Commit Graph

1630 Commits

Author SHA1 Message Date
mushgunAX dbe9b4d133 Controller, Bindings and Mouse Centre via C# 2023-02-22 23:50:39 +08:00
Kah Wei bea179fb0f Added script mappings for new button events 2023-02-22 21:49:10 +08:00
Brandon Mak 4dd496a6e8 Auto stash before merge of "SP3-1-Rendering" and "origin/SP3-1-Rendering"
WIP Hot reload
2023-02-22 19:51:50 +08:00
Xiao Qi ff76704a86 New internal function in asset manager to get asset ID from name of compiled asset 2023-02-22 19:48:49 +08:00
Xiao Qi 8e9854a130 Check for existing asset meta in browser file before sendin asset id 2023-02-22 16:49:21 +08:00
Xiao Qi 5623115e29 Added asset id into compile function to facilitate event sending 2023-02-22 16:43:49 +08:00
Brandon Mak f7bb8606be Shader, text, asset manager events and generic data desc sets
- Made shader for shiniy effect (half done)
- Text objects in scene now use a UI component for better scaling
- Asset manager now creates an event for compilation of assets
- Descriptor for generic data is implemented
2023-02-22 16:39:21 +08:00
mushgunAX bc87fa3ae0 Merge branch 'main' into SP3-10-input-management 2023-02-22 15:16:05 +08:00
mushgunAX 0e572d7f89 progress 2023-02-22 15:15:38 +08:00
Sri Sham Haran fbd0035ade Merge branch 'main' into SP3-4-Editor 2023-02-21 22:17:20 +08:00
Glence 8d10c48645 Bug fixes and WIP for alpha 2023-02-21 19:31:50 +08:00
XiaoQiDigipen 269d5ffc15
Merge pull request #356 from SHADE-DP/SP3-20-UI-System
Added 3 button event. Changed hovered and clicked boolean to be stored in UIComponent instead. Fixed Canvas Scaling matrix.
2023-02-21 15:49:27 +08:00
maverickdgg 6b6bbc6ac5 Camera AR now stored in system instead of camera component. 2023-02-21 11:37:09 +08:00
Brandon Mak 49692e5c37 Text Rendering now checks for UI Component 2023-02-21 11:16:44 +08:00
maverickdgg a3112f9c60 Fixed Canvas Scaler to keep AR of the UI Elements 2023-02-21 10:48:07 +08:00
maverickdgg 51909071e6 Change isHovered and isClicked to be stored in UIComponent instead and made a helper function to check for clicks and hovered 2023-02-21 10:09:58 +08:00
mushgunAX 9cc318cf27 Merge branch 'main' into SP3-10-input-management 2023-02-21 09:55:28 +08:00
mushgunAX fe64844c4e Mouse Centering 2023-02-21 09:55:14 +08:00
maverickdgg febe22e487 Added new button events 2023-02-21 09:52:23 +08:00
Glence 09d88b5a70 small bug fixes for text and serialization and added game pause 2023-02-20 19:53:22 +08:00
Glence f2e9d3b349 Merge branch 'main' into PlayerController 2023-02-20 19:07:56 +08:00
maverickdgg c9e9a30c3f Exposed FOV to editor. Adjust AR for game camera 2023-02-20 14:52:01 +08:00
maverickdgg 33a6fac7c9 Merge branch 'main' into SP3-141-Camera-System 2023-02-20 14:39:14 +08:00
maverickdgg debdba183e removed some debug code 2023-02-20 14:39:10 +08:00
Brandon Mak 7b500d0cac Merge branch 'main' into SP3-1-Rendering 2023-02-20 14:28:54 +08:00
Brandon Mak 15df08ef67 Implemented events for screen resize 2023-02-20 14:28:23 +08:00
Glence d754a0b5c3 added targetOffSet to camera position 2023-02-18 23:43:43 +08:00
Kah Wei 916a7315da Merge branch 'main' into SP3-6-CSharpStaticReset 2023-02-18 12:24:17 +08:00
Brandon Mak 19d81b80f6 Base files for particles 2023-02-17 18:29:44 +08:00
Brandon Mak f1217cc20b Trajectory Rendering WIP
- Trajectory rendering system is all in place. Just requires testing through the component. 
