Xiao Qi
8ad46afc22
Removed spaces from UI Test scene to stop regenerating of asset meta
2022-11-23 13:06:50 +08:00
Xiao Qi
0edd2f24e3
Added VS and FS shaders to tile singular textures
...
Added shader stage flag bit for vertex shaders
2022-11-23 13:02:33 +08:00
Kah Wei
67db744856
Uninitialized List<> will no longer cause crashes with the script inspector
2022-11-23 10:08:48 +08:00
Glence
4cacbb3300
adding main/lose/win scene
2022-11-23 00:44:27 +08:00
Glence
332d0a846d
Merge branch 'main' into PlayerController
2022-11-22 22:13:52 +08:00
maverickdgg
7c36886669
Fix for Canvas scaler
2022-11-22 21:03:53 +08:00
maverickdgg
142f025692
Added check for editor camera.
2022-11-22 20:54:16 +08:00
Diren D Bharwani
053c3e04fd
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-22 19:26:47 +08:00
Diren D Bharwani
c18d58cba3
Fixed various physics bugs
...
Fixed bug where world was prebuilt and entity IDs were wrongly synced
Fixed collider properties not being synced in the first frame during mass property computations
Fixed static objects being wrongly updated post world update
2022-11-22 19:26:17 +08:00
Kah Wei
1bd19b90a8
Merge branch 'main' into SP3-6-c-scripting
2022-11-22 18:11:17 +08:00
Kah Wei
4478b6db62
Added editor support for FontAsset, MeshAsset and MaterialAsset.
2022-11-22 17:48:01 +08:00
Glence
c91897f46a
made changescene a public in sceneManager.hxx
...
added a main menu scene
added some new texture
2022-11-22 17:28:48 +08:00
Glence
f1c7f42e13
Merge branch 'main' into PlayerController
2022-11-22 16:21:28 +08:00
Glence
71e8ba6044
doing up the main menu
2022-11-22 16:18:16 +08:00
XiaoQiDigipen
1ca216801f
Merge pull request #245 from SHADE-DP/SP3-1-Rendering
...
Updated SSAO shader
2022-11-22 16:01:11 +08:00
Brandon Mak
780c716199
Updated SSAO shader
2022-11-22 16:00:05 +08:00
Glence
81d44e6c59
small changes to the scene
2022-11-22 14:59:46 +08:00
Glence
219d5025f3
adding in the env and world
2022-11-22 14:14:55 +08:00
Glence
6c4ec7c807
Merge branch 'main' into PlayerController
2022-11-22 13:44:27 +08:00
XiaoQiDigipen
437cb075d3
Merge pull request #242 from SHADE-DP/SP3-141-Camera-System
...
FIxed major crashes caused by main camera retrieval and entity destroy
2022-11-22 12:55:17 +08:00
maverickdgg
858e200fb3
Bug fixes
2022-11-22 11:32:19 +08:00
Brandon Mak
4377972315
Added functionality for graphics system to render to swapchain image
...
- Added functionality for graphics system to render to swapchain image when SHEDITOR is disabled. This is done via rendering a simple quad on screen and using an input attachment as a texture to the shader.
2022-11-22 10:10:26 +08:00
Brandon Mak
964b375ccd
Write to swapchain image without SHEDITOR defined WIP
2022-11-22 09:05:56 +08:00
Glence
56e7f73bbb
adding var audios into scripting
2022-11-21 21:01:44 +08:00
Glence
293cc586d1
aiming is done in player
2022-11-21 00:12:09 +08:00
XiaoQiDigipen
e10c1f518f
Merge pull request #234 from SHADE-DP/SP3-1-Rendering
...
Implemented serialization and editor inspector display for text renderer component
2022-11-20 22:41:06 +08:00
Brandon Mak
5d3603ac7d
Text Renderer Component serialization
2022-11-20 22:24:24 +08:00
Brandon Mak
c686954c77
Implemented Text Rendering
...
- The Text Renderer Component serialization and reflection onto inspector is not in yet, but there is basic functionality.
- Updated shaders
- Topology for text rendering is changed to triangle fan. Front facing for primitives is clockwise. Vertex state has both the positionOffset and glyphIndex attribute set as instanced.
- Freetype instance is now initialized in InitBoilerplate
- SHCamera no longer calling SetPerspective/Ortho inside HandleResize
- Font Geometry is now loaded in SHFontLoader into SHFontAsset fontGeometry variable.
