maverickdgg
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d917159f67
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Merge branch 'main' into SP3-141-Camera-System
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2022-11-01 15:31:11 +08:00 |
maverickdgg
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f919d95c0b
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Added C# interface for Camera and Camera Arm. Added some test scripts
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2022-11-01 15:30:13 +08:00 |
Kah Wei
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69e625014d
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Added EntityID retrieval from GameObject
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2022-11-01 15:25:19 +08:00 |
maverickdgg
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d82bc8833f
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Camera C# interface
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2022-11-01 14:20:03 +08:00 |
Kah Wei
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c08afcb804
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Fixed incorrect FixedUpdate() execution and added Time.FixedDeltaTime
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2022-11-01 00:37:09 +08:00 |
Kah Wei
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4e97392098
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Added support for multiplying doubles with Vectors in C#
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2022-11-01 00:27:45 +08:00 |
Kah Wei
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e4cb8ede5a
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Added support for collision and trigger events in code properly
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2022-11-01 00:11:09 +08:00 |
Kah Wei
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b7aca5b118
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Merge branch 'main' into SP3-6-c-scripting
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2022-10-31 23:39:56 +08:00 |
mushgunAX
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caf6006c9e
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Update C# Input Enums
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2022-10-31 22:06:28 +08:00 |
Kah Wei
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f9810684ed
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Added functions for execution of OnCollision*() and OnTrigger*()
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2022-10-31 21:38:17 +08:00 |
Kah Wei
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60c2c9facb
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Added collision and trigger event functions for Script
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2022-10-31 21:31:33 +08:00 |
Kah Wei
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40044cbbfe
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Added definitions for CollisionInfo properties
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2022-10-31 21:26:39 +08:00 |
Kah Wei
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ccbbdc6485
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Added CollisionInfo and SHPhysicsSystemInterface
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2022-10-31 21:05:46 +08:00 |
Kah Wei
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2ffba202f7
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Added proper implementation of IsActiveInHierarchy()
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2022-10-31 16:29:29 +08:00 |
Kah Wei
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f91b1f00ad
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Added implementation for GameObject.Find()
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2022-10-31 15:28:28 +08:00 |
Kah Wei
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b04565c9dc
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Added implementation for scripts and component functions for scripts
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2022-10-31 15:07:10 +08:00 |
Kah Wei
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66529474cd
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Added Application class equivalent to SHADE_Managed
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2022-10-31 14:51:50 +08:00 |
Diren D Bharwani
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ed88b9e5d3
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Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
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2022-10-31 13:15:07 +08:00 |
Kah Wei
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5eaf2b55aa
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Added WIP Application class and adjustments to how ScriptStore destroys scripts (SpdLog errors)
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2022-10-31 12:20:46 +08:00 |
Kah Wei
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da05cb3edc
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Fixed script error and added support for static functions in CallbackAction
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2022-10-30 02:37:58 +08:00 |
Diren D Bharwani
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96bd982e4c
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Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
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2022-10-29 14:51:48 +08:00 |
Diren D Bharwani
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c9b116b8be
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Added skeleton functions to managed GameObject for scene graph interface
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2022-10-29 14:51:34 +08:00 |
Kah Wei
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dbf1b0b8de
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Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
# SHADE_Managed/src/Components/Collider.hxx
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2022-10-29 02:32:21 +08:00 |
Kah Wei
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19dc999e4f
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Added full implementation of Renderable script interface
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2022-10-29 02:19:36 +08:00 |
Kah Wei
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9617ed3838
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Added NativeAsset, Material and Mesh representations along with a stub for Renderable
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2022-10-28 19:23:40 +08:00 |
Kah Wei
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7e5c819813
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Fixed warning with Collider not being made abstract
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2022-10-28 19:03:07 +08:00 |
Kah Wei
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199897adb4
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Added GenericHandles to SHADE_Managed
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2022-10-28 19:02:26 +08:00 |
Diren D Bharwani
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1a4b15feb2
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Changed ColliderBound to CollisionShape because ColliderBound sounds weird
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2022-10-28 14:29:05 +08:00 |
Diren D Bharwani
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4fc87866ee
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Fixed compilation error
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2022-10-28 14:23:11 +08:00 |
Kah Wei
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7d6af884a4
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Added Color struct
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2022-10-28 13:59:41 +08:00 |
XiaoQiDigipen
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c750bffd1d
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Merge pull request #125 from SHADE-DP/SP3-1-SerialisedRenderable
Added Serialized Renderable
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2022-10-27 23:27:00 +08:00 |
Kah Wei
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003a99ae07
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Merge branch 'main' into SP3-1-SerialisedRenderable
# Conflicts:
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHRenderable.h
# SHADE_Engine/src/Graphics/RenderGraph/SHRenderGraphNode.cpp
# SHADE_Engine/src/Graphics/RenderGraph/SHSubpass.cpp
# SHADE_Engine/src/Graphics/RenderGraph/SHSubpass.h
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2022-10-27 19:30:54 +08:00 |
Kah Wei
|
97432b8666
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Accounted for updating collider storage when a collider is removed
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2022-10-27 12:46:42 +08:00 |
Kah Wei
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d45d621701
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Collider now will have it's sub collider list updated based on events
|
2022-10-27 12:32:06 +08:00 |
Kah Wei
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3bdc48260f
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Improved CallbackEvent inspector
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2022-10-25 16:55:50 +08:00 |
Kah Wei
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73a85e4aab
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Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
# SHADE_Managed/src/Utility/Convert.cxx
# SHADE_Managed/src/Utility/Convert.hxx
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2022-10-25 15:56:11 +08:00 |
Kah Wei
|
f6cbb18143
|
Added display of WIP CallbackEvents on the inspector
|
2022-10-25 01:34:46 +08:00 |
Diren D Bharwani
|
ff025f212c
|
Added Euler Angles properties to Managed Transforms
|
2022-10-24 22:41:36 +08:00 |
Diren D Bharwani
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24c591ec27
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Modified Managed Transform Interface to use Quaternions
|
2022-10-24 20:07:59 +08:00 |
Diren D Bharwani
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c34faade86
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Converted doubles to floats in SHADE Managed. Added Quaternions.
