Commit Graph

2815 Commits

Author SHA1 Message Date
Brandon Mak 3e01c9e80a shadows WIP 2023-01-07 12:01:09 +08:00
Brandon Mak d3cd36984d Shadow map WIP 2023-01-07 07:42:42 +08:00
Brandon Mak 19f9b67550 Shadow map WIP
- Added companion subpass object to subpass
- Lighting sub system updates a light's renderer when it is a valid handle
- Light component's renderer will be created in the graphics system event when a light's shadow is enabled
2023-01-06 10:40:19 +08:00
Diren D Bharwani 8ca4045d55 R for retard 2023-01-05 17:53:48 +08:00
Diren D Bharwani 6ca2ea4fa8 Merge remote-tracking branch 'origin/PhySH' into PhySH 2023-01-05 14:41:07 +08:00
Diren D Bharwani 0c92e7ff6c Added more comments and clarity for polyhedron edge contacts 2023-01-05 14:40:59 +08:00
Diren D Bharwani 016f6c804d Added more comments and clarity for 2023-01-05 14:40:06 +08:00
Diren D Bharwani 68e11ba48e Added edge vs edge contacts for convex polyhedron collisions 2023-01-05 13:42:17 +08:00
Diren D Bharwani c484a088fd Added first half of Gauss Map Optimised SAT 2023-01-05 01:12:25 +08:00
Diren D Bharwani dffdec9d9c Cleaned up colliders 2023-01-04 19:45:41 +08:00
Kah Wei 9d17328262 Added bone animation supported vertex shader 2023-01-04 18:20:04 +08:00
Diren D Bharwani dd2fc934a2 Removed Redundant Geometry 2023-01-04 17:48:08 +08:00
Kah Wei 7da89def50 Refactored SHBatch to support animation data in the same descriptor set 2023-01-04 17:42:02 +08:00
Kah Wei 3ca6859fcb Merge branch 'main' into SP3-17-animation-system
# Conflicts:
#	SHADE_Engine/src/Graphics/MiddleEnd/Batching/SHBatch.cpp
#	SHADE_Engine/src/Graphics/MiddleEnd/Batching/SHBatch.h
#	SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
2023-01-04 15:52:08 +08:00
Diren D Bharwani a49c674c2b Generalised the Parallel Axis Theorem for computing inertia tensors 2023-01-04 15:03:58 +08:00
Diren D Bharwani d7fa40776a Merge remote-tracking branch 'origin/main' into PhySH 2023-01-04 14:35:37 +08:00
Brandon Mak db87bea002 Added pre compute functions for render graph node compute 2023-01-04 09:58:29 +08:00
XiaoQiDigipen 75f4490409
Merge pull request #300 from SHADE-DP/SP3-4-Editor
Added Copy/Paste of component values, scene name display, editor config
2023-01-04 01:01:34 +08:00
Brandon Mak 87b2103f6e Shadows WIP 2023-01-03 22:05:36 +08:00
Diren D Bharwani f7e867098d Small changes to rigidbody tooltips 2023-01-03 20:30:20 +08:00
Sri Sham Haran 562c9e2064 Merge branch 'main' into SP3-4-Editor 2023-01-03 20:29:09 +08:00
Kah Wei 06b7db14d5 Added code for bone matrices 2023-01-03 18:57:14 +08:00
Diren D Bharwani b2645fb584 Added support for composite colliders 2023-01-03 18:53:21 +08:00
Diren D Bharwani 0460d776b0 Fixed collision tag panel fallacies and saving of tag masks 2023-01-03 10:40:02 +08:00
Diren D Bharwani 1b5024793c Added debug drawing for rays 2023-01-03 10:14:39 +08:00
Brandon Mak b771cdbfc6 Added barrier for shadow maps 2023-01-03 07:41:37 +08:00
Kah Wei c1910db2af Fleshed out SHAnimatorComponent 2023-01-03 00:23:37 +08:00
Diren D Bharwani 1f2a9820d1 Readded collision tags and moved collision filtering to an earlier stage 2023-01-02 22:49:12 +08:00
Diren D Bharwani 58a44997b2 Reworked raycasting on engine side. Re-added raycasting to scripting 2023-01-02 22:31:48 +08:00
Brandon Mak ef8867a7a5 Shadows WIP 2023-01-02 22:16:35 +08:00
Brandon Mak 7f8dc2b647 Added constants for render graph node names
- Fleshed out event function to add resource and subpass to shadow map render graph node when shadow is turned on
- Added support for linking resources and subpasses to render graph at runtime
2023-01-02 18:24:29 +08:00
Diren D Bharwani ddfbc71400 Added implementation for raycasting into the collision space 2023-01-01 19:39:16 +08:00
Diren D Bharwani 7a92c2c86f Reverted a change 2023-01-01 17:23:06 +08:00
Diren D Bharwani 50de3a8ef0 Added some todo comments 2023-01-01 17:15:49 +08:00
Diren D Bharwani 6f55f202b9 Added planes 2023-01-01 16:53:13 +08:00
Diren D Bharwani 37db6a2bf1 Merge remote-tracking branch 'origin/main' into PhySH 2023-01-01 14:11:47 +08:00
Brandon Mak 03becd8e47 Removing resources now remove subpasses and computes involved
- Added an empty node in the render graph for shadow mapping
2023-01-01 13:59:10 +08:00
XiaoQiDigipen a6a0e1588b
Merge pull request #299 from SHADE-DP/SP3-6-c-scripting
Added scripting quality of life features
2023-01-01 12:37:09 +08:00
XiaoQiDigipen 1590982507
Merge pull request #298 from SHADE-DP/SP3-10-input-management
Fixed and Enhanced Input Binding Management
2023-01-01 12:35:49 +08:00
XiaoQiDigipen 3ddf0c39d5
Merge pull request #297 from SHADE-DP/SP3-1-Rendering
Refactored Graphics
2023-01-01 12:35:09 +08:00
Brandon Mak d7754e125d Wrote remove resource for render graph (untested) 2023-01-01 12:02:51 +08:00
Diren D Bharwani 38764e79b3 Added trigger check for sphere vs convex polyhedron 2023-01-01 03:32:59 +08:00
Diren D Bharwani f3c0bdbcfd Clean up 2023-01-01 03:24:34 +08:00
Diren D Bharwani 67907b1ca9 Replaced twin-edge dependency on sphere vs convex polyhedron 2023-01-01 02:48:02 +08:00
Diren D Bharwani 00f8726e46 Solved edge case for sphere vs convex polyhedron 2023-01-01 02:42:44 +08:00
Kah Wei 38e27ce21a Merge branch 'main' into SP3-17-animation-system 2022-12-31 19:17:19 +08:00
Diren D Bharwani 3a7336fe15 Improved stability of sphere vs convex polyhedron except for one edge case 2022-12-31 18:43:46 +08:00
Kah Wei fee2cdd8bf Merge branch 'main' into SP3-6-c-scripting 2022-12-31 18:32:41 +08:00
Diren D Bharwani 136b7e7bfc Renamed HalfEdgeDS to HalfEdgeStructure for clarity
do not abbreviate. abbreviation are usually bad!!
2022-12-31 01:47:42 +08:00
Diren D Bharwani 6451ca5e95 forgot to flip a normal 2022-12-31 01:40:28 +08:00