Brandon Mak
0a3d211f02
Added a render target to store entity ID
...
Pipelines created from pipeline library now checks if the resources pointed to by a subpass requires blending and adds a blend state accordingly.
Fragment shader writes to this new render target for testing (works)
2022-10-13 16:57:08 +08:00
Brandon Mak
78f216e445
Rendered multiple racoons
2022-09-28 20:33:29 +08:00
Brandon Mak
4fcb5e313b
Added more objects + tested materials (still needs testing)
2022-09-28 18:03:46 +08:00
Brandon Mak
2df9252e17
Fixed material desc set binding
2022-09-28 15:31:37 +08:00
Kah Wei
d71fbc22de
Merge branch 'SP3-1-Rendering' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-1-Rendering
...
# Conflicts:
# TempShaderFolder/TestCubeFs.glsl
# TempShaderFolder/TestCubeFs.spv
2022-09-27 21:07:55 +08:00
Kah Wei
61219f5136
Added tests for material binding and fixed some crashes
2022-09-27 21:06:14 +08:00
Brandon Mak
70940534e1
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-09-27 20:07:29 +08:00
Brandon Mak
b7adf8815b
Fixed camera. Can see texture now
2022-09-27 19:18:45 +08:00
Kah Wei
8ad0eee032
Fixed vertex data buffer being incorrect
2022-09-19 21:31:23 +08:00
Brandon Mak
643efbe1bb
WIP
2022-09-19 00:00:07 +08:00