Glence
4f70b543b2
Merge branch 'main' into PlayerController
2022-11-02 17:36:04 +08:00
Glence
fc56973645
added getright in camera.cxx/.hxx
...
PickandThrow is done
adjusted thirdPersonCamera and PlayerController to work with each other
2022-11-02 17:31:57 +08:00
Kah Wei
976c220145
Deserialization of SHMaterialSpec will return an empty SHMaterialSpec on failure now instead
2022-11-02 17:19:18 +08:00
Brandon Mak
53397e884d
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:18:44 +08:00
Brandon Mak
ebc94225e7
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:04:31 +08:00
Kah Wei
d207042fec
Reworked SHMaterialSpec and SHMaterial loading system
2022-11-02 16:56:38 +08:00
XiaoQiDigipen
8495175bd8
Merge pull request #163 from SHADE-DP/SP3-2-Physics
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SP3-2 Integrated some Debug Draw, Added Trigger checkbox
NEW
Debug Draw can be toggled for colliders. Hardcoded to space for now in Application until I have a menu to toggle it. (Feel free to change or remove it).
Trigger Checkbox added to Collider Inspector View
2022-11-02 16:31:26 +08:00
XiaoQiDigipen
3175d4c3a4
Merge pull request #162 from SHADE-DP/SP3-1-DebugDraw2
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Added editor gridlines and fixed SHDebugDraw::DrawPoly()
2022-11-02 16:30:53 +08:00
mushgunAX
6ab6cc15a9
Zero out arrays for input manager
2022-11-02 16:14:26 +08:00
Diren D Bharwani
27526dfd92
Fixed relative size for sphere colliders
2022-11-02 16:12:47 +08:00
Diren D Bharwani
02c79b4cc4
Added Debug Drawing for Colliders (wonk) and Trigger checkbox to Colldiers
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Press space to toggle debug draw. Does not work until you press play, then it can be toggled on and off.
2022-11-02 15:44:24 +08:00
Kah Wei
d818adf2a2
Fixed DrawPoly()
2022-11-02 15:34:35 +08:00
Kah Wei
f0ef9fc0cf
Fixed validation errors due to debug draw
2022-11-02 15:13:12 +08:00
Kah Wei
93c684fbb1
Merge branch 'main' into SP3-6-c-scripting
2022-11-02 13:42:41 +08:00
Kah Wei
82e0e4df5c
Added editor gridlines and cardinal axes
2022-11-02 10:33:17 +08:00
Kah Wei
41e1f01f29
Added support for persistent debug draw
2022-11-02 10:11:13 +08:00
Kah Wei
1371302a40
Generalised Draw functions in SHDebugDrawSystem for potentially any number of draw queues
2022-11-02 09:34:36 +08:00
Kah Wei
5f7b28e8a0
Added SHDebugDraw convenience static class for debug drawing
2022-11-02 01:11:28 +08:00
Kah Wei
ed446002aa
Merge branch 'SP3-16-Math' into SP3-1-DebugDraw2
2022-11-02 01:05:29 +08:00
Diren D Bharwani
b9ada6a5be
Reworked SHColour to be compatible with SHVec4
2022-11-02 00:47:19 +08:00
Diren D Bharwani
07bfb2f485
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-11-02 00:22:36 +08:00
Kah Wei
dc8ed48be3
Fixed debug draw system cube rendering
2022-11-01 21:49:57 +08:00
Sri Sham Haran
129f92e4b6
mat inspector properties handling (WIP)
2022-11-01 21:49:42 +08:00
Kah Wei
904d6be6b0
Merge branch 'main' into SP3-1-DebugDraw2
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# Conflicts:
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.h
2022-11-01 21:00:55 +08:00
Xiao Qi
e2778da955
WIP Rewrite flow from compiling to loading to recognising assets
2022-11-01 20:54:51 +08:00
Kah Wei
0096bc4975
Debug Draw fixes
2022-11-01 20:32:35 +08:00
Kah Wei
674b4d5155
Fixed extra # appearing on all names of script variables
2022-11-01 20:29:03 +08:00
Brandon Mak
b0d08d27fd
SSAO is fully implemented
2022-11-01 20:10:59 +08:00
Sri Sham Haran
26591e8c24
material inspector
2022-11-01 19:03:08 +08:00
Diren D Bharwani
40be8a7962
Merge branch 'main' into SP3-12-SceneGraph
2022-11-01 19:00:12 +08:00
Kah Wei
8afe8c1a79
GameObjects on scripts can now be edited in the inspector and are serialized
2022-11-01 17:24:20 +08:00
XiaoQiDigipen
294e61a549
Merge pull request #153 from SHADE-DP/SP3-2-Physics
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SP3-2 Reworked Physics Component Removal, Added Editor State Change events
NEW
Events for editor state change added:
SH_EDITOR_ON_PLAY_EVENT,
SH_EDITOR_ON_PAUSE_EVENT,
SH_EDITOR_ON_STOP_EVENT
BUGFIX
Reworked physics component removal to match ECS update
2022-11-01 15:36:34 +08:00
Diren D Bharwani
e0dcf9e13e
Added Editor State Change events
2022-11-01 15:32:01 +08:00
Diren D Bharwani
4dcd60f239
Added rotation offsets to colliders
2022-11-01 15:10:47 +08:00
Kah Wei
d7429c4627
Merge branch 'main' into Fix-SetMesh
2022-11-01 14:56:16 +08:00
Kah Wei
e1587c7252
Fixed SetMesh() not working and loading of mesh and textures
2022-11-01 14:56:03 +08:00
Diren D Bharwani
35771a619a
Adjusted for new component removal method
2022-11-01 14:46:56 +08:00
maverickdgg
43604066b2
Merge branch 'main' into SP3-5-ECS
2022-11-01 14:22:20 +08:00
maverickdgg
d5cadfe8ed
Removed Component event now runs after the component has been removed from the sparse set
2022-11-01 14:21:43 +08:00
Diren D Bharwani
68be65f341
Fixed bug where collisions were reported in the wrong state
2022-11-01 14:08:47 +08:00
Kah Wei
450970579a
Merge branch 'main' into Fix-SetMesh
2022-11-01 13:38:34 +08:00
Brandon Mak
5852c409e6
SSAO WIP
2022-11-01 11:57:08 +08:00
Diren D Bharwani
9ec9411ce3
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-01 02:42:33 +08:00
Diren D Bharwani
da690e4395
Simplified RigidBody Implementation
2022-11-01 02:41:08 +08:00
Kah Wei
b35ca86ae9
