Commit Graph

487 Commits

Author SHA1 Message Date
maverickdgg 736d7b652b Added camera turning 2022-10-20 03:21:42 +08:00
maverickdgg c23da81f68 Merge branch 'main' into SP3-141-Camera-System 2022-10-19 23:57:16 +08:00
Brandon Mak 603470eeb6 Fixed some camera resizing issues 2022-10-19 17:06:37 +08:00
Brandon Mak 212e1e7c1f Merge remote-tracking branch 'origin/main' into CameraIntegration 2022-10-19 16:54:24 +08:00
Brandon Mak d9136de134 Integrated Daniel's camera
Still need to integrate camera directors
2022-10-19 16:53:45 +08:00
Kah Wei a3c4c347bb Added Time class for C# 2022-10-19 16:06:26 +08:00
Brandon Mak 284ee12205 Broken Camera 2022-10-19 15:32:07 +08:00
maverickdgg efe8ba4f11 Added some editor camera controls 2022-10-19 10:32:52 +08:00
Kah Wei 896d399a54 Merge branch 'main' into SP3-6-RangeAttribute 2022-10-19 10:13:15 +08:00
Kah Wei 7df24e7a66 Fixed RangeAttribute not working correctly 2022-10-19 10:12:56 +08:00
maverickdgg 33b173ab9e Merge branch 'main' into SP3-141-Camera-System 2022-10-19 09:57:52 +08:00
Sri Sham Haran 96f5b29418 Serialization/Deserialization 2022-10-19 01:03:32 +08:00
Sri Sham Haran 2f429f33f8 Merge branch 'main' into SP3-8-serialization 2022-10-19 00:26:14 +08:00
Kah Wei ceb4c6c4ca Added Range Attribute 2022-10-18 22:34:46 +08:00
Kah Wei 5727bf3905 Merge branch 'main' into SP3-6-c-scripting 2022-10-18 20:10:06 +08:00
Kah Wei 87cf3ffa61 Added script inspector tooltips support via Tooltip attribute 2022-10-18 20:09:50 +08:00
Sri Sham Haran b18d1f66ae Merge branch 'main' into SP3-8-serialization 2022-10-18 19:50:20 +08:00
Sri Sham Haran da99a5559e Merge branch 'main' into RenderingEditorVPIntegration 2022-10-18 19:09:08 +08:00
Sri Sham Haran 15a17deaf0 select picked entity in hierarchy panel 2022-10-18 19:08:31 +08:00
Brandon Mak 9ce5a4a47b Mouse picking system now uses cursor returned from editor
- This new cursor position is relative to where the viewport is rendering
- Window resize callback in Graphics system now checks if editor is enabled before signaling for resize. This is because editor will handle the signaling for resizing when its enabled. When its disabled, the graphics system will signal itself to resize when the window resize callback is called.
2022-10-18 17:41:14 +08:00
Kah Wei a221cfc1cd Modified SHScriptEngine's serialization functions to take in EntityID instead of SHEntity 2022-10-18 17:25:45 +08:00
Brandon Mak 033ba48304 Editor changes to support viewport integration 2022-10-18 15:04:25 +08:00
Brandon Mak e76bc6ef58 World render graph now doesn't render to swapchain image.
world render graph now only renders to "Scene" resource.
Editor render graph renders to "Present" swapchain image.
