Diren D Bharwani
75fd02c08a
small change to where forces are cleared (1 less comparison)
2022-10-27 03:35:32 +08:00
Diren D Bharwani
371ffc52da
Colliders now use relative sizes
2022-10-27 03:14:46 +08:00
Brandon Mak
da3edb2b6b
Working abit more now. Error with device extension thingy.
2022-10-27 02:46:38 +08:00
Brandon Mak
ae88c70936
Lighting shader kind of done (still has bugs)
2022-10-27 02:28:38 +08:00
Xiao Qi
5154b579d7
Re-restructured compilers to be more self contained
...
Loaders only load internal binary asset files
2022-10-26 23:07:01 +08:00
Brandon Mak
6e9f54987f
Prepared light global desc set layout data and render graph resources
...
- Fixed material padding
- Lighting desc sets now have a buffer at binding 0 to store light counts.
- Added position, normals, albedo resources in render graph
2022-10-26 22:40:04 +08:00
Sri Sham Haran
3518004266
Add Open File DIalog (WIP)
2022-10-26 21:06:09 +08:00
Sri Sham Haran
1018454f2e
Add Win32 MessageBox
...
Add Prefab Manager
2022-10-26 20:21:47 +08:00
XiaoQiDigipen
6189768e6f
Merge pull request #121 from SHADE-DP/SP3-2-Physics
...
SP3-2 Fixed another physics bug & added Collider Add/Remove events
[NEW]
Added events when adding/removing colliders
[BUGFIX]
Multiple colliders are now properly deleted.
2022-10-26 18:44:07 +08:00
Xiao Qi
f2e2b21d47
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-26 18:40:10 +08:00
Diren D Bharwani
19ceab84df
Added events for adding and removing colliders
2022-10-26 18:35:41 +08:00
Xiao Qi
4eaa15d999
Added function to compile built in shaders
2022-10-26 17:16:09 +08:00
Diren D Bharwani
12758878c5
Fixed bug with multiple collider removals
2022-10-26 16:55:28 +08:00
XiaoQiDigipen
29dccf77b3
Merge pull request #120 from SHADE-DP/SP3-2-Physics
...
SP3-2 Physics Bugfixes
NEW
Forces can be added to the rigid body.
BUGFIXES
Rigidbody transforms can be modified while the editor is in play.
Deleting a rigid body no longer causes a crash (please let me know if it does happen again and how to replicate it)
Deleting a collider actually gets rid of the collider
On editor stop, forces and velocities are cleared from rigid bodies.
2022-10-26 16:40:31 +08:00
Diren D Bharwani
4f28161e45
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-26 16:30:36 +08:00
Kah Wei
57027da80b
Integrated into SBApplication and accounted for case where number of points to draw is 0.
2022-10-26 16:27:58 +08:00
Diren D Bharwani
58491fcbff
Fixed physics bugs
...
1. Colliders are now properly deleted along with its component.
2. Forces and velocities are reset on stop.
2022-10-26 16:17:22 +08:00
Sri Sham Haran
7c0bcd8a3e
Delete UserLayout.ini
...
@Xenosas1337 stop pushing this please
2022-10-26 16:09:54 +08:00
Sri Sham Haran
51489ecb3b
Merge branch 'main' into SP3-4-editor_fix
2022-10-26 16:07:01 +08:00
Sri Sham Haran
1c099acccb
handle vec2/3/4 that contain values in radians
2022-10-26 16:05:52 +08:00
Kah Wei
550b8d85f0
Added SHDebugDrawSystem class
2022-10-26 16:05:50 +08:00
Kah Wei
632df80d06
Refactored SHPrimitiveGenerator and added Sphere generation support
2022-10-26 16:05:18 +08:00
XiaoQiDigipen
b49bfa4a25
Merge pull request #119 from SHADE-DP/SP3-1-Rendering
...
Lighting WIP. Some bug fixes.
2022-10-26 15:36:13 +08:00
Sri Sham Haran
b013d09f42
Tooltips. editor tweaks
2022-10-26 15:31:23 +08:00
Brandon Mak
43ea33cabf
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-26 15:26:41 +08:00
Sri Sham Haran
d9584a0e39
Changed SHEditor.hpp to .h
...
