Sri Sham Haran
37aad49406
Added requested rigidbody component view with debug information
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Changed DragVec controls to not push commands if ImGuiSliderFlags_ReadOnly is enabled
2022-11-15 21:09:24 +08:00
Diren D Bharwani
a3d2f95aa0
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-11-15 18:41:16 +08:00
Kah Wei
958310a8ea
Renderable now shows the name of the mesh and material assigned instead of asset IDs
2022-11-15 18:16:07 +08:00
Kah Wei
c69ad04f1e
Added functions to get name of a backing asset from SHResourceManager
2022-11-15 18:15:49 +08:00
Sri Sham Haran
93cded6ed9
Added serialization of component isActive
2022-11-15 17:04:52 +08:00
Sri Sham Haran
0e4d97da81
tooltip now reflects the correct keys
2022-11-15 16:28:46 +08:00
Sri Sham Haran
b0404bd59a
Merge branch 'main' into SP3-4-Editor
2022-11-15 16:22:56 +08:00
Sri Sham Haran
d3be8127cd
[FIXED] Parenting of entities selected using Shift+Select
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[FIXED] Component Active Checkbox not working for non reflected components
2022-11-15 16:22:48 +08:00
Diren D Bharwani
d3103598f3
Removed old SHLog trace methods
2022-11-15 16:22:16 +08:00
Kah Wei
75f103c372
Setting pipeline of a material now triggers a reset of all properties for material instances based on the material
2022-11-15 15:58:38 +08:00
Sri Sham Haran
e7a66eed08
Merge branch 'main' into SP3-4-Editor
2022-11-15 15:12:16 +08:00
Diren D Bharwani
e93eea6381
Cleaned up tools folder. Added debug only logging macros with _D suffix
2022-11-15 03:03:37 +08:00
XiaoQiDigipen
94b4e3d169
Merge pull request #206 from SHADE-DP/SP3-6-c-scripting
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Updated projects documentation auto generation
2022-11-15 01:52:53 +08:00
Kah Wei
5cb87402b2
Hide .shmeta files from C# script project
2022-11-15 01:22:22 +08:00
Xiao Qi
16e357acb0
Accounted for texture compilation
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Changed refresh, doesnt clear asset collection anymore
Checks for preexisting sub assets and asset meta in collection
2022-11-14 21:18:36 +08:00
Sri Sham Haran
7c636adbfc
Merge branch 'main' into SP3-4-Editor
2022-11-14 20:41:50 +08:00
Sri Sham Haran
36ed195a69
[FIX] Scene saving when you press play from pause
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[FIX] WER for transform gizmo can now be pressed regardless of whether editor viewport is focused
2022-11-14 20:40:52 +08:00
Kah Wei
47c50c3a31
Merge branch 'main' into SP3-6-c-scripting
2022-11-14 19:38:43 +08:00
Kah Wei
6673e6f266
Merge branch 'main' into SP3-6-c-scripting
2022-11-14 19:08:46 +08:00
Diren D Bharwani
d897ac01e6
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-14 18:39:06 +08:00
Diren D Bharwani
10335f3033
Added syncing of physics materials & clear forces methods
2022-11-14 18:38:32 +08:00
Kah Wei
5ccd2263c7
Documentation files are now generated for projects
2022-11-14 18:35:52 +08:00
Xiao Qi
3cc5ed0dec
Added meta generation recognisation for scene and font extension types on load up
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Check for std::optional value exist
2022-11-14 18:31:56 +08:00
XiaoQiDigipen
45ec617c3a
Merge pull request #203 from SHADE-DP/SP3-6-c-scripting
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Script QoL Improvements
Added
GetComponentsInChildren() for GameObject
GetScriptsInChildren() for GameObject
GetComponentsInChildren() for Scripts
GetScriptsInChildren() for Scripts
Fixed
Bug causing crash if a Renderable is added without any mesh or materials
Serialization failure caused by null objects in Scripts
2022-11-14 17:57:54 +08:00
Kah Wei
77cab3e4c5
Merge branch 'main' into SP3-6-c-scripting
2022-11-14 17:08:50 +08:00
Kah Wei
9e8674859c
Fixed script serialization for objects with no default values set
2022-11-14 17:05:54 +08:00
XiaoQiDigipen
101dbb7a6f
Merge pull request #202 from SHADE-DP/SP3-2-Physics
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SP3-2 Bugfixes
UPDATES
SHBoundingBox & SHBoundingSphere are renamed to SHBox & SHSphere
