Kah Wei
|
5d2aae3561
|
Made enum editor template specializations instead
|
2022-11-11 13:41:58 +08:00 |
Kah Wei
|
ed3694bde1
|
Merge branch 'main' into SP3-6-ArraySerialization
|
2022-11-11 12:07:40 +08:00 |
Kah Wei
|
fdc8965b62
|
Made String and GameObject editor template specializations instead
|
2022-11-11 12:07:26 +08:00 |
Kah Wei
|
85cc97ca27
|
Added implementation for ListElementAddCommand and ListElementRemoveCommand
|
2022-11-11 12:07:05 +08:00 |
Kah Wei
|
80db641b6f
|
Added ListElementChangeCommand
|
2022-11-11 00:49:20 +08:00 |
Kah Wei
|
5875107ce2
|
Merge branch 'main' into SP3-6-ArraySerialization
|
2022-11-10 23:44:07 +08:00 |
Kah Wei
|
d93ea8e49b
|
Child caches are now updated when scene hierarchy changes
|
2022-11-10 23:34:53 +08:00 |
Kah Wei
|
8670b419d0
|
Merge branch 'main' into SP3-6-c-scripting
|
2022-11-10 22:25:58 +08:00 |
Kah Wei
|
cf5cc41a3f
|
Reworked Undo-Redo system to be more flexible and stable
|
2022-11-10 18:10:15 +08:00 |
Kah Wei
|
bdc7297937
|
Converted macros for script field inspectors to use templates
|
2022-11-10 16:20:04 +08:00 |
Kah Wei
|
e8d2179d76
|
Added test support for List<int> display in editor
|
2022-11-10 11:01:17 +08:00 |
Diren D Bharwani
|
eeab3494ba
|
Reworked SceneGraph Interface
|
2022-11-10 03:30:02 +08:00 |
Kah Wei
|
da12db6726
|
Merge branch 'main' into S3-6-Gizmos
|
2022-11-09 14:45:31 +08:00 |
Kah Wei
|
bbe8622d1e
|
De-plushied SHADE_Managed comments
|
2022-11-09 14:45:08 +08:00 |
Kah Wei
|
a3fe98317d
|
Fixed performance issue in scripts editor when multiple attributes are applied onto script fields
|
2022-11-09 10:31:30 +08:00 |
Kah Wei
|
349f4a875b
|
Added full implementation of Gizmos class
|
2022-11-09 10:22:11 +08:00 |
XiaoQiDigipen
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7ac910149e
|
Merge pull request #185 from SHADE-DP/SP3-6-CSharpLights
Add interface for C# light class and modified Color to match Unity's interface
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2022-11-08 21:51:04 +08:00 |
Kah Wei
|
41b7cb842c
|
Added C# Gizmos class interface
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2022-11-08 21:31:53 +08:00 |
Kah Wei
|
e89f5b4b9e
|
Added OnDrawGizmos for debug draw for scripts
|
2022-11-08 20:49:07 +08:00 |
Kah Wei
|
715699b63b
|
Add interface for C# light class and modified Color to match Unity's interface
|
2022-11-08 20:18:50 +08:00 |
Kah Wei
|
8512c658f9
|
Made GameObject an IEnumerable to follow Unity's Transform interface for iterating through children
|
2022-11-08 18:32:47 +08:00 |
Kah Wei
|
9be58e7e5d
|
Added SceneGraph interaction functions in GameObject
|
2022-11-08 18:32:13 +08:00 |
Diren D Bharwani
|
f8417f6116
|
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
|
2022-11-08 15:22:28 +08:00 |
Kah Wei
|
e3369c688d
|
Added comment to document invalid/null GameObject usage
|
2022-11-08 13:49:49 +08:00 |
Kah Wei
|
e0481ad8af
|
Removed debug log
|
2022-11-08 13:47:39 +08:00 |
Kah Wei
|
ddd93a85f4
|
Added support for null GameObjects (loading is buggy)
|
2022-11-08 00:53:47 +08:00 |
Diren D Bharwani
|
8fbd32a144
|
