Kah Wei
b9fcdc43d4
Modified how SHAnimatorComponent computes the bone matrices
2023-01-18 19:16:45 +08:00
Kah Wei
35b7ac0178
Fixed SHAnimationClip::GetTotalTime()
2023-01-18 19:16:20 +08:00
Kah Wei
e013112b2c
Fixed validation errors when rendering a non-animated model
2023-01-18 16:03:25 +08:00
Kah Wei
6c6e3bfe28
Merge branch 'SP3-17-animation-system' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-17-animation-system
2023-01-18 15:12:03 +08:00
Xiao Qi
1b97cd72bd
TEMP fix to get anim timing correct
2023-01-18 04:05:36 +08:00
Xiao Qi
6872bae151
Updated compiled shmodel file for racoon with fixed rig node order and build format
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Fixed bug when building histogram for vertex weights
2023-01-18 04:00:48 +08:00
Kah Wei
b36145fa39
Added isAnimated check with base 0-index identity matrix for bones
2023-01-17 22:55:33 +08:00
Kah Wei
20ffd67fcc
Fixed move constructor and assignment for SHBatch and added a check for if a batch is animated
2023-01-17 21:54:53 +08:00
SHAM-DP
c3a140b9aa
Merge branch 'main' into SP3-4-Editor
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reordered draw order for some windows
2023-01-17 21:08:37 +08:00
SHAM-DP
3cb1e5c7fc
Merge branch 'main' into SP3-4-Editor
2023-01-17 21:02:01 +08:00
SHAM-DP
6b19a635e3
All component view toggle headers open by default
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uint32_t fields now accept EID & Resource drag/drop
2023-01-17 20:52:22 +08:00
Kah Wei
af3e4a3cfd
Modified SHRig to use indices provided by SHRigAsset instead of auto generated indices
2023-01-17 18:26:58 +08:00
Xiao Qi
2d898851c5
Fixed rig asset node delete
2023-01-17 16:07:19 +08:00
Xiao Qi
1b4397c76d
Updated all compiled models
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Fixed UV mappings
2023-01-17 14:38:50 +08:00
Glence
affa6f0dd8
added implantation for audio scripting
2023-01-16 21:05:21 +08:00
Kah Wei
bce7237e20
Modified shader to support instanced bone first index and system to support runtime updating of animations
2023-01-16 21:02:37 +08:00
Kah Wei
a668f38c87
Fixed bone vertex data not correctly passed to the GPU
2023-01-16 17:49:16 +08:00
Kah Wei
1fc2897150
Added SHVec4U and modified SHMesh to use SHVec4U instead of uint32_t
2023-01-16 16:30:15 +08:00
Diren D Bharwani
dc55c31c36
Merge remote-tracking branch 'origin/main' into SHPhysics
2023-01-16 16:23:20 +08:00
Diren D Bharwani
8475bdccd7
Merge remote-tracking branch 'origin/main' into SHPhysics
2023-01-16 16:22:59 +08:00
Xiao Qi
5089957468
Implemented bone weight reading into desired format.
2023-01-16 16:12:43 +08:00
XiaoQiDigipen
b6724eed77
Merge pull request #314 from SHADE-DP/SP3-1-Rendering
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Implemented Shadow maps (still needs improvement)
2023-01-16 15:40:30 +08:00
Brandon Mak
09911cc50c
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2023-01-16 15:33:37 +08:00
maverickdgg
cb93fab363
Merge branch 'main' into SP3-20-UI-System
2023-01-16 15:17:43 +08:00
maverickdgg
fe39be0d61
Added asset browser tool tip that shows asset id
2023-01-16 15:17:06 +08:00
Brandon Mak
1526176c58
Shadows WIP
2023-01-16 15:06:46 +08:00
XiaoQiDigipen
dfb8500c9b
Merge pull request #311 from SHADE-DP/SP3-20-UI-System
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Added Changing of textures for buttons. Change button events to be on release
2023-01-16 15:01:51 +08:00
Diren D Bharwani
c077575a73
Fixed convex-convex face detection
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Minor bugs with contact point detection. Will test more before pushing into main
2023-01-16 15:01:14 +08:00
maverickdgg
cdb5102630
Added a 0 check for button textures.
