Commit Graph

1471 Commits

Author SHA1 Message Date
Diren D Bharwani ea516189d2 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-10-31 13:14:38 +08:00
Glence ad065965ff Merge branch 'main' into PlayerController 2022-10-31 13:13:28 +08:00
Diren D Bharwani d4dbb38dc4 Merge remote-tracking branch 'origin/main' into SP3-16-Math 2022-10-31 13:12:20 +08:00
Kah Wei 5eaf2b55aa Added WIP Application class and adjustments to how ScriptStore destroys scripts (SpdLog errors) 2022-10-31 12:20:46 +08:00
Brandon Mak 94a57219da Created CPU and GPU data for SSAO
Renderpass for SSAO not yet done (that's next)
2022-10-31 10:32:32 +08:00
XiaoQiDigipen 18093433fa
Merge pull request #134 from SHADE-DP/SP3-4-Editor
asset browser
added asset browser
shortcuts for copy/paste and select all
fix checkbox bug
fix entity parenting bug
2022-10-31 00:38:16 +08:00
Glence 7a6474eaf8 base class for playercontroller 2022-10-30 23:59:35 +08:00
Brandon Mak 997ce3011a Screw you SPIRV-Reflect and screw you GLSL
- Pipeline layouts now have a parameter to decide if a binding with a buffer descriptor stores a dynamic type instead.
- SHRenderGraphNodeCompute has catered for this as well through its ctor params
2022-10-30 23:15:52 +08:00
Sri Sham Haran d3dc87accb can assign mesh
add bigobj option to command line till we find a better solution
2022-10-30 23:15:41 +08:00
Brandon Mak 647182241e Fixed a buy with view space lighting calculations 2022-10-30 19:21:02 +08:00
Sri Sham Haran 0aebc3053f Asset browser (currently only displays asset and can drag drop for setting of mesh. except setting mesh in inspector doesnt work) 2022-10-30 18:26:49 +08:00
Kah Wei b1a933a2c3 Merge branch 'main' into SP3-1-SerialisedRenderable
# Conflicts:
#	Assets/Shaders/TestCube_FS.shshaderb
#	Assets/Shaders/TestCube_VS.shshaderb
#	SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
2022-10-30 17:14:28 +08:00
Brandon Mak 39b5ac0774 LIGHTING NOW DONE IN VIEW SPACE 2022-10-30 16:52:40 +08:00
Brandon Mak 96112e5251 Merge remote-tracking branch 'origin/SP3-16-Math' into SP3-1-Rendering 2022-10-30 16:37:38 +08:00
Brandon Mak 4711a131eb Shifted the lighting system run outside the viewport loop.
- Since lighting is only calculated in the world render graph for now, this will do just fine
- Renderer takes in a view and projection matrix and does the transpose of the multiplication in the renderer
2022-10-30 16:35:55 +08:00
Sri Sham Haran 13ad7d46c6 Fix crash when entity w no transform being set as child of entity w transform
Add select all
2022-10-30 15:19:42 +08:00
Diren D Bharwani 03c0d10014 Fixed bug where objects without transform causes a crash on reparenting 2022-10-30 15:10:39 +08:00
Sri Sham Haran ca659e272b Designate keys for Copy/Paste of entities in hierarchy panel
Change default brush for SHWindow so we don't flashbang everytime we run engine
2022-10-30 15:01:36 +08:00
Diren D Bharwani 605ff9710d Added Matrix * Vec4 2022-10-30 14:37:30 +08:00
Diren D Bharwani 54b7fa7cd3 Merge remote-tracking branch 'origin/main' into SP3-16-Math 2022-10-30 14:32:09 +08:00
Sri Sham Haran f21f501d5a Merge branch 'main' into SP3-4-Editor 2022-10-30 14:23:39 +08:00
Sri Sham Haran dd8d913071 Add widget for drag drop read only
field
Editor tweaks
2022-10-30 14:22:55 +08:00
Brandon Mak fad9d37cd4 Lighting data is now copied to CPU buffer and GPU buffer every frame
Since lighting will be done in view space, the camera's constant movement will make it so that the light data is often changing. Keeping track of these changes for optimization might prove to be counter productive. Copying data every frame might just be more ideal.
