Commit Graph

876 Commits

Author SHA1 Message Date
Xiao Qi 70533b1712 Changed Application exit call to asset manager 2022-10-29 15:53:15 +08:00
Xiao Qi c71a84cc59 Simple file deletion 2022-10-29 15:50:26 +08:00
Xiao Qi 219492dedd Changed asset collection from vector to unordered_map for better id col check
Reduce use of for loops to iterate through asset collection
2022-10-29 15:36:34 +08:00
Xiao Qi 270205b0ba Added line to write asset meta into file when saving
Does check for data write before saving
2022-10-29 14:50:44 +08:00
Xiao Qi 0182c90a21 Interface to create and save new assets that are internal: Prefabs, Scenes, Materials 2022-10-29 14:42:38 +08:00
Xiao Qi cd62dbbb25 Material WIP 2022-10-29 11:58:14 +08:00
Xiao Qi 22b0a2f97b Changed tabs/spacing 2022-10-28 21:20:59 +08:00
Xiao Qi 6ce143665a Added scene and prefab asset classes
Added scene and prefab text based loaders

Added write functions to all asset loaders to overwrite data
2022-10-28 20:48:50 +08:00
Xiao Qi 017cbf90c5 Changed filesystem interface in preparation for asset browser functionalities 2022-10-28 19:07:48 +08:00
XiaoQiDigipen ade24b904f
Merge pull request #127 from SHADE-DP/SP3-2-Physics
SP3-2 Colliders use relative size

NEW

Colliders have materials. The material system is intended to emulate Unity's physics materials.
UPDATE

Colliders now show relative size on the Editor. This change has not been reflected in Scripting.
Colliders will deep copy the shape in case it was not already doing so.
If this doesn't compile, beat me. I swear I just compiled, ran and tested for functionality.
2022-10-28 16:38:44 +08:00
XiaoQiDigipen f276595202
Merge pull request #126 from SHADE-DP/SP3-1-SerialisedRenderable
All Vec3 and Vec4s in materials are now automatically set to full 1.0 Vectors
2022-10-28 16:38:17 +08:00
Diren D Bharwani b0175dba31 Ensured a deep copy (recreation) of collision shapes 2022-10-28 15:29:28 +08:00
Diren D Bharwani 1a4b15feb2 Changed ColliderBound to CollisionShape because ColliderBound sounds weird 2022-10-28 14:29:05 +08:00
Diren D Bharwani 4fc87866ee Fixed compilation error 2022-10-28 14:23:11 +08:00
Diren D Bharwani d4f775843c Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-10-28 14:08:18 +08:00
Kah Wei 621dae4c40 All Vec3 and Vec4s in materials are now automatically set to full 1.0 vectors 2022-10-28 13:32:13 +08:00
XiaoQiDigipen c750bffd1d
Merge pull request #125 from SHADE-DP/SP3-1-SerialisedRenderable
Added Serialized Renderable
2022-10-27 23:27:00 +08:00
XiaoQiDigipen de1407f49e
Merge pull request #124 from SHADE-DP/SP3-6-c-scripting
Added Collider & RigidBody and Initial Implementation of CallbackActions and CallbackEvent
2022-10-27 23:26:02 +08:00
Kah Wei e733cd2e1c Fixed bug where changes to meshes were not saved by batching system 2022-10-27 23:18:02 +08:00
Kah Wei cc1fe71d4b Serialization and deserialization of SHRenderable to use default material for now 2022-10-27 19:31:00 +08:00
Kah Wei 003a99ae07 Merge branch 'main' into SP3-1-SerialisedRenderable
# Conflicts:
#	SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
#	SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHRenderable.h
#	SHADE_Engine/src/Graphics/RenderGraph/SHRenderGraphNode.cpp
#	SHADE_Engine/src/Graphics/RenderGraph/SHSubpass.cpp
#	SHADE_Engine/src/Graphics/RenderGraph/SHSubpass.h
2022-10-27 19:30:54 +08:00
Kah Wei 392ecae434 Merge branch 'main' into SP3-6-c-scripting 2022-10-27 17:52:52 +08:00
Kah Wei 623e964160 Fixed bug causing issues with debugging not working 2022-10-27 17:51:30 +08:00
Diren D Bharwani a354928e0d Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-10-27 17:41:01 +08:00
XiaoQiDigipen 1e95c9f7ba
Merge pull request #123 from SHADE-DP/SP3-13-Assets-Manager
Asset Manager restructure
Better distinction between loaders and compilers
Added shader compile and load
Temporary interface to compile shader based on file
2022-10-27 14:27:27 +08:00
Xiao Qi 2102835629 Added function to manually compile shaders by path 2022-10-27 14:24:03 +08:00
Xiao Qi b10da2d160 Merge branch 'main' into SP3-13-Assets-Manager 2022-10-27 14:19:22 +08:00
Xiao Qi e1de423483 Treat all shaders as built in for now to facilitate getting shader module by name 2022-10-27 14:12:53 +08:00
Xiao Qi b5a1d5ea88 SP3-282 Restructured loaders and compilers
Completed shader compiling and loading
2022-10-27 12:54:58 +08:00
Kah Wei 97432b8666 Accounted for updating collider storage when a collider is removed 2022-10-27 12:46:42 +08:00
Kah Wei d45d621701 Collider now will have it's sub collider list updated based on events 2022-10-27 12:32:06 +08:00
Kah Wei cd04132fd7 Merge branch 'main' into SP3-6-c-scripting 2022-10-27 11:41:14 +08:00
XiaoQiDigipen 41ef49a8d3
Merge pull request #122 from SHADE-DP/SP3-141-Camera-System
Sp3 141 camera system