BatcherDispatcher should now account for mesh changes properly
2022-11-01 00:53:15 +08:00
Xiao Qi
a8f5d021d3
Switch case initialisation error fix
2022-11-01 00:50:57 +08:00
Xiao Qi
220e1a7d8b
Fixed asset creation broken logic loop
2022-11-01 00:44:37 +08:00
Kah Wei
c08afcb804
Fixed incorrect FixedUpdate() execution and added Time.FixedDeltaTime
2022-11-01 00:37:09 +08:00
Diren D Bharwani
45cc8c01b6
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-11-01 00:31:02 +08:00
Kah Wei
4e97392098
Added support for multiplying doubles with Vectors in C#
2022-11-01 00:27:45 +08:00
Kah Wei
76737a735a
Merge branch 'main' into SP3-6-c-scripting
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# Conflicts:
# SHADE_Engine/src/Physics/SHPhysicsSystem.cpp
2022-11-01 00:12:51 +08:00
Kah Wei
e4cb8ede5a
Added support for collision and trigger events in code properly
2022-11-01 00:11:09 +08:00
Brandon Mak
53b9c8f746
SSAO WIP
2022-10-31 23:28:46 +08:00
Diren D Bharwani
6e604fe7e9
Fixed bug with relative collider sizes
2022-10-31 23:18:20 +08:00
Kah Wei
a6a8700b82
Moved commits over to C# Branch
2022-10-31 21:39:53 +08:00
Kah Wei
f9810684ed
Added functions for execution of OnCollision*() and OnTrigger*()
2022-10-31 21:38:17 +08:00
Kah Wei
27e71558ad
SHPhysicsSystemInterface now uses a forward declaration for SHPhysicsUtils
2022-10-31 21:26:12 +08:00
Kah Wei
ccbbdc6485
Added CollisionInfo and SHPhysicsSystemInterface
2022-10-31 21:05:46 +08:00
Brandon Mak
2bd3b45ba0
SSAO sort of working
2022-10-31 20:49:28 +08:00
XiaoQiDigipen
68237ae086
Merge pull request #145 from SHADE-DP/SP3-2-Physics
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SP3-2 Remove component bugfix
BUGFIX
Fixed crash from attempted removal of non-existent rigidbodies / colliders
2022-10-31 18:42:56 +08:00
Diren D Bharwani
b0544d69d2
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-31 18:24:21 +08:00
Kah Wei
2ca353a0b7
Fixed compilation issues in SHResourceManager
2022-10-31 18:18:06 +08:00
Diren D Bharwani
a8cb36b46f
Fixed component removal bug on application close
2022-10-31 17:55:32 +08:00
Kah Wei
33431d71a6
Merge branch 'main' into SP3-1-SerialisedRenderable
2022-10-31 17:48:02 +08:00
Kah Wei
5bb728663c
Materials are now serializable and deserializable
2022-10-31 17:47:38 +08:00
XiaoQiDigipen
d96ba153ed
Merge pull request #143 from SHADE-DP/SP3-141-Camera-System
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Sp3 141 camera system
Added Camera Look at.
Fixed Camera Arm.
Added Camera Set View Matrix.
Added ViewMatrix decomposition
2022-10-31 17:44:20 +08:00
Kah Wei
797f4bfd75
Fixed shader changes
2022-10-31 17:35:52 +08:00
XiaoQiDigipen
0957c39283
Merge pull request #141 from SHADE-DP/SP3-5-ECS
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SP3-5 ECS
Bugfix: Added remove component broadcast to removeComponentOfEntity
2022-10-31 17:32:42 +08:00
Diren D Bharwani
dc20317a70
M dumb again.
2022-10-31 17:25:31 +08:00
maverickdgg
a9c1bd7e7a
Added remove component broadcast to removeComponentOfEntity
2022-10-31 17:25:17 +08:00
maverickdgg
883c5460bc
Added a boolean for CameraArm to lock and unlock camera look at
2022-10-31 17:23:03 +08:00
maverickdgg
acf52c77ce
Merge branch 'main' into SP3-141-Camera-System
2022-10-31 16:55:56 +08:00
Diren D Bharwani
c6cc327141
M dumb.
2022-10-31 16:53:34 +08:00
Diren D Bharwani
f863f57466
Triggers were being stored in the wrong container
2022-10-31 16:49:09 +08:00
maverickdgg
65013969a8
Added Camera LookAt and CameraArmComponent works now
2022-10-31 16:39:06 +08:00
Kah Wei
a9b9695155
Merge branch 'main' into SP3-1-SerialisedRenderable
2022-10-31 16:31:22 +08:00
Diren D Bharwani
c47c5653b4
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-31 16:04:48 +08:00
Diren D Bharwani
3638828541
Fixed desync of rigid body velocities
2022-10-31 16:04:40 +08:00
Diren D Bharwani
b7abfde310
Added Collision and Trigger Events
2022-10-31 15:54:54 +08:00
maverickdgg
0e2b017716
View matrix decomposition and set view matrix
...
View matrix decomposition does not decompose roll yet but there isn't much use case
2022-10-31 15:39:04 +08:00
Kah Wei
42a80bfc3b
Merge branch 'main' into SP3-1-SerialisedRenderable
2022-10-31 15:31:38 +08:00
Kah Wei
d03780a9b3
Merge branch 'main' into SP3-6-c-scripting
2022-10-31 15:20:23 +08:00
Kah Wei
1d2b23d762
Fixed script deletion and OnDestroy never being called
2022-10-31 15:19:57 +08:00
maverickdgg
f5f9b80490
Added GetEntityByName to EntityManager
2022-10-31 15:06:08 +08:00
maverickdgg
ab46d0a96a
Decompose matrix WIP
2022-10-31 15:02:28 +08:00
Kah Wei
66529474cd
Added Application class equivalent to SHADE_Managed
2022-10-31 14:51:50 +08:00
Diren D Bharwani
ed88b9e5d3
Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
2022-10-31 13:15:07 +08:00
Diren D Bharwani
ea516189d2
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-31 13:14:38 +08:00
Diren D Bharwani
d4dbb38dc4
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-10-31 13:12:20 +08:00
Kah Wei
5eaf2b55aa
Added WIP Application class and adjustments to how ScriptStore destroys scripts (SpdLog errors)
2022-10-31 12:20:46 +08:00
Brandon Mak
94a57219da
Created CPU and GPU data for SSAO
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Renderpass for SSAO not yet done (that's next)
2022-10-31 10:32:32 +08:00
Brandon Mak
997ce3011a
Screw you SPIRV-Reflect and screw you GLSL
...
