Kah Wei
541f44c039
Fixed bugs in SHMaterial, SHMeshLibrary and removed unused functions in SHTextureLibrary
2022-10-28 19:02:54 +08:00
Kah Wei
199897adb4
Added GenericHandles to SHADE_Managed
2022-10-28 19:02:26 +08:00
Kah Wei
392ecae434
Merge branch 'main' into SP3-6-c-scripting
2022-10-27 17:52:52 +08:00
Kah Wei
623e964160
Fixed bug causing issues with debugging not working
2022-10-27 17:51:30 +08:00
Xiao Qi
2102835629
Added function to manually compile shaders by path
2022-10-27 14:24:03 +08:00
Xiao Qi
b10da2d160
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-27 14:19:22 +08:00
Xiao Qi
e1de423483
Treat all shaders as built in for now to facilitate getting shader module by name
2022-10-27 14:12:53 +08:00
Xiao Qi
b5a1d5ea88
SP3-282 Restructured loaders and compilers
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Completed shader compiling and loading
2022-10-27 12:54:58 +08:00
Kah Wei
97432b8666
Accounted for updating collider storage when a collider is removed
2022-10-27 12:46:42 +08:00
Kah Wei
d45d621701
Collider now will have it's sub collider list updated based on events
2022-10-27 12:32:06 +08:00
Kah Wei
cd04132fd7
Merge branch 'main' into SP3-6-c-scripting
2022-10-27 11:41:14 +08:00
maverickdgg
dee4e9acbd
Fixed RTTR registration. Added back Camera Clamp
2022-10-27 10:33:54 +08:00
Kah Wei
d2c7630af4
Merge branch 'main' into SP3-6-c-scripting
2022-10-27 10:12:52 +08:00
maverickdgg
0c2d020f89
Merge branch 'main' into SP3-141-Camera-System
2022-10-27 09:26:53 +08:00
maverickdgg
012070ba6d
Added RTTR registration
2022-10-27 09:26:49 +08:00
Sri Sham Haran
a854a50fb2
Fix error from shader graph preventing compilation on main
2022-10-27 09:22:42 +08:00
maverickdgg
d8086edbe2
Merge branch 'main' into SP3-141-Camera-System
2022-10-27 08:55:06 +08:00
Xiao Qi
5154b579d7
Re-restructured compilers to be more self contained
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Loaders only load internal binary asset files
2022-10-26 23:07:01 +08:00
Xiao Qi
f2e2b21d47
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-26 18:40:10 +08:00
Diren D Bharwani
19ceab84df
Added events for adding and removing colliders
2022-10-26 18:35:41 +08:00
Xiao Qi
4eaa15d999
Added function to compile built in shaders
2022-10-26 17:16:09 +08:00
Diren D Bharwani
12758878c5
Fixed bug with multiple collider removals
2022-10-26 16:55:28 +08:00
Diren D Bharwani
4f28161e45
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-26 16:30:36 +08:00
Diren D Bharwani
58491fcbff
Fixed physics bugs
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1. Colliders are now properly deleted along with its component.
2. Forces and velocities are reset on stop.
2022-10-26 16:17:22 +08:00
Brandon Mak
43ea33cabf
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-26 15:26:41 +08:00
Brandon Mak
5637fb707f
Tested light component. Values reflected in renderdoc correctly
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- Added pure copy compute shader (used instead of kirsch)
- Created sparse set for lights
- Note that while the instanced attribute contains both EID and layer light index and in the future potentially more, the objects still write to a uint framebuffer.
- Light layer index is in a different frame buffer than the eid one.
- Updated shaders to accommodate light layer index.
2022-10-26 02:14:43 +08:00
Xiao Qi
54796773b2
Added built in shader extension
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Collision check for asset IDs
2022-10-26 01:53:26 +08:00
Xiao Qi
c0c6d35b29
Split function in shader module library to get vk flag conversion
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Changed some calls to get build in modules
2022-10-26 01:53:08 +08:00
Diren D Bharwani
7ba02aeb0f
Removed unused functions, fixed RigidBody
2022-10-26 01:46:13 +08:00
Diren D Bharwani
fbb613b859
m dumb. it work.
2022-10-26 01:16:49 +08:00
Brandon Mak
4b7a837469
Fixed some bugs in render graph
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- Changed the eid buffer for instanced rendering to a vec2 (potentially vec3 or 4), to pass other types of data like light layer index.
- Renamed some render graph nodes and subpasses. Added a dummy render pass to transition the scene to read only optimal.
- offscreen buffer resource now transitions to eShaderReadOnlyOptimal instead of eGeneral
2022-10-26 01:08:02 +08:00
Brandon Mak
5016600397
Lights WIP
2022-10-25 23:39:35 +08:00
Diren D Bharwani
0defa58c77
Physics Component Synchronisation is now done through events
2022-10-25 23:09:46 +08:00
Diren D Bharwani
3c5a1b73d6
Fixed bug with destroying a rigidbody component
2022-10-25 22:26:07 +08:00
Diren D Bharwani
024ad44e84
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-25 22:14:04 +08:00
Diren D Bharwani
388795a2db
Transform Components are Enforced through the editor for certain components
2022-10-25 22:13:27 +08:00
Xiao Qi
84ce369607
Changed shader module library to Import shaders and reflect all on its own
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Preparation for separation for built in shaders distinction
2022-10-25 21:04:21 +08:00
Sri Sham Haran
6d9a8e484c
Asset browser
2022-10-25 20:55:46 +08:00
Brandon Mak
0395df5c63
Lights WIP (bug fixes)
2022-10-25 19:59:16 +08:00
Sri Sham Haran
393422a0a3
Merge branch 'main' into SP3-4-editor_fix
2022-10-25 19:48:08 +08:00
Glence
d1d64ec167
added tooltips for the rest of the widgets
2022-10-25 18:48:45 +08:00
Kah Wei
416c571fd2
Added proper deletion of VKSamplers
2022-10-25 17:40:13 +08:00
maverickdgg
53fc0c970c
Added a DegreesToRadians when setting rotation of camera comp
2022-10-25 17:30:11 +08:00
Sri Sham Haran
0acd6a99a4
Tweaks to editor widgets
2022-10-25 17:08:15 +08:00
Kah Wei
73a85e4aab
Merge branch 'main' into SP3-6-c-scripting
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# Conflicts:
# SHADE_Managed/src/Utility/Convert.cxx
# SHADE_Managed/src/Utility/Convert.hxx
2022-10-25 15:56:11 +08:00
Xiao Qi
b4726ae992
Removed Shader source library, changed header and enum type locations
2022-10-25 15:43:36 +08:00
Kah Wei
9f98bed4d1
Fixed batching renedering the wrong number of instances
2022-10-25 15:11:01 +08:00
Sri Sham Haran
dfdd477a37
Merge branch 'main' into SP3-4-editor_fix
2022-10-25 15:10:20 +08:00
Kah Wei
c2e51dc603
Fixed deletion crash caused by Renderables
2022-10-25 14:31:28 +08:00
Brandon Mak
869916cb2a
Lights WIP
2022-10-25 13:47:27 +08:00