Kah Wei
47c50c3a31
Merge branch 'main' into SP3-6-c-scripting
2022-11-14 19:38:43 +08:00
Diren D Bharwani
d897ac01e6
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-14 18:39:06 +08:00
Diren D Bharwani
10335f3033
Added syncing of physics materials & clear forces methods
2022-11-14 18:38:32 +08:00
Kah Wei
5ccd2263c7
Documentation files are now generated for projects
2022-11-14 18:35:52 +08:00
XiaoQiDigipen
45ec617c3a
Merge pull request #203 from SHADE-DP/SP3-6-c-scripting
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Script QoL Improvements
Added
GetComponentsInChildren() for GameObject
GetScriptsInChildren() for GameObject
GetComponentsInChildren() for Scripts
GetScriptsInChildren() for Scripts
Fixed
Bug causing crash if a Renderable is added without any mesh or materials
Serialization failure caused by null objects in Scripts
2022-11-14 17:57:54 +08:00
Kah Wei
77cab3e4c5
Merge branch 'main' into SP3-6-c-scripting
2022-11-14 17:08:50 +08:00
Kah Wei
9e8674859c
Fixed script serialization for objects with no default values set
2022-11-14 17:05:54 +08:00
Kah Wei
9e90a78ee4
Added GetComponentsInChildren and GetScriptsInChildren for Scripts and GameObjects
2022-11-14 16:29:53 +08:00
Diren D Bharwani
9515fcca4f
Renames & Bugfixes
...
Renamed BoundingBox & BoundingSphere to Box & Sphere
Forces are forcefully cleared
2022-11-14 15:35:02 +08:00
Diren D Bharwani
c953931f4f
Merge branch 'main' into SP3-2-Physics
2022-11-13 17:57:30 +08:00
Kah Wei
4dc8527395
Reworked scripts to no longer need definition of constructors
2022-11-13 16:29:25 +08:00
Kah Wei
af361062e7
Modified how scripts are added and updated to support runtime adding of scripts
2022-11-13 16:07:14 +08:00
Diren D Bharwani
86ca047c88
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-13 14:49:44 +08:00
Kah Wei
23320863e3
Added support for undo-redo of adding/removing scripts
2022-11-13 14:49:32 +08:00
Kah Wei
635d999c2c
Fixed redo not working correctly
2022-11-13 13:16:36 +08:00
Kah Wei
4b6ede88e2
Merge branch 'main' into SP3-6-c-scripting
2022-11-13 12:44:50 +08:00
Kah Wei
fd7a47b4c0
Added changes to hide internal types and constructors that should not be available to SHADE_Scripting
2022-11-13 12:44:23 +08:00
Kah Wei
26e0e72b25
Fixed lists not deserialising correctly
2022-11-13 04:57:10 +08:00
Kah Wei
d98deda63d
Implemented deserialization of lists
2022-11-13 02:42:47 +08:00
Kah Wei
889d3dac4c
Split serialization code into SerialisationUtilities, refactored serialisation code and implemented list serialisation
2022-11-12 23:14:25 +08:00
Diren D Bharwani
3faf3804aa
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-12 16:57:45 +08:00
Diren D Bharwani
45e549f9f1
.....small restructure....
