Brandon Mak
4d145bbc43
Added support for custom VS and FS for particles
2023-03-30 19:15:03 +08:00
Brandon Mak
9c19d178db
Implemented color decay and color tint range support for particles
2023-03-30 15:19:54 +08:00
Glence
ff6a49e0a7
dont ask me
2023-03-24 20:30:01 +08:00
Brandon Mak
f4d361e1e9
Particle bug fix and raccoon dust particle fix
2023-03-22 22:52:43 +08:00
Brandon Mak
7216c1c3dd
Particles test on level 1 food
2023-03-21 15:27:42 +08:00
Brandon Mak
712c4c24b8
Color tinting and scripting support for particles
2023-03-20 20:43:50 +08:00
Brandon Mak
b8a2e206f7
Added rotation and size decay support for particles
2023-03-20 12:19:27 +08:00
Brandon Mak
aa0c9d08e0
Updated particle shaders to include rotation
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- Fixed compute shader hot reloading
- Vertex/Fragment shader hot reloading still broken :/
2023-03-20 10:50:18 +08:00
Brandon Mak
6a1ae5fac8
SSAO shader looks better on racoon now
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It still looks a little off but its better than before
2023-03-20 00:37:46 +08:00
Brandon Mak
2eed7428d8
Fixed emitting angles for particles
2023-03-16 10:44:03 +08:00
Brandon Mak
a08e538895
Added Texture support for particles
2023-03-16 09:34:42 +08:00
Brandon Mak
32ef4d8c55
Updated particle interfaces and added more barriers
2023-03-15 21:09:55 +08:00
Brandon Mak
ab2710da4b
Solved particles flickering (I hope)
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- Good reminder how strict Vulkan is with memory accesses
2023-03-15 10:28:51 +08:00
Brandon Mak
0bfe350477
Particles WIP
2023-03-14 19:37:34 +08:00
Brandon Mak
69fc997361
Particles WIP
2023-03-14 19:34:26 +08:00
Brandon Mak
070f01bf67
Particles WIP
2023-03-14 10:55:53 +08:00
Brandon Mak
2f4a316a09
Particles WIP
2023-03-13 11:41:23 +08:00
Brandon Mak
1d16bd2744
Fixed more shadows
2023-03-10 19:22:50 +08:00
Brandon Mak
801da75d87
Fixed shadows for animation
2023-03-10 18:37:28 +08:00
Brandon Mak
e9dee89b17
Accommodated animation when shadows are in the scene
2023-03-10 16:47:19 +08:00
Brandon Mak
bf08be045a
Solved bugs with shadows
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Switching a scene causes a crash from shadows.
2023-03-09 14:56:03 +08:00
Brandon Mak
4012eb97ba
Auto stash before merge of "SP3-1-Rendering" and "origin/main"
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Solved shadow bugs and WIP trajectory
2023-03-08 21:23:03 +08:00
Brandon Mak
b6b2c75fc3
Implemented Shadows (f0kin finally)
2023-03-07 17:39:51 +08:00
Brandon Mak
826df94c96
Shadows WIP
2023-03-06 00:02:06 +08:00
Brandon Mak
73c5a0ff4a
Updated shadow shaders
2023-03-04 23:12:12 +08:00
Brandon Mak
13f28d6bdb
Fixed shiny highlight shaders
2023-03-04 15:55:04 +08:00
Brandon Mak
17bb7a08eb
Fixed render to swapchain errors
2023-03-04 01:01:26 +08:00
Brandon Mak
166e13a339
Shadows WIP
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- Light direction in 2nd level changed
2023-03-03 22:01:34 +08:00
Brandon Mak
61a877cee1
Fixed bug texture loading
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- During mipmap transfer to GPU, height would sometimes be 0. Fixed it using std::max
2023-03-02 16:04:22 +08:00
Brandon Mak
e2ef32f130
Fixed Trajectory Rendering
2023-03-02 15:29:24 +08:00
Brandon Mak
1e59b6436c
Merge branch 'main' into SP3-1-Rendering
2023-03-02 11:36:35 +08:00
mushgunAX
17a7db8a91
Merge branch 'main' into scenetransitions
2023-03-01 12:51:43 +08:00
Brandon Mak
2e7bfd8b28
Merge branch 'main' into SP3-1-Rendering
2023-03-01 08:56:45 +08:00
Brandon Mak
0da61aa842
Fixed text rendering rendering last
2023-02-28 21:30:09 +08:00
Glence
2ab4981a43
renamed cutscene to cutsceneIntro and adjusted level 2
2023-02-28 15:06:19 +08:00
mushgunAX
c328672286
black shader
2023-02-27 16:22:54 +08:00
Glence
75295b5d6e
Merge branch 'main' into PlayerController
2023-02-27 15:58:37 +08:00
Brandon Mak
f6db65ddf4
Particles WIP
2023-02-27 15:14:32 +08:00
maverickdgg
eb7c0e749e
Added a slider_textured fs
2023-02-27 09:59:58 +08:00
maverickdgg
949ade5775
Options Layout done
2023-02-27 09:55:54 +08:00
maverickdgg
eb3d8b6b8b
Slider done, Slider Shader bugged
2023-02-27 05:42:54 +08:00
Glence
efcca56c99
WIP foir silhouette, renamed scene files and fix breakable bug
2023-02-27 00:41:25 +08:00
Glence
027a2c490b
Added elapsedTime and shiny Highlight along with Level 3 asset and scene
2023-02-25 21:56:49 +08:00
Glence
acc548678e
Merge branch 'main' into PlayerController
2023-02-24 21:10:10 +08:00
Glence
dfbd1d027c
Merge branch 'main' into PlayerController
2023-02-24 18:04:26 +08:00
Brandon Mak
7eac238226
Accounted for subpass input descriptors
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Silhouette shader is working
2023-02-24 11:47:58 +08:00
Brandon Mak
6faa4e676b
Updated shader for scanline (needs refining)
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Shader hot reloading is working
2023-02-24 08:27:04 +08:00
Glence
86b662c7dc
Merge branch 'main' into PlayerController
2023-02-23 19:45:38 +08:00
Brandon Mak
f7bb8606be
Shader, text, asset manager events and generic data desc sets
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- Made shader for shiniy effect (half done)
- Text objects in scene now use a UI component for better scaling
- Asset manager now creates an event for compilation of assets
- Descriptor for generic data is implemented
2023-02-22 16:39:21 +08:00
Glence
8d10c48645
Bug fixes and WIP for alpha
2023-02-21 19:31:50 +08:00