XiaoQiDigipen
8f513de9c3
Merge pull request #222 from SHADE-DP/SP3-20-UI-System
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Implemented Canvas and UI Component
2022-11-18 12:29:40 +08:00
maverickdgg
36a1a1c696
Merge branch 'main' into SP3-20-UI-System
2022-11-18 12:24:24 +08:00
XiaoQiDigipen
84dc63d6d3
Merge pull request #221 from SHADE-DP/SP3-141-Camera-System
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Separated Ortho and perspective matrices in camera
2022-11-18 12:24:19 +08:00
maverickdgg
0b5ec34b00
Merge branch 'main' into SP3-141-Camera-System
2022-11-18 09:38:52 +08:00
maverickdgg
9ac1c01008
Merge branch 'main' into SP3-20-UI-System
2022-11-18 09:38:42 +08:00
maverickdgg
d997cd4da6
Added canvas ID to UI Component
2022-11-18 09:38:31 +08:00
XiaoQiDigipen
c493432f3f
Merge pull request #219 from SHADE-DP/SP3-6-c-scripting
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Scripts are now always built on engine launch
2022-11-17 17:38:17 +08:00
Kah Wei
e8bd33ec9e
Scripts are now always built on engine launch
2022-11-17 17:36:35 +08:00
XiaoQiDigipen
379c44086d
Merge pull request #218 from SHADE-DP/SP3-6-c-scripting
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Fixed edge cases for serialization and deserialization of scripts
2022-11-17 17:17:12 +08:00
XiaoQiDigipen
e31f868257
Merge pull request #217 from SHADE-DP/SP3-2-Physics
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Fixed various Physics bugs
2022-11-17 17:13:01 +08:00
XiaoQiDigipen
c54c59a445
Merge pull request #216 from SHADE-DP/SP3-4-Editor
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Added controls to adjust editor camera movement speed and turn speed
2022-11-17 17:12:16 +08:00
Kah Wei
042bff5c1a
Added additional exception handling for serialization and deserialization failures for scripts to prevent data loss
2022-11-17 15:49:06 +08:00
Kah Wei
6efbea54e1
Fixed issue where scripts of Entities destroyed during scene unloading are not properly disposed
2022-11-17 15:43:35 +08:00
Kah Wei
17662abef1
Fixed bug where certain null objects in deserialization was not handled
2022-11-17 15:42:40 +08:00
Sri Sham Haran
920e977232
Merge branch 'main' into SP3-4-Editor
2022-11-17 13:34:34 +08:00
Sri Sham Haran
e170a5fca8
Added controls to editor viewport menu bar to adjust movement speed and turn speed for editor camera
2022-11-17 13:33:22 +08:00
Diren D Bharwani
b3fbfce56f
FIxed debug draw for offset colliders
2022-11-17 12:58:01 +08:00
Glence
7d2435131f
added game manager along with scoring zones for item to be thrown in
2022-11-17 12:54:08 +08:00
Diren D Bharwani
360c55fa2b
Disabled automass on rigid bodies
2022-11-17 12:27:00 +08:00
Diren D Bharwani
18218443ec
Fixed a bug
2022-11-17 12:20:28 +08:00
Diren D Bharwani
c967f9355f
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-17 10:42:53 +08:00
Diren D Bharwani
7288894507
Fixed bug where adding colliders would fail to maintain previous collider sizes
2022-11-17 10:42:45 +08:00
XiaoQiDigipen
098c621316
Merge pull request #215 from SHADE-DP/SP3-1-MaterialEditSupport
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Added full support for runtime editing of material properties
2022-11-17 09:22:52 +08:00
maverickdgg
ad30f150d1
UI component and UI System prep
2022-11-17 07:12:38 +08:00
maverickdgg
0bb97413ef
Added Canvas and UI Components
2022-11-17 05:39:55 +08:00
maverickdgg