2022-11-12 16:56:58 +08:00
Kah Wei
24dcd77f32
Added tooltip and range attribute support for lists in scripts
2022-11-12 12:17:11 +08:00
Kah Wei
6dbda12f30
Adjusted design of list on scripts and all numbers now use sliders
2022-11-12 03:53:30 +08:00
Kah Wei
d6764b4551
Added support for adding and removing elements from a list
2022-11-12 03:25:46 +08:00
Kah Wei
543c199b03
Fixed lists undo not working
2022-11-12 02:33:00 +08:00
Kah Wei
2d2cc532a5
Fixed editing intermdiate list values not working
2022-11-11 22:59:45 +08:00
Kah Wei
dfc03839db
Renamed functions for clarity
2022-11-11 22:18:32 +08:00
Kah Wei
d98d00b916
Wonky solution for array editor that doesn't work for elements outside of the first
2022-11-11 15:20:14 +08:00
Kah Wei
5d2aae3561
Made enum editor template specializations instead
2022-11-11 13:41:58 +08:00
Kah Wei
ed3694bde1
Merge branch 'main' into SP3-6-ArraySerialization
2022-11-11 12:07:40 +08:00
Kah Wei
fdc8965b62
Made String and GameObject editor template specializations instead
2022-11-11 12:07:26 +08:00
Kah Wei
85cc97ca27
Added implementation for ListElementAddCommand and ListElementRemoveCommand
2022-11-11 12:07:05 +08:00
Kah Wei
80db641b6f
Added ListElementChangeCommand
2022-11-11 00:49:20 +08:00
Kah Wei
5875107ce2
Merge branch 'main' into SP3-6-ArraySerialization
2022-11-10 23:44:07 +08:00
Kah Wei
d93ea8e49b
Child caches are now updated when scene hierarchy changes
2022-11-10 23:34:53 +08:00
Kah Wei
8670b419d0
Merge branch 'main' into SP3-6-c-scripting
2022-11-10 22:25:58 +08:00
Kah Wei
cf5cc41a3f
Reworked Undo-Redo system to be more flexible and stable
2022-11-10 18:10:15 +08:00
Kah Wei
bdc7297937
Converted macros for script field inspectors to use templates
2022-11-10 16:20:04 +08:00
Kah Wei
e8d2179d76
Added test support for List<int> display in editor
2022-11-10 11:01:17 +08:00
Diren D Bharwani
eeab3494ba
Reworked SceneGraph Interface
2022-11-10 03:30:02 +08:00
Kah Wei
da12db6726
Merge branch 'main' into S3-6-Gizmos
2022-11-09 14:45:31 +08:00
Kah Wei
bbe8622d1e
De-plushied SHADE_Managed comments
2022-11-09 14:45:08 +08:00
Kah Wei
a3fe98317d
Fixed performance issue in scripts editor when multiple attributes are applied onto script fields
2022-11-09 10:31:30 +08:00
Kah Wei
349f4a875b
Added full implementation of Gizmos class
2022-11-09 10:22:11 +08:00
XiaoQiDigipen
7ac910149e
Merge pull request #185 from SHADE-DP/SP3-6-CSharpLights
...
Add interface for C# light class and modified Color to match Unity's interface
2022-11-08 21:51:04 +08:00
Kah Wei
41b7cb842c
Added C# Gizmos class interface
2022-11-08 21:31:53 +08:00
Kah Wei
e89f5b4b9e
Added OnDrawGizmos for debug draw for scripts
2022-11-08 20:49:07 +08:00
Kah Wei
715699b63b
Add interface for C# light class and modified Color to match Unity's interface
2022-11-08 20:18:50 +08:00
Kah Wei
8512c658f9
Made GameObject an IEnumerable to follow Unity's Transform interface for iterating through children
2022-11-08 18:32:47 +08:00
Kah Wei
9be58e7e5d
Added SceneGraph interaction functions in GameObject
2022-11-08 18:32:13 +08:00
Diren D Bharwani
f8417f6116
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-08 15:22:28 +08:00
Kah Wei
e3369c688d
Added comment to document invalid/null GameObject usage
2022-11-08 13:49:49 +08:00
Kah Wei
e0481ad8af
Removed debug log
2022-11-08 13:47:39 +08:00
Kah Wei
ddd93a85f4
Added support for null GameObjects (loading is buggy)
2022-11-08 00:53:47 +08:00
Diren D Bharwani
8fbd32a144
Added Relative Sizes to Shapes
2022-11-08 00:46:09 +08:00
Diren D Bharwani
70dcad1313
Changed Collider to CollisionShape for improved clarity
2022-11-07 18:19:39 +08:00
Sri Sham Haran
4ee0294977
Scene loads correctly now
2022-11-04 14:44:18 +08:00
Glence
4f70b543b2
Merge branch 'main' into PlayerController
2022-11-02 17:36:04 +08:00
Glence
fc56973645
added getright in camera.cxx/.hxx
...
