Brandon Mak
485b60c6d8
Added debug check in SHGraphicsSystem to compile assets only in debug
2022-11-21 00:39:13 +08:00
Brandon Mak
5d3603ac7d
Text Renderer Component serialization
2022-11-20 22:24:24 +08:00
Brandon Mak
c686954c77
Implemented Text Rendering
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- The Text Renderer Component serialization and reflection onto inspector is not in yet, but there is basic functionality.
- Updated shaders
- Topology for text rendering is changed to triangle fan. Front facing for primitives is clockwise. Vertex state has both the positionOffset and glyphIndex attribute set as instanced.
- Freetype instance is now initialized in InitBoilerplate
- SHCamera no longer calling SetPerspective/Ortho inside HandleResize
- Font Geometry is now loaded in SHFontLoader into SHFontAsset fontGeometry variable.
2022-11-20 19:03:12 +08:00
XiaoQiDigipen
788ba22e0a
Merge pull request #232 from SHADE-DP/UI_Integration
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Added UI functionality to the Graphics System
2022-11-20 15:43:34 +08:00
XiaoQiDigipen
a355d9911a
Merge pull request #231 from SHADE-DP/SP3-4-Editor
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Fix not being able to disable/enable Rigidbody freeze rotation through editor inspector panel
2022-11-20 15:36:02 +08:00
Sri Sham Haran
2b41394a74
Fix not being able to disable/enable Rigidbody freeze rotation through editor inspector panel
2022-11-20 15:30:14 +08:00
Brandon Mak
575132c4bb
Added UI Component check in SHBatch
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- UI Component shader changes
- Fixed picking issue
2022-11-20 01:45:14 +08:00
Brandon Mak
b323735ba8
Merge remote-tracking branch 'origin/SP3-1-VertexSwitch' into UI_Integration
2022-11-19 23:27:06 +08:00
Kah Wei
a988c45d52
Vertex shader can now be modified in the material inspector
2022-11-19 23:22:54 +08:00
Brandon Mak
d55adcdfe4
Merge remote-tracking branch 'origin/main' into UI_Integration
2022-11-19 22:08:16 +08:00
Brandon Mak
6d1f30e05b
Merge branch 'SP3-1-Rendering' into UI_Integration
2022-11-19 21:45:21 +08:00
Brandon Mak
223276dd87
Created partial functionality to render a texture to swapchain image
2022-11-19 21:44:41 +08:00
Kah Wei
92b1c6676b
Merge branch 'main' into Fix-BatchCrash
2022-11-19 18:26:37 +08:00
Kah Wei
b2dc440d03
Fixed bug where moving objects stopped moving after chanigng their material's shader
2022-11-19 18:26:11 +08:00
Kah Wei
58e6a3c4c2
Re-aded ability to change shaders
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Bugged, replacing shaders results in object being rendered in the old position
2022-11-19 17:30:48 +08:00
XiaoQiDigipen
bd3b643c19
Merge pull request #228 from SHADE-DP/Fix-BatchCrash
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Fixed crash caused when loading more than one graphics pipeline
2022-11-19 16:26:37 +08:00
XiaoQiDigipen
51d663ab14
Merge pull request #226 from SHADE-DP/SP3-2-Physics
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Added in Raycasting through Physics
2022-11-19 16:24:50 +08:00
Kah Wei
f3a44d2ead
Fixed crash caused when loading more than one graphics pipeline
2022-11-19 16:11:07 +08:00
Diren D Bharwani
6ad05d306f
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-19 04:21:58 +08:00
Diren D Bharwani
411c4a4e56
Added C# Interface for Raycasting
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Untested with Scripts, tested engine side.
2022-11-19 04:21:46 +08:00
Brandon Mak
798803cf81
UI WIP
2022-11-18 22:03:21 +08:00
Kah Wei
27413c380e
Renderables now no longer render if disabled
2022-11-18 21:59:18 +08:00
Kah Wei
5ec8475842
Merge branch 'main' into SP3-1-RenderOnlyActive
2022-11-18 21:34:28 +08:00
Diren D Bharwani
a4e5a1c269
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-18 18:31:38 +08:00
Diren D Bharwani
6b5b0387a9
Fixed bug where pausing then playing crashes physics
2022-11-18 18:31:07 +08:00
Diren D Bharwani
b328d1df82
Added Physics Raycasts with Debug Drawing
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Press F11 while the scene is playing to toggle debug drawing of rays.
2022-11-18 18:15:19 +08:00
Glence
a77740db51
Merge branch 'main' into PlayerController
2022-11-18 17:16:04 +08:00
Glence
0551b1fb8a
added the new banks
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added onplay/onpause/onstop for audiosytem
2022-11-18 17:04:06 +08:00
Brandon Mak
09249cf9e8
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-18 16:48:09 +08:00
maverickdgg
a181d7b896
Added Canvas and UI to editor
2022-11-18 16:37:33 +08:00
Brandon Mak
03ce142137
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-18 16:37:06 +08:00
Brandon Mak
66f33554a3
Tested adding text component to entities
2022-11-18 16:35:49 +08:00
maverickdgg
36a1a1c696
Merge branch 'main' into SP3-20-UI-System
2022-11-18 12:24:24 +08:00
maverickdgg
0b5ec34b00
Merge branch 'main' into SP3-141-Camera-System
2022-11-18 09:38:52 +08:00
maverickdgg
9ac1c01008
Merge branch 'main' into SP3-20-UI-System
2022-11-18 09:38:42 +08:00
maverickdgg
d997cd4da6
Added canvas ID to UI Component
2022-11-18 09:38:31 +08:00
XiaoQiDigipen
c493432f3f
Merge pull request #219 from SHADE-DP/SP3-6-c-scripting
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Scripts are now always built on engine launch
2022-11-17 17:38:17 +08:00
Kah Wei
e8bd33ec9e
Scripts are now always built on engine launch
2022-11-17 17:36:35 +08:00
XiaoQiDigipen
379c44086d
Merge pull request #218 from SHADE-DP/SP3-6-c-scripting
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Fixed edge cases for serialization and deserialization of scripts
2022-11-17 17:17:12 +08:00
XiaoQiDigipen
e31f868257
Merge pull request #217 from SHADE-DP/SP3-2-Physics
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Fixed various Physics bugs
2022-11-17 17:13:01 +08:00
Kah Wei
6efbea54e1
Fixed issue where scripts of Entities destroyed during scene unloading are not properly disposed
2022-11-17 15:43:35 +08:00
Sri Sham Haran
920e977232
Merge branch 'main' into SP3-4-Editor
2022-11-17 13:34:34 +08:00
Sri Sham Haran
e170a5fca8
Added controls to editor viewport menu bar to adjust movement speed and turn speed for editor camera
2022-11-17 13:33:22 +08:00
Diren D Bharwani
b3fbfce56f
FIxed debug draw for offset colliders
2022-11-17 12:58:01 +08:00
Diren D Bharwani
360c55fa2b
Disabled automass on rigid bodies
2022-11-17 12:27:00 +08:00
Diren D Bharwani
18218443ec
Fixed a bug
2022-11-17 12:20:28 +08:00
Diren D Bharwani
c967f9355f
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-17 10:42:53 +08:00
Diren D Bharwani
7288894507
Fixed bug where adding colliders would fail to maintain previous collider sizes
2022-11-17 10:42:45 +08:00
maverickdgg
ad30f150d1
UI component and UI System prep
2022-11-17 07:12:38 +08:00
maverickdgg
0bb97413ef
Added Canvas and UI Components
2022-11-17 05:39:55 +08:00