Commit Graph

1766 Commits

Author SHA1 Message Date
Kah Wei ac09007862 Disabled xmldoc build, admin mode no longer required to build the engine 2022-11-22 20:59:17 +08:00
XiaoQiDigipen cecd8ab717
Merge pull request #251 from SHADE-DP/SP3-2-Physics
Fixed Rigidbodies not sleeping
2022-11-22 20:58:11 +08:00
XiaoQiDigipen 5049effd0f
Merge pull request #250 from SHADE-DP/SP3-20-UI-System
Added Buttons, Added Canvas Scaling matrix, Added Serialization of buttons and camera arm
2022-11-22 20:57:49 +08:00
maverickdgg 142f025692 Added check for editor camera. 2022-11-22 20:54:16 +08:00
Diren D Bharwani 0bf549f478 Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph 2022-11-22 20:53:15 +08:00
Diren D Bharwani 72d70e4747 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-22 20:46:37 +08:00
Diren D Bharwani 62c4b3837d Fixed bug where transform dirty flags were not being properly cleared.
This was preventing bodies from going to sleep and transforms always updating.
2022-11-22 20:46:31 +08:00
maverickdgg a57145b510 Merge branch 'main' into SP3-20-UI-System 2022-11-22 20:39:39 +08:00
maverickdgg a612e71f0c Added Buttons, Added Canvas Scaling matrix, Added Serialization of buttons and camera arm 2022-11-22 20:39:15 +08:00
XiaoQiDigipen 720ccb6eab
Merge pull request #249 from SHADE-DP/SP3-2-Physics
Fixed various physics bugs and added Physics Material to Inspector
2022-11-22 20:14:31 +08:00
Xiao Qi 57a0bbdb8c Added entity count at the bottom bar of editor
Changed colour of bottom bar
2022-11-22 20:14:21 +08:00
Diren D Bharwani dab51ee4cf Readded testing function in physics routines for future use 2022-11-22 20:00:58 +08:00
Diren D Bharwani c4e391a6db Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-22 19:56:18 +08:00
XiaoQiDigipen 8a292a5e9d
Merge pull request #248 from SHADE-DP/SP3-6-c-scripting
Fixed compilation error in Editor.h++
2022-11-22 19:49:55 +08:00
Kah Wei 8cdc49463a Merge branch 'main' into SP3-6-c-scripting 2022-11-22 19:44:18 +08:00
Kah Wei fb25d2b714 Fixed compilation error in Editor.h++ 2022-11-22 19:44:07 +08:00
Diren D Bharwani 053c3e04fd Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-22 19:26:47 +08:00
Diren D Bharwani c18d58cba3 Fixed various physics bugs
Fixed bug where world was prebuilt and entity IDs were wrongly synced
Fixed collider properties not being synced in the first frame during mass property computations
Fixed static objects being wrongly updated post world update
2022-11-22 19:26:17 +08:00
XiaoQiDigipen 9e49d223d1
Merge pull request #247 from SHADE-DP/SP3-6-c-scripting
Added C# Assets System and Serialization of Script Enabled State
2022-11-22 18:59:32 +08:00
Kah Wei 9964d5dfce Fixed missing comments for SHEditorUI 2022-11-22 18:17:24 +08:00
Kah Wei 1bd19b90a8 Merge branch 'main' into SP3-6-c-scripting 2022-11-22 18:11:17 +08:00
Kah Wei 6afcaa9263 Enabled state of scripts are now serialised 2022-11-22 18:09:50 +08:00
Kah Wei 9a7bf335bb Added serialization and deserialization of MeshAsset, FontAsset and MaterialAsset 2022-11-22 17:58:07 +08:00
Kah Wei 4478b6db62 Added editor support for FontAsset, MeshAsset and MaterialAsset. 2022-11-22 17:48:01 +08:00
Glence c91897f46a made changescene a public in sceneManager.hxx
added a main menu scene 
added some new texture
2022-11-22 17:28:48 +08:00
Kah Wei 7d692061fb Reworked how Materials are handled on C# 2022-11-22 17:23:50 +08:00
Kah Wei 719d29dec3 Renamed Mesh and Font structs in Managed to MeshAsset and FontAsset and reworked them to be a abstraction for asset IDs 2022-11-22 16:51:07 +08:00
XiaoQiDigipen dd76d16a2c
Merge pull request #246 from SHADE-DP/PlayerController
Bug fixes and new assets
2022-11-22 16:25:14 +08:00
Glence f1c7f42e13 Merge branch 'main' into PlayerController 2022-11-22 16:21:28 +08:00
Glence 71e8ba6044 doing up the main menu 2022-11-22 16:18:16 +08:00
XiaoQiDigipen 1ca216801f
Merge pull request #245 from SHADE-DP/SP3-1-Rendering
Updated SSAO shader
2022-11-22 16:01:11 +08:00
Brandon Mak 780c716199 Updated SSAO shader 2022-11-22 16:00:05 +08:00
Kah Wei a78b3c0123 Reworked NativeAsset system 2022-11-22 15:52:55 +08:00
Kah Wei 81d067dc87 Merge branch 'main' into SP3-6-c-scripting 2022-11-22 15:27:12 +08:00
Glence be16e46872 Merge branch 'main' into PlayerController 2022-11-22 15:12:22 +08:00
Glence 81d44e6c59 small changes to the scene 2022-11-22 14:59:46 +08:00
XiaoQiDigipen 25c9d6eea2
Merge pull request #244 from SHADE-DP/SP3-5-ECS
Added SceneManager Managed code to change scene
2022-11-22 14:57:18 +08:00
Kah Wei 893ab9ed46 Merge branch 'main' into SP3-6-c-scripting 2022-11-22 14:56:46 +08:00
Xiao Qi 681e7f3506 Added invalid Asset ID Macro 2022-11-22 14:26:10 +08:00
maverickdgg 3f39cfc637 include pch 2022-11-22 14:14:58 +08:00
Glence 219d5025f3 adding in the env and world 2022-11-22 14:14:55 +08:00
maverickdgg fcf258d773 Added SceneManager managed code 2022-11-22 14:11:10 +08:00
maverickdgg 5d04149797 buttons WIP 2022-11-22 14:02:45 +08:00
Xiao Qi 5024956c04 Merge branch 'main' into SP3-13-Assets-Manager 2022-11-22 13:54:40 +08:00
XiaoQiDigipen 7e7ee8002f
Merge pull request #243 from SHADE-DP/SP3-6-c-scripting
Fixed TextRenderable components not being retrievable by C# scripts
2022-11-22 13:51:08 +08:00
Kah Wei 06b2a5640e Merge branch 'main' into SP3-6-c-scripting 2022-11-22 13:51:00 +08:00
Glence 6c4ec7c807 Merge branch 'main' into PlayerController 2022-11-22 13:44:27 +08:00
maverickdgg cf10724f3a Update SHSerialization.cpp 2022-11-22 13:17:45 +08:00
maverickdgg 3e4ebaab7b Merge branch 'main' into SP3-20-UI-System 2022-11-22 13:16:04 +08:00
maverickdgg 080c2c70d5 Added canvas to serialization 2022-11-22 13:09:40 +08:00