Glence
8d6ef16625
Hot fix
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Pause menu fix
Offing gameplay UI on preview level
clipping of mouse
change some keydown to keyup
2023-03-05 23:48:25 +08:00
SHAM-DP
98140aa797
Added scripting interface for cursor visible.
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Fixed collider offset undo/redo
Double click object to look at object
Display editor cam pitch/yaw/roll
2023-03-01 17:06:53 +08:00
Glence
bd9349eae7
FRC fix, stealfood popup almost done and reset dt when load
2023-02-28 21:42:05 +08:00
maverickdgg
06ad2a4c0c
moved the UI routines
2023-02-21 21:20:31 +08:00
Xiao Qi
7afbc33861
Uncommented line to hide console in publish
2023-02-06 15:58:57 +08:00
Sri Sham Haran
e41c161202
Adjusted lighting a bit cuz it looked janky at one portion
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Hide and clip mouse cursor for builds without editor (only when window is active)
2023-02-04 11:21:25 +08:00
Xiao Qi
c9db8262b7
Added preprocessor checks for editor
2023-02-03 19:37:56 +08:00
Diren D Bharwani
6a57be2e60
Refactored old physics to match new interface
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Compiles but still buggy, need a bit of time to clear up all the bugs
2023-02-02 19:06:56 +08:00
Kah Wei
53ef202e46
Merge branch 'main' into SP3-17-animation-system
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# Conflicts:
# SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp
# SHADE_Engine/src/Serialization/SHYAMLConverters.h
2023-01-30 15:15:46 +08:00
Kah Wei
52c0cc2f84
Merge branch 'main' into SP3-17-animation-system
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# Conflicts:
# Assets/Shaders/TestCube_VS.shshaderb
# SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp
# SHADE_Engine/src/Graphics/MiddleEnd/Batching/SHBatch.h
# SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsPredefinedData.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsPredefinedData.h
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsConstants.h
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.h
# SHADE_Engine/src/Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.h
# SHADE_Engine/src/Serialization/SHYAMLConverters.h
2023-01-30 14:57:46 +08:00
XiaoQiDigipen
3ff2e6bb92
Revert "Implemented a custom physics engine"
2023-01-30 14:40:55 +08:00
Kah Wei
4a00312f57
Added serialization of AnimatorComponent
2023-01-29 20:35:18 +08:00
Kah Wei
6af4933b52
Fixed on-close crashes coming from SHResourceManager
2023-01-29 18:51:31 +08:00
Kah Wei
bce7237e20
Modified shader to support instanced bone first index and system to support runtime updating of animations
2023-01-16 21:02:37 +08:00
Kah Wei
c0e8c032b9
Added inspector for animator component
2023-01-11 16:17:32 +08:00
Diren D Bharwani
d7fa40776a
Merge remote-tracking branch 'origin/main' into PhySH
2023-01-04 14:35:37 +08:00
SHAM-DP
51c9058ab8
Window now maximized by default
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Application now loads working scene if run with editor
Added editor config to save:
- Window size
- Window Maximized
- Working Scene
- Editor Style
2022-12-28 17:21:08 +08:00
Diren D Bharwani
89f1f60064
Added physics settings menu for easily toggling debug draw states
2022-12-24 02:19:53 +08:00
Diren D Bharwani
751a16dcc3
Tested collision detection with collision states
2022-12-20 02:13:06 +08:00
Diren D Bharwani
af39662748
Merge remote-tracking branch 'origin/main' into PhySH
2022-12-16 14:04:58 +08:00
Kah Wei
78575b11e4
Added debug draw of wire spheres, filled cube and filled sphere
2022-12-15 18:08:12 +08:00
Diren D Bharwani
af3a5e7dc9
Re-implemented Collider Debug Drawing
2022-12-13 03:54:37 +08:00
Diren D Bharwani
c1d7702914
Moved debug draw state to colliders. Synced collider positions with rigid bodies
2022-12-11 20:12:26 +08:00
Diren D Bharwani
74e50e10bd
Refactored the colliders?
