Sri Sham Haran
276e0806fa
Can now undo/redo entity deletion (working afaik)
2022-11-13 13:55:30 +08:00
Kah Wei
a83a38eba8
Fixed bin and obj folders respawning and causing engine crashes
2022-11-13 13:07:49 +08:00
XiaoQiDigipen
897294426f
Merge pull request #194 from SHADE-DP/SP3-141-Camera-System
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Sp3 141 camera system
Added EditorCameraArm functionality
Added helper functions in SceneManager to help check scene node and component actives
2022-11-13 11:58:50 +08:00
Sri Sham Haran
19f0c0ea70
Copy/Paste of entities can now be undone
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Fixed bug where Shift Select would reset in a duplicate entity selection
Moved editor window manager to its own file.
2022-11-13 11:43:08 +08:00
maverickdgg
efed33ce94
Added code to test EditorCameraArm.
2022-11-13 05:45:43 +08:00
maverickdgg
922d5b0996
Merge branch 'main' into SP3-141-Camera-System
2022-11-13 05:31:34 +08:00
maverickdgg
258c07e857
Added helper functions to check if Scene nodes are active
2022-11-13 05:31:18 +08:00
maverickdgg
4d0598a7f5
Added Editor Camera Arm function
2022-11-13 05:19:46 +08:00
Kah Wei
cf60210b4a
Merge branch 'main' into SP3-6-ArraySerialization
2022-11-13 02:43:12 +08:00
Sri Sham Haran
e2bcb0bbbb
play pause stop bound to F5 F6 F7
2022-11-12 23:57:12 +08:00
Sri Sham Haran
69ac074926
change entity active to scene node active
2022-11-12 18:38:57 +08:00
Sri Sham Haran
78ca464c65
Editor now uses separate stacks; 1 set of stacks when in play and another set of stacks otherwise.
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CommandStack now uses SHDeque
2022-11-12 18:22:45 +08:00
Sri Sham Haran
3402992189
dont draw gizmos on play
2022-11-12 18:09:55 +08:00
Diren D Bharwani
f8bbcdd909
Small fixes
2022-11-12 17:28:49 +08:00
Diren D Bharwani
4ad23a605f
Fixed compilation issues from merge
2022-11-12 17:04:09 +08:00
Diren D Bharwani
3faf3804aa
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-12 16:57:45 +08:00
Diren D Bharwani
45e549f9f1
.....small restructure....
2022-11-12 16:56:58 +08:00
Kah Wei
24dcd77f32
Added tooltip and range attribute support for lists in scripts
2022-11-12 12:17:11 +08:00
Kah Wei
6dbda12f30
Adjusted design of list on scripts and all numbers now use sliders
2022-11-12 03:53:30 +08:00
Sri Sham Haran
7c7589ce8e
idk why creation of new material is not working here send help. Change to popup for asset creation
2022-11-11 21:12:08 +08:00
Sri Sham Haran
e96db99ee3
Merge branch 'main' into SP3-4-Editor
2022-11-11 20:41:14 +08:00
Sri Sham Haran
153f040c40
Refresh
2022-11-11 20:41:05 +08:00
Sri Sham Haran
c9db3b283d
asset browser
2022-11-11 14:00:51 +08:00
Xiao Qi
3b22f95e29
Added font identifiers
2022-11-11 13:21:22 +08:00
Kah Wei
ed3694bde1
Merge branch 'main' into SP3-6-ArraySerialization
2022-11-11 12:07:40 +08:00
XiaoQiDigipen
34dcc98a41
Merge pull request #191 from SHADE-DP/SP3-13-Assets-Manager
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Filesystem directory features and bugfix
Fixed type from extension bug that results in null meta
Added compiled check for SHFiles
2022-11-11 10:56:44 +08:00
Xiao Qi
94b64e92dd
Initialise files to not compiled
2022-11-11 10:55:19 +08:00
Xiao Qi
9fe5dc385b
Implemented check for raw asset if compiled
2022-11-11 10:52:57 +08:00
Xiao Qi
6df3f3d417
Fixed get type from extension bug in asset handler
2022-11-11 10:47:03 +08:00
XiaoQiDigipen
6e98776165
Merge pull request #190 from SHADE-DP/SP3-13-Assets-Manager
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Assets bugfix
Fixed asset type conversion bug when loading from meta files
Removed compile all function
Set parent id to 0 for non sub assets
2022-11-11 10:07:19 +08:00
Xiao Qi
e824c17405
Fixed asset type conversion bug when loading from meta files
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Removed compile all function
Set parent id to 0 for non sub assets
2022-11-11 10:06:26 +08:00
Brandon Mak
95d2836c94
God I felt so much pain writing this
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- Thank god this botchy/hacky resource linking feature between graphs will only be used for a couple of resources.
- Setup environment for UI rendering
- "Scene" resource is now used in BOTH world render graph and screen render graph. Layouts are setup accordingly.
- A very horrible result of this is that linked resources have to be resized in their original graph and it has to be resized BEFORE the graphs linked to it since the framebuffers use their image views.
