mushgunAX
775dcd5337
Merge branch 'main' into SP3-10-input-management
2022-12-12 20:11:51 +08:00
XiaoQiDigipen
8df2d66f79
Merge pull request #291 from SHADE-DP/SP3-12-SceneGraph
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Added Scene Init Exit events
2022-12-06 13:39:58 +08:00
maverickdgg
4f1007e6be
Added scene init exit events
2022-12-06 13:09:47 +08:00
maverickdgg
9eddcc8460
Merge branch 'main' into SP3-12-SceneGraph
2022-12-06 12:54:43 +08:00
mushgunAX
9a5dc52d77
Minor fixes to input manager
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- Pass binding names into functions by const reference instead of by value
- Fixed oversight of not being able to modify or read mouse Y positive multiplier for a binding
2022-12-05 23:25:43 +08:00
XiaoQiDigipen
d25253118f
Merge pull request #286 from SHADE-DP/PlayerController
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Change Script folders and added more audio
2022-11-26 10:09:23 +08:00
Glence
81978a90b6
added more audio and tidy up folder
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tidy up scripts folder
added more audio (cause burden randall cant make up his mind)
adjusted main scene abit
2022-11-26 08:28:37 +08:00
Sri Sham Haran
128f07030b
Merge pull request #285 from SHADE-DP/PlayerController
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Updated Audio and Scene along with bug fixes
2022-11-25 23:11:01 +08:00
Glence
cae8358341
updated scene changes
2022-11-25 23:10:17 +08:00
Glence
1302a7e58d
added jump var changes
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change jump to be in update
added audio for AI
2022-11-25 22:53:38 +08:00
Glence
92ce7c96a8
Merge branch 'main' into PlayerController
2022-11-25 22:34:49 +08:00
Sri Sham Haran
e20675b144
Merge pull request #284 from SHADE-DP/Fix-Material
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Fixed crash which occurs when changing the material of an object twice in a row in the inspector
2022-11-25 22:34:31 +08:00
Sri Sham Haran
c098f92532
Merge pull request #283 from SHADE-DP/AIFinalFixesGAM300M3
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Fixed AI C# Script for final submission
2022-11-25 22:33:57 +08:00
Glence
fb512e7fc5
added the new banks in
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removed unneeded bank
added new audio
2022-11-25 22:32:41 +08:00
Kah Wei
c84e33731b
Fixed crash which occurs when changing the material of an object twice in a row
2022-11-25 22:24:30 +08:00
mushgunAX
609be908f9
Revert "Made player jumping more responsive"
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This reverts commit d6fab4439f
.
2022-11-25 20:18:36 +08:00
mushgunAX
a541565e55
Merge branch 'main' into AIFinalFixesGAM300M3
2022-11-25 20:17:11 +08:00
mushgunAX
5b41e832c6
Enhanced AI with better chase logic
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- AI now keeps track of last waypoint he has seen player at and heads there in an attempt to chase him down
- AI can be made to reverse his chase/patrol path by running around him
- The scene with the AI fix is called "MainGameWithAIFixed"
2022-11-25 20:16:31 +08:00
XiaoQiDigipen
6694ce2e17
Merge pull request #282 from SHADE-DP/MergeAIToMainScene
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Added in AI to maingame.shade
2022-11-25 19:05:31 +08:00
Sri Sham Haran
27aadf67d3
threw in AI to maingame.shade
2022-11-25 19:03:23 +08:00
XiaoQiDigipen
173b10ca64
Merge pull request #281 from SHADE-DP/PlayerController
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Updated Player and MainGame scene, fix bugs
2022-11-25 16:34:51 +08:00
Glence
181af5b3e5
fix throw food bug
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added inverse camera controls
2022-11-25 16:23:26 +08:00
mushgunAX
7499011ea2
Merge branch 'main' into ScriptingAI
2022-11-25 16:14:06 +08:00
mushgunAX
7003262a5d
Fixed AI even after scene change