Added Relative Sizes to Shapes
|
2022-11-08 00:46:09 +08:00 |
Diren D Bharwani
|
70dcad1313
|
Changed Collider to CollisionShape for improved clarity
|
2022-11-07 18:19:39 +08:00 |
Sri Sham Haran
|
4ee0294977
|
Scene loads correctly now
|
2022-11-04 14:44:18 +08:00 |
Glence
|
4f70b543b2
|
Merge branch 'main' into PlayerController
|
2022-11-02 17:36:04 +08:00 |
Glence
|
fc56973645
|
added getright in camera.cxx/.hxx
PickandThrow is done
adjusted thirdPersonCamera and PlayerController to work with each other
|
2022-11-02 17:31:57 +08:00 |
Kah Wei
|
7bda8b3998
|
Added IsInterpolating to RigidBody in C#
|
2022-11-02 13:48:53 +08:00 |
Diren D Bharwani
|
72dc07bbd9
|
Shifted Hierarchy interface from Transform to GameObject
|
2022-11-01 19:00:31 +08:00 |
Diren D Bharwani
|
40be8a7962
|
Merge branch 'main' into SP3-12-SceneGraph
|
2022-11-01 19:00:12 +08:00 |
Kah Wei
|
8afe8c1a79
|
GameObjects on scripts can now be edited in the inspector and are serialized
|
2022-11-01 17:24:20 +08:00 |
maverickdgg
|
eb54b49a5e
|
Merge branch 'main' into SP3-141-Camera-System
|
2022-11-01 15:50:45 +08:00 |
maverickdgg
|
39910afa54
|
Added GetForward to Camera C# interface.
GetForward gets the forward according to Camera's last calculated view matrix
|
2022-11-01 15:49:15 +08:00 |
maverickdgg
|
a45432ef66
|
Merge conflict
|
2022-11-01 15:35:50 +08:00 |
maverickdgg
|
d917159f67
|
Merge branch 'main' into SP3-141-Camera-System
|
2022-11-01 15:31:11 +08:00 |
maverickdgg
|
f919d95c0b
|
Added C# interface for Camera and Camera Arm. Added some test scripts
|
2022-11-01 15:30:13 +08:00 |
Kah Wei
|
69e625014d
|
Added EntityID retrieval from GameObject
|
2022-11-01 15:25:19 +08:00 |
maverickdgg
|
d82bc8833f
|
Camera C# interface
|
2022-11-01 14:20:03 +08:00 |
Kah Wei
|
c08afcb804
|
Fixed incorrect FixedUpdate() execution and added Time.FixedDeltaTime
|
2022-11-01 00:37:09 +08:00 |
Kah Wei
|
4e97392098
|
Added support for multiplying doubles with Vectors in C#
|
2022-11-01 00:27:45 +08:00 |
Kah Wei
|
e4cb8ede5a
|
Added support for collision and trigger events in code properly
|
2022-11-01 00:11:09 +08:00 |
Kah Wei
|
b7aca5b118
|
Merge branch 'main' into SP3-6-c-scripting
|
2022-10-31 23:39:56 +08:00 |
mushgunAX
|
caf6006c9e
|
Update C# Input Enums
|
2022-10-31 22:06:28 +08:00 |
Kah Wei
|
f9810684ed
|
Added functions for execution of OnCollision*() and OnTrigger*()
|
2022-10-31 21:38:17 +08:00 |
Kah Wei
|
60c2c9facb
|
Added collision and trigger event functions for Script
|
2022-10-31 21:31:33 +08:00 |
Kah Wei
|
40044cbbfe
|
Added definitions for CollisionInfo properties
|
2022-10-31 21:26:39 +08:00 |
Kah Wei
|
ccbbdc6485
|
Added CollisionInfo and SHPhysicsSystemInterface
|
2022-10-31 21:05:46 +08:00 |
Kah Wei
|
2ffba202f7
|
Added proper implementation of IsActiveInHierarchy()
|
2022-10-31 16:29:29 +08:00 |
Kah Wei
|
f91b1f00ad
|
Added implementation for GameObject.Find()
|
2022-10-31 15:28:28 +08:00 |
Kah Wei
|
b04565c9dc
|
Added implementation for scripts and component functions for scripts
|
2022-10-31 15:07:10 +08:00 |
Kah Wei
|
66529474cd
|