- Component needs to be reflected in editor
- Shaders for trajectory rendering is also in place
2023-02-17 13:48:14 +08:00
Brandon Mak cee45863fa Trajectory rendering WIP 2023-02-17 00:53:45 +08:00
Brandon Mak 5acca02363 Implemented different shadow mapping technique 2023-02-15 21:34:22 +08:00
Diren D Bharwani c0249531d3 Potential fix to physics collision states being incorrect 2023-02-04 15:18:15 +08:00
Diren D Bharwani 385b34fea4 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2023-02-04 14:20:25 +08:00
Sri Sham Haran e41c161202 Adjusted lighting a bit cuz it looked janky at one portion
Hide and clip mouse cursor for builds without editor (only when window is active)
2023-02-04 11:21:25 +08:00
XiaoQiDigipen f617a1a984
Merge pull request #345 from SHADE-DP/SP3-141-Camera-System
Camera Collision fix. Still have some minor bugs
2023-02-04 02:39:55 +08:00
Xiao Qi 33807de93d Pushed scene change and animator component bug fix for models without rigs 2023-02-04 02:32:35 +08:00
maverickdgg c5296db6f6 Camera Collision fix 2023-02-04 02:20:42 +08:00
maverickdgg 94fe055aa9 fixed collision 2023-02-04 02:10:08 +08:00
Diren D Bharwani 638286b357 Fixed missing trigger state 2023-02-04 01:57:27 +08:00
maverickdgg e5d372c94e Merge branch 'main' into SP3-141-Camera-System 2023-02-04 01:20:22 +08:00
Sri Sham Haran b89be05ceb Shortcuts in hierarchy panel cannot be pressed when any widget is focused 2023-02-04 01:20:01 +08:00
Diren D Bharwani d517a98bab Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2023-02-04 00:54:03 +08:00
Diren D Bharwani a520571d82 Collision Tags now serialise based on index & autosave 2023-02-04 00:52:58 +08:00
maverickdgg 81d63f9776 Merge branch 'main' into SP3-141-Camera-System 2023-02-04 00:43:41 +08:00
maverickdgg 63a546b7aa Merge branch 'main' into SP3-141-Camera-System 2023-02-04 00:32:41 +08:00
maverickdgg 4de32341e1 Merge branch 'main' into SP3-20-UI-System 2023-02-04 00:24:59 +08:00
maverickdgg c88ce23d45 WIP collision 2023-02-04 00:17:29 +08:00
Kah Wei 3cd1778d08 Fixed SHUIComponent serialization 2023-02-04 00:04:25 +08:00
Diren D Bharwani ff6ee80df2 Fixed bug where collision tag file could not be editir
Fuck file i/o
2023-02-03 23:51:31 +08:00
Kah Wei 7ded7a0706 Merge branch 'SP3-20-UI-System' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-20-UI-System
# Conflicts:
#	Assets/Editor/Layouts/UserLayout.ini
2023-02-03 23:33:40 +08:00
Kah Wei 940c55d665 Fixed Renderables not being removed from a batch if their modifiable material was retrieved 2023-02-03 23:33:23 +08:00
maverickdgg 21695fd4f3 Merge branch 'main' into SP3-20-UI-System 2023-02-03 23:28:17 +08:00
Diren D Bharwani 7a79cda729 Reworked Collision Tag Interface and Logic 2023-02-03 23:22:21 +08:00
maverickdgg b15b5eadbc Merge branch 'main' into SP3-20-UI-System 2023-02-03 22:59:56 +08:00
Diren D Bharwani c61be35da0 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2023-02-03 22:44:58 +08:00
maverickdgg 382a2d0f6a Added start game button. Texture changing for buttons now only change when necessary 2023-02-03 22:44:02 +08:00
Glence 5284066cee Merge branch 'main' into PlayerController 2023-02-03 21:29:02 +08:00
Glence 2ee46f33df update collision tag to have a save button and clamp raycast draw 2023-02-03 21:28:50 +08:00
XiaoQiDigipen 0bf1fc9839
Merge pull request #335 from SHADE-DP/SP3-1-Rendering
Updated shadow implementation
2023-02-03 20:22:03 +08:00
XiaoQiDigipen b705db8a8c
