Commit Graph

1850 Commits

Author SHA1 Message Date
SHAM-DP 16d34c6478 Added Copy/Paste of Component Values
- Command should fail if deserialization fails
2022-12-28 21:23:34 +08:00
Brandon Mak 99e7dbfa01 WIP 2022-12-28 20:47:20 +08:00
SHAM-DP 51c9058ab8 Window now maximized by default
Application now loads working scene if run with editor
Added editor config to save:
- Window size
- Window Maximized
- Working Scene
- Editor Style
2022-12-28 17:21:08 +08:00
Brandon Mak 497889c050 Merge branch 'main' into SP3-1-Rendering 2022-12-28 15:09:38 +08:00
Brandon Mak b84364ffe9 Minor changes
- Render Node Compute now has access to camera to send camera data to shaders
- Fonts now have functions to bind descriptor set
2022-12-28 12:43:40 +08:00
Brandon Mak 4210f5c533 Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering 2022-12-28 12:24:50 +08:00
Brandon Mak 3bfec1e54f WIP will update later, afraid for BSOD again
- All Shaders now take in a single projection matrix. The type of projection matrix is dependent on the SHRenderer projection type.
- SHGraphicsSystem now only has a single render graph.
- SHGlobalDescriptorSets now store a descriptor set for static global data and a handle to the lighting system. Functions to bind their descriptor sets are also available. 
- Font desc set layout is added back into SHPredefinedData because while its possible to introspect the layouts from the shaders, the layouts is required beforehand to generate the font objects
- SHRenderers and SHViewport are now 2 separate entities, both passable to SHSubpass to be contained and used to set viewport/scissor and send camera matrices to shaders.
-  SHRenderer descriptor sets are now updated separately from the binding. They happen directly before the render graph executes.
2022-12-28 12:19:30 +08:00
Brandon Mak 44ca317e1d WIP will update later, afraid for BSOD again 2022-12-28 10:22:01 +08:00
XiaoQiDigipen 35c8321e98
Merge pull request #296 from SHADE-DP/SP3-4-Editor
Added Collision Tag Matrix
2022-12-27 13:59:49 +08:00
XiaoQiDigipen d2b786dd52
Merge pull request #295 from SHADE-DP/SP3-16-Math
Added Conversions To and From WXYZ Quaternion Representations
2022-12-27 13:58:25 +08:00
Sri Sham Haran 37f62fdd24 Collision Tag Matrix 2022-12-26 14:35:48 +08:00
Brandon Mak 5f2fa7fdf5 WIP
- Created a class that allows custom mappings of descriptor types to set indices
- SHPredefinedData now contains objects of the above class with predefined mappings for the different sub systems in the Graphics System. 
- These mappings are also accompanied with descriptor set layout vectors that are only for that system. This helps the sub systems have access to these layouts easily without having to pass them around. 
- Created another class to manage global descriptor sets such as lights. 
- Modified pipeline layout creation code to take in the correct descriptor set layouts.
2022-12-26 09:28:15 +08:00
Brandon Mak b035582b30 Renamed SHGraphicsGlobalData to SHPredefinedData
- SHPredefinedData now contains the font data descriptor set layout as well 
- Added a function for SHPredefinedData to retrieve descriptor sets based on a bitfield
- Modified descriptor sets to not be tied to a set index anymore
- Descriptor set layout doesn't have a set anymore
- Removed desc set index constants from SHGraphicsConstants since they aren't really needed anymore
2022-12-25 14:32:55 +08:00
mushgunAX 43950400ae Merge branch 'main' into SP3-10-input-management 2022-12-25 14:13:30 +08:00
mushgunAX ee4ec83f7a Progress on Input Manager Fixes 2022-12-25 14:13:21 +08:00
Brandon Mak dfa9facfe0 Merge branch 'main' into SP3-1-Rendering 2022-12-24 20:43:16 +08:00
Sri Sham Haran c44f0f093a Merge branch 'main' into SP3-4-Editor 2022-12-23 19:07:21 +08:00
mushgunAX 605d408a3a Binding types, scroll wheel support, bind clears 2022-12-23 15:24:12 +08:00