Added Application class equivalent to SHADE_Managed
|
2022-10-31 14:51:50 +08:00 |
Diren D Bharwani
|
ed88b9e5d3
|
Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
|
2022-10-31 13:15:07 +08:00 |
Kah Wei
|
5eaf2b55aa
|
Added WIP Application class and adjustments to how ScriptStore destroys scripts (SpdLog errors)
|
2022-10-31 12:20:46 +08:00 |
Kah Wei
|
da05cb3edc
|
Fixed script error and added support for static functions in CallbackAction
|
2022-10-30 02:37:58 +08:00 |
Diren D Bharwani
|
96bd982e4c
|
Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
|
2022-10-29 14:51:48 +08:00 |
Diren D Bharwani
|
c9b116b8be
|
Added skeleton functions to managed GameObject for scene graph interface
|
2022-10-29 14:51:34 +08:00 |
Kah Wei
|
dbf1b0b8de
|
Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
# SHADE_Managed/src/Components/Collider.hxx
|
2022-10-29 02:32:21 +08:00 |
Kah Wei
|
19dc999e4f
|
Added full implementation of Renderable script interface
|
2022-10-29 02:19:36 +08:00 |
Kah Wei
|
9617ed3838
|
Added NativeAsset, Material and Mesh representations along with a stub for Renderable
|
2022-10-28 19:23:40 +08:00 |
Kah Wei
|
7e5c819813
|
Fixed warning with Collider not being made abstract
|
2022-10-28 19:03:07 +08:00 |
Kah Wei
|
199897adb4
|
Added GenericHandles to SHADE_Managed
|
2022-10-28 19:02:26 +08:00 |
Diren D Bharwani
|
1a4b15feb2
|
Changed ColliderBound to CollisionShape because ColliderBound sounds weird
|
2022-10-28 14:29:05 +08:00 |
Diren D Bharwani
|
4fc87866ee
|
Fixed compilation error
|
2022-10-28 14:23:11 +08:00 |
Kah Wei
|
7d6af884a4
|
Added Color struct
|
2022-10-28 13:59:41 +08:00 |
XiaoQiDigipen
|
c750bffd1d
|
Merge pull request #125 from SHADE-DP/SP3-1-SerialisedRenderable
Added Serialized Renderable
|
2022-10-27 23:27:00 +08:00 |
Kah Wei
|
003a99ae07
|
Merge branch 'main' into SP3-1-SerialisedRenderable
# Conflicts:
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHRenderable.h
# SHADE_Engine/src/Graphics/RenderGraph/SHRenderGraphNode.cpp
# SHADE_Engine/src/Graphics/RenderGraph/SHSubpass.cpp
# SHADE_Engine/src/Graphics/RenderGraph/SHSubpass.h
|
2022-10-27 19:30:54 +08:00 |
Kah Wei
|
97432b8666
|
Accounted for updating collider storage when a collider is removed
|
2022-10-27 12:46:42 +08:00 |
Kah Wei
|
d45d621701
|
Collider now will have it's sub collider list updated based on events
|
2022-10-27 12:32:06 +08:00 |
Kah Wei
|
3bdc48260f
|
Improved CallbackEvent inspector
|
2022-10-25 16:55:50 +08:00 |
Kah Wei
|
73a85e4aab
|
Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
# SHADE_Managed/src/Utility/Convert.cxx
# SHADE_Managed/src/Utility/Convert.hxx
|
2022-10-25 15:56:11 +08:00 |
Kah Wei
|
f6cbb18143
|
Added display of WIP CallbackEvents on the inspector
|
2022-10-25 01:34:46 +08:00 |
Diren D Bharwani
|
ff025f212c
|
Added Euler Angles properties to Managed Transforms
|
2022-10-24 22:41:36 +08:00 |
Diren D Bharwani
|
24c591ec27
|
Modified Managed Transform Interface to use Quaternions
|
2022-10-24 20:07:59 +08:00 |
Diren D Bharwani
|
c34faade86
|
Converted doubles to floats in SHADE Managed. Added Quaternions.