- Pipeline layouts now have a parameter to decide if a binding with a buffer descriptor stores a dynamic type instead.
- SHRenderGraphNodeCompute has catered for this as well through its ctor params
2022-10-30 23:15:52 +08:00
Sri Sham Haran
d3dc87accb
can assign mesh
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add bigobj option to command line till we find a better solution
2022-10-30 23:15:41 +08:00
Brandon Mak
647182241e
Fixed a buy with view space lighting calculations
2022-10-30 19:21:02 +08:00
Sri Sham Haran
0aebc3053f
Asset browser (currently only displays asset and can drag drop for setting of mesh. except setting mesh in inspector doesnt work)
2022-10-30 18:26:49 +08:00
Kah Wei
b1a933a2c3
Merge branch 'main' into SP3-1-SerialisedRenderable
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# Conflicts:
# Assets/Shaders/TestCube_FS.shshaderb
# Assets/Shaders/TestCube_VS.shshaderb
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
2022-10-30 17:14:28 +08:00
Brandon Mak
39b5ac0774
LIGHTING NOW DONE IN VIEW SPACE
2022-10-30 16:52:40 +08:00
Brandon Mak
96112e5251
Merge remote-tracking branch 'origin/SP3-16-Math' into SP3-1-Rendering
2022-10-30 16:37:38 +08:00
Brandon Mak
4711a131eb
Shifted the lighting system run outside the viewport loop.
...
- Since lighting is only calculated in the world render graph for now, this will do just fine
- Renderer takes in a view and projection matrix and does the transpose of the multiplication in the renderer
2022-10-30 16:35:55 +08:00
Sri Sham Haran
13ad7d46c6
Fix crash when entity w no transform being set as child of entity w transform
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Add select all
2022-10-30 15:19:42 +08:00
Diren D Bharwani
03c0d10014
Fixed bug where objects without transform causes a crash on reparenting
2022-10-30 15:10:39 +08:00
Sri Sham Haran
ca659e272b
Designate keys for Copy/Paste of entities in hierarchy panel
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Change default brush for SHWindow so we don't flashbang everytime we run engine
2022-10-30 15:01:36 +08:00
Diren D Bharwani
605ff9710d
Added Matrix * Vec4
2022-10-30 14:37:30 +08:00
Sri Sham Haran
f21f501d5a
Merge branch 'main' into SP3-4-Editor
2022-10-30 14:23:39 +08:00
Sri Sham Haran
dd8d913071
Add widget for drag drop read only
...
field
Editor tweaks
2022-10-30 14:22:55 +08:00
Brandon Mak
fad9d37cd4
Lighting data is now copied to CPU buffer and GPU buffer every frame
...
Since lighting will be done in view space, the camera's constant movement will make it so that the light data is often changing. Keeping track of these changes for optimization might prove to be counter productive. Copying data every frame might just be more ideal.
2022-10-30 14:17:36 +08:00
Brandon Mak
94f579e8e3
CompileAsset function from Asset manager is working
2022-10-30 13:25:15 +08:00
Sri Sham Haran
86e8415845
Merge branch 'main' into SP3-4-Editor
2022-10-30 11:28:01 +08:00
Sri Sham Haran
04d3c6c9bb
Merge branch 'main' into SP3-8-serialization
2022-10-30 11:26:23 +08:00
Xiao Qi
087cbcabaf
Forgot function to actually retrieve root folder pointer hehe
2022-10-30 04:41:24 +08:00
Xiao Qi
2ebcd3fd47
Filesystem builds directory tree of asset folder to show all files and subfolders
2022-10-30 04:39:16 +08:00
Xiao Qi
d3b44f9c22
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-30 03:08:36 +08:00
Xiao Qi
00d4d5d910
Removed code that accidentally calls delete on freed memory for asset loaders
2022-10-30 03:06:18 +08:00
Brandon Mak
b46b6b0b85
CompileAll uncommented and asset manager metadata writes commented
...
SHmeta files should now be identical to what's on main
Shaders themselves have some changes (binaries also updated)
2022-10-30 00:25:49 +08:00
Brandon Mak
7c5a24b8e1
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-30 00:00:17 +08:00
Kah Wei
cac93b7df9
Fixed indentation issue in SHGraphicsSystem
2022-10-29 23:56:37 +08:00
Brandon Mak
5da7638c0a
Compute barriers
2022-10-29 22:52:15 +08:00
Brandon Mak
6f2ca54f7e
WIP compute barriers
2022-10-29 21:36:11 +08:00
Brandon Mak
25db4db99a
Catered to light comp deletion and solved minimize bugs
...
Editor can also now shift the viewport around without Vulkan vomiting validation layers
2022-10-29 17:00:35 +08:00
Diren D Bharwani
72cdbf55e5
Fixed boolean for updating entities in Transform system
2022-10-29 16:42:02 +08:00
Xiao Qi
c71a84cc59
Simple file deletion
2022-10-29 15:50:26 +08:00
Xiao Qi
219492dedd
Changed asset collection from vector to unordered_map for better id col check
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Reduce use of for loops to iterate through asset collection
2022-10-29 15:36:34 +08:00
Diren D Bharwani
96bd982e4c
Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
2022-10-29 14:51:48 +08:00
Xiao Qi
270205b0ba
Added line to write asset meta into file when saving
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Does check for data write before saving
2022-10-29 14:50:44 +08:00
Xiao Qi
0182c90a21
Interface to create and save new assets that are internal: Prefabs, Scenes, Materials
2022-10-29 14:42:38 +08:00
Xiao Qi
cd62dbbb25
Material WIP
2022-10-29 11:58:14 +08:00
Kah Wei
dbf1b0b8de
Merge branch 'main' into SP3-6-c-scripting
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# Conflicts:
# SHADE_Managed/src/Components/Collider.hxx
2022-10-29 02:32:21 +08:00
Kah Wei
15e9aaa57d
Modified SHSerialization to load Material using SHResourceManager
2022-10-29 01:54:43 +08:00
Kah Wei
3c2e51cb0b
Built-in shaders are now fully loaded via the SHResourceManager
2022-10-29 01:38:29 +08:00
Kah Wei
e4394b6170
Generalised SHResourceManager
2022-10-28 21:32:05 +08:00
Xiao Qi
22b0a2f97b
Changed tabs/spacing
2022-10-28 21:20:59 +08:00
Xiao Qi
6ce143665a
Added scene and prefab asset classes
...