BUGFIXES
Colliders & Rigidbodies active states affect behaviour
Forces are cleared after every physics update
2022-11-14 16:07:51 +08:00
Diren D Bharwani
9515fcca4f
Renames & Bugfixes
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Renamed BoundingBox & BoundingSphere to Box & Sphere
Forces are forcefully cleared
2022-11-14 15:35:02 +08:00
maverickdgg
eb32e87387
Camera Orthographic projection
2022-11-14 15:10:23 +08:00
Xiao Qi
9e0bc0bbc9
Added checks for path exist and bin and obj folders when building directory for asset browser
2022-11-14 02:52:13 +08:00
Kah Wei
ab869348f1
Added code that only renders objects which are active
2022-11-14 00:59:21 +08:00
Diren D Bharwani
3c61b7519b
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-14 00:25:52 +08:00
Diren D Bharwani
fe1b9d14f5
Partial implementation of syncing SHADE and ReactPhysics active states
2022-11-14 00:25:24 +08:00
Diren D Bharwani
d36d70e3eb
Added a forced update to the physics system
2022-11-14 00:20:54 +08:00
Kah Wei
73a5d5e4b9
References path for csproj generated file is now dynamically generated
2022-11-13 22:29:04 +08:00
Xiao Qi
a8d4f9c756
On building of asset file directory, check for recognised assets without meta file and generate
2022-11-13 19:51:19 +08:00
Diren D Bharwani
c98693c6bc
missing change from last commit
2022-11-13 17:57:46 +08:00
Diren D Bharwani
c953931f4f
Merge branch 'main' into SP3-2-Physics
2022-11-13 17:57:30 +08:00
Diren D Bharwani
277a3ca011
Fixed deletion bugs
2022-11-13 17:42:48 +08:00
Sri Sham Haran
eed950f26f
Merge branch 'main' into SP3-4-Editor
2022-11-13 17:26:56 +08:00
Sri Sham Haran
895eb56cc0
Integrate cam arm
2022-11-13 17:26:21 +08:00
Diren D Bharwani
3512ed3397
AHHHHHH
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i want to pull my hair out
2022-11-13 15:50:03 +08:00
Diren D Bharwani
86ca047c88
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-13 14:49:44 +08:00
Sri Sham Haran
66dbd7df93
Merge branch 'main' into SP3-4-Editor
2022-11-13 13:55:57 +08:00
Sri Sham Haran
276e0806fa
Can now undo/redo entity deletion (working afaik)
2022-11-13 13:55:30 +08:00
Kah Wei
a83a38eba8
Fixed bin and obj folders respawning and causing engine crashes
2022-11-13 13:07:49 +08:00
XiaoQiDigipen
897294426f
Merge pull request #194 from SHADE-DP/SP3-141-Camera-System
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Sp3 141 camera system
Added EditorCameraArm functionality
Added helper functions in SceneManager to help check scene node and component actives
2022-11-13 11:58:50 +08:00
Sri Sham Haran
19f0c0ea70
Copy/Paste of entities can now be undone
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Fixed bug where Shift Select would reset in a duplicate entity selection
Moved editor window manager to its own file.
2022-11-13 11:43:08 +08:00
maverickdgg
efed33ce94
Added code to test EditorCameraArm.
2022-11-13 05:45:43 +08:00
maverickdgg
922d5b0996
Merge branch 'main' into SP3-141-Camera-System
2022-11-13 05:31:34 +08:00
maverickdgg
258c07e857
Added helper functions to check if Scene nodes are active
2022-11-13 05:31:18 +08:00
maverickdgg
4d0598a7f5
Added Editor Camera Arm function
2022-11-13 05:19:46 +08:00
Kah Wei
cf60210b4a
Merge branch 'main' into SP3-6-ArraySerialization
2022-11-13 02:43:12 +08:00
Sri Sham Haran
e2bcb0bbbb
play pause stop bound to F5 F6 F7
2022-11-12 23:57:12 +08:00
Sri Sham Haran
69ac074926
change entity active to scene node active
2022-11-12 18:38:57 +08:00
Sri Sham Haran
78ca464c65
Editor now uses separate stacks; 1 set of stacks when in play and another set of stacks otherwise.
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CommandStack now uses SHDeque
2022-11-12 18:22:45 +08:00
Sri Sham Haran
3402992189
dont draw gizmos on play
2022-11-12 18:09:55 +08:00
Diren D Bharwani
f8bbcdd909
Small fixes
2022-11-12 17:28:49 +08:00
Diren D Bharwani
4ad23a605f
Fixed compilation issues from merge
2022-11-12 17:04:09 +08:00
Diren D Bharwani
3faf3804aa
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-12 16:57:45 +08:00
Diren D Bharwani
45e549f9f1
.....small restructure....