2023-01-16 14:51:06 +08:00
maverickdgg
1e351366af
fix clicked texture to take priority over hovered texture
2023-01-16 14:44:20 +08:00
Kah Wei
b5c9392baf
Merge branch 'main' into SP3-1-DebugDraw
2023-01-16 14:39:53 +08:00
Kah Wei
b603044579
Fixed validation errors caused by debug draw and fixed SHDebugDraw::WireCapsule not being static
2023-01-16 14:39:35 +08:00
maverickdgg
a41354f2ce
Added changing texture of buttons
2023-01-16 14:35:16 +08:00
Xiao Qi
7f9991038a
Working commit
2023-01-16 14:34:59 +08:00
SHAM-DP
34f22808ee
transition scenescave prompt
2023-01-16 14:07:44 +08:00
maverickdgg
0c7224b8be
Merge branch 'main' into UI-Test
2023-01-16 11:37:38 +08:00
maverickdgg
5190c490c9
added events
2023-01-16 11:36:12 +08:00
mushgunAX
c5998c3b53
Laying out foundations for input editor UI
2023-01-16 10:32:18 +08:00
maverickdgg
5aa7bfe03e
button fixed
2023-01-16 07:34:44 +08:00
Diren D Bharwani
85f0902c2d
Removed unused collision table and fixed bug with kinematic bodies exploding
2023-01-16 03:48:08 +08:00
Diren D Bharwani
19bffc9124
First half of re-implementing face-face contact derivation
2023-01-16 02:44:27 +08:00
Diren D Bharwani
dab109bc77
Fixed a fatal error with rigid body rotations.
2023-01-16 02:43:31 +08:00
Kah Wei
7ecb8b11ad
Added support for rendering bone-less models using the animated shader
2023-01-13 21:26:05 +08:00
Kah Wei
d1a41ea194
Fixed raccoon not rendering for animated material
2023-01-13 20:33:25 +08:00
Kah Wei
74d6e5cee7
SHPipelineLibrary now sets the pipeline layouts correctly
2023-01-13 18:14:40 +08:00
Glence
1c47f17d92
Merge branch 'SP3-129-AudioSystem' into AudioScripting
2023-01-13 17:46:23 +08:00
Glence
de6f4dd138
Added functions to attach and detach audio clips to objects
2023-01-13 17:46:01 +08:00
Diren D Bharwani
ef5016351b
Reverted changes to inertia tensors
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Created a new branch since I reverted to an older commit but kept some new updates. This will be the main branch moving forward.
2023-01-13 15:26:21 +08:00
Kah Wei
d1ab595126
Fixed certain crashes when assigning rig and clip
2023-01-12 20:04:49 +08:00
Kah Wei
406759f856
Added animator inspector to the editor
2023-01-11 23:02:09 +08:00
Brandon Mak
f217562fef
Shadows are sort of working
2023-01-11 20:04:53 +08:00
Kah Wei
c0e8c032b9
Added inspector for animator component
2023-01-11 16:17:32 +08:00
Kah Wei
3d73185926
Fixed vector issues when constructing the SHRig
2023-01-11 15:15:35 +08:00
Brandon Mak
4cd9a6cea0
shadows WIP
2023-01-11 10:35:29 +08:00
Brandon Mak
4a06032bea
Shadows WIP
2023-01-11 08:25:38 +08:00
Xiao Qi
190665bbbf
Changed function signature to take in rig node pointer reference instead of r value ptr
2023-01-10 20:52:34 +08:00
Kah Wei
c0de2d4705
Fixed SHAnimationClip not copying name of channels correctly and added extra check for SHRig if an invalid rig is being constructed
2023-01-10 19:42:43 +08:00
Kah Wei
5c14a0829a
Added support for edge cases in transforms interpolation for animation clips
2023-01-10 11:46:37 +08:00
Brandon Mak
9538636af6
Shadows WIP
2023-01-10 01:47:10 +08:00
Kah Wei
e9624977cd
Modified SHAnimationComponent to handle interpolation of separate position, rotation and scale keyframes
2023-01-09 23:32:20 +08:00
Kah Wei
7bf0c26052
Added support for loading SHRig and SHAnimationClip into SHResourceManager and modified SHAnimationClip to support proper keyframe data
2023-01-09 17:51:54 +08:00
XiaoQiDigipen
8e58d47115
Merge pull request #306 from SHADE-DP/SP3-10-input-management
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Changed default pathing for binding file serialisation