Merge pull request #334 from SHADE-DP/SP3-129-AudioSystem
Added global parameter control and VCA volume control
2023-02-03 20:21:28 +08:00
Brandon Mak 6cde511b36 Shadows update
Made it less dark
2023-02-03 20:16:42 +08:00
maverickdgg a6290d9c8f Added texture, modifiable material fix 2023-02-03 20:12:48 +08:00
Xiao Qi 50c3855476 Merge remote-tracking branch 'origin/main' into main 2023-02-03 19:38:02 +08:00
Xiao Qi c9db8262b7 Added preprocessor checks for editor 2023-02-03 19:37:56 +08:00
SHAM-DP 98d4dd9483 Merge branch 'main' into SP3-129-AudioSystem 2023-02-03 19:16:25 +08:00
SHAM-DP 5b2f42a920 Added controls for global parameters
Added controls for VCA volume
2023-02-03 19:16:12 +08:00
maverickdgg e3d616b4e1 Merge branch 'main' into SP3-20-UI-System 2023-02-03 18:42:53 +08:00
Diren D Bharwani b02f4ac49b Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2023-02-03 18:40:51 +08:00
Diren D Bharwani 36de32447d Fixed some bugs with serialisation 2023-02-03 18:40:45 +08:00
Kah Wei 929bfa8a54 Merge branch 'SP3-6-c-scripting' into SP3-6-CSharpStaticReset 2023-02-03 17:05:56 +08:00
Kah Wei 4cf17c16b5 Fixed bug where shmeta files in folders would still appear in SHADE_Scripting.csproj's solution explorer 2023-02-03 16:54:35 +08:00
Diren D Bharwani c73275f2d3 Added temporary use of collision layers to C# and fixed raycast drawing 2023-02-03 16:11:30 +08:00
maverickdgg bb00889553 Merge branch 'main' into SP3-20-UI-System 2023-02-03 15:53:26 +08:00
Diren D Bharwani b81e71ed08 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2023-02-03 02:03:12 +08:00
Diren D Bharwani b6d91d5492 Fixed bug with collision tags not behaving as intended
Why the damn hell must react's system be so confusing??
2023-02-03 01:37:45 +08:00
Diren D Bharwani 931f6fe5e2 Fixed almost everything. Ray debug drawing has a small bug 2023-02-02 20:56:55 +08:00
Diren D Bharwani d5c731dd20 Fixed collision shape debug drawing and more serialisation bugs 2023-02-02 20:48:32 +08:00
Diren D Bharwani 931ed58287 Added individual collider debug drawing 2023-02-02 20:19:21 +08:00
Diren D Bharwani 3593df3ada Fixed collider shape serialisation 2023-02-02 20:15:59 +08:00
Diren D Bharwani 71f4cdd29e Fixed rigidbody serialisation 2023-02-02 19:23:42 +08:00
Diren D Bharwani 6a57be2e60 Refactored old physics to match new interface
Compiles but still buggy, need a bit of time to clear up all the bugs
2023-02-02 19:06:56 +08:00
Kah Wei ee03722153 Merge branch 'main' into SP3-6-c-scripting 2023-02-01 23:49:44 +08:00
Kah Wei 3a4288d4bc Merge branch 'SP3-6-c-scripting' into SP3-6-CSharpStaticReset 2023-02-01 19:18:29 +08:00
maverickdgg d149aae6fb Merge branch 'main' into SP3-20-UI-System 2023-02-01 12:44:30 +08:00
maverickdgg 2dfaa75ab3 Add CreateComponentSparseSet and bug fix for togglebutton nt triggering 2023-02-01 12:42:51 +08:00
Kah Wei 0b0590180d Fixed incorrect functor called in SHScriptEngine::onUIElementClicked() 2023-02-01 11:57:11 +08:00
Kah Wei 39fbfbd6fa Added more reliable method of reloading static C# data 2023-02-01 00:34:09 +08:00
Kah Wei 72953762cb Attempt at resetting static data members 2023-01-31 23:48:44 +08:00
Brandon Mak d9833ca8b0 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2023-01-31 19:07:28 +08:00
Brandon Mak 109f35f297 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2023-01-31 19:02:11 +08:00
Brandon Mak ea74f5ebf6 Fixed some errors in SHUISystem 2023-01-31 19:01:21 +08:00
