Commit Graph

800 Commits

Author SHA1 Message Date
Brandon Mak 5da7638c0a Compute barriers 2022-10-29 22:52:15 +08:00
Brandon Mak 6f2ca54f7e WIP compute barriers 2022-10-29 21:36:11 +08:00
Brandon Mak 25db4db99a Catered to light comp deletion and solved minimize bugs
Editor can also now shift the viewport around without Vulkan vomiting validation layers
2022-10-29 17:00:35 +08:00
Sri Sham Haran fa6e3cf1df Light Component Serialization & Inspector 2022-10-28 17:58:16 +08:00
Brandon Mak f110f9b16b Removed isActive from component 2022-10-28 15:56:22 +08:00
Brandon Mak baa77e5d37 setter for culling mask 2022-10-28 14:10:08 +08:00
Brandon Mak 5ab2ebbff4 Getters for light 2022-10-28 13:54:46 +08:00
Brandon Mak 0cab0107b2 Fixed minimizing by resetting command pools and fences 2022-10-27 19:37:05 +08:00
Brandon Mak 09c5843cdb Ambient lighting added 2022-10-27 19:02:55 +08:00
Brandon Mak b7b3ef08ab Some lighting fixes 2022-10-27 11:31:11 +08:00
Brandon Mak da3edb2b6b Working abit more now. Error with device extension thingy. 2022-10-27 02:46:38 +08:00
Brandon Mak ae88c70936 Lighting shader kind of done (still has bugs) 2022-10-27 02:28:38 +08:00
Brandon Mak 6e9f54987f Prepared light global desc set layout data and render graph resources
- Fixed material padding
- Lighting desc sets now have a buffer at binding 0 to store light counts.
- Added position, normals, albedo resources in render graph
2022-10-26 22:40:04 +08:00
Brandon Mak 43ea33cabf Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-10-26 15:26:41 +08:00
Brandon Mak 5637fb707f Tested light component. Values reflected in renderdoc correctly
- Added pure copy compute shader (used instead of kirsch)
- Created sparse set for lights
- Note that while the instanced attribute contains both EID and layer light index and in the future potentially more, the objects still write to a uint framebuffer. 
- Light layer index is in a different frame buffer than the eid one.
- Updated shaders to accommodate light layer index.
2022-10-26 02:14:43 +08:00
Brandon Mak 4b7a837469 Fixed some bugs in render graph
- Changed the eid buffer for instanced rendering to a vec2 (potentially vec3 or 4), to pass other types of data like light layer index. 
- Renamed some render graph nodes and subpasses. Added a dummy render pass to transition the scene to read only optimal.
- offscreen buffer resource now transitions to eShaderReadOnlyOptimal instead of eGeneral
2022-10-26 01:08:02 +08:00
Brandon Mak 5016600397 Lights WIP 2022-10-25 23:39:35 +08:00
XiaoQiDigipen a1b0e95123
Merge pull request #118 from SHADE-DP/SP3-4-editor_fix
Asset Browser Ver. 0 and New default layout
Editor widget tweaks
Anything else i added i cant rmb
2022-10-25 21:04:35 +08:00
Sri Sham Haran 534aeba06b Latest Default Layout 2022-10-25 20:59:32 +08:00
Sri Sham Haran 6d9a8e484c Asset browser 2022-10-25 20:55:46 +08:00
Brandon Mak 0395df5c63 Lights WIP (bug fixes) 2022-10-25 19:59:16 +08:00
Sri Sham Haran 393422a0a3 Merge branch 'main' into SP3-4-editor_fix 2022-10-25 19:48:08 +08:00
Glence d1d64ec167 added tooltips for the rest of the widgets 2022-10-25 18:48:45 +08:00
XiaoQiDigipen 3486da7a7a
Merge pull request #117 from SHADE-DP/Fix-SamplerCrash
Added proper deletion of VKSamplers
2022-10-25 17:42:29 +08:00
Kah Wei 416c571fd2 Added proper deletion of VKSamplers 2022-10-25 17:40:13 +08:00
Sri Sham Haran 0acd6a99a4 Tweaks to editor widgets 2022-10-25 17:08:15 +08:00
XiaoQiDigipen 82f9499f5d
Merge pull request #116 from SHADE-DP/EditorConfig
Added .editorconfig to enforce 2-spacing indentation
2022-10-25 15:42:31 +08:00
Kah Wei da167ec3a5 Added .editorconfig to enforce 2-spacing indentation 2022-10-25 15:39:18 +08:00
XiaoQiDigipen 7c35d2955b
Merge pull request #115 from SHADE-DP/Fix-IncorrectMDI
Fixed instanced rendering the wrong number of instances
2022-10-25 15:20:50 +08:00
Kah Wei 9f98bed4d1 Fixed batching renedering the wrong number of instances 2022-10-25 15:11:01 +08:00
Sri Sham Haran dfdd477a37 Merge branch 'main' into SP3-4-editor_fix 2022-10-25 15:10:20 +08:00
XiaoQiDigipen be9f55ec6b
Merge pull request #114 from SHADE-DP/Fix-RenderableDeleteCrash
Fixed deletion crash caused by Renderables
Can delete after merge.
2022-10-25 14:43:35 +08:00
Kah Wei b059385c8b Merge branch 'main' into Fix-RenderableDeleteCrash 2022-10-25 14:33:03 +08:00
Kah Wei c2e51dc603 Fixed deletion crash caused by Renderables 2022-10-25 14:31:28 +08:00
XiaoQiDigipen e384a520ef
Merge pull request #113 from SHADE-DP/SP3-16-Math
SP3-16 Updated SHADE Managed Math & Transform