Handle editor camera update when interacting with viewport window only
2022-10-26 14:32:00 +08:00
Brandon Mak
5637fb707f
Tested light component. Values reflected in renderdoc correctly
...
- Added pure copy compute shader (used instead of kirsch)
- Created sparse set for lights
- Note that while the instanced attribute contains both EID and layer light index and in the future potentially more, the objects still write to a uint framebuffer.
- Light layer index is in a different frame buffer than the eid one.
- Updated shaders to accommodate light layer index.
2022-10-26 02:14:43 +08:00
Xiao Qi
54796773b2
Added built in shader extension
...
Collision check for asset IDs
2022-10-26 01:53:26 +08:00
Xiao Qi
c0c6d35b29
Split function in shader module library to get vk flag conversion
...
Changed some calls to get build in modules
2022-10-26 01:53:08 +08:00
Diren D Bharwani
7ba02aeb0f
Removed unused functions, fixed RigidBody
2022-10-26 01:46:13 +08:00
Diren D Bharwani
fbb613b859
m dumb. it work.
2022-10-26 01:16:49 +08:00
Brandon Mak
4b7a837469
Fixed some bugs in render graph
...
- Changed the eid buffer for instanced rendering to a vec2 (potentially vec3 or 4), to pass other types of data like light layer index.
- Renamed some render graph nodes and subpasses. Added a dummy render pass to transition the scene to read only optimal.
- offscreen buffer resource now transitions to eShaderReadOnlyOptimal instead of eGeneral
2022-10-26 01:08:02 +08:00
Brandon Mak
5016600397
Lights WIP
2022-10-25 23:39:35 +08:00
Diren D Bharwani
0defa58c77
Physics Component Synchronisation is now done through events
2022-10-25 23:09:46 +08:00
Diren D Bharwani
3c5a1b73d6
Fixed bug with destroying a rigidbody component
2022-10-25 22:26:07 +08:00
Diren D Bharwani
024ad44e84
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-25 22:14:04 +08:00
Diren D Bharwani
388795a2db
Transform Components are Enforced through the editor for certain components
2022-10-25 22:13:27 +08:00
XiaoQiDigipen
a1b0e95123
Merge pull request #118 from SHADE-DP/SP3-4-editor_fix
...
Asset Browser Ver. 0 and New default layout
Editor widget tweaks
Anything else i added i cant rmb
2022-10-25 21:04:35 +08:00
Xiao Qi
84ce369607
Changed shader module library to Import shaders and reflect all on its own
...
Preparation for separation for built in shaders distinction
2022-10-25 21:04:21 +08:00
Sri Sham Haran
534aeba06b
Latest Default Layout
2022-10-25 20:59:32 +08:00
Sri Sham Haran
6d9a8e484c
Asset browser
2022-10-25 20:55:46 +08:00
Brandon Mak
0395df5c63
Lights WIP (bug fixes)
2022-10-25 19:59:16 +08:00
Sri Sham Haran
393422a0a3
Merge branch 'main' into SP3-4-editor_fix
2022-10-25 19:48:08 +08:00
Glence
d1d64ec167
added tooltips for the rest of the widgets
2022-10-25 18:48:45 +08:00
XiaoQiDigipen
3486da7a7a
Merge pull request #117 from SHADE-DP/Fix-SamplerCrash
...
Added proper deletion of VKSamplers
2022-10-25 17:42:29 +08:00
Kah Wei
416c571fd2
Added proper deletion of VKSamplers
2022-10-25 17:40:13 +08:00
maverickdgg
53fc0c970c
Added a DegreesToRadians when setting rotation of camera comp
2022-10-25 17:30:11 +08:00
Sri Sham Haran
0acd6a99a4
Tweaks to editor widgets
2022-10-25 17:08:15 +08:00
Kah Wei
3bdc48260f
Improved CallbackEvent inspector
2022-10-25 16:55:50 +08:00
Diren D Bharwani
f04ff595c4
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-25 16:37:59 +08:00