- sigh.
2022-11-11 02:40:02 +08:00
Brandon Mak
d17a83ab77
From last commit. Whoops.
2022-11-11 00:02:18 +08:00
Brandon Mak
c78aade245
Resource manager for render graph is the one in Graphics System
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- Renamed SH_ATT_DESC_TYPE_FLAGS to SH_RENDER_GRAPH_RESOURCE_FLAGS and added SHARED flag to represent that a resource is shared between graphs
- Allowed linking of resources between graphs (unideal implementation)
- Added info tracker for the render graph resources. Right now only layouts are being tracked.
2022-11-11 00:02:07 +08:00
Kah Wei
5875107ce2
Merge branch 'main' into SP3-6-ArraySerialization
2022-11-10 23:44:07 +08:00
Kah Wei
d93ea8e49b
Child caches are now updated when scene hierarchy changes
2022-11-10 23:34:53 +08:00
Sri Sham Haran
aad83d9e32
Revert "Asset browser is wonky now"
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This reverts commit 2fdff77420
.
2022-11-10 23:02:29 +08:00
Sri Sham Haran
2fdff77420
Asset browser is wonky now
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Refresh asset browser
Compile asset
2022-11-10 23:01:09 +08:00
Xiao Qi
c95a6a2492
Added open modes for ofstream when building csharp project
2022-11-10 17:37:59 +08:00
Xiao Qi
ed1bc7c62d
Changed scripting project relative path to managed and csharp dlls
2022-11-10 17:34:33 +08:00
Xiao Qi
03f9c593b6
Function to call to refresh asset directory
2022-11-10 17:09:55 +08:00
Brandon Mak
9d367a359a
Text Rendering WIP
2022-11-10 16:59:26 +08:00
Xiao Qi
0e5609995f
Added data member to signal whether asset file can be compiled
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Properly linked meta file to file in directory
Fixed extension to type conversion bug
2022-11-10 16:44:16 +08:00
Kah Wei
bdc7297937
Converted macros for script field inspectors to use templates
2022-11-10 16:20:04 +08:00
Diren D Bharwani
c40992b48c
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-10 14:44:18 +08:00
Diren D Bharwani
3efecd64e7
Added box & sphere debug draw for physics
2022-11-10 14:30:30 +08:00
maverickdgg
e4e4894610
Canvas Component
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Added a canvas component. No functionality added yet
2022-11-10 13:01:31 +08:00
Xiao Qi
35bcdc5239
Missed out path for config
2022-11-10 11:14:40 +08:00
Xiao Qi
fa0787d349
Changed hardcoded paths to use defined asset root folder
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Shifted scripts and project into folder in assets
2022-11-10 10:33:21 +08:00
Diren D Bharwani
578f384808
Removed redundant overloads to restrict potential bad function calls
2022-11-10 10:24:09 +08:00
Diren D Bharwani
08b3cbafcd
Added IsChildOf method to SceneGraph
2022-11-10 10:20:54 +08:00
Diren D Bharwani
ac217ffe97
Added Add and Remove Child Events to SceneGraph
2022-11-10 09:06:38 +08:00
Brandon Mak
be6a11c629
Text Rendering WIP
2022-11-10 08:28:44 +08:00
Diren D Bharwani
eeab3494ba
Reworked SceneGraph Interface
2022-11-10 03:30:02 +08:00
Diren D Bharwani
99f41e947f
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-10 02:16:42 +08:00
Diren D Bharwani
4731df28f0
Skeleton for Reworked Physics Debug Draw
2022-11-10 02:16:33 +08:00
Brandon Mak
67f7d0ea2e
Text Rendering WIP
2022-11-10 00:19:38 +08:00
Kah Wei
da12db6726
Merge branch 'main' into S3-6-Gizmos
2022-11-09 14:45:31 +08:00
XiaoQiDigipen
7ac910149e
Merge pull request #185 from SHADE-DP/SP3-6-CSharpLights
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Add interface for C# light class and modified Color to match Unity's interface
2022-11-08 21:51:04 +08:00
XiaoQiDigipen
fe018fc95d
Merge pull request #184 from SHADE-DP/SP3-2-Physics
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SP3-2 Fixed physics bugs and collider improvements
BUGFIXES
Added a relative collider size for ease of use. This variable does not affect any calculations or intersection tests.
Fixed bug where duplicate triggers are caught.
