Brandon Mak
96112e5251
Merge remote-tracking branch 'origin/SP3-16-Math' into SP3-1-Rendering
2022-10-30 16:37:38 +08:00
Brandon Mak
4711a131eb
Shifted the lighting system run outside the viewport loop.
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- Since lighting is only calculated in the world render graph for now, this will do just fine
- Renderer takes in a view and projection matrix and does the transpose of the multiplication in the renderer
2022-10-30 16:35:55 +08:00
Sri Sham Haran
13ad7d46c6
Fix crash when entity w no transform being set as child of entity w transform
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Add select all
2022-10-30 15:19:42 +08:00
Diren D Bharwani
03c0d10014
Fixed bug where objects without transform causes a crash on reparenting
2022-10-30 15:10:39 +08:00
Sri Sham Haran
ca659e272b
Designate keys for Copy/Paste of entities in hierarchy panel
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Change default brush for SHWindow so we don't flashbang everytime we run engine
2022-10-30 15:01:36 +08:00
Diren D Bharwani
605ff9710d
Added Matrix * Vec4
2022-10-30 14:37:30 +08:00
Diren D Bharwani
54b7fa7cd3
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-10-30 14:32:09 +08:00
Sri Sham Haran
f21f501d5a
Merge branch 'main' into SP3-4-Editor
2022-10-30 14:23:39 +08:00
Sri Sham Haran
dd8d913071
Add widget for drag drop read only
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field
Editor tweaks
2022-10-30 14:22:55 +08:00
Brandon Mak
fad9d37cd4
Lighting data is now copied to CPU buffer and GPU buffer every frame
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Since lighting will be done in view space, the camera's constant movement will make it so that the light data is often changing. Keeping track of these changes for optimization might prove to be counter productive. Copying data every frame might just be more ideal.
2022-10-30 14:17:36 +08:00
XiaoQiDigipen
ca0ecc1641
Merge pull request #133 from SHADE-DP/SP3-8-serialization
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Resolve serialization errors
All components are serialized/deserialized
2022-10-30 14:14:27 +08:00
Brandon Mak
94f579e8e3
CompileAsset function from Asset manager is working
2022-10-30 13:25:15 +08:00
Brandon Mak
7b769057a2
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-30 13:18:15 +08:00
Sri Sham Haran
86e8415845
Merge branch 'main' into SP3-4-Editor
2022-10-30 11:28:01 +08:00
Sri Sham Haran
04d3c6c9bb
Merge branch 'main' into SP3-8-serialization
2022-10-30 11:26:23 +08:00
Xiao Qi
087cbcabaf
Forgot function to actually retrieve root folder pointer hehe
2022-10-30 04:41:24 +08:00
XiaoQiDigipen
ffc55c5e0c
Filesystem builds directory tree of asset folder to show all files and subfolders
2022-10-30 04:40:02 +08:00
Xiao Qi
2ebcd3fd47
Filesystem builds directory tree of asset folder to show all files and subfolders
2022-10-30 04:39:16 +08:00
XiaoQiDigipen
06ab0e1fb9
Merge pull request #131 from SHADE-DP/SP3-13-Assets-Manager
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SP3-13 Assets Management
Added Scene, Prefab, Material loaders and savers
Added function to compile single asset, currently only for shaders
Changed vector to unordered_map to store asset meta classes
2022-10-30 03:10:10 +08:00
Xiao Qi
d3b44f9c22
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-30 03:08:36 +08:00
Xiao Qi
00d4d5d910
Removed code that accidentally calls delete on freed memory for asset loaders
2022-10-30 03:06:18 +08:00
XiaoQiDigipen
ad19cd145d
Merge pull request #130 from SHADE-DP/SP3-6-c-scripting
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Fixed script error and added support for static functions in CallbackAction
2022-10-30 02:57:05 +08:00
