XiaoQiDigipen
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2f94002561
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Merge pull request #150 from SHADE-DP/SP3-5-ECS
Sp3 5 ecs
Removed Component event now runs after the component has been removed from the sparse set
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2022-11-01 14:24:05 +08:00 |
maverickdgg
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43604066b2
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Merge branch 'main' into SP3-5-ECS
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2022-11-01 14:22:20 +08:00 |
maverickdgg
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d5cadfe8ed
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Removed Component event now runs after the component has been removed from the sparse set
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2022-11-01 14:21:43 +08:00 |
maverickdgg
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d82bc8833f
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Camera C# interface
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2022-11-01 14:20:03 +08:00 |
XiaoQiDigipen
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56f2ac3f7f
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Merge pull request #149 from SHADE-DP/SP3-2-Physics
SP3-2 More Physics Bugfixes
BUGFIXES
My change got overriden somehow. Fixed bug where collisions are reported in the correct state
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2022-11-01 14:10:39 +08:00 |
Diren D Bharwani
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68be65f341
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Fixed bug where collisions were reported in the wrong state
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2022-11-01 14:08:47 +08:00 |
Kah Wei
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450970579a
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Merge branch 'main' into Fix-SetMesh
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2022-11-01 13:38:34 +08:00 |
Glence
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c4ed57fea8
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sprinting works now
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2022-11-01 13:24:14 +08:00 |
Brandon Mak
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78545889da
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SHSHSHAO
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2022-11-01 12:47:50 +08:00 |
Brandon Mak
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53fc1fce95
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WIP
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2022-11-01 12:10:15 +08:00 |
mushgunAX
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2466ef00f3
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Merge branch 'main' into SP3-10-input-management
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2022-11-01 12:09:59 +08:00 |
mushgunAX
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b0054d62c6
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Create AIPrototype.cs
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2022-11-01 12:09:50 +08:00 |
Brandon Mak
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5852c409e6
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SSAO WIP
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2022-11-01 11:57:08 +08:00 |
Glence
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d51a87ed36
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Merge branch 'main' into PlayerController
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2022-11-01 11:07:48 +08:00 |
Diren D Bharwani
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9ec9411ce3
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-11-01 02:42:33 +08:00 |
Diren D Bharwani
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2d411cad4a
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Merge remote-tracking branch 'origin/SP3-2-Physics' into SP3-2-Physics
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2022-11-01 02:41:28 +08:00 |
Diren D Bharwani
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da690e4395
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Simplified RigidBody Implementation
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2022-11-01 02:41:08 +08:00 |
Diren D Bharwani
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a9de63a053
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Simplified RigidBody Interface
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2022-11-01 02:40:48 +08:00 |
Brandon Mak
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54a36e1476
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SSAO WIP
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2022-11-01 02:32:14 +08:00 |
Glence
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dc7d5a7ec3
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updates to the player controller
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2022-11-01 01:31:13 +08:00 |
Kah Wei
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b35ca86ae9
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BatcherDispatcher should now account for mesh changes properly
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2022-11-01 00:53:15 +08:00 |
Xiao Qi
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a8f5d021d3
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Switch case initialisation error fix
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2022-11-01 00:50:57 +08:00 |
Xiao Qi
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220e1a7d8b
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Fixed asset creation broken logic loop
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2022-11-01 00:44:37 +08:00 |
XiaoQiDigipen
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7ed5279f8c
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Merge pull request #148 from SHADE-DP/SP3-6-c-scripting
Added collision and trigger event functions for scripts and double multiplication with vectors
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2022-11-01 00:39:08 +08:00 |
Diren D Bharwani
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20c1057314
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-11-01 00:38:14 +08:00 |
Kah Wei
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c08afcb804
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Fixed incorrect FixedUpdate() execution and added Time.FixedDeltaTime
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2022-11-01 00:37:09 +08:00 |
Diren D Bharwani
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45cc8c01b6
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Merge remote-tracking branch 'origin/main' into SP3-16-Math
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2022-11-01 00:31:02 +08:00 |
Kah Wei
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4e97392098
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Added support for multiplying doubles with Vectors in C#
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2022-11-01 00:27:45 +08:00 |
Kah Wei
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76737a735a
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Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
# SHADE_Engine/src/Physics/SHPhysicsSystem.cpp
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2022-11-01 00:12:51 +08:00 |
Kah Wei
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e4cb8ede5a
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Added support for collision and trigger events in code properly
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2022-11-01 00:11:09 +08:00 |
XiaoQiDigipen
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ec9aa4bb6e
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Merge pull request #147 from SHADE-DP/SP3-2-Physics
SP3-2 Relative Collider Size Bugfix
BUGFIXES
Fixed bug where collider size was wrongly displayed and set
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2022-10-31 23:50:40 +08:00 |
Kah Wei
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b7aca5b118
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Merge branch 'main' into SP3-6-c-scripting
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2022-10-31 23:39:56 +08:00 |
Brandon Mak
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53b9c8f746
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SSAO WIP
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2022-10-31 23:28:46 +08:00 |
Diren D Bharwani
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6e604fe7e9
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Fixed bug with relative collider sizes
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2022-10-31 23:18:20 +08:00 |
Diren D Bharwani
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da561421b2
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-10-31 22:31:14 +08:00 |
Glence
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dcd257229b
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Merge branch 'main' into PlayerController
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2022-10-31 22:28:45 +08:00 |
XiaoQiDigipen
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b6c595f175
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Merge pull request #146 from SHADE-DP/SP3-10-input-management
Update C# Input Enums
Most input enums are now reachable by C# scripting, including Left Shift
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2022-10-31 22:11:30 +08:00 |
mushgunAX
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caf6006c9e
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Update C# Input Enums
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2022-10-31 22:06:28 +08:00 |
Glence
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75a5127648
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Merge branch 'main' into PlayerController
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2022-10-31 21:49:30 +08:00 |
Kah Wei
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a6a8700b82
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Moved commits over to C# Branch
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2022-10-31 21:39:53 +08:00 |
Kah Wei
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f9810684ed
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Added functions for execution of OnCollision*() and OnTrigger*()
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2022-10-31 21:38:17 +08:00 |
Kah Wei
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60c2c9facb
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Added collision and trigger event functions for Script
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2022-10-31 21:31:33 +08:00 |
Kah Wei
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40044cbbfe
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Added definitions for CollisionInfo properties
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2022-10-31 21:26:39 +08:00 |
Kah Wei
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27e71558ad
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SHPhysicsSystemInterface now uses a forward declaration for SHPhysicsUtils
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2022-10-31 21:26:12 +08:00 |
Kah Wei
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ccbbdc6485
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Added CollisionInfo and SHPhysicsSystemInterface
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2022-10-31 21:05:46 +08:00 |
Brandon Mak
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441207260b
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shmeta
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2022-10-31 20:49:49 +08:00 |
Brandon Mak
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2bd3b45ba0
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SSAO sort of working
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2022-10-31 20:49:28 +08:00 |
XiaoQiDigipen
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68237ae086
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Merge pull request #145 from SHADE-DP/SP3-2-Physics
SP3-2 Remove component bugfix
BUGFIX
Fixed crash from attempted removal of non-existent rigidbodies / colliders
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2022-10-31 18:42:56 +08:00 |
XiaoQiDigipen
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93284bcbfb
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Merge pull request #144 from SHADE-DP/SP3-1-SerialisedRenderable
Materials are now Serializable and Renderables will load the correct Material if it exists
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2022-10-31 18:36:35 +08:00 |
Diren D Bharwani
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b0544d69d2
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-10-31 18:24:21 +08:00 |