Added scene and prefab text based loaders
Added write functions to all asset loaders to overwrite data
2022-10-28 20:48:50 +08:00
Sri Sham Haran
001c25f554
fix camera not updating when undock/dock
2022-10-28 20:47:28 +08:00
Sri Sham Haran
f9f818b49c
Merge branch 'main' into SP3-4-Editor
2022-10-28 20:31:51 +08:00
Sri Sham Haran
ea9f90f60d
Serialize Collider Component done
2022-10-28 19:39:39 +08:00
Xiao Qi
017cbf90c5
Changed filesystem interface in preparation for asset browser functionalities
2022-10-28 19:07:48 +08:00
Kah Wei
541f44c039
Fixed bugs in SHMaterial, SHMeshLibrary and removed unused functions in SHTextureLibrary
2022-10-28 19:02:54 +08:00
Kah Wei
199897adb4
Added GenericHandles to SHADE_Managed
2022-10-28 19:02:26 +08:00
Sri Sham Haran
04d372b9b8
Merge branch 'main' into SP3-8-serialization
2022-10-28 18:00:08 +08:00
Sri Sham Haran
fa6e3cf1df
Light Component Serialization & Inspector
2022-10-28 17:58:16 +08:00
XiaoQiDigipen
ade24b904f
Merge pull request #127 from SHADE-DP/SP3-2-Physics
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SP3-2 Colliders use relative size
NEW
Colliders have materials. The material system is intended to emulate Unity's physics materials.
UPDATE
Colliders now show relative size on the Editor. This change has not been reflected in Scripting.
Colliders will deep copy the shape in case it was not already doing so.
If this doesn't compile, beat me. I swear I just compiled, ran and tested for functionality.
2022-10-28 16:38:44 +08:00
XiaoQiDigipen
f276595202
Merge pull request #126 from SHADE-DP/SP3-1-SerialisedRenderable
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All Vec3 and Vec4s in materials are now automatically set to full 1.0 Vectors
2022-10-28 16:38:17 +08:00
Diren D Bharwani
270f69572c
Replaced cout with SHLOG
2022-10-28 16:25:57 +08:00
Brandon Mak
f110f9b16b
Removed isActive from component
2022-10-28 15:56:22 +08:00
Diren D Bharwani
b0175dba31
Ensured a deep copy (recreation) of collision shapes
2022-10-28 15:29:28 +08:00
Diren D Bharwani
1a4b15feb2
Changed ColliderBound to CollisionShape because ColliderBound sounds weird
2022-10-28 14:29:05 +08:00
Brandon Mak
baa77e5d37
setter for culling mask
2022-10-28 14:10:08 +08:00
Diren D Bharwani
d4f775843c
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-28 14:08:18 +08:00
Brandon Mak
5ab2ebbff4
Getters for light
2022-10-28 13:54:46 +08:00
Kah Wei
621dae4c40
All Vec3 and Vec4s in materials are now automatically set to full 1.0 vectors
2022-10-28 13:32:13 +08:00
Sri Sham Haran
a04e57d048
Merge branch 'main' into SP3-8-serialization
2022-10-28 13:17:22 +08:00
Sri Sham Haran
c35f3d5e15
fix hierarchy panel menu bar padding
2022-10-28 12:47:17 +08:00
XiaoQiDigipen
c750bffd1d
Merge pull request #125 from SHADE-DP/SP3-1-SerialisedRenderable
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Added Serialized Renderable
2022-10-27 23:27:00 +08:00
Kah Wei
e733cd2e1c
Fixed bug where changes to meshes were not saved by batching system
2022-10-27 23:18:02 +08:00
Brandon Mak
0cab0107b2
Fixed minimizing by resetting command pools and fences
2022-10-27 19:37:05 +08:00
Kah Wei
cc1fe71d4b
Serialization and deserialization of SHRenderable to use default material for now
2022-10-27 19:31:00 +08:00
Kah Wei
003a99ae07
Merge branch 'main' into SP3-1-SerialisedRenderable
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# Conflicts:
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHRenderable.h
# SHADE_Engine/src/Graphics/RenderGraph/SHRenderGraphNode.cpp
# SHADE_Engine/src/Graphics/RenderGraph/SHSubpass.cpp
# SHADE_Engine/src/Graphics/RenderGraph/SHSubpass.h
2022-10-27 19:30:54 +08:00
Brandon Mak
09c5843cdb
Ambient lighting added
2022-10-27 19:02:55 +08:00
Sri Sham Haran
c7e2116df0
Fix editor component view bug where fields from different components that have the same name clash
2022-10-27 18:34:19 +08:00
Kah Wei
392ecae434
Merge branch 'main' into SP3-6-c-scripting
2022-10-27 17:52:52 +08:00
Kah Wei
623e964160
Fixed bug causing issues with debugging not working
2022-10-27 17:51:30 +08:00
Diren D Bharwani
a354928e0d
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-27 17:41:01 +08:00
maverickdgg
b0f28f98c5
WIP camera arm component
2022-10-27 15:01:18 +08:00
Xiao Qi
2102835629
Added function to manually compile shaders by path
2022-10-27 14:24:03 +08:00
Xiao Qi
b10da2d160
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-27 14:19:22 +08:00
Xiao Qi
e1de423483
Treat all shaders as built in for now to facilitate getting shader module by name
2022-10-27 14:12:53 +08:00
Xiao Qi
b5a1d5ea88
SP3-282 Restructured loaders and compilers
...
