Glence
fc56973645
added getright in camera.cxx/.hxx
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PickandThrow is done
adjusted thirdPersonCamera and PlayerController to work with each other
2022-11-02 17:31:57 +08:00
XiaoQiDigipen
062a6c8c10
Merge pull request #166 from SHADE-DP/SP3-1-Rendering
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SSAO and lighting changes
2022-11-02 17:22:39 +08:00
Kah Wei
976c220145
Deserialization of SHMaterialSpec will return an empty SHMaterialSpec on failure now instead
2022-11-02 17:19:18 +08:00
Brandon Mak
53397e884d
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:18:44 +08:00
Brandon Mak
ebc94225e7
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:04:31 +08:00
Kah Wei
d207042fec
Reworked SHMaterialSpec and SHMaterial loading system
2022-11-02 16:56:38 +08:00
XiaoQiDigipen
8495175bd8
Merge pull request #163 from SHADE-DP/SP3-2-Physics
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SP3-2 Integrated some Debug Draw, Added Trigger checkbox
NEW
Debug Draw can be toggled for colliders. Hardcoded to space for now in Application until I have a menu to toggle it. (Feel free to change or remove it).
Trigger Checkbox added to Collider Inspector View
2022-11-02 16:31:26 +08:00
XiaoQiDigipen
3175d4c3a4
Merge pull request #162 from SHADE-DP/SP3-1-DebugDraw2
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Added editor gridlines and fixed SHDebugDraw::DrawPoly()
2022-11-02 16:30:53 +08:00
mushgunAX
6ab6cc15a9
Zero out arrays for input manager
2022-11-02 16:14:26 +08:00
Diren D Bharwani
27526dfd92
Fixed relative size for sphere colliders
2022-11-02 16:12:47 +08:00
Diren D Bharwani
02c79b4cc4
Added Debug Drawing for Colliders (wonk) and Trigger checkbox to Colldiers
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Press space to toggle debug draw. Does not work until you press play, then it can be toggled on and off.
2022-11-02 15:44:24 +08:00
Kah Wei
d818adf2a2
Fixed DrawPoly()
2022-11-02 15:34:35 +08:00
Kah Wei
f0ef9fc0cf
Fixed validation errors due to debug draw
2022-11-02 15:13:12 +08:00
Brandon Mak
73be299aae
new SHMETA
2022-11-02 15:05:34 +08:00
mushgunAX
901e49cf1c
Merge branch 'main' into SP3-10-input-management
2022-11-02 14:50:56 +08:00
Brandon Mak
eb569a4263
Shader updates
2022-11-02 14:21:27 +08:00
XiaoQiDigipen
be53244a00
Merge pull request #161 from SHADE-DP/SP3-6-c-scripting
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Added IsInterpolating to RigidBody in C#
2022-11-02 13:53:28 +08:00
Kah Wei
7bda8b3998
Added IsInterpolating to RigidBody in C#
2022-11-02 13:48:53 +08:00
Kah Wei
93c684fbb1
Merge branch 'main' into SP3-6-c-scripting
2022-11-02 13:42:41 +08:00
mushgunAX
f513603479
AI Prototype implemented
2022-11-02 13:14:17 +08:00
mushgunAX
3826406f55
Merge branch 'main' into SP3-10-input-management
2022-11-02 11:37:23 +08:00
mushgunAX
4eb7879bf2
Revert "Create AIPrototype.cs"
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This reverts commit b0054d62c6
.
2022-11-02 11:37:03 +08:00
Kah Wei
82e0e4df5c
Added editor gridlines and cardinal axes
2022-11-02 10:33:17 +08:00
Glence
218fc89fc8
Merge branch 'main' into PlayerController
2022-11-02 10:24:09 +08:00
Glence
8df82cae09
Merge remote-tracking branch 'origin/PlayerController' into PlayerController
2022-11-02 10:22:13 +08:00
Kah Wei
41e1f01f29
Added support for persistent debug draw
2022-11-02 10:11:13 +08:00
Kah Wei
1371302a40
Generalised Draw functions in SHDebugDrawSystem for potentially any number of draw queues
2022-11-02 09:34:36 +08:00
XiaoQiDigipen
8c666ef236
Merge pull request #160 from SHADE-DP/SP3-1-DebugDraw2
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Added Debug Draw System
2022-11-02 02:29:33 +08:00
XiaoQiDigipen
b8e4c2b1bb
Merge pull request #159 from SHADE-DP/SP3-16-Math
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SP3-16 Slight rework to SHColour for compatibility
UPDATES
*SHColour is now compatible with SHVec4
2022-11-02 02:29:06 +08:00
Kah Wei
5f7b28e8a0
Added SHDebugDraw convenience static class for debug drawing
2022-11-02 01:11:28 +08:00
Kah Wei
ed446002aa
Merge branch 'SP3-16-Math' into SP3-1-DebugDraw2
2022-11-02 01:05:29 +08:00
Diren D Bharwani
b9ada6a5be
Reworked SHColour to be compatible with SHVec4
2022-11-02 00:47:19 +08:00
Glence
4eef6143dc
base for pick and throw
2022-11-02 00:25:43 +08:00
Diren D Bharwani
07bfb2f485
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-11-02 00:22:36 +08:00
Glence
97a39d62c6
player controller done for now
2022-11-01 23:28:31 +08:00
Glence
dd0d336ccb
Merge branch 'main' into PlayerController
2022-11-01 22:03:52 +08:00
Kah Wei
dc8ed48be3
Fixed debug draw system cube rendering
2022-11-01 21:49:57 +08:00
Sri Sham Haran
129f92e4b6
mat inspector properties handling (WIP)
2022-11-01 21:49:42 +08:00
Kah Wei
904d6be6b0
Merge branch 'main' into SP3-1-DebugDraw2
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# Conflicts:
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.h
2022-11-01 21:00:55 +08:00
Xiao Qi
e2778da955
WIP Rewrite flow from compiling to loading to recognising assets
2022-11-01 20:54:51 +08:00
Kah Wei
0096bc4975
Debug Draw fixes
2022-11-01 20:32:35 +08:00
Kah Wei
674b4d5155
Fixed extra # appearing on all names of script variables
2022-11-01 20:29:03 +08:00
Brandon Mak
b0d08d27fd
SSAO is fully implemented
2022-11-01 20:10:59 +08:00
XiaoQiDigipen
5fe81932e1
Merge pull request #158 from SHADE-DP/SP3-12-SceneGraph
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SP3-12 Hierarchy Interface for C#
UPDATES
Setting & Getting of Parent has been moved from Transform to GameObject
2022-11-01 19:03:16 +08:00
Sri Sham Haran
26591e8c24
material inspector
2022-11-01 19:03:08 +08:00
Diren D Bharwani
72dc07bbd9
Shifted Hierarchy interface from Transform to GameObject
2022-11-01 19:00:31 +08:00
Diren D Bharwani
40be8a7962
Merge branch 'main' into SP3-12-SceneGraph
2022-11-01 19:00:12 +08:00
Glence
04f6e54007
Merge branch 'main' into PlayerController
2022-11-01 17:50:53 +08:00
Glence
e397d180dd
jumping almost there
2022-11-01 17:49:01 +08:00
XiaoQiDigipen
ff74c090d5
Merge pull request #157 from SHADE-DP/SP3-6-c-scripting
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GameObjects on scripts can now be edited in the inspector and are serialized
Also credit to @srishamharan for fix to SHHierarchyPanel's drag and drop
2022-11-01 17:26:26 +08:00