Kah Wei
db7c4a6d38
Merge branch 'main' into SP3-1-MaterialUpdate
2022-11-16 16:40:15 +08:00
Kah Wei
acae84d12c
Fixed bug where creation of custom material instance for Renderables are not updated on the GPU
2022-11-16 16:38:04 +08:00
Kah Wei
3e3a66f261
Fixed memory corruption issue caused by SHMaterialInstance::SetMaterial()
2022-11-16 16:32:12 +08:00
XiaoQiDigipen
690ebef77d
Merge pull request #213 from SHADE-DP/SP3-4-Editor
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Added Custom RigidBody Component View in Editor
2022-11-16 15:33:38 +08:00
Kah Wei
3a6f1f852b
SHMaterialInstance::GetProperty() will now retrieve a property from the base material if it was not overriden
2022-11-16 15:29:11 +08:00
Sri Sham Haran
ba39c02f9f
Changed formatting slightly for RigidBody component view
2022-11-16 15:28:42 +08:00
Kah Wei
dc9291bc01
Added Audio class for playing audio from C#
2022-11-16 15:00:56 +08:00
Sri Sham Haran
37aad49406
Added requested rigidbody component view with debug information
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Changed DragVec controls to not push commands if ImGuiSliderFlags_ReadOnly is enabled
2022-11-15 21:09:24 +08:00
Diren D Bharwani
a3d2f95aa0
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-11-15 18:41:16 +08:00
Sri Sham Haran
93cded6ed9
Added serialization of component isActive
2022-11-15 17:04:52 +08:00
Sri Sham Haran
0e4d97da81
tooltip now reflects the correct keys
2022-11-15 16:28:46 +08:00
Sri Sham Haran
b0404bd59a
Merge branch 'main' into SP3-4-Editor
2022-11-15 16:22:56 +08:00
Sri Sham Haran
d3be8127cd
[FIXED] Parenting of entities selected using Shift+Select
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[FIXED] Component Active Checkbox not working for non reflected components
2022-11-15 16:22:48 +08:00
Diren D Bharwani
d3103598f3
Removed old SHLog trace methods
2022-11-15 16:22:16 +08:00
Sri Sham Haran
e7a66eed08
Merge branch 'main' into SP3-4-Editor
2022-11-15 15:12:16 +08:00
Diren D Bharwani
e93eea6381
Cleaned up tools folder. Added debug only logging macros with _D suffix
2022-11-15 03:03:37 +08:00
XiaoQiDigipen
94b4e3d169
Merge pull request #206 from SHADE-DP/SP3-6-c-scripting
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Updated projects documentation auto generation
2022-11-15 01:52:53 +08:00
Kah Wei
5cb87402b2
Hide .shmeta files from C# script project
2022-11-15 01:22:22 +08:00
Xiao Qi
16e357acb0
Accounted for texture compilation
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Changed refresh, doesnt clear asset collection anymore
Checks for preexisting sub assets and asset meta in collection
2022-11-14 21:18:36 +08:00
Sri Sham Haran
7c636adbfc
Merge branch 'main' into SP3-4-Editor
2022-11-14 20:41:50 +08:00
Sri Sham Haran
36ed195a69
[FIX] Scene saving when you press play from pause
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[FIX] WER for transform gizmo can now be pressed regardless of whether editor viewport is focused
2022-11-14 20:40:52 +08:00
Diren D Bharwani
d897ac01e6
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-14 18:39:06 +08:00
Diren D Bharwani
10335f3033
Added syncing of physics materials & clear forces methods
2022-11-14 18:38:32 +08:00
Xiao Qi
3cc5ed0dec
Added meta generation recognisation for scene and font extension types on load up
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Check for std::optional value exist
2022-11-14 18:31:56 +08:00
XiaoQiDigipen
45ec617c3a
Merge pull request #203 from SHADE-DP/SP3-6-c-scripting
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Script QoL Improvements
Added
GetComponentsInChildren() for GameObject