7d71390d43
separated ortho and proj matrix in camera comp
2022-11-17 05:29:11 +08:00
maverickdgg
6b80a4baa9
Merge branch 'main' into SP3-141-Camera-System
2022-11-17 04:56:04 +08:00
maverickdgg
c80a819b6e
Guard Find entity by name function
2022-11-17 04:55:46 +08:00
Diren D Bharwani
8f9fedff41
Added sleeping debug info to Rigidbody Inspector
2022-11-17 01:39:05 +08:00
Glence
e4f23dc6c3
added a game manager along with some player controller changes
2022-11-17 00:23:38 +08:00
Diren D Bharwani
503f32c3a6
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-17 00:21:18 +08:00
Diren D Bharwani
39a8ca131f
Fixed Collision & Trigger Messages not being cleared on deactivating objects
2022-11-17 00:11:55 +08:00
Kah Wei
b129a68680
Disabled setting of shader for now as it is buggy
2022-11-16 23:19:25 +08:00
Kah Wei
ae5f7801d4
Merge branch 'main' into SP3-1-MaterialEditSupport
2022-11-16 22:52:42 +08:00
Glence
e4bba27671
Merge branch 'main' into PlayerController
2022-11-16 22:30:38 +08:00
Glence
df9cb11446
add to vel instead of setting it
2022-11-16 22:28:08 +08:00
Kah Wei
19bc90845f
Added additional checks for SetProperty() of Material and MaterialInstance
2022-11-16 21:01:51 +08:00
Kah Wei
8869b42db2
Fixed memory corruption in SHSubpass
2022-11-16 21:00:27 +08:00
Kah Wei
fe91f58d28
Fixed material inspector saving not saving the correct texture ID into the runtime material
2022-11-16 19:25:17 +08:00
Kah Wei
c5bca4111b
Fixed validation error caused by deleting empty batches
2022-11-16 19:23:26 +08:00
Kah Wei
f0c09817ce
EnsureBufferAndCopy utility functions now avoid resizes if new size is smaller or equal
2022-11-16 17:49:11 +08:00
Kah Wei
29b4465dfd
Split pre-rendering tasks to a PrepareRenderRoutine
2022-11-16 17:48:15 +08:00
Sri Sham Haran
edd44604f1
Merge branch 'main' into SP3-4-Editor
2022-11-16 17:47:36 +08:00
Sri Sham Haran
37e845336b
Fix line draws for asset browser
2022-11-16 17:46:48 +08:00
Kah Wei
506b8836fe
Materials now keep track of their modified state and associated MaterialInstances keep track of changes to their base
2022-11-16 17:46:36 +08:00
Sri Sham Haran
1bd7183231
Added validation for Renderable drag drop fields
2022-11-16 17:30:19 +08:00
XiaoQiDigipen
9c4c665fa8
Merge pull request #214 from SHADE-DP/SP3-1-MaterialUpdate
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Fixed material property setting at runtime
2022-11-16 17:01:57 +08:00
Brandon Mak
f991e7b227
Fixed some text shaders and changed some image parameters
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- SHApplication has a font compiler exe call to test compiling a sample font
- SHVkImage now takes in a vector instead of a span for mip offsets (fuck it, copy the mip offset. The RAM can cry about it).
- Removed font data descriptor set layouts from graphics global data
- FONT_DATA set index is changed to 4 instead. This clashes with Render graph resource set index but it won't matter.
- Added entity ID render graph resource to scene render graph
- SHFont format for images is now R8G8B8A8UNorm
2022-11-16 16:57:08 +08:00
Kah Wei
760c0386a9
Merge branch 'SP3-1-MaterialUpdate' into SP3-1-MaterialEditSupport
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# Conflicts:
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHMaterial.h
2022-11-16 16:45:22 +08:00
Kah Wei
db7c4a6d38
Merge branch 'main' into SP3-1-MaterialUpdate
2022-11-16 16:40:15 +08:00