mushgunAX
605d408a3a
Binding types, scroll wheel support, bind clears
2022-12-23 15:24:12 +08:00
mushgunAX
3041761e96
Merge branch 'main' into SP3-10-input-management
2022-12-14 16:13:27 +08:00
mushgunAX
775dcd5337
Merge branch 'main' into SP3-10-input-management
2022-12-12 20:11:51 +08:00
Diren D Bharwani
7820d332b1
Changed managed code's GameObject to synce with the node's active state
2022-12-12 17:58:15 +08:00
Diren D Bharwani
9b17c62b1d
Added active in hierarchy property to scene nodes
2022-12-12 17:07:18 +08:00
maverickdgg
4f1007e6be
Added scene init exit events
2022-12-06 13:09:47 +08:00
maverickdgg
9eddcc8460
Merge branch 'main' into SP3-12-SceneGraph
2022-12-06 12:54:43 +08:00
mushgunAX
9a5dc52d77
Minor fixes to input manager
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- Pass binding names into functions by const reference instead of by value
- Fixed oversight of not being able to modify or read mouse Y positive multiplier for a binding
2022-12-05 23:25:43 +08:00
Kah Wei
c84e33731b
Fixed crash which occurs when changing the material of an object twice in a row
2022-11-25 22:24:30 +08:00
Glence
413156dabb
Merge branch 'main' into PlayerController
2022-11-25 15:45:35 +08:00
Diren D Bharwani
1cfd3cfd3a
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-25 14:06:28 +08:00
Diren D Bharwani
afd2abf036
Fixed pre & post physics transforms update routines
2022-11-25 14:06:20 +08:00
Diren D Bharwani
43a5cb4deb
Reverted world extents computation
2022-11-25 14:05:43 +08:00
Glence
9daaade56a
Merge branch 'main' into PlayerController
2022-11-25 13:22:51 +08:00
Xiao Qi
300647afa6
Stopped camera from running when editor is in pause
2022-11-25 12:24:13 +08:00
maverickdgg
f3e7f1747a
Merge branch 'main' into SP3-141-Camera-System
2022-11-25 10:06:11 +08:00
maverickdgg
428f8f29c6
Camera collision. WIP
2022-11-25 10:06:02 +08:00
Glence
c07fa3c5ae
remove the clamp from the phsysicSystem routines
...
added cheats for maingame
added raycast for pick throw
2022-11-25 00:54:45 +08:00
Kah Wei
7c58c9a23d
Fixed crash caused when building scripts in debug mode when a debugger is attached
2022-11-24 23:20:37 +08:00
Diren D Bharwani
6525a39df2
Added collision tags for raycasting. Does not apply to collider raycasting
2022-11-24 15:11:07 +08:00
Diren D Bharwani
3775df23a4
Debug draw is disabled on publish builds.
2022-11-24 14:43:41 +08:00
Diren D Bharwani
a9bacc9e48
Fixed incorrect storing of world extents
2022-11-24 14:42:34 +08:00
Diren D Bharwani
f6c74ad3d2
Fixed recurring bug with collision listener
2022-11-24 14:41:52 +08:00
Diren D Bharwani
74a85180ac
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-24 12:02:34 +08:00
Diren D Bharwani
7d7d40ba8e
Debug draw is always enabled.
2022-11-24 12:02:08 +08:00
XiaoQiDigipen
d09fefe9b4
Merge pull request #271 from SHADE-DP/SP3-2-Physics
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Fixed Physics Bugs
2022-11-24 02:10:54 +08:00
Xiao Qi
b7b3301158
Added isDirty copy in move ctor for SHBatch
2022-11-24 02:01:41 +08:00
Diren D Bharwani
33ac1a868a
Fixed wrongly returning fixed DT in managed code & collision listener bug
2022-11-24 01:46:29 +08:00
Glence
ca60b64a89
Merge branch 'main' into PlayerController
2022-11-23 20:39:47 +08:00
Kah Wei
57df4e2905
Fixed awake() and start() getting called before all objects are loaded when changing scenes
2022-11-23 20:36:28 +08:00
Glence
af93e59d0e
added text to maingame
2022-11-23 20:26:53 +08:00
Kah Wei
6261661ef6
Added potential fix for Vulkan buffer creation crashes from SHBatch
2022-11-23 19:30:51 +08:00
maverickdgg
49b475442f
Added a targetOffset for camera arm
2022-11-23 18:27:54 +08:00
Glence
22972d7455
updated the music banks
...
update a tem fix for physicsSystem
2022-11-23 17:37:06 +08:00
Kah Wei
20a1fdc16e
Fixed Application::Close() not closing but instead minimizing the window
2022-11-23 17:03:57 +08:00
Diren D Bharwani
9bdaea10f5
Fixed...another..bug...:(
2022-11-23 16:56:25 +08:00
Diren D Bharwani
4865a49bfa
Fixed bug where rigidbody setters in the first frame causes a crash
2022-11-23 15:32:14 +08:00
XiaoQiDigipen
5af5d4ef96
Merge pull request #260 from SHADE-DP/SP3-16-Math
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Added Forward & LookAt to C# Transforms
2022-11-23 15:07:23 +08:00
Diren D Bharwani
7202551838
Added Vector rotation with Quaternions
2022-11-23 14:56:20 +08:00
XiaoQiDigipen
87936f1e31
Merge pull request #259 from SHADE-DP/SP3-2-Physics
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Fixed fatal bug where rigidbody masses was incorrectly computed when editor is enabled
2022-11-23 13:50:22 +08:00
XiaoQiDigipen
6161d81c4a
Merge pull request #256 from SHADE-DP/Fix-NoGPUClarity
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Added explicit error check for when no supported GPUs are available to use
2022-11-23 13:48:37 +08:00
Diren D Bharwani
db69cfb567
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-23 13:30:40 +08:00
Diren D Bharwani
1402139369
Fixed bug where colliders were not properly added with editor enabled
2022-11-23 13:30:28 +08:00
Xiao Qi
0edd2f24e3
Added VS and FS shaders to tile singular textures
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Added shader stage flag bit for vertex shaders
2022-11-23 13:02:33 +08:00
Kah Wei
1a26b0ac70
When no GPU is detected, a proper exception describing it is now thrown instead of failing silently
2022-11-23 09:57:55 +08:00
Diren D Bharwani
2523613732
Fixed fatal bug that prevent scene changing while the editor is enabled
2022-11-23 01:01:29 +08:00
Diren D Bharwani
fa83e2bc4c
Modified Shape.Raycast functions to return RaycastResult
2022-11-23 01:01:12 +08:00
Diren D Bharwani
4277ba10d7
Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
2022-11-22 22:11:42 +08:00
Xiao Qi
cc2587a7bd
Added recognition for material and prefab types when generating meta files
2022-11-22 21:54:51 +08:00
Xiao Qi
bcd8b37fd7
Merge branch 'main' into SP3-13-Assets-Manager
2022-11-22 21:53:46 +08:00