Completed shader compiling and loading
2022-10-27 12:54:58 +08:00
Kah Wei
97432b8666
Accounted for updating collider storage when a collider is removed
2022-10-27 12:46:42 +08:00
Kah Wei
d45d621701
Collider now will have it's sub collider list updated based on events
2022-10-27 12:32:06 +08:00
Kah Wei
cd04132fd7
Merge branch 'main' into SP3-6-c-scripting
2022-10-27 11:41:14 +08:00
Brandon Mak
b7b3ef08ab
Some lighting fixes
2022-10-27 11:31:11 +08:00
maverickdgg
dee4e9acbd
Fixed RTTR registration. Added back Camera Clamp
2022-10-27 10:33:54 +08:00
Kah Wei
d2c7630af4
Merge branch 'main' into SP3-6-c-scripting
2022-10-27 10:12:52 +08:00
Kah Wei
2108d9e1f6
Added triple buffering to SHDebugDrawSystem
2022-10-27 10:12:30 +08:00
maverickdgg
0c2d020f89
Merge branch 'main' into SP3-141-Camera-System
2022-10-27 09:26:53 +08:00
maverickdgg
012070ba6d
Added RTTR registration
2022-10-27 09:26:49 +08:00
Sri Sham Haran
a854a50fb2
Fix error from shader graph preventing compilation on main
2022-10-27 09:22:42 +08:00
maverickdgg
d8086edbe2
Merge branch 'main' into SP3-141-Camera-System
2022-10-27 08:55:06 +08:00
Diren D Bharwani
75fd02c08a
small change to where forces are cleared (1 less comparison)
2022-10-27 03:35:32 +08:00
Diren D Bharwani
371ffc52da
Colliders now use relative sizes
2022-10-27 03:14:46 +08:00
Brandon Mak
da3edb2b6b
Working abit more now. Error with device extension thingy.
2022-10-27 02:46:38 +08:00
Brandon Mak
ae88c70936
Lighting shader kind of done (still has bugs)
2022-10-27 02:28:38 +08:00
Xiao Qi
5154b579d7
Re-restructured compilers to be more self contained
...
Loaders only load internal binary asset files
2022-10-26 23:07:01 +08:00
Brandon Mak
6e9f54987f
Prepared light global desc set layout data and render graph resources
...
- Fixed material padding
- Lighting desc sets now have a buffer at binding 0 to store light counts.
- Added position, normals, albedo resources in render graph
2022-10-26 22:40:04 +08:00
Sri Sham Haran
3518004266
Add Open File DIalog (WIP)
2022-10-26 21:06:09 +08:00
Sri Sham Haran
1018454f2e
Add Win32 MessageBox
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Add Prefab Manager
2022-10-26 20:21:47 +08:00
Xiao Qi
f2e2b21d47
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-26 18:40:10 +08:00
Diren D Bharwani
19ceab84df
Added events for adding and removing colliders
2022-10-26 18:35:41 +08:00
Xiao Qi
4eaa15d999
Added function to compile built in shaders
2022-10-26 17:16:09 +08:00
Diren D Bharwani
12758878c5
Fixed bug with multiple collider removals
2022-10-26 16:55:28 +08:00
Diren D Bharwani
4f28161e45
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-26 16:30:36 +08:00
Kah Wei
57027da80b
Integrated into SBApplication and accounted for case where number of points to draw is 0.
2022-10-26 16:27:58 +08:00
Diren D Bharwani
58491fcbff
Fixed physics bugs
...
1. Colliders are now properly deleted along with its component.
2. Forces and velocities are reset on stop.
2022-10-26 16:17:22 +08:00
Sri Sham Haran
51489ecb3b
Merge branch 'main' into SP3-4-editor_fix
2022-10-26 16:07:01 +08:00
Sri Sham Haran
1c099acccb
handle vec2/3/4 that contain values in radians
2022-10-26 16:05:52 +08:00
Kah Wei
550b8d85f0
Added SHDebugDrawSystem class
2022-10-26 16:05:50 +08:00
Kah Wei
632df80d06
Refactored SHPrimitiveGenerator and added Sphere generation support
2022-10-26 16:05:18 +08:00
Sri Sham Haran
b013d09f42
Tooltips. editor tweaks
2022-10-26 15:31:23 +08:00
Brandon Mak
43ea33cabf
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-26 15:26:41 +08:00
Sri Sham Haran
d9584a0e39
Changed SHEditor.hpp to .h
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Handle editor camera update when interacting with viewport window only
2022-10-26 14:32:00 +08:00
Brandon Mak
5637fb707f
Tested light component. Values reflected in renderdoc correctly
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- Added pure copy compute shader (used instead of kirsch)
- Created sparse set for lights
- Note that while the instanced attribute contains both EID and layer light index and in the future potentially more, the objects still write to a uint framebuffer.
- Light layer index is in a different frame buffer than the eid one.
- Updated shaders to accommodate light layer index.
2022-10-26 02:14:43 +08:00
Xiao Qi
54796773b2
Added built in shader extension
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Collision check for asset IDs
2022-10-26 01:53:26 +08:00
Xiao Qi
c0c6d35b29
Split function in shader module library to get vk flag conversion
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Changed some calls to get build in modules
2022-10-26 01:53:08 +08:00
Diren D Bharwani
7ba02aeb0f
Removed unused functions, fixed RigidBody
2022-10-26 01:46:13 +08:00
Diren D Bharwani
fbb613b859
m dumb. it work.
2022-10-26 01:16:49 +08:00
Brandon Mak
4b7a837469
Fixed some bugs in render graph
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- Changed the eid buffer for instanced rendering to a vec2 (potentially vec3 or 4), to pass other types of data like light layer index.
- Renamed some render graph nodes and subpasses. Added a dummy render pass to transition the scene to read only optimal.