2023-01-09 17:44:14 +08:00
mushgunAX
356ec24cc2
Change default pathing for binding file I/O
2023-01-09 17:21:24 +08:00
Xiao Qi
a58c3e86a5
Reinserted genMeta in compiling function
2023-01-09 17:10:13 +08:00
XiaoQiDigipen
be337a2687
Merge pull request #305 from SHADE-DP/SP3-5-ECS
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Added GetComponents to Component Manager
2023-01-09 16:59:45 +08:00
Brandon Mak
cb9223db0b
Enabled partially bound bit for descriptor sets with variable size
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- Shadow maps can be sampled from compute shaders
2023-01-09 11:06:10 +08:00
maverickdgg
4f63558f40
Added GetComponents to Component Manager
2023-01-09 10:44:36 +08:00
maverickdgg
88491ffbd8
ToggleButton fix
2023-01-09 09:56:46 +08:00
Brandon Mak
4928ed4bcf
Will update commit message tomorrow. Fuck Vulkan. *KW in BG: DiReCtX*
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- Changed RenderGraphNodeNames to RenderGraphEntityNames
- Managed to get shadow maps into desc sets
2023-01-09 09:44:40 +08:00
maverickdgg
e89b6f5c4c
Fixing button
2023-01-09 09:38:53 +08:00
maverickdgg
5f11a931c7
Added Toggle Button, Fixed canvas Scalar
2023-01-09 09:24:20 +08:00
maverickdgg
b293b28a56
Button fix
2023-01-09 07:14:40 +08:00
mushgunAX
7dbd0b93b3
Minor comment fix
2023-01-08 21:39:48 +08:00
mushgunAX
4123e76a7d
Checking Input Binding I/O
2023-01-08 21:36:19 +08:00
mushgunAX
92a7555370
Merge branch 'main' into SP3-10-input-management
2023-01-08 21:05:18 +08:00
mushgunAX
baaeb9ee10
Input Binding File I/O
2023-01-08 21:05:09 +08:00
Kah Wei
686e141efa
Fixed comment for SHPrimitiveGenerator::LineCapsuleCap
2023-01-08 01:46:52 +08:00
Kah Wei
f44e7b7a1c
Debug draw capsule now works with different orientations
2023-01-08 01:43:40 +08:00
Kah Wei
5c5ff38b49
Merge branch 'main' into SP3-1-DebugDraw
2023-01-08 01:07:15 +08:00
Kah Wei
98bfbc1048
Added DrawWireCapsule for debug draw (doesn't support orientation changes yet)
2023-01-08 01:06:50 +08:00
Xiao Qi
1eab15d129
Root nullptr check when destroying rig tree
2023-01-07 22:04:11 +08:00
Xiao Qi
c3d027f5b1
AssetID check for 0
2023-01-07 21:32:16 +08:00
Xiao Qi
ae024e9757
Changed order of init in asset manager to init all loaders first before building directory to avoid crash
2023-01-07 21:13:59 +08:00
Xiao Qi
73a1aaa480
Updated model loading to match new model binary implementation
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Changed some calls in resource to match new names and defines
2023-01-07 21:00:11 +08:00
Brandon Mak
77a5829fc9
Shadows WIP
2023-01-07 17:45:49 +08:00
SHAM-DP
f726592557
Popup window base & popup management
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Added Scene save prompt popup (WIP)
2023-01-07 17:34:07 +08:00
Xiao Qi
64323f6cf8
Merge branch 'SP3-17-animation-system' into Model-Loader-Update
2023-01-07 16:43:01 +08:00
Xiao Qi
ab766d9304
Updated Model asset and rig loading
2023-01-07 16:42:13 +08:00
Diren D Bharwani
c3582cf5ee
Added a rotate method with quaternions for Vector3
2023-01-07 16:14:55 +08:00
Brandon Mak
8bb406e17f
Shadows WIP
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- new subpass generated for shadow maps now use light's renderer
- Added support to pass in custom binding and location for vertex attributes
- SHLightingSubSystem GetViewMatrix uses SHMatrix::LookAtLH but with hard-coded values for now. This will eventually be replaced with real position and target values
- Created new shadow map rendering vertex input state.