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This took me 4 days omg
2022-12-09 01:15:43 +08:00
Diren D Bharwani
ca45a12186
Restructured Physics Systems & Interfaces
2022-12-04 17:31:22 +08:00
Diren D Bharwani
52dc993941
goodbye react
2022-12-02 17:44:44 +08:00
Diren D Bharwani
3775df23a4
Debug draw is disabled on publish builds.
2022-11-24 14:43:41 +08:00
Diren D Bharwani
9bdaea10f5
Fixed...another..bug...:(
2022-11-23 16:56:25 +08:00
maverickdgg
a57145b510
Merge branch 'main' into SP3-20-UI-System
2022-11-22 20:39:39 +08:00
maverickdgg
a612e71f0c
Added Buttons, Added Canvas Scaling matrix, Added Serialization of buttons and camera arm
2022-11-22 20:39:15 +08:00
Diren D Bharwani
053c3e04fd
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-22 19:26:47 +08:00
Diren D Bharwani
c18d58cba3
Fixed various physics bugs
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Fixed bug where world was prebuilt and entity IDs were wrongly synced
Fixed collider properties not being synced in the first frame during mass property computations
Fixed static objects being wrongly updated post world update
2022-11-22 19:26:17 +08:00
Brandon Mak
cf0b94e97d
Merge branch 'main' into SP3-1-Rendering
2022-11-22 10:50:04 +08:00
Brandon Mak
4377972315
Added functionality for graphics system to render to swapchain image
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- Added functionality for graphics system to render to swapchain image when SHEDITOR is disabled. This is done via rendering a simple quad on screen and using an input attachment as a texture to the shader.
2022-11-22 10:10:26 +08:00
Kah Wei
af2ad6cc80
Merge branch 'main' into SP3-6-c-scripting
2022-11-21 20:59:08 +08:00
Kah Wei
4172362790
Renamed SHTextRenderer to SHTextRenderable
2022-11-21 20:35:31 +08:00
Xiao Qi
1ed0181c9e
Reverted premake changes
2022-11-21 20:27:38 +08:00
Diren D Bharwani
3baedd8ffa
Merge branch 'main' into SP3-2-Physics
2022-11-21 20:15:58 +08:00
Diren D Bharwani
1d692d3301
Physics works without SHEDITOR defines. Mass is temporarily auto computed.
2022-11-21 19:59:32 +08:00
Kah Wei
0a9dea1c83
Disabled xmldoc generation warnings for SHADE projects
2022-11-21 12:14:07 +08:00
XiaoQiDigipen
e10c1f518f
Merge pull request #234 from SHADE-DP/SP3-1-Rendering
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Implemented serialization and editor inspector display for text renderer component
2022-11-20 22:41:06 +08:00
Brandon Mak
5d3603ac7d
Text Renderer Component serialization
2022-11-20 22:24:24 +08:00
Brandon Mak
c686954c77
Implemented Text Rendering
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- The Text Renderer Component serialization and reflection onto inspector is not in yet, but there is basic functionality.
- Updated shaders
- Topology for text rendering is changed to triangle fan. Front facing for primitives is clockwise. Vertex state has both the positionOffset and glyphIndex attribute set as instanced.
- Freetype instance is now initialized in InitBoilerplate
- SHCamera no longer calling SetPerspective/Ortho inside HandleResize
- Font Geometry is now loaded in SHFontLoader into SHFontAsset fontGeometry variable.
2022-11-20 19:03:12 +08:00
Diren D Bharwani
5871f32547
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-20 17:23:38 +08:00
Diren D Bharwani
7226ccf279
Tested Collision Tags
2022-11-20 03:16:49 +08:00
Brandon Mak
d55adcdfe4
Merge remote-tracking branch 'origin/main' into UI_Integration
2022-11-19 22:08:16 +08:00
Brandon Mak
223276dd87
Created partial functionality to render a texture to swapchain image
2022-11-19 21:44:41 +08:00
Diren D Bharwani
a4e5a1c269
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-18 18:31:38 +08:00
Diren D Bharwani
b328d1df82
Added Physics Raycasts with Debug Drawing
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Press F11 while the scene is playing to toggle debug drawing of rays.
2022-11-18 18:15:19 +08:00
Brandon Mak
03ce142137
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-18 16:37:06 +08:00