Sri Sham Haran
b86f092f52
Merge branch 'main' into SP3-305-configurationsMerge
2022-11-04 18:37:19 +08:00
Xiao Qi
f2b589071c
Merge branch 'main' into SP3-13-Assets-Manager
2022-11-04 17:49:43 +08:00
Xiao Qi
6d0089ee12
Merge branch 'main' into SP3-13-Assets-Manager
2022-11-04 17:49:13 +08:00
Glence
be16fbed19
added item script in the scene
2022-11-04 17:35:09 +08:00
Xiao Qi
9ef956029e
Changed name check for hardcoded racoon mesh
2022-11-04 17:20:52 +08:00
Sri Sham Haran
4ee0294977
Scene loads correctly now
2022-11-04 14:44:18 +08:00
Kah Wei
eea35600d3
Switched shaders to use multiply colour instead of additive
2022-11-04 14:04:59 +08:00
Glence
5fe10ce8d1
Changes to main for presentation
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Change TestCube_FS.glsl
Change debugdraw Key input to F10
TestScene changes
AI waypoint changed
playercontroller camera axis change
2022-11-03 01:50:02 +08:00
Brandon Mak
53397e884d
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:18:44 +08:00
Brandon Mak
ebc94225e7
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:04:31 +08:00
XiaoQiDigipen
8495175bd8
Merge pull request #163 from SHADE-DP/SP3-2-Physics
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SP3-2 Integrated some Debug Draw, Added Trigger checkbox
NEW
Debug Draw can be toggled for colliders. Hardcoded to space for now in Application until I have a menu to toggle it. (Feel free to change or remove it).
Trigger Checkbox added to Collider Inspector View
2022-11-02 16:31:26 +08:00
Diren D Bharwani
02c79b4cc4
Added Debug Drawing for Colliders (wonk) and Trigger checkbox to Colldiers
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Press space to toggle debug draw. Does not work until you press play, then it can be toggled on and off.
2022-11-02 15:44:24 +08:00
Kah Wei
82e0e4df5c
Added editor gridlines and cardinal axes
2022-11-02 10:33:17 +08:00
Kah Wei
41e1f01f29
Added support for persistent debug draw
2022-11-02 10:11:13 +08:00
Kah Wei
5f7b28e8a0
Added SHDebugDraw convenience static class for debug drawing
2022-11-02 01:11:28 +08:00
Kah Wei
ed446002aa
Merge branch 'SP3-16-Math' into SP3-1-DebugDraw2
2022-11-02 01:05:29 +08:00
Diren D Bharwani
b9ada6a5be
Reworked SHColour to be compatible with SHVec4
2022-11-02 00:47:19 +08:00
Kah Wei
dc8ed48be3
Fixed debug draw system cube rendering
2022-11-01 21:49:57 +08:00
Kah Wei
904d6be6b0
Merge branch 'main' into SP3-1-DebugDraw2
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# Conflicts:
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.h
2022-11-01 21:00:55 +08:00
Diren D Bharwani
6e604fe7e9
Fixed bug with relative collider sizes
2022-10-31 23:18:20 +08:00
maverickdgg
acf52c77ce
Merge branch 'main' into SP3-141-Camera-System
2022-10-31 16:55:56 +08:00
Sri Sham Haran
86e8415845
Merge branch 'main' into SP3-4-Editor
2022-10-30 11:28:01 +08:00
Xiao Qi
d3b44f9c22
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-30 03:08:36 +08:00
Brandon Mak
7c5a24b8e1
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-30 00:00:17 +08:00
Xiao Qi
70533b1712
Changed Application exit call to asset manager
2022-10-29 15:53:15 +08:00
Sri Sham Haran
f9f818b49c
Merge branch 'main' into SP3-4-Editor
2022-10-28 20:31:51 +08:00
XiaoQiDigipen
ade24b904f
Merge pull request #127 from SHADE-DP/SP3-2-Physics
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SP3-2 Colliders use relative size
NEW
Colliders have materials. The material system is intended to emulate Unity's physics materials.
UPDATE
Colliders now show relative size on the Editor. This change has not been reflected in Scripting.
Colliders will deep copy the shape in case it was not already doing so.
If this doesn't compile, beat me. I swear I just compiled, ran and tested for functionality.