|
2022-10-24 02:45:47 +08:00 |
Kah Wei
|
51c79d33d6
|
Added C-style versions of SHLog functions and P/Invoke versions in SHADE_CSharp
|
2022-10-24 02:04:12 +08:00 |
Diren D Bharwani
|
57f9898e07
|
Finished quaternion implementation
|
2022-10-23 20:03:18 +08:00 |
Kah Wei
|
2bd633c11b
|
Added RigidBody component
|
2022-10-22 23:00:50 +08:00 |
Kah Wei
|
9d8dfd334f
|
Added serialization interfaces for Material (missing Shader)
|
2022-10-22 19:38:02 +08:00 |
Kah Wei
|
488fd51d05
|
Added Collider component and Ray struct for C#
|
2022-10-20 17:07:21 +08:00 |
Kah Wei
|
166a036142
|
Completed script serialization in YAML
|
2022-10-20 11:08:20 +08:00 |
Kah Wei
|
4bc91283c8
|
Fixed primitive fields not being serialised
|
2022-10-20 10:10:43 +08:00 |
Kah Wei
|
cfed342f9c
|
Modified script serialization to use a sequence of scripts instead of a map
|
2022-10-20 09:54:51 +08:00 |
Kah Wei
|
4f177bc455
|
Reworked script serialization and deserialization functions (WIP)
|
2022-10-19 20:43:22 +08:00 |
Kah Wei
|
a3c4c347bb
|
Added Time class for C#
|
2022-10-19 16:06:26 +08:00 |
Kah Wei
|
7df24e7a66
|
Fixed RangeAttribute not working correctly
|
2022-10-19 10:12:56 +08:00 |
Kah Wei
|
ceb4c6c4ca
|
Added Range Attribute
|
2022-10-18 22:34:46 +08:00 |
Kah Wei
|
87cf3ffa61
|
Added script inspector tooltips support via Tooltip attribute
|
2022-10-18 20:09:50 +08:00 |
Kah Wei
|
3b3492843f
|
Added input class
|
2022-10-16 03:25:33 +08:00 |
Diren D Bharwani
|
7c4a9ca004
|
Added conversions for shade math to reactphysics math
|
2022-10-10 18:07:21 +08:00 |
Brandon Mak
|
3f334da934
|
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
|
2022-10-02 03:09:25 +08:00 |
Brandon Mak
|
d432822608
|
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
|
2022-10-02 01:13:43 +08:00 |
Brandon Mak
|
64d1c2ab2e
|
Minimize is now working
|
2022-10-02 00:47:26 +08:00 |
Kah Wei
|
15c39d7028
|
Removed mixed tabs and spaces
|
2022-10-01 22:58:19 +08:00 |
Kah Wei
|
f717b61c88
|
Added undo and redo support for script changes in the inspector
|
2022-10-01 22:56:15 +08:00 |
Kah Wei
|
1477aaaead
|
Merge branch 'SP3-6-c-scripting' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-6-c-scripting
|
2022-10-01 20:34:45 +08:00 |
Kah Wei
|
b3d15b6a39
|
Added WIP UndoRedoStack
|
2022-10-01 20:34:23 +08:00 |
Sri Sham Haran
|
a6e17847bf
|
Warning disables
Remove SDL hint that gave warning (it was unnecessary anyway)
|
2022-10-01 18:58:13 +08:00 |
Kah Wei
|
70559204bf
|
Added spinning raccoons and fixed TRansform component bug
|
2022-09-28 23:55:44 +08:00 |
Kah Wei
|
94a7258eb3
|
Context menu for the script inspector will now work even when collapsed
|
2022-09-28 15:33:32 +08:00 |
Kah Wei
|
7010e1b688
|
Added initial implementation of script inspector
|
2022-09-28 00:06:47 +08:00 |
Kah Wei
|
a57c4d0d73
|
WIP Script Inspector
|
2022-09-27 19:17:53 +08:00 |
Kah Wei
|
e42283a553
|
Fixed RTTR linker errors
|
2022-09-27 01:12:02 +08:00 |
Kah Wei
|
187142d5c3
|
Added Transform Component C# interface
|
2022-09-23 19:57:29 +08:00 |
Kah Wei
|
1bede86ff6
|
Awake(), Start() and Update(), OnDestroy() for scripts now all run as intended
|
2022-09-22 17:25:43 +08:00 |
