Commit Graph

181 Commits

Author SHA1 Message Date
Kah Wei e3c573baa7 Added support for enabling and disabling scripts
OnEnable and OnDisable are not called on GameObject active toggling for now but will be added in future
2022-11-21 17:16:16 +08:00
Kah Wei 819607925f Added GameObject.Null for setting GameObjects to null. 2022-11-21 15:41:15 +08:00
Kah Wei 0a9dea1c83 Disabled xmldoc generation warnings for SHADE projects 2022-11-21 12:14:07 +08:00
Diren D Bharwani 411c4a4e56 Added C# Interface for Raycasting
Untested with Scripts, tested engine side.
2022-11-19 04:21:46 +08:00
XiaoQiDigipen 379c44086d
Merge pull request #218 from SHADE-DP/SP3-6-c-scripting
Fixed edge cases for serialization and deserialization of scripts
2022-11-17 17:17:12 +08:00
Kah Wei 042bff5c1a Added additional exception handling for serialization and deserialization failures for scripts to prevent data loss 2022-11-17 15:49:06 +08:00
Kah Wei 6efbea54e1 Fixed issue where scripts of Entities destroyed during scene unloading are not properly disposed 2022-11-17 15:43:35 +08:00
Kah Wei 17662abef1 Fixed bug where certain null objects in deserialization was not handled 2022-11-17 15:42:40 +08:00
Diren D Bharwani 503f32c3a6 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-17 00:21:18 +08:00
Kah Wei dc9291bc01 Added Audio class for playing audio from C# 2022-11-16 15:00:56 +08:00
Diren D Bharwani 1b2ff7f4a2 Expanded Collision Shape C# Interface 2022-11-15 23:57:38 +08:00
Diren D Bharwani a752bdb985 someone donno how to normalise sia 2022-11-15 18:45:58 +08:00
Diren D Bharwani e93eea6381 Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00
Kah Wei 47c50c3a31 Merge branch 'main' into SP3-6-c-scripting 2022-11-14 19:38:43 +08:00
Diren D Bharwani d897ac01e6 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-14 18:39:06 +08:00
Diren D Bharwani 10335f3033 Added syncing of physics materials & clear forces methods 2022-11-14 18:38:32 +08:00
Kah Wei 5ccd2263c7 Documentation files are now generated for projects 2022-11-14 18:35:52 +08:00
XiaoQiDigipen 45ec617c3a
Merge pull request #203 from SHADE-DP/SP3-6-c-scripting
Script QoL Improvements
Added

GetComponentsInChildren() for GameObject
GetScriptsInChildren() for GameObject
GetComponentsInChildren() for Scripts
GetScriptsInChildren() for Scripts
Fixed

Bug causing crash if a Renderable is added without any mesh or materials
Serialization failure caused by null objects in Scripts
2022-11-14 17:57:54 +08:00
Kah Wei 77cab3e4c5 Merge branch 'main' into SP3-6-c-scripting 2022-11-14 17:08:50 +08:00
Kah Wei 9e8674859c Fixed script serialization for objects with no default values set 2022-11-14 17:05:54 +08:00
Kah Wei 9e90a78ee4 Added GetComponentsInChildren and GetScriptsInChildren for Scripts and GameObjects 2022-11-14 16:29:53 +08:00
Diren D Bharwani 9515fcca4f Renames & Bugfixes
Renamed BoundingBox & BoundingSphere to Box & Sphere
Forces are forcefully cleared
2022-11-14 15:35:02 +08:00
Diren D Bharwani c953931f4f Merge branch 'main' into SP3-2-Physics 2022-11-13 17:57:30 +08:00
Kah Wei 4dc8527395 Reworked scripts to no longer need definition of constructors 2022-11-13 16:29:25 +08:00
Kah Wei af361062e7 Modified how scripts are added and updated to support runtime adding of scripts 2022-11-13 16:07:14 +08:00
Diren D Bharwani 86ca047c88 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-13 14:49:44 +08:00
Kah Wei 23320863e3 Added support for undo-redo of adding/removing scripts 2022-11-13 14:49:32 +08:00
Kah Wei 635d999c2c Fixed redo not working correctly 2022-11-13 13:16:36 +08:00
Kah Wei 4b6ede88e2 Merge branch 'main' into SP3-6-c-scripting 2022-11-13 12:44:50 +08:00
Kah Wei fd7a47b4c0 Added changes to hide internal types and constructors that should not be available to SHADE_Scripting 2022-11-13 12:44:23 +08:00
Kah Wei 26e0e72b25 Fixed lists not deserialising correctly 2022-11-13 04:57:10 +08:00
Kah Wei d98deda63d Implemented deserialization of lists 2022-11-13 02:42:47 +08:00
Kah Wei 889d3dac4c Split serialization code into SerialisationUtilities, refactored serialisation code and implemented list serialisation 2022-11-12 23:14:25 +08:00
Diren D Bharwani 3faf3804aa Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-12 16:57:45 +08:00
Diren D Bharwani 45e549f9f1 .....small restructure.... 2022-11-12 16:56:58 +08:00
Kah Wei 24dcd77f32 Added tooltip and range attribute support for lists in scripts 2022-11-12 12:17:11 +08:00
Kah Wei 6dbda12f30 Adjusted design of list on scripts and all numbers now use sliders 2022-11-12 03:53:30 +08:00
Kah Wei d6764b4551 Added support for adding and removing elements from a list 2022-11-12 03:25:46 +08:00
Kah Wei 543c199b03 Fixed lists undo not working 2022-11-12 02:33:00 +08:00
Kah Wei 2d2cc532a5 Fixed editing intermdiate list values not working 2022-11-11 22:59:45 +08:00
Kah Wei dfc03839db Renamed functions for clarity 2022-11-11 22:18:32 +08:00
Kah Wei d98d00b916 Wonky solution for array editor that doesn't work for elements outside of the first 2022-11-11 15:20:14 +08:00
Kah Wei 5d2aae3561 Made enum editor template specializations instead 2022-11-11 13:41:58 +08:00
Kah Wei ed3694bde1 Merge branch 'main' into SP3-6-ArraySerialization 2022-11-11 12:07:40 +08:00
Kah Wei fdc8965b62 Made String and GameObject editor template specializations instead 2022-11-11 12:07:26 +08:00
Kah Wei 85cc97ca27 Added implementation for ListElementAddCommand and ListElementRemoveCommand 2022-11-11 12:07:05 +08:00
Kah Wei 80db641b6f Added ListElementChangeCommand 2022-11-11 00:49:20 +08:00
Kah Wei 5875107ce2 Merge branch 'main' into SP3-6-ArraySerialization 2022-11-10 23:44:07 +08:00
Kah Wei d93ea8e49b Child caches are now updated when scene hierarchy changes 2022-11-10 23:34:53 +08:00
Kah Wei 8670b419d0 Merge branch 'main' into SP3-6-c-scripting 2022-11-10 22:25:58 +08:00