2022-10-28 16:38:44 +08:00
Diren D Bharwani
d4f775843c
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-28 14:08:18 +08:00
Kah Wei
621dae4c40
All Vec3 and Vec4s in materials are now automatically set to full 1.0 vectors
2022-10-28 13:32:13 +08:00
Kah Wei
e733cd2e1c
Fixed bug where changes to meshes were not saved by batching system
2022-10-27 23:18:02 +08:00
Brandon Mak
09c5843cdb
Ambient lighting added
2022-10-27 19:02:55 +08:00
Diren D Bharwani
a354928e0d
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-27 17:41:01 +08:00
maverickdgg
b0f28f98c5
WIP camera arm component
2022-10-27 15:01:18 +08:00
Xiao Qi
b5a1d5ea88
SP3-282 Restructured loaders and compilers
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Completed shader compiling and loading
2022-10-27 12:54:58 +08:00
Kah Wei
2108d9e1f6
Added triple buffering to SHDebugDrawSystem
2022-10-27 10:12:30 +08:00
Diren D Bharwani
371ffc52da
Colliders now use relative sizes
2022-10-27 03:14:46 +08:00
Xiao Qi
5154b579d7
Re-restructured compilers to be more self contained
...
Loaders only load internal binary asset files
2022-10-26 23:07:01 +08:00
Kah Wei
57027da80b
Integrated into SBApplication and accounted for case where number of points to draw is 0.
2022-10-26 16:27:58 +08:00
Sri Sham Haran
51489ecb3b
Merge branch 'main' into SP3-4-editor_fix
2022-10-26 16:07:01 +08:00
Brandon Mak
43ea33cabf
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-26 15:26:41 +08:00
Sri Sham Haran
d9584a0e39
Changed SHEditor.hpp to .h
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Handle editor camera update when interacting with viewport window only
2022-10-26 14:32:00 +08:00
Brandon Mak
5637fb707f
Tested light component. Values reflected in renderdoc correctly
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- Added pure copy compute shader (used instead of kirsch)
- Created sparse set for lights
- Note that while the instanced attribute contains both EID and layer light index and in the future potentially more, the objects still write to a uint framebuffer.
- Light layer index is in a different frame buffer than the eid one.
- Updated shaders to accommodate light layer index.
2022-10-26 02:14:43 +08:00
Sri Sham Haran
26eb4ad18c
Fix command registrations and mouse pick polling when using transform gizmo
2022-10-24 16:18:18 +08:00
Diren D Bharwani
bf0c068cc7
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-10-23 18:23:06 +08:00
Xiao Qi
f9a28c81d4
Fixed vulkan breaking error
2022-10-23 17:18:46 +08:00
Diren D Bharwani
8559f7d27c
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-10-23 16:59:11 +08:00
Diren D Bharwani
33a6d3798c
Added orientation interface and fixed compatibility between physics and transform
2022-10-23 16:55:01 +08:00
Brandon Mak
982f2de286
Merge remote-tracking branch 'origin/main' into Rendering-Camera-Integration
2022-10-23 16:36:22 +08:00
Brandon Mak
64002c6f2b
Camera Director integrated
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Still has bug
2022-10-23 16:04:58 +08:00
Diren D Bharwani
ebfcf1c6bb
Transform now stores orientation as Quaternions. Interface unchanged
2022-10-22 20:16:38 +08:00
Diren D Bharwani
db751bd141
Editor & Scripts can now override Physics-Based objects' Transforms
2022-10-22 18:22:26 +08:00
Sri Sham Haran
d6123c8ed7
Merge branch 'main' into SP3-4-editor_fix
2022-10-21 20:45:16 +08:00
Sri Sham Haran
b3ed320f9b
Transform Gizmo done. (Commands for it are wonky)
2022-10-21 18:39:50 +08:00
Kah Wei
43c2680a82
Added generic Handles and fixed bugs with SHResourceManager
2022-10-21 15:38:39 +08:00
Kah Wei
7e15edb052
Completed initial implementation of SHResourceManager
2022-10-21 13:58:27 +08:00
Sri Sham Haran
bf0e7ab256
Merge branch 'main' into SP3-4-editor_fix
2022-10-21 08:57:25 +08:00
Diren D Bharwani
fda33f7461
Fixed multi-level transform updates
2022-10-20 22:55:59 +08:00
Diren D Bharwani
314d497b66
Reparenting objects maintain world transforms
2022-10-20 18:35:57 +08:00
Kah Wei
323a95e5d5
Merge branch 'main' into SP3-6-c-scripting
2022-10-20 11:08:41 +08:00
Kah Wei
4f177bc455
Reworked script serialization and deserialization functions (WIP)
2022-10-19 20:43:22 +08:00
Sri Sham Haran
125ce7b564
Merge branch 'main' into SP3-4-editor_fix
2022-10-19 17:43:22 +08:00
Brandon Mak
284ee12205
Broken Camera
2022-10-19 15:32:07 +08:00
Sri Sham Haran
5bd5cec9d4
Merge branch 'main' into SP3-4-editor_fix
2022-10-19 09:49:10 +08:00
Sri Sham Haran
da99a5559e
Merge branch 'main' into RenderingEditorVPIntegration
2022-10-18 19:09:08 +08:00
Sri Sham Haran
15a17deaf0
select picked entity in hierarchy panel
2022-10-18 19:08:31 +08:00
Xiao Qi
b10f490e45
SP3-102 SP3-248 Saving of SHMETA files with asset IDs, retrieval of asset data under works, currently all assets are loaded into memory automatically
2022-10-16 23:15:11 +08:00
Sri Sham Haran
228868604a
Editor fixes
...