|
2022-10-24 02:45:47 +08:00 |
Kah Wei
|
51c79d33d6
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Added C-style versions of SHLog functions and P/Invoke versions in SHADE_CSharp
|
2022-10-24 02:04:12 +08:00 |
Diren D Bharwani
|
57f9898e07
|
Finished quaternion implementation
|
2022-10-23 20:03:18 +08:00 |
Kah Wei
|
2bd633c11b
|
Added RigidBody component
|
2022-10-22 23:00:50 +08:00 |
Kah Wei
|
9d8dfd334f
|
Added serialization interfaces for Material (missing Shader)
|
2022-10-22 19:38:02 +08:00 |
Kah Wei
|
488fd51d05
|
Added Collider component and Ray struct for C#
|
2022-10-20 17:07:21 +08:00 |
Kah Wei
|
166a036142
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Completed script serialization in YAML
|
2022-10-20 11:08:20 +08:00 |
Kah Wei
|
4bc91283c8
|
Fixed primitive fields not being serialised
|
2022-10-20 10:10:43 +08:00 |
Kah Wei
|
cfed342f9c
|
Modified script serialization to use a sequence of scripts instead of a map
|
2022-10-20 09:54:51 +08:00 |
Kah Wei
|
4f177bc455
|
Reworked script serialization and deserialization functions (WIP)
|
2022-10-19 20:43:22 +08:00 |
Kah Wei
|
a3c4c347bb
|
Added Time class for C#
|
2022-10-19 16:06:26 +08:00 |
Kah Wei
|
7df24e7a66
|
Fixed RangeAttribute not working correctly
|
2022-10-19 10:12:56 +08:00 |
Kah Wei
|
ceb4c6c4ca
|
Added Range Attribute
|
2022-10-18 22:34:46 +08:00 |
Kah Wei
|
87cf3ffa61
|
Added script inspector tooltips support via Tooltip attribute
|
2022-10-18 20:09:50 +08:00 |
Kah Wei
|
3b3492843f
|
Added input class
|
2022-10-16 03:25:33 +08:00 |
Diren D Bharwani
|
7c4a9ca004
|
Added conversions for shade math to reactphysics math
|
2022-10-10 18:07:21 +08:00 |
Brandon Mak
|
3f334da934
|
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-10-02 03:09:25 +08:00 |
Brandon Mak
|
d432822608
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-10-02 01:13:43 +08:00 |
Brandon Mak
|
64d1c2ab2e
|
Minimize is now working
|
2022-10-02 00:47:26 +08:00 |
Kah Wei
|
15c39d7028
|
Removed mixed tabs and spaces
|
2022-10-01 22:58:19 +08:00 |
Kah Wei
|
f717b61c88
|
Added undo and redo support for script changes in the inspector
|
2022-10-01 22:56:15 +08:00 |
Kah Wei
|
1477aaaead
|
Merge branch 'SP3-6-c-scripting' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-6-c-scripting
|
2022-10-01 20:34:45 +08:00 |
Kah Wei
|
b3d15b6a39
|
Added WIP UndoRedoStack
|
2022-10-01 20:34:23 +08:00 |
Sri Sham Haran
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a6e17847bf
|
Warning disables
Remove SDL hint that gave warning (it was unnecessary anyway)
|
2022-10-01 18:58:13 +08:00 |
Kah Wei
|
70559204bf
|
Added spinning raccoons and fixed TRansform component bug
|
2022-09-28 23:55:44 +08:00 |
Kah Wei
|
94a7258eb3
|
Context menu for the script inspector will now work even when collapsed
|
2022-09-28 15:33:32 +08:00 |
Kah Wei
|
7010e1b688
|
Added initial implementation of script inspector
|
2022-09-28 00:06:47 +08:00 |
Kah Wei
|
a57c4d0d73
|
WIP Script Inspector
|
2022-09-27 19:17:53 +08:00 |
Kah Wei
|
e42283a553
|
Fixed RTTR linker errors
|
2022-09-27 01:12:02 +08:00 |
Kah Wei
|
187142d5c3
|
Added Transform Component C# interface
|
2022-09-23 19:57:29 +08:00 |
Kah Wei
|
1bede86ff6
|
Awake(), Start() and Update(), OnDestroy() for scripts now all run as intended