- offscreen buffer resource now transitions to eShaderReadOnlyOptimal instead of eGeneral
2022-10-26 01:08:02 +08:00
Brandon Mak
5016600397
Lights WIP
2022-10-25 23:39:35 +08:00
Diren D Bharwani
0defa58c77
Physics Component Synchronisation is now done through events
2022-10-25 23:09:46 +08:00
Diren D Bharwani
3c5a1b73d6
Fixed bug with destroying a rigidbody component
2022-10-25 22:26:07 +08:00
Diren D Bharwani
024ad44e84
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-25 22:14:04 +08:00
Diren D Bharwani
388795a2db
Transform Components are Enforced through the editor for certain components
2022-10-25 22:13:27 +08:00
Xiao Qi
84ce369607
Changed shader module library to Import shaders and reflect all on its own
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Preparation for separation for built in shaders distinction
2022-10-25 21:04:21 +08:00
Sri Sham Haran
6d9a8e484c
Asset browser
2022-10-25 20:55:46 +08:00
Brandon Mak
0395df5c63
Lights WIP (bug fixes)
2022-10-25 19:59:16 +08:00
Sri Sham Haran
393422a0a3
Merge branch 'main' into SP3-4-editor_fix
2022-10-25 19:48:08 +08:00
Glence
d1d64ec167
added tooltips for the rest of the widgets
2022-10-25 18:48:45 +08:00
Kah Wei
416c571fd2
Added proper deletion of VKSamplers
2022-10-25 17:40:13 +08:00
maverickdgg
53fc0c970c
Added a DegreesToRadians when setting rotation of camera comp
2022-10-25 17:30:11 +08:00
Sri Sham Haran
0acd6a99a4
Tweaks to editor widgets
2022-10-25 17:08:15 +08:00
Kah Wei
73a85e4aab
Merge branch 'main' into SP3-6-c-scripting
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# Conflicts:
# SHADE_Managed/src/Utility/Convert.cxx
# SHADE_Managed/src/Utility/Convert.hxx
2022-10-25 15:56:11 +08:00
Xiao Qi
b4726ae992
Removed Shader source library, changed header and enum type locations
2022-10-25 15:43:36 +08:00
Kah Wei
9f98bed4d1
Fixed batching renedering the wrong number of instances
2022-10-25 15:11:01 +08:00
Sri Sham Haran
d0714cee16
Merge branch 'main' into SP3-8-serialization
2022-10-25 15:10:35 +08:00
Sri Sham Haran
dfdd477a37
Merge branch 'main' into SP3-4-editor_fix
2022-10-25 15:10:20 +08:00
Sri Sham Haran
8466309e2f
Serialize/Deserialize SHCollider & SHColliderComponent
2022-10-25 15:09:45 +08:00
Kah Wei
c2e51dc603
Fixed deletion crash caused by Renderables
2022-10-25 14:31:28 +08:00
Brandon Mak
869916cb2a
Lights WIP
2022-10-25 13:47:27 +08:00
Sri Sham Haran
f64f13521b
SHVec to yaml node convert
2022-10-25 08:42:51 +08:00
Kah Wei
f6cbb18143
Added display of WIP CallbackEvents on the inspector
2022-10-25 01:34:46 +08:00
Brandon Mak
8fb0eddcc1
Lights WIP
2022-10-25 00:00:22 +08:00
Xiao Qi
2dbd2f6030
Split asset into 2 categories for internal assets to be loaded and external assets to be compiled
2022-10-24 22:46:01 +08:00
Sri Sham Haran
26eb4ad18c
Fix command registrations and mouse pick polling when using transform gizmo
2022-10-24 16:18:18 +08:00
Xiao Qi
8a01065641
Moved original shader source library
...
Added functions to asset manager to get all by type
2022-10-24 04:17:51 +08:00
Xiao Qi
254fc4e641
SP3-284 Restructured Shader source loader into asset manager to follow design pattern for loaders and asset data
2022-10-24 03:54:28 +08:00
Kah Wei
51c79d33d6
Added C-style versions of SHLog functions and P/Invoke versions in SHADE_CSharp
2022-10-24 02:04:12 +08:00
Diren D Bharwani
57f9898e07
Finished quaternion implementation
2022-10-23 20:03:18 +08:00
Diren D Bharwani
bf0c068cc7
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-10-23 18:23:06 +08:00
Diren D Bharwani
e15f7696e6
Rotations are stored as radians to reduce the number of conversions
2022-10-23 18:22:58 +08:00
Xiao Qi
4019b4914c
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-23 17:08:37 +08:00
Diren D Bharwani
8559f7d27c
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-10-23 16:59:11 +08:00
Xiao Qi
a83d1f8f04
Removed line that loaded all assets
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Separated template function in asset manager into hpp file
Fixed bug in checking map contains
2022-10-23 16:55:57 +08:00
Diren D Bharwani
33a6d3798c
Added orientation interface and fixed compatibility between physics and transform
2022-10-23 16:55:01 +08:00
Brandon Mak
a81ef91373
Removed some commented code
2022-10-23 16:47:39 +08:00
Brandon Mak
982f2de286
Merge remote-tracking branch 'origin/main' into Rendering-Camera-Integration
2022-10-23 16:36:22 +08:00
Brandon Mak
64002c6f2b
Camera Director integrated
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Still has bug
2022-10-23 16:04:58 +08:00
Brandon Mak
d4fe63722a
WIP (TODO: remember to change commit message)
2022-10-23 15:05:31 +08:00
maverickdgg
aa1b45c3de
Fixed editor camera
2022-10-23 15:03:24 +08:00
maverickdgg
96a7896da9
changed includes to SHHandle and SHResourceLibrary
2022-10-23 12:50:56 +08:00
maverickdgg
679533819f
Merge branch 'main' into SP3-141-Camera-System
2022-10-23 12:43:39 +08:00
maverickdgg
c15994532b
Added a function for editor camera update
2022-10-23 12:42:25 +08:00
maverickdgg
6039ec534d
Added clamping of camera, and copying of position and rotation from transform
2022-10-23 12:32:08 +08:00
mushgunAX
77aa5b8c7d
Bindings and Controllers
2022-10-22 23:27:43 +08:00
Kah Wei
6ea5ae7707
Added serialization and deserialization of pipeline on the material (no shader loading yet)
2022-10-22 21:36:02 +08:00
Diren D Bharwani
ebfcf1c6bb
Transform now stores orientation as Quaternions. Interface unchanged
2022-10-22 20:16:38 +08:00
Kah Wei
9d8dfd334f
Added serialization interfaces for Material (missing Shader)
2022-10-22 19:38:02 +08:00
Diren D Bharwani
db751bd141
Editor & Scripts can now override Physics-Based objects' Transforms
2022-10-22 18:22:26 +08:00
Kah Wei
76f83068ba
Added type information to SHShaderBlockInterface variables
2022-10-22 02:07:28 +08:00
Xiao Qi
304071cb0a
Apparently static keyword gives error but it compiles
2022-10-22 00:42:50 +08:00
Xiao Qi
459d9dd9fd
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-22 00:08:43 +08:00
Kah Wei
bc8b5f8167
Merge branch 'main' into SP3-8-RenderableSerialization
2022-10-21 22:48:50 +08:00
Brandon Mak
cc6e2189fa
WIP
2022-10-21 20:56:14 +08:00
Xiao Qi
44833d22c6
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-21 20:52:28 +08:00
Sri Sham Haran
d6123c8ed7
Merge branch 'main' into SP3-4-editor_fix
2022-10-21 20:45:16 +08:00
Sri Sham Haran
99a69b0020
tweaks + add new ui font
2022-10-21 20:45:03 +08:00
Xiao Qi
9df517f3b3
SP3-170 SP3-238 Restructured asset and asset loading library types to be derived from common base class.
...
Storage of assets and loaders based on pointers.
Created general templated calls to get data from asset manager based on asset type passed in as template argument.