Integration of mouse pick
Add editor state
Add editor layout
2022-10-16 14:20:35 +08:00
Sri Sham Haran
22cad78728
Clean up
2022-10-14 15:53:29 +08:00
Sri Sham Haran
20cedbb4ec
Merge branch 'main' into SP3-4-editor_fix
2022-10-14 15:53:12 +08:00
Sri Sham Haran
49575893fe
Made Editor a system and create editor routine so that the editor routine will run between graphics routines
2022-10-14 15:39:43 +08:00
Brandon Mak
682a5a6cbf
bug fix
2022-10-14 00:10:56 +08:00
Brandon Mak
d265aa4541
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-14 00:10:45 +08:00
Brandon Mak
ab09d78e42
removed routines for graphics from application (remember to add back after ingui update routine is added).
...
Scene graph and physics system had some extra couts
input system bug fix (this change is now in main)
Mouse pick system wip
2022-10-14 00:08:14 +08:00
Diren D Bharwani
acd3174c39
Merge branch 'SP3-16-Math' into SP3-2-Physics
2022-10-13 18:15:52 +08:00
Diren D Bharwani
ff9b504bc5
Moved collider interface into physics object. Added support for removing rigidbodies
2022-10-11 01:26:12 +08:00
Brandon Mak
d432822608
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-02 01:13:43 +08:00
Kah Wei
201ce17a40
Fixed validation errors when closing the app
2022-10-02 00:56:34 +08:00
Xiao Qi
40bcea133d
Changed texture index to 0 for both racoons
2022-10-02 00:09:38 +08:00
Brandon Mak
e2b86545bb
Window resize working
2022-10-01 23:57:08 +08:00
Diren D Bharwani
4007120dbd
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-01 22:06:50 +08:00
Diren D Bharwani
e4a6877ed3
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-01 20:43:18 +08:00
XiaoQiDigipen
48413bdc1f
Merge pull request #75 from SHADE-DP/ProjectWarningDisables
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Warning disables
2022-10-01 19:44:17 +08:00
Sri Sham Haran
a6e17847bf
Warning disables
...
Remove SDL hint that gave warning (it was unnecessary anyway)
2022-10-01 18:58:13 +08:00
mushgunAX
3c58a538ae
Mouse Vel & UpdateInput called from SBApplication
2022-10-01 18:02:27 +08:00
mushgunAX
aef3e4ef1a
Update SBApplication.cpp
2022-10-01 17:04:07 +08:00
mushgunAX
857f88c4a8
Merge branch 'main' into SP3-10-input-management
2022-10-01 17:03:58 +08:00
Diren D Bharwani
374f1a961d
Integrated rigidbodies into physics system
2022-10-01 16:50:50 +08:00
Diren D Bharwani
4f56a32a9b
Added physics system (untested)
2022-10-01 15:26:08 +08:00
Glence
0c78eca1bc
added audiosystem back in
...
added a button for the audio
2022-10-01 15:09:26 +08:00
mushgunAX
0360a8bfa1
made the Input Manager NOT be a System anymore
2022-10-01 14:34:30 +08:00
Xiao Qi
0792979dff
Moved some comments
2022-10-01 13:31:08 +08:00
Xiao Qi
adbb77932c
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-01 13:29:51 +08:00
Xiao Qi
c82d01631c
SP3-237 Texture load/compile successfully
2022-10-01 13:27:51 +08:00
Xiao Qi
5069a42319
SP3-237 Mesh compile and load successfully. Although now path to load/compile is hardcoded. Flow will be done after MS1
2022-10-01 13:12:37 +08:00
Diren D Bharwani
e956797441
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-01 01:13:13 +08:00
maverickdgg
114ae86a9f
Fixed SHFamilyID for SHSystem and SHComponent but still have issues with SHScene
2022-09-30 20:13:18 +08:00
Xiao Qi
584b7e425f
WIP Write meta files to track whether raw asset (fbx/gltf/dds) have been compiled into custom binary
2022-09-30 08:57:25 +08:00
maverickdgg
b1a799cf05
Attempt using dllimport/dllexport
2022-09-29 07:59:04 +08:00
Kah Wei
70559204bf
Added spinning raccoons and fixed TRansform component bug
2022-09-28 23:55:44 +08:00
Kah Wei
566c12a922
Merge branch 'main' into SP3-6-c-scripting
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# Conflicts:
# SHADE_Application/src/Scenes/SBTestScene.cpp
# SHADE_Engine/src/Editor/SHEditorWidgets.hpp
2022-09-28 23:27:48 +08:00