Brandon Mak
5f2fa7fdf5
WIP
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- Created a class that allows custom mappings of descriptor types to set indices
- SHPredefinedData now contains objects of the above class with predefined mappings for the different sub systems in the Graphics System.
- These mappings are also accompanied with descriptor set layout vectors that are only for that system. This helps the sub systems have access to these layouts easily without having to pass them around.
- Created another class to manage global descriptor sets such as lights.
- Modified pipeline layout creation code to take in the correct descriptor set layouts.
2022-12-26 09:28:15 +08:00
Brandon Mak
b035582b30
Renamed SHGraphicsGlobalData to SHPredefinedData
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- SHPredefinedData now contains the font data descriptor set layout as well
- Added a function for SHPredefinedData to retrieve descriptor sets based on a bitfield
- Modified descriptor sets to not be tied to a set index anymore
- Descriptor set layout doesn't have a set anymore
- Removed desc set index constants from SHGraphicsConstants since they aren't really needed anymore
2022-12-25 14:32:55 +08:00
Brandon Mak
dfa9facfe0
Merge branch 'main' into SP3-1-Rendering
2022-12-24 20:43:16 +08:00
XiaoQiDigipen
c479e6c8d8
Merge pull request #294 from SHADE-DP/SP3-1-DebugDraw
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Reworked DebugDraw System
2022-12-16 02:21:32 +08:00
Kah Wei
0a3ff527d9
SHDebugDraw drawing functions now have the colour parameter defaulted to white
2022-12-16 00:05:03 +08:00
Kah Wei
77a164cefb
Updated C# Gizmos class with DrawCube and DrawSphere in
2022-12-15 23:33:53 +08:00
Kah Wei
8978515cb9
Reworked SHDebugDraw to fit new interface of SHDebugDrawSystem
2022-12-15 23:25:49 +08:00
Kah Wei
eb06eebc32
Added ability to debug draw circles
2022-12-15 20:30:20 +08:00
Kah Wei
78575b11e4
Added debug draw of wire spheres, filled cube and filled sphere
2022-12-15 18:08:12 +08:00
Kah Wei
b6ab7b44d9
Renamed DrawWireBox to DrawWireCube
2022-12-15 02:19:30 +08:00
Kah Wei
9ef005346b
Merge branch 'main' into SP3-1-DebugDraw
2022-12-15 01:46:26 +08:00
Kah Wei
98ff16d00c
Added deebug drawing of cubes of any transform
2022-12-15 01:45:44 +08:00
Kah Wei
06cc969658
Reworked DebugDraw system (only lines now)
2022-12-14 01:20:12 +08:00
XiaoQiDigipen
269edfcdfc
Merge pull request #293 from SHADE-DP/SP3-12-SceneGraph
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Added ActiveInHierarchy property to Scene Nodes
2022-12-13 21:58:13 +08:00
Diren D Bharwani
7820d332b1
Changed managed code's GameObject to synce with the node's active state
2022-12-12 17:58:15 +08:00
Diren D Bharwani
9b17c62b1d
Added active in hierarchy property to scene nodes
2022-12-12 17:07:18 +08:00
Diren D Bharwani
970b9e7ec0
Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
2022-12-12 17:00:43 +08:00
XiaoQiDigipen
8df2d66f79
Merge pull request #291 from SHADE-DP/SP3-12-SceneGraph
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Added Scene Init Exit events
2022-12-06 13:39:58 +08:00
maverickdgg
4f1007e6be
Added scene init exit events
2022-12-06 13:09:47 +08:00
maverickdgg
9eddcc8460
Merge branch 'main' into SP3-12-SceneGraph
2022-12-06 12:54:43 +08:00
XiaoQiDigipen
d25253118f
Merge pull request #286 from SHADE-DP/PlayerController
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Change Script folders and added more audio
2022-11-26 10:09:23 +08:00
Glence
81978a90b6
added more audio and tidy up folder
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tidy up scripts folder
added more audio (cause burden randall cant make up his mind)
adjusted main scene abit
2022-11-26 08:28:37 +08:00
Sri Sham Haran
128f07030b
Merge pull request #285 from SHADE-DP/PlayerController
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Updated Audio and Scene along with bug fixes
2022-11-25 23:11:01 +08:00
Glence
cae8358341
updated scene changes