GetScriptsInChildren() for GameObject
GetComponentsInChildren() for Scripts
GetScriptsInChildren() for Scripts
Fixed
Bug causing crash if a Renderable is added without any mesh or materials
Serialization failure caused by null objects in Scripts
2022-11-14 17:57:54 +08:00
Kah Wei
9e8674859c
Fixed script serialization for objects with no default values set
2022-11-14 17:05:54 +08:00
XiaoQiDigipen
101dbb7a6f
Merge pull request #202 from SHADE-DP/SP3-2-Physics
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SP3-2 Bugfixes
UPDATES
SHBoundingBox & SHBoundingSphere are renamed to SHBox & SHSphere
BUGFIXES
Colliders & Rigidbodies active states affect behaviour
Forces are cleared after every physics update
2022-11-14 16:07:51 +08:00
Diren D Bharwani
9515fcca4f
Renames & Bugfixes
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Renamed BoundingBox & BoundingSphere to Box & Sphere
Forces are forcefully cleared
2022-11-14 15:35:02 +08:00
Xiao Qi
9e0bc0bbc9
Added checks for path exist and bin and obj folders when building directory for asset browser
2022-11-14 02:52:13 +08:00
Diren D Bharwani
3c61b7519b
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-14 00:25:52 +08:00
Diren D Bharwani
fe1b9d14f5
Partial implementation of syncing SHADE and ReactPhysics active states
2022-11-14 00:25:24 +08:00
Diren D Bharwani
d36d70e3eb
Added a forced update to the physics system
2022-11-14 00:20:54 +08:00
Kah Wei
73a5d5e4b9
References path for csproj generated file is now dynamically generated
2022-11-13 22:29:04 +08:00
Xiao Qi
a8d4f9c756
On building of asset file directory, check for recognised assets without meta file and generate
2022-11-13 19:51:19 +08:00
Diren D Bharwani
c98693c6bc
missing change from last commit
2022-11-13 17:57:46 +08:00
Diren D Bharwani
c953931f4f
Merge branch 'main' into SP3-2-Physics
2022-11-13 17:57:30 +08:00
Diren D Bharwani
277a3ca011
Fixed deletion bugs
2022-11-13 17:42:48 +08:00
Sri Sham Haran
eed950f26f
Merge branch 'main' into SP3-4-Editor
2022-11-13 17:26:56 +08:00
Sri Sham Haran
895eb56cc0
Integrate cam arm
2022-11-13 17:26:21 +08:00
Diren D Bharwani
3512ed3397
AHHHHHH
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i want to pull my hair out
2022-11-13 15:50:03 +08:00
Diren D Bharwani
86ca047c88
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-13 14:49:44 +08:00
Sri Sham Haran
66dbd7df93
Merge branch 'main' into SP3-4-Editor
2022-11-13 13:55:57 +08:00
Sri Sham Haran
276e0806fa
Can now undo/redo entity deletion (working afaik)
2022-11-13 13:55:30 +08:00
Kah Wei
a83a38eba8
Fixed bin and obj folders respawning and causing engine crashes
2022-11-13 13:07:49 +08:00
XiaoQiDigipen
897294426f
Merge pull request #194 from SHADE-DP/SP3-141-Camera-System
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Sp3 141 camera system
Added EditorCameraArm functionality
Added helper functions in SceneManager to help check scene node and component actives
2022-11-13 11:58:50 +08:00
Sri Sham Haran
19f0c0ea70
Copy/Paste of entities can now be undone
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Fixed bug where Shift Select would reset in a duplicate entity selection
Moved editor window manager to its own file.
2022-11-13 11:43:08 +08:00
maverickdgg
efed33ce94
Added code to test EditorCameraArm.
2022-11-13 05:45:43 +08:00
maverickdgg
922d5b0996
Merge branch 'main' into SP3-141-Camera-System
2022-11-13 05:31:34 +08:00
maverickdgg
258c07e857
Added helper functions to check if Scene nodes are active
2022-11-13 05:31:18 +08:00
maverickdgg
4d0598a7f5
Added Editor Camera Arm function
2022-11-13 05:19:46 +08:00