More concise internal interface when loading and storing assets with libraries
2022-10-21 20:28:54 +08:00
Sri Sham Haran
b3ed320f9b
Transform Gizmo done. (Commands for it are wonky)
2022-10-21 18:39:50 +08:00
Kah Wei
1ea482ff38
Added serialization of SHRenderable (only Mesh)
2022-10-21 18:36:56 +08:00
Kah Wei
e5628fbed8
Added functionality to retrieve AssetID from SHResourceManager using a Handle
2022-10-21 17:09:50 +08:00
Diren D Bharwani
82e416fe9e
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-10-21 16:29:31 +08:00
Kah Wei
43c2680a82
Added generic Handles and fixed bugs with SHResourceManager
2022-10-21 15:38:39 +08:00
Kah Wei
7e15edb052
Completed initial implementation of SHResourceManager
2022-10-21 13:58:27 +08:00
maverickdgg
7e04bee8d6
Defaults main camera if the mainCamera is still unset
2022-10-21 10:17:32 +08:00
maverickdgg
267ad5f8c6
Set up the CameraDirector creation and setting of main camera
2022-10-21 09:53:19 +08:00
maverickdgg
31ad8b8c87
Added Resource Lib and handle for CameraDirector into camera system
2022-10-21 09:29:13 +08:00
Sri Sham Haran
bf0e7ab256
Merge branch 'main' into SP3-4-editor_fix
2022-10-21 08:57:25 +08:00
Brandon Mak
e8073bb67f
WIP
2022-10-21 08:42:58 +08:00
maverickdgg
29b6e7050d
camera director WIP
2022-10-21 08:11:12 +08:00
Brandon Mak
c252e4ce4b
Some restructuring with render graph storage.
...
Lesser parameters passed around.
2022-10-21 07:01:51 +08:00
Diren D Bharwani
a52f0ddeed
Added a degree getter and setter for rotation
2022-10-21 00:08:24 +08:00
Diren D Bharwani
fda33f7461
Fixed multi-level transform updates
2022-10-20 22:55:59 +08:00
Brandon Mak
c177dabcd0
WIP (not working)
2022-10-20 19:36:43 +08:00
Sri Sham Haran
e01a608d8c
Transform gizmo finally rendering correctly
2022-10-20 19:16:03 +08:00
Kah Wei
0fadbc8a9d
Renamed Handle, ResourceManager and ResourceLibrary to SHHandle, SHResourceHub and SHResourceLibrary
2022-10-20 19:00:36 +08:00
Diren D Bharwani
314d497b66
Reparenting objects maintain world transforms
2022-10-20 18:35:57 +08:00
Diren D Bharwani
5a0b34ceea
Added Event for Scene Graph Change Parent
2022-10-20 17:47:32 +08:00
Diren D Bharwani
6172ff35b6
Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
2022-10-20 17:15:28 +08:00
XiaoQiDigipen
f5060ba0b0
Merge pull request #102 from SHADE-DP/SP3-6-c-scripting
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Added Script Serialization and Deserialization
2022-10-20 11:19:10 +08:00
Kah Wei
323a95e5d5
Merge branch 'main' into SP3-6-c-scripting
2022-10-20 11:08:41 +08:00
Kah Wei
166a036142
Completed script serialization in YAML
2022-10-20 11:08:20 +08:00
maverickdgg
d32eb790ba
Some clean up
2022-10-20 09:34:33 +08:00
maverickdgg
736d7b652b
Added camera turning
2022-10-20 03:21:42 +08:00
maverickdgg
c23da81f68
Merge branch 'main' into SP3-141-Camera-System
2022-10-19 23:57:16 +08:00
Kah Wei
4f177bc455
Reworked script serialization and deserialization functions (WIP)
2022-10-19 20:43:22 +08:00
Sri Sham Haran
6051b7ded5
Tfm gizmo wip
2022-10-19 20:42:38 +08:00
Xiao Qi
51eba31ad4
Added animation asset class
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Added animation reading from assimp scene
Separated assimp loading from mesh loader in preparation for exe use
2022-10-19 18:38:11 +08:00
Sri Sham Haran
125ce7b564
Merge branch 'main' into SP3-4-editor_fix
2022-10-19 17:43:22 +08:00
Sri Sham Haran
a7e8320008
Copy/Paste Entities
2022-10-19 17:23:25 +08:00
Brandon Mak
603470eeb6
Fixed some camera resizing issues
2022-10-19 17:06:37 +08:00
Brandon Mak
212e1e7c1f
Merge remote-tracking branch 'origin/main' into CameraIntegration
2022-10-19 16:54:24 +08:00
Brandon Mak
d9136de134
Integrated Daniel's camera
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Still need to integrate camera directors
2022-10-19 16:53:45 +08:00
Kah Wei
a3c4c347bb
Added Time class for C#
2022-10-19 16:06:26 +08:00
Brandon Mak
284ee12205
Broken Camera
2022-10-19 15:32:07 +08:00
maverickdgg
efe8ba4f11
Added some editor camera controls
2022-10-19 10:32:52 +08:00
Kah Wei
896d399a54
Merge branch 'main' into SP3-6-RangeAttribute
2022-10-19 10:13:15 +08:00
Kah Wei
7df24e7a66
Fixed RangeAttribute not working correctly
2022-10-19 10:12:56 +08:00
maverickdgg
33b173ab9e
Merge branch 'main' into SP3-141-Camera-System
2022-10-19 09:57:52 +08:00
Sri Sham Haran
5bd5cec9d4
Merge branch 'main' into SP3-4-editor_fix
2022-10-19 09:49:10 +08:00
Sri Sham Haran
3a3f7efb29
[WIP] Transform Gizmo
2022-10-19 01:31:48 +08:00
Sri Sham Haran
96f5b29418
Serialization/Deserialization
2022-10-19 01:03:32 +08:00
Sri Sham Haran
2f429f33f8
Merge branch 'main' into SP3-8-serialization
2022-10-19 00:26:14 +08:00
Kah Wei
ceb4c6c4ca
Added Range Attribute
2022-10-18 22:34:46 +08:00
Kah Wei
5727bf3905
Merge branch 'main' into SP3-6-c-scripting
2022-10-18 20:10:06 +08:00
Kah Wei
87cf3ffa61
Added script inspector tooltips support via Tooltip attribute
2022-10-18 20:09:50 +08:00
Sri Sham Haran
b18d1f66ae
Merge branch 'main' into SP3-8-serialization
2022-10-18 19:50:20 +08:00
Sri Sham Haran
da99a5559e
Merge branch 'main' into RenderingEditorVPIntegration
2022-10-18 19:09:08 +08:00
Sri Sham Haran
15a17deaf0
select picked entity in hierarchy panel
2022-10-18 19:08:31 +08:00
Brandon Mak
9ce5a4a47b
Mouse picking system now uses cursor returned from editor
...