|
2022-09-22 17:25:43 +08:00 |
Kah Wei
|
5ff375113f
|
Removed CallbackAction and CallbackEvent for moving to C# library in future
|
2022-09-22 11:39:50 +08:00 |
Kah Wei
|
4958240806
|
Added implementation of GetComponentInChildren() for scripts
|
2022-09-22 11:37:24 +08:00 |
Kah Wei
|
9896c5c913
|
Added CallbackAction and CallbackEvent
|
2022-09-20 16:23:03 +08:00 |
Kah Wei
|
5171ddd2bf
|
Added SHLog class and changed Debug::Log to use SHLog
|
2022-09-17 03:20:24 +08:00 |
Kah Wei
|
941f4a135f
|
Merge branch 'main' into SP3-6-c-scripting
|
2022-09-16 16:21:58 +08:00 |
Kah Wei
|
4546b84c06
|
Added YAML serialization of scripts
|
2022-09-16 16:19:58 +08:00 |
XiaoQiDigipen
|
e976dee601
|
Merge pull request #27 from SHADE-DP/SP3-5-ECS
SP3-5 ECS
System manager rework. Added system routines
|
2022-09-16 14:15:23 +08:00 |
Xiao Qi
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7315d3038f
|
Fixed outdated header includes in cxx files
Changed references to isActive to function calls
|
2022-09-16 14:14:51 +08:00 |
Kah Wei
|
c89fe48182
|
Merge branch 'BackTo5.0' into SP3-6-c-scripting
|
2022-09-16 14:04:56 +08:00 |
Kah Wei
|
aaf3d67eed
|
Downgraded back to .NET 5.0 due to lack of VS 2019 support
|
2022-09-16 14:02:55 +08:00 |
Kah Wei
|
da582e0f1d
|
added serial
|
2022-09-16 13:58:08 +08:00 |
Kah Wei
|
b933b0f7fc
|
Added SerializeField attribute
|
2022-09-16 13:13:38 +08:00 |
Kah Wei
|
382d75528a
|
Removed and ignored VS project and solution files
|
2022-09-15 12:50:48 +08:00 |
Kah Wei
|
2714503efa
|
Fixed warnings
|
2022-09-15 12:28:53 +08:00 |
Kah Wei
|
9a97d12d96
|
Fixed SHADE_Managed target and intermediate directory paths
|
2022-09-15 09:23:40 +08:00 |
Kah Wei
|
57393ad7e4
|
Updated projects to use .NET 6.0
|
2022-09-14 20:29:40 +08:00 |
Kah Wei
|
e67b90c6a8
|
Added calls to SHScriptEngine in SBApplication
|
2022-09-14 20:07:13 +08:00 |
Kah Wei
|
8e45b5895e
|
Removed references to SHLogger in Debug.cxx
|
2022-09-13 20:31:08 +08:00 |
Kah Wei
|
0c28199acf
|
Converted SHScriptEngine to static and replaced json references with yaml
|
2022-09-13 20:30:32 +08:00 |
Kah Wei
|
cfa12eb865
|
Added NOMINMAX to SHADE_Managed
|
2022-09-13 20:28:34 +08:00 |
Kah Wei
|
9c833da88a
|
Added implementation for various GameObject functions
|
2022-09-13 18:42:43 +08:00 |
Kah Wei
|
073cf902a9
|
Fixed warnings and errors in Vector2/3 and GameObject
|
2022-09-13 18:37:05 +08:00 |
Kah Wei
|
d643fe66b0
|
Fixed errors in SHADE_Managed
|
2022-09-13 17:16:36 +08:00 |
Kah Wei
|
0ed5cecbf3
|
Fixed ECS references in various files in SHADE_Managed
|
2022-09-13 15:18:56 +08:00 |
Kah Wei
|
b674805547
|
Added ECS and Component classes for SHADE_Managed
|
2022-09-13 13:51:11 +08:00 |
Kah Wei
|
4ed417cbea
|
Added EngineInterface
|
2022-09-13 11:43:49 +08:00 |
Kah Wei
|
5a6ff60fe1
|
Added ScriptStore
|
2022-09-13 00:18:33 +08:00 |
Kah Wei
|
216a9ac7cb
|
Added Script class
|
2022-09-12 22:42:46 +08:00 |
Kah Wei
|
b0e9469e4e
|
Added Entity and WIP GameObject
|
2022-09-12 19:00:54 +08:00 |
Kah Wei
|
2fb61609e9
|
Added C# Math functions and types along with DisposableAssemblyLoadContext
|
2022-09-12 18:17:59 +08:00 |
Kah Wei
|
1400a25c4d
|
Added SHADE_Managed project and added patched premake5.exe
|
2022-09-12 17:46:01 +08:00 |