PickandThrow is done
adjusted thirdPersonCamera and PlayerController to work with each other
2022-11-02 17:31:57 +08:00
Kah Wei
7bda8b3998
Added IsInterpolating to RigidBody in C#
2022-11-02 13:48:53 +08:00
Diren D Bharwani
72dc07bbd9
Shifted Hierarchy interface from Transform to GameObject
2022-11-01 19:00:31 +08:00
Diren D Bharwani
40be8a7962
Merge branch 'main' into SP3-12-SceneGraph
2022-11-01 19:00:12 +08:00
Kah Wei
8afe8c1a79
GameObjects on scripts can now be edited in the inspector and are serialized
2022-11-01 17:24:20 +08:00
maverickdgg
eb54b49a5e
Merge branch 'main' into SP3-141-Camera-System
2022-11-01 15:50:45 +08:00
maverickdgg
39910afa54
Added GetForward to Camera C# interface.
...
GetForward gets the forward according to Camera's last calculated view matrix
2022-11-01 15:49:15 +08:00
maverickdgg
a45432ef66
Merge conflict
2022-11-01 15:35:50 +08:00
maverickdgg
d917159f67
Merge branch 'main' into SP3-141-Camera-System
2022-11-01 15:31:11 +08:00
maverickdgg
f919d95c0b
Added C# interface for Camera and Camera Arm. Added some test scripts
2022-11-01 15:30:13 +08:00
Kah Wei
69e625014d
Added EntityID retrieval from GameObject
2022-11-01 15:25:19 +08:00
maverickdgg
d82bc8833f
Camera C# interface
2022-11-01 14:20:03 +08:00
Kah Wei
c08afcb804
Fixed incorrect FixedUpdate() execution and added Time.FixedDeltaTime
2022-11-01 00:37:09 +08:00
Kah Wei
4e97392098
Added support for multiplying doubles with Vectors in C#
2022-11-01 00:27:45 +08:00
Kah Wei
e4cb8ede5a
Added support for collision and trigger events in code properly
2022-11-01 00:11:09 +08:00
Kah Wei
b7aca5b118
Merge branch 'main' into SP3-6-c-scripting
2022-10-31 23:39:56 +08:00
mushgunAX
caf6006c9e
Update C# Input Enums
2022-10-31 22:06:28 +08:00
Kah Wei
f9810684ed
Added functions for execution of OnCollision*() and OnTrigger*()
2022-10-31 21:38:17 +08:00
Kah Wei
60c2c9facb
Added collision and trigger event functions for Script
2022-10-31 21:31:33 +08:00
Kah Wei
40044cbbfe
Added definitions for CollisionInfo properties
2022-10-31 21:26:39 +08:00
Kah Wei
ccbbdc6485
Added CollisionInfo and SHPhysicsSystemInterface
2022-10-31 21:05:46 +08:00
Kah Wei
2ffba202f7
Added proper implementation of IsActiveInHierarchy()
2022-10-31 16:29:29 +08:00
Kah Wei
f91b1f00ad
Added implementation for GameObject.Find()
2022-10-31 15:28:28 +08:00
Kah Wei
b04565c9dc
Added implementation for scripts and component functions for scripts
2022-10-31 15:07:10 +08:00
Kah Wei
66529474cd
Added Application class equivalent to SHADE_Managed
2022-10-31 14:51:50 +08:00
Diren D Bharwani
ed88b9e5d3
Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
2022-10-31 13:15:07 +08:00
Kah Wei
5eaf2b55aa
Added WIP Application class and adjustments to how ScriptStore destroys scripts (SpdLog errors)
2022-10-31 12:20:46 +08:00
Kah Wei
da05cb3edc
Fixed script error and added support for static functions in CallbackAction
2022-10-30 02:37:58 +08:00
Diren D Bharwani
96bd982e4c
Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
2022-10-29 14:51:48 +08:00
Diren D Bharwani
c9b116b8be
Added skeleton functions to managed GameObject for scene graph interface
2022-10-29 14:51:34 +08:00
Kah Wei
dbf1b0b8de
Merge branch 'main' into SP3-6-c-scripting
...