- This new cursor position is relative to where the viewport is rendering
- Window resize callback in Graphics system now checks if editor is enabled before signaling for resize. This is because editor will handle the signaling for resizing when its enabled. When its disabled, the graphics system will signal itself to resize when the window resize callback is called.
2022-10-18 17:41:14 +08:00
Kah Wei
a221cfc1cd
Modified SHScriptEngine's serialization functions to take in EntityID instead of SHEntity
2022-10-18 17:25:45 +08:00
Brandon Mak
033ba48304
Editor changes to support viewport integration
2022-10-18 15:04:25 +08:00
Brandon Mak
e76bc6ef58
World render graph now doesn't render to swapchain image.
...
world render graph now only renders to "Scene" resource.
Editor render graph renders to "Present" swapchain image.
Removed some unnecessary if statements slowing down the resizing
Printing for success also disabled for now
2022-10-18 02:41:27 +08:00
Brandon Mak
7b7533420e
WIP
2022-10-18 01:12:03 +08:00
Sri Sham Haran
ec6772657f
Hierarchy QOL
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Undo/Redo Parent Child
Shift select
Undo/Redo create entity
2022-10-17 21:25:59 +08:00
Brandon Mak
17b71393f3
Restructured abit
2022-10-17 16:50:53 +08:00
Xiao Qi
013bb71325
Functions to retrieve mesh and texture data
2022-10-17 15:04:38 +08:00
Xiao Qi
b10f490e45
SP3-102 SP3-248 Saving of SHMETA files with asset IDs, retrieval of asset data under works, currently all assets are loaded into memory automatically
2022-10-16 23:15:11 +08:00
Brandon Mak
95ee4b7b55
Resize half working
2022-10-16 19:42:44 +08:00
Sri Sham Haran
7fc417e35a
Parent/child multiple entities (WIP)
2022-10-16 18:16:05 +08:00
Brandon Mak
c16bea2d39
WIP
2022-10-16 17:35:15 +08:00
Brandon Mak
1117ecc5ef
WIP
2022-10-16 17:31:53 +08:00
Brandon Mak
0d02ece4c1
Wrote handle resize for mouse picking objects
2022-10-16 16:28:29 +08:00
Sri Sham Haran
7f2935dcf6
add window pos change for editor windows
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add git ignore for user ini
2022-10-16 15:36:14 +08:00
Brandon Mak
2830dad8e3
Fixed Kai Wei's issues (sampler move ctor never move device :D)
2022-10-16 15:35:32 +08:00
Sri Sham Haran
228868604a
Editor fixes
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Integration of mouse pick
Add editor state
Add editor layout
2022-10-16 14:20:35 +08:00
Brandon Mak
808274fce0
Lots of changes
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- World renderer graph add new resource for scene
- G-Buffer Write subpass now renders offscreen to a color attachment
- Added a new subpass "Scene layout transition" to get vulkan to help transition our scene image layout to shader read
- Added back SHEDITOR check
- Created a post offscreen render system to create the necessary objects
- SH_ATT_DESC_TYPE is now SH_ATT_DESC_TYPE_FLAGS. Render graph resources also now store a bit field instead of a single type.
- Render graph nodes now have more customization when it comes to registering resources. They now have the option to not clear resources on begin.
2022-10-16 14:16:14 +08:00
Sri Sham Haran
20cedbb4ec
Merge branch 'main' into SP3-4-editor_fix
2022-10-14 15:53:12 +08:00
Sri Sham Haran
49575893fe
Made Editor a system and create editor routine so that the editor routine will run between graphics routines
2022-10-14 15:39:43 +08:00
Sri Sham Haran
e027318d22
Inspector View - Collider Component
2022-10-14 14:35:09 +08:00
Brandon Mak
d6101c936e
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-14 11:53:06 +08:00
Brandon Mak
faa55847cb
Mouse picking is working from rendering side
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- Buffer now has function to get data from mapped pointer if it exists
- Batches now also pass a buffer of EIDs to the GPU
- Global vertex attributes now have 1 extra instanced attribute for storing EntityIDs
- Render graph resources now have a usage flags on top of the usage flags calculated in the graph AddResource function. This is to tell vulkan that we want some resources to be copyable for example (EID render target copy to buffer).
- Mouse pick system stores eid picked
2022-10-14 11:52:15 +08:00
Brandon Mak
d265aa4541
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-14 00:10:45 +08:00
Brandon Mak
ab09d78e42
removed routines for graphics from application (remember to add back after ingui update routine is added).
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Scene graph and physics system had some extra couts
input system bug fix (this change is now in main)
Mouse pick system wip
2022-10-14 00:08:14 +08:00
mushgunAX
288f58c978
fixed timing of memcpy of keys to keysLast
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This in turn fixes GetKeyDown() and GetKeyUp() as the input manager now knows changes of keys between the last frame and current frame.
2022-10-13 23:03:30 +08:00
Diren D Bharwani
acd3174c39
Merge branch 'SP3-16-Math' into SP3-2-Physics
2022-10-13 18:15:52 +08:00
Diren D Bharwani
e1fb92e3f1
Adding Bounding Spheres
2022-10-13 17:32:53 +08:00
Brandon Mak
0a3d211f02
Added a render target to store entity ID
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Pipelines created from pipeline library now checks if the resources pointed to by a subpass requires blending and adds a blend state accordingly.
Fragment shader writes to this new render target for testing (works)
2022-10-13 16:57:08 +08:00
Diren D Bharwani
381217a1b8
Added Colour
2022-10-13 03:03:21 +08:00
Diren D Bharwani
d95dbd5ce6
Reworked Bounding Boxes
2022-10-12 21:59:34 +08:00
Diren D Bharwani
2fa71f0fd9
Added Ray
2022-10-12 19:12:34 +08:00
Diren D Bharwani
ff9b504bc5
Moved collider interface into physics object. Added support for removing rigidbodies
2022-10-11 01:26:12 +08:00
Diren D Bharwani
e68ef89c00
synced rigidbodies through physics object
2022-10-10 21:21:20 +08:00