SHAM-DP d6fc83d3b7 Merge branch 'main' into SP3-4-Editor 2023-01-31 18:56:09 +08:00
SHAM-DP 4c4d39d4bb Added double click asset id in inspector to scroll to asset in asset browser
Added asset browser filter by name and type
2023-01-31 18:55:50 +08:00
Kah Wei 8f9a4e8c73 Fixed bug where onDestroy() is not called for scripts that are destroyed when leaving play mode in the editor 2023-01-31 18:09:07 +08:00
Brandon Mak e9452093f0 Fixed UI 2023-01-31 15:17:40 +08:00
mushgunAX 710bfe1dac Merge branch 'main' into SP3-10-input-management 2023-01-31 12:51:50 +08:00
mushgunAX 38f2ba69db Force use of Dedicated GPU 2023-01-31 12:43:02 +08:00
Kah Wei a5b7672102 Merge branch 'main' into SP3-6-c-scripting 2023-01-30 20:53:42 +08:00
Kah Wei f93d5fcd63 Added scripting inteface for SHUIComponent 2023-01-30 20:52:39 +08:00
Xiao Qi c13f06e4a6 Added warning line to check for existing path 2023-01-30 19:55:42 +08:00
XiaoQiDigipen f1bf9cb865
Merge pull request #322 from SHADE-DP/SP3-4-Editor
Added hierarchy panel filter
2023-01-30 18:29:47 +08:00
Xiao Qi f2b8e52608 Commented unused shader build lines 2023-01-30 18:28:49 +08:00
SHAM-DP f2a0b38406 Merge branch 'main' into SP3-4-Editor 2023-01-30 17:56:38 +08:00
SHAM-DP cf999b0d3b Added entity filter 2023-01-30 17:44:06 +08:00
XiaoQiDigipen 213ac9d275
Merge pull request #321 from SHADE-DP/SP3-17-animation-system
Animation WIP merge
2023-01-30 17:35:56 +08:00
Kah Wei c2aa067cc4 Fixed crash caused by loading incorrect renderpass for subpass replacement 2023-01-30 16:55:15 +08:00
SHAM-DP 59ef28baf1 Merge branch 'main' into AudioScripting 2023-01-30 16:47:46 +08:00
SHAM-DP 74b8ee73c5 Spatial setup 2023-01-30 16:47:03 +08:00
Brandon Mak a3ca04535f More changes 2023-01-30 16:46:42 +08:00
Brandon Mak 89b101f3e5 passed string by value dum dum brandon 2023-01-30 16:46:14 +08:00
Brandon Mak c45c469c8e Change GetUsableSubpasses to GetUsableSubpass 2023-01-30 16:42:19 +08:00
Brandon Mak f8bde9fc35 Added map to retrieve usable subpasses 2023-01-30 16:35:12 +08:00
Kah Wei 8a4a469abf Added ability to change subpass for a material and fixed typo for vertex shader in the material editor 2023-01-30 15:52:42 +08:00
Brandon Mak a67e65ff76 Made array for usable subpasses 2023-01-30 15:34:22 +08:00
Kah Wei 61fa2ae923 Merge branch 'main' into SP3-17-animation-system 2023-01-30 15:16:09 +08:00
Kah Wei 53ef202e46 Merge branch 'main' into SP3-17-animation-system
# Conflicts:
#	SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp
#	SHADE_Engine/src/Serialization/SHYAMLConverters.h
2023-01-30 15:15:46 +08:00
XiaoQiDigipen 5240c837ec
Merge pull request #318 from SHADE-DP/SP3-10-input-management
Implemented Input Binding Panel via Editor
2023-01-30 15:00:58 +08:00
Kah Wei 52c0cc2f84 Merge branch 'main' into SP3-17-animation-system
# Conflicts:
#	Assets/Shaders/TestCube_VS.shshaderb
#	SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp
#	SHADE_Engine/src/Graphics/MiddleEnd/Batching/SHBatch.h
#	SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsPredefinedData.cpp
#	SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsPredefinedData.h
#	SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsConstants.h
#	SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
#	SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.cpp
#	SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.h
#	SHADE_Engine/src/Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.cpp
#	SHADE_Engine/src/Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.h
#	SHADE_Engine/src/Serialization/SHYAMLConverters.h
2023-01-30 14:57:46 +08:00