2023-01-07 15:27:08 +08:00
SHAM-DP
1188c61c7d
Filter WIP (Need to optimize the search first)
2023-01-07 15:25:50 +08:00
Brandon Mak
3e01c9e80a
shadows WIP
2023-01-07 12:01:09 +08:00
Brandon Mak
d3cd36984d
Shadow map WIP
2023-01-07 07:42:42 +08:00
Brandon Mak
19f9b67550
Shadow map WIP
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- Added companion subpass object to subpass
- Lighting sub system updates a light's renderer when it is a valid handle
- Light component's renderer will be created in the graphics system event when a light's shadow is enabled
2023-01-06 10:40:19 +08:00
Diren D Bharwani
8ca4045d55
R for retard
2023-01-05 17:53:48 +08:00
Diren D Bharwani
0c92e7ff6c
Added more comments and clarity for polyhedron edge contacts
2023-01-05 14:40:59 +08:00
Diren D Bharwani
68e11ba48e
Added edge vs edge contacts for convex polyhedron collisions
2023-01-05 13:42:17 +08:00
Diren D Bharwani
c484a088fd
Added first half of Gauss Map Optimised SAT
2023-01-05 01:12:25 +08:00
Diren D Bharwani
dffdec9d9c
Cleaned up colliders
2023-01-04 19:45:41 +08:00
Kah Wei
9d17328262
Added bone animation supported vertex shader
2023-01-04 18:20:04 +08:00
Diren D Bharwani
dd2fc934a2
Removed Redundant Geometry
2023-01-04 17:48:08 +08:00
Kah Wei
7da89def50
Refactored SHBatch to support animation data in the same descriptor set
2023-01-04 17:42:02 +08:00
Kah Wei
3ca6859fcb
Merge branch 'main' into SP3-17-animation-system
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# Conflicts:
# SHADE_Engine/src/Graphics/MiddleEnd/Batching/SHBatch.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Batching/SHBatch.h
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
2023-01-04 15:52:08 +08:00
Diren D Bharwani
a49c674c2b
Generalised the Parallel Axis Theorem for computing inertia tensors
2023-01-04 15:03:58 +08:00
Diren D Bharwani
d7fa40776a
Merge remote-tracking branch 'origin/main' into PhySH
2023-01-04 14:35:37 +08:00
Brandon Mak
db87bea002
Added pre compute functions for render graph node compute
2023-01-04 09:58:29 +08:00
Brandon Mak
87b2103f6e
Shadows WIP
2023-01-03 22:05:36 +08:00
Diren D Bharwani
f7e867098d
Small changes to rigidbody tooltips
2023-01-03 20:30:20 +08:00
Sri Sham Haran
562c9e2064
Merge branch 'main' into SP3-4-Editor
2023-01-03 20:29:09 +08:00
Kah Wei
06b7db14d5
Added code for bone matrices
2023-01-03 18:57:14 +08:00
Diren D Bharwani
b2645fb584
Added support for composite colliders
2023-01-03 18:53:21 +08:00
Diren D Bharwani
0460d776b0
Fixed collision tag panel fallacies and saving of tag masks
2023-01-03 10:40:02 +08:00
Diren D Bharwani
1b5024793c
Added debug drawing for rays
2023-01-03 10:14:39 +08:00
Brandon Mak
b771cdbfc6
Added barrier for shadow maps
2023-01-03 07:41:37 +08:00
Kah Wei
c1910db2af
Fleshed out SHAnimatorComponent
2023-01-03 00:23:37 +08:00
Diren D Bharwani
1f2a9820d1
Readded collision tags and moved collision filtering to an earlier stage
2023-01-02 22:49:12 +08:00
Diren D Bharwani
58a44997b2
Reworked raycasting on engine side. Re-added raycasting to scripting
2023-01-02 22:31:48 +08:00
Brandon Mak
ef8867a7a5
Shadows WIP
2023-01-02 22:16:35 +08:00
Brandon Mak
7f8dc2b647
Added constants for render graph node names
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- Fleshed out event function to add resource and subpass to shadow map render graph node when shadow is turned on
- Added support for linking resources and subpasses to render graph at runtime
2023-01-02 18:24:29 +08:00
Diren D Bharwani
ddfbc71400
Added implementation for raycasting into the collision space