2022-11-08 21:50:07 +08:00
Kah Wei
41b7cb842c
Added C# Gizmos class interface
2022-11-08 21:31:53 +08:00
Kah Wei
e89f5b4b9e
Added OnDrawGizmos for debug draw for scripts
2022-11-08 20:49:07 +08:00
Diren D Bharwani
f8417f6116
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-08 15:22:28 +08:00
XiaoQiDigipen
639cf4448d
Merge pull request #182 from SHADE-DP/SP3-1-DebugLabels
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Fixed compile error in Release caused by Debug Labels implementation
2022-11-08 15:18:05 +08:00
Kah Wei
1f4a530dcc
Fixed compile error in Release
2022-11-08 14:06:01 +08:00
XiaoQiDigipen
2ab8efb097
Merge pull request #181 from SHADE-DP/SP3-6-c-scripting
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GameObjects can now be marked as invalid
2022-11-08 13:52:08 +08:00
Brandon Mak
572700fbb3
Text Rendering WIP
2022-11-08 10:57:07 +08:00
Kah Wei
ddd93a85f4
Added support for null GameObjects (loading is buggy)
2022-11-08 00:53:47 +08:00
Diren D Bharwani
8fbd32a144
Added Relative Sizes to Shapes
2022-11-08 00:46:09 +08:00
Kah Wei
ed3131143d
Added debug labels for samplers and fixed issue with compute pipeline names not being labelled correctly
2022-11-07 23:51:48 +08:00
Kah Wei
0b813d769a
Added WIP Compute Pipelines labeling
2022-11-07 19:41:19 +08:00
Brandon Mak
1165b9fa47
Text Rendering WIP
2022-11-07 19:38:08 +08:00
Kah Wei
d302d7e07d
Added labels for more buffers, images, imageviews, frames, semaphores and more
2022-11-07 19:32:12 +08:00
Diren D Bharwani
70dcad1313
Changed Collider to CollisionShape for improved clarity
2022-11-07 18:19:39 +08:00
Diren D Bharwani
4e02f64133
Fixed bug where duplicate triggers were caught due to swapped entity IDs
2022-11-07 18:06:43 +08:00
Kah Wei
44ae6d0a8f
Removed unused descriptor sets in SHGraphicsGlobalData
2022-11-07 17:28:03 +08:00
Kah Wei
0bda3d5151
Added labels for resources of Mesh and Texture libraries
2022-11-07 14:08:19 +08:00
Kah Wei
fb37742ee0
Staging Buffers are now labeled
2022-11-07 13:28:49 +08:00
Kah Wei
782db1e2a4
Added debug labels for Renderpasses
2022-11-07 13:22:16 +08:00
Kah Wei
4bd9f0817a
Buffers are now tagged as buffers for debug labels
2022-11-07 13:21:17 +08:00
Kah Wei
37c765d5cd
Merge branch 'main' into SP3-1-DebugLabels
2022-11-07 11:24:18 +08:00
Brandon Mak
cc5c764307
Text Rendering WIP
2022-11-07 02:32:38 +08:00
Brandon Mak
88530e9909
Text Rendering WIP
2022-11-07 00:10:57 +08:00
Sri Sham Haran
de38b29f25
small fixes for ms2 submission
2022-11-05 18:15:18 +08:00
Kah Wei
04e2c255b0
Build script options are now disabled when in play or pause mode
2022-11-05 15:34:56 +08:00
Kah Wei
06afd384af
Scenes are now reloaded and scripts are no longer lost when building scripts
2022-11-05 14:56:52 +08:00
XiaoQiDigipen
29c25c2d6d
Merge pull request #176 from SHADE-DP/SP3-1-BuiltInMesh
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Pregenerates default meshes and provides a function to retrieve them
2022-11-05 00:13:45 +08:00
Kah Wei
40422a6d23
Added built-in primitives
2022-11-05 00:10:54 +08:00
Sri Sham Haran
ab17d57756
Asset browser now recurses down subassets
2022-11-04 23:32:29 +08:00
Kah Wei
b5bc64456c
Added debug names for some SHVkBuffers
2022-11-04 19:16:57 +08:00
Sri Sham Haran
b30da7e495
Fixes
2022-11-04 19:16:32 +08:00
Kah Wei
d8ee991213
Steps in the rendering process are now highlighted and named for debugging tools
2022-11-04 18:39:45 +08:00
Sri Sham Haran
b86f092f52
Merge branch 'main' into SP3-305-configurationsMerge
2022-11-04 18:37:19 +08:00
Sri Sham Haran
1267442210
Deserialization flow is now as follows:
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Create entities and components >> Fetch Assets needed >> Load assets needed >> Initialize entities
Some other bug fixes
2022-11-04 18:27:25 +08:00
Xiao Qi
6d0089ee12
Merge branch 'main' into SP3-13-Assets-Manager
2022-11-04 17:49:13 +08:00
Xiao Qi
1f0d54486d
Added sub asset data members
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Changed some control flow in asset manager to accommodate for subassets
Read/Write meta files for assets with sub assets
2022-11-04 17:20:42 +08:00
Xiao Qi
6984653b64
Renamed and restructured model asset members
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Added mesh asset vector for model asset to contain
2022-11-04 17:18:40 +08:00
Xiao Qi
608b204f88
Changed premake to copy model compiler exe
2022-11-04 17:17:48 +08:00
Sri Sham Haran
2b34e8c13b
Fix drag-drop parenting issue
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Users can now drop onto empty space in hierarchy panel to unparent
2022-11-04 16:09:15 +08:00
Sri Sham Haran
4ee0294977
Scene loads correctly now
2022-11-04 14:44:18 +08:00