Commit Graph

1344 Commits

Author SHA1 Message Date
Kah Wei cf5cc41a3f Reworked Undo-Redo system to be more flexible and stable 2022-11-10 18:10:15 +08:00
Xiao Qi c95a6a2492 Added open modes for ofstream when building csharp project 2022-11-10 17:37:59 +08:00
Xiao Qi ed1bc7c62d Changed scripting project relative path to managed and csharp dlls 2022-11-10 17:34:33 +08:00
XiaoQiDigipen 7da61f4a22
Merge pull request #188 from SHADE-DP/SP3-13-Assets-Manager
SP3-13 Assets Management
Added data member to SHFile to indicate whether file can be compiled
Added asset directory refresh (rebuilds asset collection and directory)

Fixed File link to meta
Fixed extension to type conversion
2022-11-10 17:11:27 +08:00
Xiao Qi 03f9c593b6 Function to call to refresh asset directory 2022-11-10 17:09:55 +08:00
Xiao Qi 0e5609995f Added data member to signal whether asset file can be compiled
Properly linked meta file to file in directory

Fixed extension to type conversion bug
2022-11-10 16:44:16 +08:00
Kah Wei bdc7297937 Converted macros for script field inspectors to use templates 2022-11-10 16:20:04 +08:00
Diren D Bharwani c40992b48c Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-10 14:44:18 +08:00
Diren D Bharwani 3efecd64e7 Added box & sphere debug draw for physics 2022-11-10 14:30:30 +08:00
maverickdgg e4e4894610 Canvas Component
Added a canvas component. No functionality added yet
2022-11-10 13:01:31 +08:00
Xiao Qi 35bcdc5239 Missed out path for config 2022-11-10 11:14:40 +08:00
Kah Wei e8d2179d76 Added test support for List<int> display in editor 2022-11-10 11:01:17 +08:00
Xiao Qi fa0787d349 Changed hardcoded paths to use defined asset root folder
Shifted scripts and project into folder in assets
2022-11-10 10:33:21 +08:00
XiaoQiDigipen 78e94ca389
Merge pull request #187 from SHADE-DP/SP3-12-SceneGraph
SP3-12 Cleaned up SceneGraph Interface & QoL
NEW

Added IsChildOf method to SceneGraph
Added Events when Adding & Removing Children
UPDATES

Scene Nodes are now rea- only aside from active states
2022-11-10 10:32:25 +08:00
Diren D Bharwani 578f384808 Removed redundant overloads to restrict potential bad function calls 2022-11-10 10:24:09 +08:00
Diren D Bharwani 08b3cbafcd Added IsChildOf method to SceneGraph 2022-11-10 10:20:54 +08:00
Diren D Bharwani ac217ffe97 Added Add and Remove Child Events to SceneGraph 2022-11-10 09:06:38 +08:00
Diren D Bharwani eeab3494ba Reworked SceneGraph Interface 2022-11-10 03:30:02 +08:00
Diren D Bharwani 914376495e Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph 2022-11-10 02:33:31 +08:00
Diren D Bharwani 99f41e947f Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-10 02:16:42 +08:00
Diren D Bharwani 4731df28f0 Skeleton for Reworked Physics Debug Draw 2022-11-10 02:16:33 +08:00
XiaoQiDigipen 717f82f231
Merge pull request #186 from SHADE-DP/S3-6-Gizmos
Added Script.OnDrawGizmos and Gizmos class for debug draw in C#
Also fixed performance issues with Script inspectors and deplushie-ed comments.
2022-11-09 14:51:28 +08:00
Kah Wei da12db6726 Merge branch 'main' into S3-6-Gizmos 2022-11-09 14:45:31 +08:00
Kah Wei bbe8622d1e De-plushied SHADE_Managed comments 2022-11-09 14:45:08 +08:00
Kah Wei a3fe98317d Fixed performance issue in scripts editor when multiple attributes are applied onto script fields 2022-11-09 10:31:30 +08:00
Kah Wei 349f4a875b Added full implementation of Gizmos class 2022-11-09 10:22:11 +08:00
XiaoQiDigipen 7ac910149e
Merge pull request #185 from SHADE-DP/SP3-6-CSharpLights
Add interface for C# light class and modified Color to match Unity's interface
2022-11-08 21:51:04 +08:00
XiaoQiDigipen fe018fc95d
Merge pull request #184 from SHADE-DP/SP3-2-Physics
SP3-2 Fixed physics bugs and collider improvements
BUGFIXES