Fixed weird camera movement,
Added clamping for camera pitch.
Added RTTR reflection for camera.
Editor inspector now draws camera component.
2022-10-27 10:39:33 +08:00
maverickdgg dee4e9acbd Fixed RTTR registration. Added back Camera Clamp 2022-10-27 10:33:54 +08:00
Kah Wei d2c7630af4 Merge branch 'main' into SP3-6-c-scripting 2022-10-27 10:12:52 +08:00
maverickdgg 0c2d020f89 Merge branch 'main' into SP3-141-Camera-System 2022-10-27 09:26:53 +08:00
maverickdgg 012070ba6d Added RTTR registration 2022-10-27 09:26:49 +08:00
Sri Sham Haran a854a50fb2 Fix error from shader graph preventing compilation on main 2022-10-27 09:22:42 +08:00
maverickdgg d8086edbe2 Merge branch 'main' into SP3-141-Camera-System 2022-10-27 08:55:06 +08:00
Diren D Bharwani 75fd02c08a small change to where forces are cleared (1 less comparison) 2022-10-27 03:35:32 +08:00
Diren D Bharwani 371ffc52da Colliders now use relative sizes 2022-10-27 03:14:46 +08:00
Xiao Qi 5154b579d7 Re-restructured compilers to be more self contained
Loaders only load internal binary asset files
2022-10-26 23:07:01 +08:00
XiaoQiDigipen 6189768e6f
Merge pull request #121 from SHADE-DP/SP3-2-Physics
SP3-2 Fixed another physics bug & added Collider Add/Remove events

[NEW]

Added events when adding/removing colliders
[BUGFIX]

Multiple colliders are now properly deleted.
2022-10-26 18:44:07 +08:00
Xiao Qi f2e2b21d47 Merge branch 'main' into SP3-13-Assets-Manager 2022-10-26 18:40:10 +08:00
Diren D Bharwani 19ceab84df Added events for adding and removing colliders 2022-10-26 18:35:41 +08:00
Xiao Qi 4eaa15d999 Added function to compile built in shaders 2022-10-26 17:16:09 +08:00
Diren D Bharwani 12758878c5 Fixed bug with multiple collider removals 2022-10-26 16:55:28 +08:00
XiaoQiDigipen 29dccf77b3
Merge pull request #120 from SHADE-DP/SP3-2-Physics
SP3-2 Physics Bugfixes
NEW

Forces can be added to the rigid body.
BUGFIXES

Rigidbody transforms can be modified while the editor is in play.
Deleting a rigid body no longer causes a crash (please let me know if it does happen again and how to replicate it)
Deleting a collider actually gets rid of the collider
On editor stop, forces and velocities are cleared from rigid bodies.
2022-10-26 16:40:31 +08:00
Diren D Bharwani 4f28161e45 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-10-26 16:30:36 +08:00
Diren D Bharwani 58491fcbff Fixed physics bugs
1. Colliders are now properly deleted along with its component.
2. Forces and velocities are reset on stop.
2022-10-26 16:17:22 +08:00