XiaoQiDigipen
b0b9b3eebf
Merge pull request #129 from SHADE-DP/SP3-1-Rendering
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Ambient and directional lighting implemented
Also solved some bugs
2022-10-30 02:56:29 +08:00
Kah Wei
47df3efae3
Merge branch 'main' into SP3-6-c-scripting
2022-10-30 02:38:31 +08:00
Kah Wei
da05cb3edc
Fixed script error and added support for static functions in CallbackAction
2022-10-30 02:37:58 +08:00
Brandon Mak
b46b6b0b85
CompileAll uncommented and asset manager metadata writes commented
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SHmeta files should now be identical to what's on main
Shaders themselves have some changes (binaries also updated)
2022-10-30 00:25:49 +08:00
Brandon Mak
5db9299699
Reverted back to old asset IDs
2022-10-30 00:07:02 +08:00
Brandon Mak
7c5a24b8e1
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-30 00:00:17 +08:00
Kah Wei
cac93b7df9
Fixed indentation issue in SHGraphicsSystem
2022-10-29 23:56:37 +08:00
Brandon Mak
5da7638c0a
Compute barriers
2022-10-29 22:52:15 +08:00
Brandon Mak
6f2ca54f7e
WIP compute barriers
2022-10-29 21:36:11 +08:00
Brandon Mak
25db4db99a
Catered to light comp deletion and solved minimize bugs
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Editor can also now shift the viewport around without Vulkan vomiting validation layers
2022-10-29 17:00:35 +08:00
Diren D Bharwani
72cdbf55e5
Fixed boolean for updating entities in Transform system
2022-10-29 16:42:02 +08:00
Xiao Qi
70533b1712
Changed Application exit call to asset manager
2022-10-29 15:53:15 +08:00
Xiao Qi
c71a84cc59
Simple file deletion
2022-10-29 15:50:26 +08:00
Xiao Qi
219492dedd
Changed asset collection from vector to unordered_map for better id col check
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Reduce use of for loops to iterate through asset collection
2022-10-29 15:36:34 +08:00
Diren D Bharwani
015b443e4e
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-29 14:54:54 +08:00
Diren D Bharwani
96bd982e4c
Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
2022-10-29 14:51:48 +08:00
Diren D Bharwani
c9b116b8be
Added skeleton functions to managed GameObject for scene graph interface
2022-10-29 14:51:34 +08:00
Xiao Qi
270205b0ba
Added line to write asset meta into file when saving
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Does check for data write before saving
2022-10-29 14:50:44 +08:00
Xiao Qi
0182c90a21
Interface to create and save new assets that are internal: Prefabs, Scenes, Materials
2022-10-29 14:42:38 +08:00
Xiao Qi
cd62dbbb25
Material WIP
2022-10-29 11:58:14 +08:00
XiaoQiDigipen
6477617b1b
Merge pull request #128 from SHADE-DP/SP3-6-c-scripting
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Added Renderable, Mesh, Material and Asset Interface for C#
2022-10-29 02:33:36 +08:00
Kah Wei
dbf1b0b8de
Merge branch 'main' into SP3-6-c-scripting
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# Conflicts:
# SHADE_Managed/src/Components/Collider.hxx
2022-10-29 02:32:21 +08:00
Kah Wei
19dc999e4f
Added full implementation of Renderable script interface
2022-10-29 02:19:36 +08:00
Kah Wei
15e9aaa57d
Modified SHSerialization to load Material using SHResourceManager
2022-10-29 01:54:43 +08:00
Kah Wei
3c2e51cb0b
Built-in shaders are now fully loaded via the SHResourceManager
2022-10-29 01:38:29 +08:00
Kah Wei
e4394b6170
Generalised SHResourceManager
2022-10-28 21:32:05 +08:00
Xiao Qi
22b0a2f97b
Changed tabs/spacing
2022-10-28 21:20:59 +08:00
Xiao Qi
6ce143665a
Added scene and prefab asset classes
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Added scene and prefab text based loaders
Added write functions to all asset loaders to overwrite data
2022-10-28 20:48:50 +08:00