Kah Wei
|
5ff375113f
|
Removed CallbackAction and CallbackEvent for moving to C# library in future
|
2022-09-22 11:39:50 +08:00 |
Kah Wei
|
4958240806
|
Added implementation of GetComponentInChildren() for scripts
|
2022-09-22 11:37:24 +08:00 |
Kah Wei
|
9896c5c913
|
Added CallbackAction and CallbackEvent
|
2022-09-20 16:23:03 +08:00 |
Kah Wei
|
5171ddd2bf
|
Added SHLog class and changed Debug::Log to use SHLog
|
2022-09-17 03:20:24 +08:00 |
Kah Wei
|
941f4a135f
|
Merge branch 'main' into SP3-6-c-scripting
|
2022-09-16 16:21:58 +08:00 |
Kah Wei
|
4546b84c06
|
Added YAML serialization of scripts
|
2022-09-16 16:19:58 +08:00 |
XiaoQiDigipen
|
e976dee601
|
Merge pull request #27 from SHADE-DP/SP3-5-ECS
SP3-5 ECS
System manager rework. Added system routines
|
2022-09-16 14:15:23 +08:00 |
Xiao Qi
|
7315d3038f
|
Fixed outdated header includes in cxx files
Changed references to isActive to function calls
|
2022-09-16 14:14:51 +08:00 |
Kah Wei
|
c89fe48182
|
Merge branch 'BackTo5.0' into SP3-6-c-scripting
|
2022-09-16 14:04:56 +08:00 |
Kah Wei
|
aaf3d67eed
|
Downgraded back to .NET 5.0 due to lack of VS 2019 support
|
2022-09-16 14:02:55 +08:00 |
Kah Wei
|
da582e0f1d
|
added serial
|
2022-09-16 13:58:08 +08:00 |
Kah Wei
|
b933b0f7fc
|
Added SerializeField attribute
|
2022-09-16 13:13:38 +08:00 |
Kah Wei
|
382d75528a
|
Removed and ignored VS project and solution files
|
2022-09-15 12:50:48 +08:00 |
Kah Wei
|
2714503efa
|
Fixed warnings
|
2022-09-15 12:28:53 +08:00 |
Kah Wei
|
9a97d12d96
|
Fixed SHADE_Managed target and intermediate directory paths
|
2022-09-15 09:23:40 +08:00 |
Kah Wei
|
57393ad7e4
|
Updated projects to use .NET 6.0
|
2022-09-14 20:29:40 +08:00 |
Kah Wei
|
e67b90c6a8
|
Added calls to SHScriptEngine in SBApplication
|
2022-09-14 20:07:13 +08:00 |
Kah Wei
|
8e45b5895e
|
Removed references to SHLogger in Debug.cxx
|
2022-09-13 20:31:08 +08:00 |
Kah Wei
|
0c28199acf
|
Converted SHScriptEngine to static and replaced json references with yaml
|
2022-09-13 20:30:32 +08:00 |
Kah Wei
|
cfa12eb865
|
Added NOMINMAX to SHADE_Managed
|
2022-09-13 20:28:34 +08:00 |
Kah Wei
|
9c833da88a
|
Added implementation for various GameObject functions
|
2022-09-13 18:42:43 +08:00 |
Kah Wei
|
073cf902a9
|
Fixed warnings and errors in Vector2/3 and GameObject
|
2022-09-13 18:37:05 +08:00 |
Kah Wei
|
d643fe66b0
|
Fixed errors in SHADE_Managed
|
2022-09-13 17:16:36 +08:00 |
Kah Wei
|
0ed5cecbf3
|
Fixed ECS references in various files in SHADE_Managed
|
2022-09-13 15:18:56 +08:00 |
Kah Wei
|
b674805547
|
Added ECS and Component classes for SHADE_Managed
|
2022-09-13 13:51:11 +08:00 |
Kah Wei
|
4ed417cbea
|
Added EngineInterface
|
2022-09-13 11:43:49 +08:00 |
Kah Wei
|
5a6ff60fe1
|
Added ScriptStore
|
2022-09-13 00:18:33 +08:00 |
Kah Wei
|
216a9ac7cb
|
Added Script class
|
2022-09-12 22:42:46 +08:00 |
Kah Wei
|
b0e9469e4e
|
Added Entity and WIP GameObject
|
2022-09-12 19:00:54 +08:00 |
Kah Wei
|
2fb61609e9
|
Added C# Math functions and types along with DisposableAssemblyLoadContext
|
2022-09-12 18:17:59 +08:00 |
Kah Wei
|
1400a25c4d
|
Added SHADE_Managed project and added patched premake5.exe
|
2022-09-12 17:46:01 +08:00 |