2022-11-20 19:03:12 +08:00
Diren D Bharwani
5871f32547
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-20 17:23:38 +08:00
Glence
8107c92754
Merge branch 'main' into PlayerController
2022-11-20 16:53:12 +08:00
Glence
875657cfde
added playerstate scripts
...
added sub folders for player
remove unneeded scripts
2022-11-20 16:27:39 +08:00
Diren D Bharwani
a0f4f3b00a
Added collision tag names file
2022-11-20 15:32:33 +08:00
Brandon Mak
575132c4bb
Added UI Component check in SHBatch
...
- UI Component shader changes
- Fixed picking issue
2022-11-20 01:45:14 +08:00
Brandon Mak
d55adcdfe4
Merge remote-tracking branch 'origin/main' into UI_Integration
2022-11-19 22:08:16 +08:00
Brandon Mak
6d1f30e05b
Merge branch 'SP3-1-Rendering' into UI_Integration
2022-11-19 21:45:21 +08:00
Brandon Mak
223276dd87
Created partial functionality to render a texture to swapchain image
2022-11-19 21:44:41 +08:00
Brandon Mak
798803cf81
UI WIP
2022-11-18 22:03:21 +08:00
Glence
a77740db51
Merge branch 'main' into PlayerController
2022-11-18 17:16:04 +08:00
Glence
0551b1fb8a
added the new banks
...
added onplay/onpause/onstop for audiosytem
2022-11-18 17:04:06 +08:00
Brandon Mak
03ce142137
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-18 16:37:06 +08:00
Glence
7d2435131f
added game manager along with scoring zones for item to be thrown in
2022-11-17 12:54:08 +08:00
Glence
e4f23dc6c3
added a game manager along with some player controller changes
2022-11-17 00:23:38 +08:00
Glence
df9cb11446
add to vel instead of setting it
2022-11-16 22:28:08 +08:00
Brandon Mak
f991e7b227
Fixed some text shaders and changed some image parameters
...
- SHApplication has a font compiler exe call to test compiling a sample font
- SHVkImage now takes in a vector instead of a span for mip offsets (fuck it, copy the mip offset. The RAM can cry about it).
- Removed font data descriptor set layouts from graphics global data
- FONT_DATA set index is changed to 4 instead. This clashes with Render graph resource set index but it won't matter.
- Added entity ID render graph resource to scene render graph
- SHFont format for images is now R8G8B8A8UNorm
2022-11-16 16:57:08 +08:00
Kah Wei
3affaf426d
WIP Runtime Material Editing support
2022-11-16 09:06:29 +08:00
Glence
3f3770f74f
now hard sets the vel instead of adding force
2022-11-15 18:52:46 +08:00
Xiao Qi
96cb832e81
Font meta file and line in application to manually trigger font load
2022-11-15 13:48:54 +08:00
Brandon Mak
4eb5fa64e0
Text Rendering WIP
2022-11-14 19:31:26 +08:00
Glence
37bbf22779
added changes
2022-11-14 19:05:48 +08:00
Brandon Mak
2a05d821d5
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-14 18:36:33 +08:00
Brandon Mak
d95ed3f067
Text Rendering WIP
2022-11-14 18:36:26 +08:00
Glence
22da6e237d
Merge branch 'main' into PlayerController
2022-11-14 16:17:03 +08:00
Brandon Mak
ac17721363
Merge branch 'main' into SP3-1-Rendering
2022-11-14 15:38:33 +08:00
Glence
bba85c3d1f
removing the constructor for c#
2022-11-14 15:20:58 +08:00
Glence
04273620a6
Merge branch 'main' into PlayerController
2022-11-14 15:03:04 +08:00
Diren D Bharwani
3c61b7519b
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-14 00:25:52 +08:00
Diren D Bharwani
fe1b9d14f5
Partial implementation of syncing SHADE and ReactPhysics active states
2022-11-14 00:25:24 +08:00
Glence
d9beeda7e0
adding the base for fsm for player
2022-11-13 21:56:28 +08:00
Xiao Qi
e3d2515740
Modular house part asset test
2022-11-13 20:49:31 +08:00
Xiao Qi
d0bcd4869f
Removed unused raw asset files
2022-11-13 20:19:26 +08:00
Xiao Qi
a8d4f9c756
On building of asset file directory, check for recognised assets without meta file and generate
2022-11-13 19:51:19 +08:00
Diren D Bharwani
c953931f4f
Merge branch 'main' into SP3-2-Physics
2022-11-13 17:57:30 +08:00
Sri Sham Haran
eed950f26f
Merge branch 'main' into SP3-4-Editor
2022-11-13 17:26:56 +08:00
Sri Sham Haran
b1c004771c
Gave the damn entities names cuz i was going crazy
2022-11-13 17:26:35 +08:00
Kah Wei
4dc8527395
Reworked scripts to no longer need definition of constructors
2022-11-13 16:29:25 +08:00
Diren D Bharwani
3512ed3397
AHHHHHH
...