Added a relative collider size for ease of use. This variable does not affect any calculations or intersection tests.
Fixed bug where duplicate triggers are caught.
2022-11-08 21:50:07 +08:00
Kah Wei 41b7cb842c Added C# Gizmos class interface 2022-11-08 21:31:53 +08:00
Kah Wei e89f5b4b9e Added OnDrawGizmos for debug draw for scripts 2022-11-08 20:49:07 +08:00
Kah Wei 715699b63b Add interface for C# light class and modified Color to match Unity's interface 2022-11-08 20:18:50 +08:00
Kah Wei f0c81116a8 Merge branch 'main' into SP3-6-c-scripting 2022-11-08 18:42:36 +08:00
Kah Wei 8512c658f9 Made GameObject an IEnumerable to follow Unity's Transform interface for iterating through children 2022-11-08 18:32:47 +08:00
Kah Wei 9be58e7e5d Added SceneGraph interaction functions in GameObject 2022-11-08 18:32:13 +08:00
Diren D Bharwani f8417f6116 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-08 15:22:28 +08:00
XiaoQiDigipen 80ab010b4b
Merge pull request #183 from SHADE-DP/SP3-6-c-scripting
Added support for parameter-less CallbackEvent and CallbackAction in C#
2022-11-08 15:18:17 +08:00
XiaoQiDigipen 639cf4448d
Merge pull request #182 from SHADE-DP/SP3-1-DebugLabels
Fixed compile error in Release caused by Debug Labels implementation
2022-11-08 15:18:05 +08:00
Kah Wei 78db3305d4 Merge branch 'SP3-1-DebugLabels' into SP3-6-c-scripting 2022-11-08 15:04:49 +08:00
Kah Wei ee814fa61d Added support for parameter-less CallbackActions and CallbackEvents 2022-11-08 15:02:08 +08:00
Kah Wei 1f4a530dcc Fixed compile error in Release 2022-11-08 14:06:01 +08:00
XiaoQiDigipen 2ab8efb097
Merge pull request #181 from SHADE-DP/SP3-6-c-scripting
GameObjects can now be marked as invalid
2022-11-08 13:52:08 +08:00
XiaoQiDigipen 72df3c2d45
Merge pull request #180 from SHADE-DP/SP3-1-DebugLabels
Added debug labels for numerous Vulkan objects and RenderGraph regions
2022-11-08 13:51:43 +08:00
Kah Wei e3369c688d Added comment to document invalid/null GameObject usage 2022-11-08 13:49:49 +08:00
Kah Wei e0481ad8af Removed debug log 2022-11-08 13:47:39 +08:00
Kah Wei ddd93a85f4 Added support for null GameObjects (loading is buggy) 2022-11-08 00:53:47 +08:00
Diren D Bharwani 8fbd32a144 Added Relative Sizes to Shapes 2022-11-08 00:46:09 +08:00
Kah Wei ed3131143d Added debug labels for samplers and fixed issue with compute pipeline names not being labelled correctly 2022-11-07 23:51:48 +08:00
Kah Wei 0b813d769a Added WIP Compute Pipelines labeling 2022-11-07 19:41:19 +08:00
Kah Wei d302d7e07d Added labels for more buffers, images, imageviews, frames, semaphores and more 2022-11-07 19:32:12 +08:00
Diren D Bharwani 70dcad1313 Changed Collider to CollisionShape for improved clarity 2022-11-07 18:19:39 +08:00