Glence
3f4674e38f
minor fix
2023-03-10 17:25:41 +08:00
Glence
b9cfcdb11d
Merge branch 'main' into PlayerController
2023-03-10 17:22:05 +08:00
Glence
a3318d500d
change old audio code
2023-03-10 17:21:49 +08:00
XiaoQiDigipen
a35db70ffd
Merge pull request #414 from SHADE-DP/SP3-22-AnimationController
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Fixed Bugs regarding animation clip edits
2023-03-10 17:12:35 +08:00
Xiao Qi
1d171710c5
Fixed bug where sub assets were not being loading properly
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Implemented saving of parent container when cips are changed for animation
2023-03-10 17:11:09 +08:00
Glence
9eb5399f7b
Merge branch 'main' into PlayerController
2023-03-10 16:28:26 +08:00
Glence
9b9cf1a1bb
WIP for animatons
2023-03-10 16:26:52 +08:00
XiaoQiDigipen
293358c41c
Merge pull request #413 from SHADE-DP/SP3-22-AnimationController
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Fixed RawAnimInspector changing any specific animation clip's values, causing a change in all animation clips' values
2023-03-10 16:21:59 +08:00
Kah Wei
0173e7c302
Fixed RawAnimInspector changing any specific animation clip's values, causing a change in all animation clips' values
2023-03-10 16:21:18 +08:00
Glence
2cf67a1378
Merge branch 'main' into PlayerController
2023-03-10 14:59:47 +08:00
XiaoQiDigipen
6b4172e673
Merge pull request #412 from SHADE-DP/SP3-22-AnimationController
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Added time scale for animation system
2023-03-10 14:58:03 +08:00
Kah Wei
8c0ad47921
Added timescale for animation system
2023-03-10 14:55:49 +08:00
XiaoQiDigipen
387de00ae6
Merge pull request #411 from SHADE-DP/SP3-6-c-scripting
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Fixed bug where C# Asset implicit bool conversion operators were internal
2023-03-10 14:14:59 +08:00
Kah Wei
089eb9de26
Fixed bug where C# Asset implicit bool conversion operators were internal
2023-03-10 14:11:59 +08:00
Glence
57d1adb292
animation for raccoon WIP
2023-03-10 00:16:38 +08:00
Glence
f706bd8188
updated level 1 &3 to have tree
2023-03-09 21:19:00 +08:00
Glence
2eee1d4ab7
camera offset rotation fix along with ai not hard hard for box collider
2023-03-09 18:47:06 +08:00
Glence
ec91bdb687
Merge branch 'main' into PlayerController
2023-03-09 18:38:08 +08:00
XiaoQiDigipen
0fb6927342
Merge pull request #410 from SHADE-DP/SP3-22-AnimationController
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Implemented Animation Clip asset and animation controller
2023-03-09 16:19:39 +08:00
XiaoQiDigipen
d8e15fdbdd
Merge pull request #409 from SHADE-DP/SP3-2-Physics
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Added Capsule Collider to C#
2023-03-09 16:12:21 +08:00
Diren D Bharwani
5cd6b927e6
Merge branch 'main' into SP3-2-Physics
2023-03-09 16:07:10 +08:00
XiaoQiDigipen
636bf6ec43
Merge pull request #408 from SHADE-DP/SP3-4-Editor
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Fixed window width for physics settings drop down, fixed editor look at, fixed crash when some fields set to 0
2023-03-09 16:00:34 +08:00
Kah Wei
8a42cb4940
Merge branch 'main' into SP3-22-AnimationController
2023-03-09 15:46:31 +08:00
Kah Wei
7f170deb27
Fixed animations not playing from the correct start point
2023-03-09 15:46:15 +08:00
Diren D Bharwani
4d935b7399
Merge branch 'main' into SP3-2-Physics
2023-03-09 15:41:38 +08:00
Diren D Bharwani
621f8a5f38
Added Capsule Collider to Managed
2023-03-09 15:41:27 +08:00
SHAM-DP
65cece3e3c
Merge branch 'main' into SP3-4-Editor
2023-03-09 15:28:45 +08:00
SHAM-DP
fe41245008
Bug Fixes & Tweaks for editor
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fixed window width for physics settings drop down
fixed double click to look at
fix crash when some fields in collider and rigidbody are set to 0.0f
2023-03-09 15:28:32 +08:00
Xiao Qi
54e186063c
Changed to correct RIG
2023-03-09 15:20:40 +08:00
Kah Wei
bfbca68d50
Added more animation tests
2023-03-09 15:14:30 +08:00
XiaoQiDigipen
f07ce5211b
Merge pull request #407 from SHADE-DP/SP3-1-Rendering
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Fixed Shadow bugs and implemented scripting for trajectory rendering
2023-03-09 15:10:59 +08:00
Kah Wei
baed0bec0b
Fixed animator component always using manual mode playback time
2023-03-09 15:08:38 +08:00
Brandon Mak
f34cdc0f36
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2023-03-09 14:56:14 +08:00
Brandon Mak
bf08be045a
Solved bugs with shadows
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Switching a scene causes a crash from shadows.
2023-03-09 14:56:03 +08:00
Kah Wei
ab2f3e395b
Animation clips now load the correct raw animation
2023-03-09 14:47:48 +08:00
Kah Wei
ac971f0945
Fixed infinite loop and incorrect playback setting for Animator
2023-03-09 14:46:06 +08:00
Diren D Bharwani
1304f6e591
Merge branch 'main' into SP3-2-Physics
2023-03-09 14:40:40 +08:00
Xiao Qi
bfc8b3600f
Removed stupid 10 second time limit on dependencies pull
2023-03-09 13:56:36 +08:00
Xiao Qi
3d6bfaa119
Write raw anim asset id into anim clips
2023-03-09 13:46:39 +08:00
Glence
63360a4616
Merge branch 'main' into PlayerController
2023-03-09 13:44:49 +08:00
Kah Wei
5669babc0f
Fixed animator components in scripts not being retrievable. Also added script for testing animations
2023-03-09 13:35:49 +08:00
Glence
73022cb8d6
update scene with new tween
2023-03-09 13:22:14 +08:00
Kah Wei
07a2eb2f64
Fixed not opening the correct Visual Studio version for scripts
2023-03-09 13:18:09 +08:00
Kah Wei
fc789334bd
Fixed animation assets fields for scripts not supporting the correct types
2023-03-09 13:10:06 +08:00
Kah Wei
e816df28a8
Clips can now be dragged and dropped into the animation controller editor
2023-03-09 12:07:16 +08:00
Brandon Mak
e3a552f983
Wrote scripting interface for trajectory rendering
2023-03-09 10:45:57 +08:00
Xiao Qi
2c8eca4125
Added facility to create new animation clip container asset.
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Changed raw anim editor to open when double clicking anim container asset/after creating new anim container asset
Changed new clip fields from slider to unsigned int input
2023-03-09 01:51:54 +08:00
Xiao Qi
7df9897598
Fixed bug in binary loader where result from load was always nullptr, changed pointer to pointer reference
2023-03-09 01:50:26 +08:00
Xiao Qi
2692db1ed3
Changed function to return pointer type instead of std::optional
2023-03-09 01:49:43 +08:00
Glence
66026ff926
jumppad done
2023-03-09 00:33:36 +08:00