i want to pull my hair out
2022-11-13 15:50:03 +08:00
Diren D Bharwani
86ca047c88
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-13 14:49:44 +08:00
Diren D Bharwani
f8bbcdd909
Small fixes
2022-11-12 17:28:49 +08:00
Diren D Bharwani
4ad23a605f
Fixed compilation issues from merge
2022-11-12 17:04:09 +08:00
Diren D Bharwani
3faf3804aa
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-12 16:57:45 +08:00
Kah Wei
24dcd77f32
Added tooltip and range attribute support for lists in scripts
2022-11-12 12:17:11 +08:00
Kah Wei
4c01d68f95
Added list editor tests
2022-11-12 02:33:12 +08:00
Glence
fbec2bf866
Auto stash before merge of "main" and "origin/main"
2022-11-11 14:17:47 +08:00
Glence
4f9015995c
Merge branch 'main' into PlayerController
2022-11-11 09:21:36 +08:00
Kah Wei
8670b419d0
Merge branch 'main' into SP3-6-c-scripting
2022-11-10 22:25:58 +08:00
Brandon Mak
9d367a359a
Text Rendering WIP
2022-11-10 16:59:26 +08:00
Diren D Bharwani
c40992b48c
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-10 14:44:18 +08:00
Diren D Bharwani
3efecd64e7
Added box & sphere debug draw for physics
2022-11-10 14:30:30 +08:00
Xiao Qi
fa0787d349
Changed hardcoded paths to use defined asset root folder
...
Shifted scripts and project into folder in assets
2022-11-10 10:33:21 +08:00
Brandon Mak
be6a11c629
Text Rendering WIP
2022-11-10 08:28:44 +08:00
Diren D Bharwani
eeab3494ba
Reworked SceneGraph Interface
2022-11-10 03:30:02 +08:00
Diren D Bharwani
f8417f6116
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-08 15:22:28 +08:00
Kah Wei
ddd93a85f4
Added support for null GameObjects (loading is buggy)
2022-11-08 00:53:47 +08:00
Diren D Bharwani
8fbd32a144
Added Relative Sizes to Shapes
2022-11-08 00:46:09 +08:00
Sri Sham Haran
de38b29f25
small fixes for ms2 submission
2022-11-05 18:15:18 +08:00
Sri Sham Haran
ab17d57756
Asset browser now recurses down subassets
2022-11-04 23:32:29 +08:00
Sri Sham Haran
b30da7e495
Fixes
2022-11-04 19:16:32 +08:00
Sri Sham Haran
b86f092f52
Merge branch 'main' into SP3-305-configurationsMerge
2022-11-04 18:37:19 +08:00
Sri Sham Haran
1267442210
Deserialization flow is now as follows:
...
Create entities and components >> Fetch Assets needed >> Load assets needed >> Initialize entities
Some other bug fixes
2022-11-04 18:27:25 +08:00
Xiao Qi
6d0089ee12
Merge branch 'main' into SP3-13-Assets-Manager
2022-11-04 17:49:13 +08:00
Xiao Qi
04113a0480
Shifted assets and generated new assets
2022-11-04 17:17:24 +08:00
Xiao Qi
4eecc0c08d
Removed old mesh and meta files
2022-11-04 16:23:13 +08:00
Sri Sham Haran
4ee0294977
Scene loads correctly now
2022-11-04 14:44:18 +08:00
Kah Wei
eea35600d3
Switched shaders to use multiply colour instead of additive
2022-11-04 14:04:59 +08:00
Glence
5fe10ce8d1
Changes to main for presentation
...
Change TestCube_FS.glsl
Change debugdraw Key input to F10
TestScene changes
AI waypoint changed
playercontroller camera axis change
2022-11-03 01:50:02 +08:00
Sri Sham Haran
86254a5bf3
Merge branch 'main' into SP3-4-Editor
2022-11-02 21:41:38 +08:00
Sri Sham Haran
e609b5634a
Material Inspector
...
Can set material
2022-11-02 21:31:27 +08:00
Brandon Mak
ebc94225e7
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:04:31 +08:00
Brandon Mak
73be299aae
new SHMETA
2022-11-02 15:05:34 +08:00
Brandon Mak
eb569a4263
Shader updates
2022-11-02 14:21:27 +08:00