# Conflicts:
# SHADE_Managed/src/Components/Collider.hxx
2022-10-29 02:32:21 +08:00
Kah Wei
19dc999e4f
Added full implementation of Renderable script interface
2022-10-29 02:19:36 +08:00
Kah Wei
9617ed3838
Added NativeAsset, Material and Mesh representations along with a stub for Renderable
2022-10-28 19:23:40 +08:00
Kah Wei
7e5c819813
Fixed warning with Collider not being made abstract
2022-10-28 19:03:07 +08:00
Kah Wei
199897adb4
Added GenericHandles to SHADE_Managed
2022-10-28 19:02:26 +08:00
Diren D Bharwani
1a4b15feb2
Changed ColliderBound to CollisionShape because ColliderBound sounds weird
2022-10-28 14:29:05 +08:00
Diren D Bharwani
4fc87866ee
Fixed compilation error
2022-10-28 14:23:11 +08:00
Kah Wei
7d6af884a4
Added Color struct
2022-10-28 13:59:41 +08:00
XiaoQiDigipen
c750bffd1d
Merge pull request #125 from SHADE-DP/SP3-1-SerialisedRenderable
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Added Serialized Renderable
2022-10-27 23:27:00 +08:00
Kah Wei
003a99ae07
Merge branch 'main' into SP3-1-SerialisedRenderable
...
# Conflicts:
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHRenderable.h
# SHADE_Engine/src/Graphics/RenderGraph/SHRenderGraphNode.cpp
# SHADE_Engine/src/Graphics/RenderGraph/SHSubpass.cpp
# SHADE_Engine/src/Graphics/RenderGraph/SHSubpass.h
2022-10-27 19:30:54 +08:00
Kah Wei
97432b8666
Accounted for updating collider storage when a collider is removed
2022-10-27 12:46:42 +08:00
Kah Wei
d45d621701
Collider now will have it's sub collider list updated based on events
2022-10-27 12:32:06 +08:00
Kah Wei
3bdc48260f
Improved CallbackEvent inspector
2022-10-25 16:55:50 +08:00
Kah Wei
73a85e4aab
Merge branch 'main' into SP3-6-c-scripting
...
# Conflicts:
# SHADE_Managed/src/Utility/Convert.cxx
# SHADE_Managed/src/Utility/Convert.hxx
2022-10-25 15:56:11 +08:00
Kah Wei
f6cbb18143
Added display of WIP CallbackEvents on the inspector
2022-10-25 01:34:46 +08:00
Diren D Bharwani
ff025f212c
Added Euler Angles properties to Managed Transforms
2022-10-24 22:41:36 +08:00
Diren D Bharwani
24c591ec27
Modified Managed Transform Interface to use Quaternions
2022-10-24 20:07:59 +08:00
Diren D Bharwani
c34faade86
Converted doubles to floats in SHADE Managed. Added Quaternions.
2022-10-24 02:45:47 +08:00
Kah Wei
51c79d33d6
Added C-style versions of SHLog functions and P/Invoke versions in SHADE_CSharp
2022-10-24 02:04:12 +08:00
Diren D Bharwani
57f9898e07
Finished quaternion implementation
2022-10-23 20:03:18 +08:00
Kah Wei
2bd633c11b
Added RigidBody component
2022-10-22 23:00:50 +08:00
Kah Wei
9d8dfd334f
Added serialization interfaces for Material (missing Shader)
2022-10-22 19:38:02 +08:00
Kah Wei
488fd51d05
Added Collider component and Ray struct for C#
2022-10-20 17:07:21 +08:00
Kah Wei
166a036142
Completed script serialization in YAML
2022-10-20 11:08:20 +08:00
Kah Wei
4bc91283c8
Fixed primitive fields not being serialised
2022-10-20 10:10:43 +08:00
Kah Wei
cfed342f9c
Modified script serialization to use a sequence of scripts instead of a map
2022-10-20 09:54:51 +08:00
Kah Wei
4f177bc455
Reworked script serialization and deserialization functions (WIP)
2022-10-19 20:43:22 +08:00
Kah Wei
a3c4c347bb
Added Time class for C#
2022-10-19 16:06:26 +08:00