XiaoQiDigipen 3ff2e6bb92
Revert "Implemented a custom physics engine" 2023-01-30 14:40:55 +08:00
Kah Wei 8c3703ce04 Fixed models using wrong animation bone matrices 2023-01-29 20:52:04 +08:00
Kah Wei 4a00312f57 Added serialization of AnimatorComponent 2023-01-29 20:35:18 +08:00
Kah Wei 2d1987e14b Added handling for rendering objects using an animated shader but without an animator component or an attached rig 2023-01-29 19:27:58 +08:00
Kah Wei 741489b0ae Merge branch 'SP3-17-animation-system' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-17-animation-system 2023-01-29 18:51:36 +08:00
Kah Wei 6af4933b52 Fixed on-close crashes coming from SHResourceManager 2023-01-29 18:51:31 +08:00
Xiao Qi 83a33b3851 Bone count data member in mesh asset 2023-01-29 18:38:12 +08:00
Kah Wei eab2f2d54a Fixed bug where replacing an animator's rig causes the GPU to be lost 2023-01-29 16:03:08 +08:00
Kah Wei 3f1a25c95b Fixed crash caused by loading more than one SHRig 2023-01-29 15:39:48 +08:00
Kah Wei 1472823dc0 Removed buggy animation debug draw 2023-01-29 14:45:46 +08:00
mushgunAX ac10b95b01 Tooltips 2023-01-25 23:54:04 +08:00
mushgunAX bde191aeca Input Bindings Panel Done 2023-01-25 23:22:15 +08:00
Kah Wei 80a7fe701b Added debug draw for animation system 2023-01-24 23:31:00 +08:00
mushgunAX e70354df74 Get input code name functions 2023-01-24 19:17:27 +08:00
mushgunAX 834d474f21 Merge branch 'main' into SP3-10-input-management 2023-01-23 18:04:07 +08:00
Diren D Bharwani 4ed7aa3aed Reverted an attempt to stabilise edge detection between polyhedrons 2023-01-23 03:03:40 +08:00
Diren D Bharwani 5730381302 Physics objects can be implicity static if only a collider was added.
Removed the need to create an extra body. Math is great.
2023-01-23 00:56:46 +08:00
Diren D Bharwani a0f6cd3ae7 Cached SAT for improved stability
The effects of baumgarte stabilisation can be rather obvious especially when polyhedrons are thrown around at angles. Regardless, the system is relatively stable bar the added energy from the solving method, which may make for a more "bombastic" physics playground
2023-01-23 00:37:22 +08:00
Kah Wei 354d9434f6 SHAnimatorComponent and SHRig now use the proper transform and offset matrices 2023-01-22 21:43:37 +08:00
Diren D Bharwani 0c3106f15b Abstracted contact derivation as setup for cached SAT 2023-01-22 19:20:03 +08:00
mushgunAX dddb556553 Progress 2023-01-22 17:59:36 +08:00
Diren D Bharwani 826a1bc617 Merge remote-tracking branch 'origin/main' into SHPhysics 2023-01-22 17:39:06 +08:00
Diren D Bharwani 1dc16fdcda Fixed typos 2023-01-22 17:38:51 +08:00
Xiao Qi 80fb8f7c73 Saved and loaded bone offsets 2023-01-22 17:00:55 +08:00
mushgunAX 79a40cb58b Merge branch 'main' into SP3-10-input-management 2023-01-20 14:02:06 +08:00
mushgunAX 71572381f7 Progress on input bindings in editor 2023-01-20 14:00:24 +08:00
Kah Wei 62f104a535 Added Global Inverse Matrix for SHRig 2023-01-18 20:11:48 +08:00
Kah Wei a543f6cc3a Removed unecessary check in SHAnimatorComponent 2023-01-18 19:52:26 +08:00
Kah Wei 3e23f08aa8 Fixed bug where keyframes of animation clips are not interpolated 2023-01-18 19:25:27 +08:00
Kah Wei b9fcdc43d4 Modified how SHAnimatorComponent computes the bone matrices 2023-01-18 19:16:45 +08:00
Kah Wei 35b7ac0178 Fixed SHAnimationClip::GetTotalTime() 2023-01-18 19:16:20 +08:00