2022-10-30 14:17:36 +08:00
XiaoQiDigipen ca0ecc1641
Merge pull request #133 from SHADE-DP/SP3-8-serialization
Resolve serialization errors 
All components are serialized/deserialized
2022-10-30 14:14:27 +08:00
Brandon Mak 94f579e8e3 CompileAsset function from Asset manager is working 2022-10-30 13:25:15 +08:00
Brandon Mak 7b769057a2 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-10-30 13:18:15 +08:00
Sri Sham Haran 86e8415845 Merge branch 'main' into SP3-4-Editor 2022-10-30 11:28:01 +08:00
Sri Sham Haran 04d3c6c9bb Merge branch 'main' into SP3-8-serialization 2022-10-30 11:26:23 +08:00
Xiao Qi 087cbcabaf Forgot function to actually retrieve root folder pointer hehe 2022-10-30 04:41:24 +08:00
XiaoQiDigipen ffc55c5e0c
Filesystem builds directory tree of asset folder to show all files and subfolders 2022-10-30 04:40:02 +08:00
Xiao Qi 2ebcd3fd47 Filesystem builds directory tree of asset folder to show all files and subfolders 2022-10-30 04:39:16 +08:00
XiaoQiDigipen 06ab0e1fb9
Merge pull request #131 from SHADE-DP/SP3-13-Assets-Manager
SP3-13 Assets Management
Added Scene, Prefab, Material loaders and savers
Added function to compile single asset, currently only for shaders
Changed vector to unordered_map to store asset meta classes
2022-10-30 03:10:10 +08:00
Xiao Qi d3b44f9c22 Merge branch 'main' into SP3-13-Assets-Manager 2022-10-30 03:08:36 +08:00
Xiao Qi 00d4d5d910 Removed code that accidentally calls delete on freed memory for asset loaders 2022-10-30 03:06:18 +08:00
XiaoQiDigipen ad19cd145d
Merge pull request #130 from SHADE-DP/SP3-6-c-scripting
Fixed script error and added support for static functions in CallbackAction
2022-10-30 02:57:05 +08:00
XiaoQiDigipen b0b9b3eebf
Merge pull request #129 from SHADE-DP/SP3-1-Rendering
Ambient and directional lighting implemented
Also solved some bugs
2022-10-30 02:56:29 +08:00
Kah Wei 47df3efae3 Merge branch 'main' into SP3-6-c-scripting 2022-10-30 02:38:31 +08:00
Kah Wei da05cb3edc Fixed script error and added support for static functions in CallbackAction 2022-10-30 02:37:58 +08:00
Brandon Mak b46b6b0b85 CompileAll uncommented and asset manager metadata writes commented
SHmeta files should now be identical to what's on main
Shaders themselves have some changes (binaries also updated)
2022-10-30 00:25:49 +08:00
Brandon Mak 5db9299699 Reverted back to old asset IDs 2022-10-30 00:07:02 +08:00
Brandon Mak 7c5a24b8e1 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-10-30 00:00:17 +08:00
Kah Wei cac93b7df9 Fixed indentation issue in SHGraphicsSystem 2022-10-29 23:56:37 +08:00
Brandon Mak 5da7638c0a Compute barriers 2022-10-29 22:52:15 +08:00
Brandon Mak 6f2ca54f7e WIP compute barriers 2022-10-29 21:36:11 +08:00
Brandon Mak 25db4db99a Catered to light comp deletion and solved minimize bugs
Editor can also now shift the viewport around without Vulkan vomiting validation layers
2022-10-29 17:00:35 +08:00
Diren D Bharwani 72cdbf55e5 Fixed boolean for updating entities in Transform system 2022-10-29 16:42:02 +08:00
Xiao Qi 70533b1712 Changed Application exit call to asset manager 2022-10-29 15:53:15 +08:00
Xiao Qi c71a84cc59 Simple file deletion 2022-10-29 15:50:26 +08:00
Xiao Qi 219492dedd Changed asset collection from vector to unordered_map for better id col check
Reduce use of for loops to iterate through asset collection
2022-10-29 15:36:34 +08:00
Diren D Bharwani 015b443e4e Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-10-29 14:54:54 +08:00