:27:48 +08:00
Diren D Bharwani
0e07960938
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-09-28 21:30:57 +08:00
Diren D Bharwani
561f2b091f
Added PhysicsObject to handle interface between components and physics system
2022-09-28 21:09:27 +08:00
Brandon Mak
363e09bd55
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-09-28 20:39:42 +08:00
Brandon Mak
78f216e445
Rendered multiple racoons
2022-09-28 20:33:29 +08:00
Sri Sham Haran
371f8e5e6f
Add simple profiler
2022-09-28 19:45:40 +08:00
Sri Sham Haran
10f5817c15
Merge branch 'main' into SP3-4-editor_fix
2022-09-28 19:01:18 +08:00
Glence
a96ef67ec4
change engine premake to copy fmod lib over
2022-09-28 18:53:53 +08:00
Sri Sham Haran
a1775db60b
Merge branch 'main' into SP3-4-editor_fix
2022-09-28 18:36:44 +08:00
Sri Sham Haran
02ec5d88e8
Add remaining controls to component view
2022-09-28 18:36:22 +08:00
Xiao Qi
219aaa1707
Split texture loader into 2 paths for dds and shtexture format.
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SHTexture binary load half done
2022-09-28 18:35:59 +08:00
Xiao Qi
201b19e8a6
SP3-237
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Renamed MeshWriter to MeshCompiler
Implemented texture compiler
2022-09-28 18:35:22 +08:00