2022-11-25 23:10:17 +08:00
Glence
1302a7e58d
added jump var changes
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change jump to be in update
added audio for AI
2022-11-25 22:53:38 +08:00
Glence
92ce7c96a8
Merge branch 'main' into PlayerController
2022-11-25 22:34:49 +08:00
Sri Sham Haran
e20675b144
Merge pull request #284 from SHADE-DP/Fix-Material
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Fixed crash which occurs when changing the material of an object twice in a row in the inspector
2022-11-25 22:34:31 +08:00
Sri Sham Haran
c098f92532
Merge pull request #283 from SHADE-DP/AIFinalFixesGAM300M3
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Fixed AI C# Script for final submission
2022-11-25 22:33:57 +08:00
Glence
fb512e7fc5
added the new banks in
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removed unneeded bank
added new audio
2022-11-25 22:32:41 +08:00
Kah Wei
c84e33731b
Fixed crash which occurs when changing the material of an object twice in a row
2022-11-25 22:24:30 +08:00
mushgunAX
609be908f9
Revert "Made player jumping more responsive"
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This reverts commit d6fab4439f
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2022-11-25 20:18:36 +08:00
mushgunAX
a541565e55
Merge branch 'main' into AIFinalFixesGAM300M3
2022-11-25 20:17:11 +08:00
mushgunAX
5b41e832c6
Enhanced AI with better chase logic
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- AI now keeps track of last waypoint he has seen player at and heads there in an attempt to chase him down
- AI can be made to reverse his chase/patrol path by running around him
- The scene with the AI fix is called "MainGameWithAIFixed"
2022-11-25 20:16:31 +08:00
XiaoQiDigipen
6694ce2e17
Merge pull request #282 from SHADE-DP/MergeAIToMainScene
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Added in AI to maingame.shade
2022-11-25 19:05:31 +08:00
Sri Sham Haran
27aadf67d3
threw in AI to maingame.shade
2022-11-25 19:03:23 +08:00
XiaoQiDigipen
173b10ca64
Merge pull request #281 from SHADE-DP/PlayerController
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Updated Player and MainGame scene, fix bugs
2022-11-25 16:34:51 +08:00
Glence
181af5b3e5
fix throw food bug
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added inverse camera controls
2022-11-25 16:23:26 +08:00
mushgunAX
7499011ea2
Merge branch 'main' into ScriptingAI
2022-11-25 16:14:06 +08:00
mushgunAX
7003262a5d
Fixed AI even after scene change
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-More reliance on the blackboard for keeping variables among a tree's nodes
-Half extents of the AI fixed
2022-11-25 16:12:58 +08:00
Glence
413156dabb
Merge branch 'main' into PlayerController
2022-11-25 15:45:35 +08:00
XiaoQiDigipen
b778b6d6e9
Merge pull request #280 from SHADE-DP/SP3-2-Physics
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Fixed transform updates to clear dirty flags appropriately
2022-11-25 15:10:32 +08:00
Glence
6ac9bc4e94
added breakables to the main game and fix issues with it
2022-11-25 14:45:19 +08:00
Diren D Bharwani
1cfd3cfd3a
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-25 14:06:28 +08:00
Diren D Bharwani
afd2abf036
Fixed pre & post physics transforms update routines
2022-11-25 14:06:20 +08:00
Diren D Bharwani
43a5cb4deb
Reverted world extents computation
2022-11-25 14:05:43 +08:00
Glence
9daaade56a
Merge branch 'main' into PlayerController
2022-11-25 13:22:51 +08:00
XiaoQiDigipen
d9c8296aca
Merge pull request #279 from SHADE-DP/SP3-6-c-scripting
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Added support for enabling and disabling components from scripts
2022-11-25 13:06:40 +08:00
Kah Wei
73d0486fc8
Added support for enabling and disabling components
2022-11-25 13:05:35 +08:00
Xiao Qi
300647afa6
Stopped camera from running when editor is in pause
2022-11-25 12:24:13 +08:00
Diren D Bharwani
7f9f2bd194
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-25 12:16:13 +08:00