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-More reliance on the blackboard for keeping variables among a tree's nodes
-Half extents of the AI fixed
2022-11-25 16:12:58 +08:00
Glence
413156dabb
Merge branch 'main' into PlayerController
2022-11-25 15:45:35 +08:00
XiaoQiDigipen
b778b6d6e9
Merge pull request #280 from SHADE-DP/SP3-2-Physics
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Fixed transform updates to clear dirty flags appropriately
2022-11-25 15:10:32 +08:00
Glence
6ac9bc4e94
added breakables to the main game and fix issues with it
2022-11-25 14:45:19 +08:00
Diren D Bharwani
1cfd3cfd3a
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-25 14:06:28 +08:00
Diren D Bharwani
afd2abf036
Fixed pre & post physics transforms update routines
2022-11-25 14:06:20 +08:00
Diren D Bharwani
43a5cb4deb
Reverted world extents computation
2022-11-25 14:05:43 +08:00
Glence
9daaade56a
Merge branch 'main' into PlayerController
2022-11-25 13:22:51 +08:00
XiaoQiDigipen
d9c8296aca
Merge pull request #279 from SHADE-DP/SP3-6-c-scripting
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Added support for enabling and disabling components from scripts
2022-11-25 13:06:40 +08:00
Kah Wei
73d0486fc8
Added support for enabling and disabling components
2022-11-25 13:05:35 +08:00
Xiao Qi
300647afa6
Stopped camera from running when editor is in pause
2022-11-25 12:24:13 +08:00
Diren D Bharwani
7f9f2bd194
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-25 12:16:13 +08:00
Xiao Qi
d72a532623
Added object checks in leaf scripts
2022-11-25 12:09:03 +08:00
mushgunAX
c5d490b8b2
Added null checks for AI blackboard data
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- Null checks added to prevent AI causing the engine to crash
2022-11-25 11:44:58 +08:00
XiaoQiDigipen
46ae50949e
Merge pull request #278 from SHADE-DP/SP3-141-Camera-System
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Added Camera Collision WIP
2022-11-25 11:08:11 +08:00
maverickdgg
f3e7f1747a
Merge branch 'main' into SP3-141-Camera-System
2022-11-25 10:06:11 +08:00
maverickdgg
428f8f29c6
Camera collision. WIP
2022-11-25 10:06:02 +08:00
mushgunAX
4daaa8e897
Added SFX to AI
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- Footsteps, alert yell and unalert humming
2022-11-25 00:56:40 +08:00
Glence
c07fa3c5ae
remove the clamp from the phsysicSystem routines
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added cheats for maingame
added raycast for pick throw
2022-11-25 00:54:45 +08:00
XiaoQiDigipen
5274aa5184
Merge pull request #277 from SHADE-DP/SP3-6-c-scripting
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Fixed bugs related to C# script serialization and deserialization
2022-11-25 00:08:58 +08:00
Kah Wei
50232cd15f
Fixed bug where scripts loaded after a scene change would not have serialised data
2022-11-25 00:07:19 +08:00
Kah Wei
9ada998151
Fixed bug where lists failed to be deserialized correctly
2022-11-24 23:27:13 +08:00
Kah Wei
72c8a504c5
Fixed crash from adding an element to a list of strings in the script inspector
2022-11-24 23:22:02 +08:00
Kah Wei
7c58c9a23d
Fixed crash caused when building scripts in debug mode when a debugger is attached
2022-11-24 23:20:37 +08:00
Glence
f71675ad0e
Merge branch 'main' into PlayerController
2022-11-24 22:41:00 +08:00
mushgunAX
d6fab4439f
Made player jumping more responsive
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- Changed the input check in the jump function from a GetKeyDown() / GetKeyUp() to a GetKey() / !GetKey()
- This makes jumping a lot more responsive
- This also means holding the jump button causes the raccoon to "bunny hop" until jump button is released
2022-11-24 21:56:06 +08:00
XiaoQiDigipen
49b66e5c26
Merge pull request #275 from SHADE-DP/ScriptingAI
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Fixed AI for the Gameplay Scene
2022-11-24 21:44:38 +08:00