Kah Wei 861e47812f Fixed bug where StrToWstr and WstrToStr may contain invalid characters from a previous call 2022-12-22 15:06:52 +08:00
Kah Wei 360b362b7b Moved command and process execution helpers to SHExecUtilities 2022-12-21 16:47:10 +08:00
Kah Wei 88e89a226a Added the option to open the script csproj via menu bar 2022-12-20 22:35:47 +08:00
Kah Wei 8212ed2280 Application::Quit() no longer kills the application if in editor 2022-12-20 20:29:28 +08:00
Kah Wei b402a44d95 Added SHAnimationClip stub 2022-12-20 17:26:27 +08:00
Diren D Bharwani 3b55888fa1 Added conversions to and from wxyz quaternion representations 2022-12-16 23:19:44 +08:00
Diren D Bharwani bbffdc5cd7 Merge remote-tracking branch 'origin/main' into SP3-16-Math 2022-12-16 23:02:36 +08:00
Kah Wei 51479d2bd0 Fixed bug where meshes added to the mesh library will not have correct corresponding "null" vertex bone weights and indices 2022-12-16 21:43:33 +08:00
Kah Wei 12a46c4266 Merge branch 'main' into SP3-17-animation-system
# Conflicts:
#	SHADE_Engine/src/Graphics/MiddleEnd/Batching/SHBatch.cpp
#	SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHDebugDrawSystem.cpp
#	SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.cpp
#	SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.h
2022-12-16 12:59:11 +08:00
XiaoQiDigipen c479e6c8d8
Merge pull request #294 from SHADE-DP/SP3-1-DebugDraw
Reworked DebugDraw System
2022-12-16 02:21:32 +08:00
Kah Wei 0a3ff527d9 SHDebugDraw drawing functions now have the colour parameter defaulted to white 2022-12-16 00:05:03 +08:00
Kah Wei 77a164cefb Updated C# Gizmos class with DrawCube and DrawSphere in 2022-12-15 23:33:53 +08:00
Kah Wei 8978515cb9 Reworked SHDebugDraw to fit new interface of SHDebugDrawSystem 2022-12-15 23:25:49 +08:00
Kah Wei eb06eebc32 Added ability to debug draw circles 2022-12-15 20:30:20 +08:00
Kah Wei 78575b11e4 Added debug draw of wire spheres, filled cube and filled sphere 2022-12-15 18:08:12 +08:00
Kah Wei b6ab7b44d9 Renamed DrawWireBox to DrawWireCube 2022-12-15 02:19:30 +08:00
Kah Wei 9ef005346b Merge branch 'main' into SP3-1-DebugDraw 2022-12-15 01:46:26 +08:00
Kah Wei 98ff16d00c Added deebug drawing of cubes of any transform 2022-12-15 01:45:44 +08:00
mushgunAX 3041761e96 Merge branch 'main' into SP3-10-input-management 2022-12-14 16:13:27 +08:00
Kah Wei 06cc969658 Reworked DebugDraw system (only lines now) 2022-12-14 01:20:12 +08:00
XiaoQiDigipen 269edfcdfc
Merge pull request #293 from SHADE-DP/SP3-12-SceneGraph
Added ActiveInHierarchy property to Scene Nodes
2022-12-13 21:58:13 +08:00
mushgunAX 775dcd5337 Merge branch 'main' into SP3-10-input-management 2022-12-12 20:11:51 +08:00
Diren D Bharwani 7820d332b1 Changed managed code's GameObject to synce with the node's active state 2022-12-12 17:58:15 +08:00
Diren D Bharwani 9b17c62b1d Added active in hierarchy property to scene nodes 2022-12-12 17:07:18 +08:00
Diren D Bharwani 970b9e7ec0 Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph 2022-12-12 17:00:43 +08:00
Sri Sham Haran 82765648c4 fix colliderpanel 2022-12-12 11:49:52 +08:00
Sri Sham Haran a820d19670 Merge branch 'main' into SP3-4-Editor 2022-12-12 10:39:07 +08:00
XiaoQiDigipen 8df2d66f79
Merge pull request #291 from SHADE-DP/SP3-12-SceneGraph
Added Scene Init Exit events
2022-12-06 13:39:58 +08:00
maverickdgg 4f1007e6be Added scene init exit events 2022-12-06 13:09:47 +08:00
maverickdgg 9eddcc8460 Merge branch 'main' into SP3-12-SceneGraph 2022-12-06 12:54:43 +08:00
mushgunAX 9a5dc52d77 Minor fixes to input manager
- Pass binding names into functions by const reference instead of by value
- Fixed oversight of not being able to modify or read mouse Y positive multiplier for a binding
2022-12-05 23:25:43 +08:00
XiaoQiDigipen d25253118f
Merge pull request #286 from SHADE-DP/PlayerController
Change Script folders and added more audio
2022-11-26 10:09:23 +08:00