Removed some unnecessary if statements slowing down the resizing
Printing for success also disabled for now
2022-10-18 02:41:27 +08:00
Brandon Mak 7b7533420e WIP 2022-10-18 01:12:03 +08:00
Brandon Mak 17b71393f3 Restructured abit 2022-10-17 16:50:53 +08:00
Xiao Qi 013bb71325 Functions to retrieve mesh and texture data 2022-10-17 15:04:38 +08:00
Xiao Qi b10f490e45 SP3-102 SP3-248 Saving of SHMETA files with asset IDs, retrieval of asset data under works, currently all assets are loaded into memory automatically 2022-10-16 23:15:11 +08:00
Brandon Mak 95ee4b7b55 Resize half working 2022-10-16 19:42:44 +08:00
Brandon Mak c16bea2d39 WIP 2022-10-16 17:35:15 +08:00
Brandon Mak 1117ecc5ef WIP 2022-10-16 17:31:53 +08:00
Brandon Mak 0d02ece4c1 Wrote handle resize for mouse picking objects 2022-10-16 16:28:29 +08:00
Brandon Mak 2830dad8e3 Fixed Kai Wei's issues (sampler move ctor never move device :D) 2022-10-16 15:35:32 +08:00
Brandon Mak 808274fce0 Lots of changes
- World renderer graph add new resource for scene
- G-Buffer Write subpass now renders offscreen to a color attachment
- Added a new subpass "Scene layout transition" to get vulkan to help transition our scene image layout to shader read
- Added back SHEDITOR check
- Created a post offscreen render system to create the necessary objects
- SH_ATT_DESC_TYPE is now SH_ATT_DESC_TYPE_FLAGS. Render graph resources also now store a bit field instead of a single type.
- Render graph nodes now have more customization when it comes to registering resources. They now have the option to not clear resources on begin.
2022-10-16 14:16:14 +08:00
Sri Sham Haran 20cedbb4ec Merge branch 'main' into SP3-4-editor_fix 2022-10-14 15:53:12 +08:00
Sri Sham Haran 49575893fe Made Editor a system and create editor routine so that the editor routine will run between graphics routines 2022-10-14 15:39:43 +08:00
Sri Sham Haran e027318d22 Inspector View - Collider Component 2022-10-14 14:35:09 +08:00
Brandon Mak d6101c936e Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-10-14 11:53:06 +08:00
Brandon Mak faa55847cb Mouse picking is working from rendering side
- Buffer now has function to get data from mapped pointer if it exists
- Batches now also pass a buffer of EIDs to the GPU
- Global vertex attributes now have 1 extra instanced attribute for storing EntityIDs
- Render graph resources now have a usage flags on top of the usage flags calculated in the graph AddResource function. This is to tell vulkan that we want some resources to be copyable for example (EID render target copy to buffer).
-  Mouse pick system stores eid picked
2022-10-14 11:52:15 +08:00
Brandon Mak d265aa4541 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-10-14 00:10:45 +08:00
Brandon Mak ab09d78e42 removed routines for graphics from application (remember to add back after ingui update routine is added).
Scene graph and physics system had some extra couts
input system bug fix (this change is now in main)
Mouse pick system wip
2022-10-14 00:08:14 +08:00
mushgunAX 288f58c978 fixed timing of memcpy of keys to keysLast
This in turn fixes GetKeyDown() and GetKeyUp() as the input manager now knows changes of keys between the last frame and current frame.
2022-10-13 23:03:30 +08:00
Diren D Bharwani acd3174c39 Merge branch 'SP3-16-Math' into SP3-2-Physics 2022-10-13 18:15:52 +08:00
Diren D Bharwani e1fb92e3f1 Adding Bounding Spheres 2022-10-13 17:32:53 +08:00
Brandon Mak 0a3d211f02 Added a render target to store entity ID
Pipelines created from pipeline library now checks if the resources pointed to by a subpass requires blending and adds a blend state accordingly.
Fragment shader writes to this new render target for testing (works)
2022-10-13 16:57:08 +08:00
Diren D Bharwani 381217a1b8 Added Colour 2022-10-13 03:03:21 +08:00
Diren D Bharwani d95dbd5ce6 Reworked Bounding Boxes 2022-10-12 21:59:34 +08:00
Diren D Bharwani 2fa71f0fd9 Added Ray 2022-10-12 19:12:34 +08:00
Diren D Bharwani ff9b504bc5 Moved collider interface into physics object. Added support for removing rigidbodies 2022-10-11 01:26:12 +08:00
Diren D Bharwani e68ef89c00 synced rigidbodies through physics object 2022-10-10 21:21:20 +08:00
Diren D Bharwani 46a082b62e Moved rigidbody creation into physics object 2022-10-10 21:13:14 +08:00