2023-01-01 19:39:16 +08:00
Diren D Bharwani
7a92c2c86f
Reverted a change
2023-01-01 17:23:06 +08:00
Diren D Bharwani
50de3a8ef0
Added some todo comments
2023-01-01 17:15:49 +08:00
Diren D Bharwani
6f55f202b9
Added planes
2023-01-01 16:53:13 +08:00
Diren D Bharwani
37db6a2bf1
Merge remote-tracking branch 'origin/main' into PhySH
2023-01-01 14:11:47 +08:00
Brandon Mak
03becd8e47
Removing resources now remove subpasses and computes involved
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- Added an empty node in the render graph for shadow mapping
2023-01-01 13:59:10 +08:00
XiaoQiDigipen
a6a0e1588b
Merge pull request #299 from SHADE-DP/SP3-6-c-scripting
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Added scripting quality of life features
2023-01-01 12:37:09 +08:00
XiaoQiDigipen
1590982507
Merge pull request #298 from SHADE-DP/SP3-10-input-management
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Fixed and Enhanced Input Binding Management
2023-01-01 12:35:49 +08:00
Brandon Mak
d7754e125d
Wrote remove resource for render graph (untested)
2023-01-01 12:02:51 +08:00
Diren D Bharwani
38764e79b3
Added trigger check for sphere vs convex polyhedron
2023-01-01 03:32:59 +08:00
Diren D Bharwani
f3c0bdbcfd
Clean up
2023-01-01 03:24:34 +08:00
Diren D Bharwani
67907b1ca9
Replaced twin-edge dependency on sphere vs convex polyhedron
2023-01-01 02:48:02 +08:00
Diren D Bharwani
00f8726e46
Solved edge case for sphere vs convex polyhedron
2023-01-01 02:42:44 +08:00
Kah Wei
38e27ce21a
Merge branch 'main' into SP3-17-animation-system
2022-12-31 19:17:19 +08:00
Diren D Bharwani
3a7336fe15
Improved stability of sphere vs convex polyhedron except for one edge case
2022-12-31 18:43:46 +08:00
Kah Wei
fee2cdd8bf
Merge branch 'main' into SP3-6-c-scripting
2022-12-31 18:32:41 +08:00
Diren D Bharwani
136b7e7bfc
Renamed HalfEdgeDS to HalfEdgeStructure for clarity
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do not abbreviate. abbreviation are usually bad!!
2022-12-31 01:47:42 +08:00
Diren D Bharwani
6451ca5e95
forgot to flip a normal
2022-12-31 01:40:28 +08:00
Diren D Bharwani
987a1fa515
Fixed false positives with convex polyhedron radii
2022-12-31 01:18:35 +08:00
Diren D Bharwani
896b47c1a0
Fixed and optimised sphere vs convex polyhedron
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Improved sphere vs convex polyhedron from O(n^2) to O(n). Math is amazing.
2022-12-31 01:11:25 +08:00
Kah Wei
dcf7a65cac
Added launching of Visual Studio by double clicking on a script file
2022-12-31 00:21:00 +08:00
Diren D Bharwani
82d46fce99
Fixed voronoi region tests for sphere vs convex polyhedron
2022-12-30 23:53:45 +08:00
mushgunAX
0e417fa7d6
Merge branch 'main' into SP3-10-input-management
2022-12-30 21:58:11 +08:00
mushgunAX
fed7f340cd
Add Binding Parameters
2022-12-30 21:57:59 +08:00
Diren D Bharwani
3586c7ffdc
Added mostly working sphere vs convex polyhedron collision detection
2022-12-30 21:43:22 +08:00
Diren D Bharwani
d98d6a9e06
Refactored polyhedron and half-edge structures
2022-12-30 21:43:06 +08:00
Diren D Bharwani
a36d03b03b
Contacts now draw normals
2022-12-30 21:42:44 +08:00
Diren D Bharwani
50e3ddf0dd
Fixed box inertia tensor calculation
2022-12-30 17:59:59 +08:00
Kah Wei
8db5b35f25
Added additional file utilities, PowerShell based execution of commands and tools for working with visual studio
2022-12-30 17:02:09 +08:00
mushgunAX
472f52af89
Should be finished for now, final checks to do
2022-12-30 15:56:36 +08:00
Brandon Mak
118ad33109
Got rid of SHEnumWrapper
2022-12-30 15:54:45 +08:00