Kah Wei
7df24e7a66
Fixed RangeAttribute not working correctly
2022-10-19 10:12:56 +08:00
Kah Wei
ceb4c6c4ca
Added Range Attribute
2022-10-18 22:34:46 +08:00
Kah Wei
87cf3ffa61
Added script inspector tooltips support via Tooltip attribute
2022-10-18 20:09:50 +08:00
Kah Wei
3b3492843f
Added input class
2022-10-16 03:25:33 +08:00
Diren D Bharwani
7c4a9ca004
Added conversions for shade math to reactphysics math
2022-10-10 18:07:21 +08:00
Brandon Mak
3f334da934
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-02 03:09:25 +08:00
Brandon Mak
d432822608
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-02 01:13:43 +08:00
Brandon Mak
64d1c2ab2e
Minimize is now working
2022-10-02 00:47:26 +08:00
Kah Wei
15c39d7028
Removed mixed tabs and spaces
2022-10-01 22:58:19 +08:00
Kah Wei
f717b61c88
Added undo and redo support for script changes in the inspector
2022-10-01 22:56:15 +08:00
Kah Wei
1477aaaead
Merge branch 'SP3-6-c-scripting' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-6-c-scripting
2022-10-01 20:34:45 +08:00
Kah Wei
b3d15b6a39
Added WIP UndoRedoStack
2022-10-01 20:34:23 +08:00
Sri Sham Haran
a6e17847bf
Warning disables
...
Remove SDL hint that gave warning (it was unnecessary anyway)
2022-10-01 18:58:13 +08:00
Kah Wei
70559204bf
Added spinning raccoons and fixed TRansform component bug
2022-09-28 23:55:44 +08:00
Kah Wei
94a7258eb3
Context menu for the script inspector will now work even when collapsed
2022-09-28 15:33:32 +08:00
Kah Wei
7010e1b688
Added initial implementation of script inspector
2022-09-28 00:06:47 +08:00
Kah Wei
a57c4d0d73
WIP Script Inspector
2022-09-27 19:17:53 +08:00
Kah Wei
e42283a553
Fixed RTTR linker errors
2022-09-27 01:12:02 +08:00
Kah Wei
187142d5c3
Added Transform Component C# interface
2022-09-23 19:57:29 +08:00
Kah Wei
1bede86ff6
Awake(), Start() and Update(), OnDestroy() for scripts now all run as intended
2022-09-22 17:25:43 +08:00
Kah Wei
5ff375113f
Removed CallbackAction and CallbackEvent for moving to C# library in future
2022-09-22 11:39:50 +08:00
Kah Wei
4958240806
Added implementation of GetComponentInChildren() for scripts
2022-09-22 11:37:24 +08:00
Kah Wei
9896c5c913
Added CallbackAction and CallbackEvent
2022-09-20 16:23:03 +08:00
Kah Wei
5171ddd2bf
Added SHLog class and changed Debug::Log to use SHLog
2022-09-17 03:20:24 +08:00
Kah Wei
941f4a135f
Merge branch 'main' into SP3-6-c-scripting
2022-09-16 16:21:58 +08:00
Kah Wei
4546b84c06
Added YAML serialization of scripts
2022-09-16 16:19:58 +08:00
XiaoQiDigipen
e976dee601
Merge pull request #27 from SHADE-DP/SP3-5-ECS
...
SP3-5 ECS
System manager rework. Added system routines
2022-09-16 14:15:23 +08:00
Xiao Qi
7315d3038f
Fixed outdated header includes in cxx files
...
Changed references to isActive to function calls
2022-09-16 14:14:51 +08:00
Kah Wei
c89fe48182
Merge branch 'BackTo5.0' into SP3-6-c-scripting
2022-09-16 14:04:56 +08:00
Kah Wei
aaf3d67eed
Downgraded back to .NET 5.0 due to lack of VS 2019 support
2022-09-16 14:02:55 +08:00
Kah Wei
da582e0f1d
added serial
2022-09-16 13:58:08 +08:00
Kah Wei
b933b0f7fc
Added SerializeField attribute
2022-09-16 13:13:38 +08:00
Kah Wei
382d75528a
Removed and ignored VS project and solution files
2022-09-15 12:50:48 +08:00