2022-11-12 16:56:58 +08:00
Kah Wei
24dcd77f32
Added tooltip and range attribute support for lists in scripts
2022-11-12 12:17:11 +08:00
Kah Wei
6dbda12f30
Adjusted design of list on scripts and all numbers now use sliders
2022-11-12 03:53:30 +08:00
Sri Sham Haran
7c7589ce8e
idk why creation of new material is not working here send help. Change to popup for asset creation
2022-11-11 21:12:08 +08:00
Sri Sham Haran
e96db99ee3
Merge branch 'main' into SP3-4-Editor
2022-11-11 20:41:14 +08:00
Sri Sham Haran
153f040c40
Refresh
2022-11-11 20:41:05 +08:00
Sri Sham Haran
c9db3b283d
asset browser
2022-11-11 14:00:51 +08:00
Xiao Qi
3b22f95e29
Added font identifiers
2022-11-11 13:21:22 +08:00
Kah Wei
ed3694bde1
Merge branch 'main' into SP3-6-ArraySerialization
2022-11-11 12:07:40 +08:00
XiaoQiDigipen
34dcc98a41
Merge pull request #191 from SHADE-DP/SP3-13-Assets-Manager
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Filesystem directory features and bugfix
Fixed type from extension bug that results in null meta
Added compiled check for SHFiles
2022-11-11 10:56:44 +08:00
Xiao Qi
94b64e92dd
Initialise files to not compiled
2022-11-11 10:55:19 +08:00
Xiao Qi
9fe5dc385b
Implemented check for raw asset if compiled
2022-11-11 10:52:57 +08:00
Xiao Qi
6df3f3d417
Fixed get type from extension bug in asset handler
2022-11-11 10:47:03 +08:00
XiaoQiDigipen
6e98776165
Merge pull request #190 from SHADE-DP/SP3-13-Assets-Manager
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Assets bugfix
Fixed asset type conversion bug when loading from meta files
Removed compile all function
Set parent id to 0 for non sub assets
2022-11-11 10:07:19 +08:00
Xiao Qi
e824c17405
Fixed asset type conversion bug when loading from meta files
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Removed compile all function
Set parent id to 0 for non sub assets
2022-11-11 10:06:26 +08:00
Kah Wei
5875107ce2
Merge branch 'main' into SP3-6-ArraySerialization
2022-11-10 23:44:07 +08:00
Kah Wei
d93ea8e49b
Child caches are now updated when scene hierarchy changes
2022-11-10 23:34:53 +08:00
Sri Sham Haran
aad83d9e32
Revert "Asset browser is wonky now"
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This reverts commit 2fdff77420
.
2022-11-10 23:02:29 +08:00
Sri Sham Haran
2fdff77420
Asset browser is wonky now
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Refresh asset browser
Compile asset
2022-11-10 23:01:09 +08:00
Xiao Qi
c95a6a2492
Added open modes for ofstream when building csharp project
2022-11-10 17:37:59 +08:00
Xiao Qi
ed1bc7c62d
Changed scripting project relative path to managed and csharp dlls
2022-11-10 17:34:33 +08:00
Xiao Qi
03f9c593b6
Function to call to refresh asset directory
2022-11-10 17:09:55 +08:00
Xiao Qi
0e5609995f
Added data member to signal whether asset file can be compiled
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Properly linked meta file to file in directory
Fixed extension to type conversion bug
2022-11-10 16:44:16 +08:00
Kah Wei
bdc7297937
Converted macros for script field inspectors to use templates
2022-11-10 16:20:04 +08:00
Diren D Bharwani
901c007cb2
Added Transform Matrix method to SHMatrix
2022-11-10 14:55:28 +08:00
Diren D Bharwani
c40992b48c
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-10 14:44:18 +08:00
Diren D Bharwani
3efecd64e7
Added box & sphere debug draw for physics
2022-11-10 14:30:30 +08:00
maverickdgg
e4e4894610
Canvas Component
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Added a canvas component. No functionality added yet
2022-11-10 13:01:31 +08:00
Xiao Qi
35bcdc5239
Missed out path for config
2022-11-10 11:14:40 +08:00
Xiao Qi
fa0787d349
Changed hardcoded paths to use defined asset root folder
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Shifted scripts and project into folder in assets
2022-11-10 10:33:21 +08:00
Diren D Bharwani
578f384808
Removed redundant overloads to restrict potential bad function calls
2022-11-10 10:24:09 +08:00
Diren D Bharwani
08b3cbafcd
Added IsChildOf method to SceneGraph
2022-11-10 10:20:54 +08:00
Diren D Bharwani
ac217ffe97
Added Add and Remove Child Events to SceneGraph
2022-11-10 09:06:38 +08:00
Diren D Bharwani
eeab3494ba
Reworked SceneGraph Interface
2022-11-10 03:30:02 +08:00
Diren D Bharwani
99f41e947f
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-10 02:16:42 +08:00
Diren D Bharwani
4731df28f0
Skeleton for Reworked Physics Debug Draw
2022-11-10 02:16:33 +08:00
Kah Wei
da12db6726
Merge branch 'main' into S3-6-Gizmos
2022-11-09 14:45:31 +08:00
XiaoQiDigipen
7ac910149e
Merge pull request #185 from SHADE-DP/SP3-6-CSharpLights
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Add interface for C# light class and modified Color to match Unity's interface
2022-11-08 21:51:04 +08:00
XiaoQiDigipen
fe018fc95d
Merge pull request #184 from SHADE-DP/SP3-2-Physics
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SP3-2 Fixed physics bugs and collider improvements
BUGFIXES
Added a relative collider size for ease of use. This variable does not affect any calculations or intersection tests.
Fixed bug where duplicate triggers are caught.
2022-11-08 21:50:07 +08:00
Kah Wei
41b7cb842c
Added C# Gizmos class interface
2022-11-08 21:31:53 +08:00