NEW

Quaternions in SHADE Managed
UPDATES

All Math in managed are using floats instead of doubles
Managed Transform Components store Rotations as Quaternions. Euler angles are stored separately.
2022-10-25 14:09:06 +08:00
Brandon Mak 869916cb2a Lights WIP 2022-10-25 13:47:27 +08:00
Brandon Mak 8fb0eddcc1 Lights WIP 2022-10-25 00:00:22 +08:00
Diren D Bharwani ff025f212c Added Euler Angles properties to Managed Transforms 2022-10-24 22:41:36 +08:00
Diren D Bharwani 24c591ec27 Modified Managed Transform Interface to use Quaternions 2022-10-24 20:07:59 +08:00
Sri Sham Haran 26eb4ad18c Fix command registrations and mouse pick polling when using transform gizmo 2022-10-24 16:18:18 +08:00
Diren D Bharwani c34faade86 Converted doubles to floats in SHADE Managed. Added Quaternions. 2022-10-24 02:45:47 +08:00
Diren D Bharwani 46de36d587 Merge remote-tracking branch 'origin/main' into SP3-16-Math 2022-10-23 23:45:17 +08:00
XiaoQiDigipen 23b8b66297
Merge pull request #112 from SHADE-DP/SP3-16-Math
SP3-16 Quaternions
NEW

Added implementations for Quaternion LookRotation, FromToRotation, Slerp, Lerp and RotateTowards
Transform now stores orientations instead of euler angle rotations. Transform Component interface unchanged.
Added Orientation getters and setters to Transform Component.
2022-10-23 20:07:17 +08:00
Diren D Bharwani 57f9898e07 Finished quaternion implementation 2022-10-23 20:03:18 +08:00
Diren D Bharwani bf0c068cc7 Merge remote-tracking branch 'origin/main' into SP3-16-Math 2022-10-23 18:23:06 +08:00
Diren D Bharwani e15f7696e6 Rotations are stored as radians to reduce the number of conversions 2022-10-23 18:22:58 +08:00
XiaoQiDigipen 5f73e8d1c0
Merge pull request #111 from SHADE-DP/SP3-13-Assets-Manager
Restructured Asset Manager with Generalised Template Types for Asset Data
All asset types are derived from asset type for casting and storing to facilitate general GetData function
2022-10-23 17:21:17 +08:00
Xiao Qi f9a28c81d4 Fixed vulkan breaking error 2022-10-23 17:18:46 +08:00
Xiao Qi 4019b4914c Merge branch 'main' into SP3-13-Assets-Manager 2022-10-23 17:08:37 +08:00
Brandon Mak 0788084bbd Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-10-23 16:59:16 +08:00