Commit Graph

115 Commits

Author SHA1 Message Date
Diren D Bharwani 2197a3bcb9 Added capsule collider
Debug draw is a bit wonky. Further polish needed,
2023-03-07 04:51:58 +08:00
Glence 97db3b1021 Merge branch 'main' into PlayerController 2023-03-02 17:33:42 +08:00
Glence 8c74ec85d3 Done with level preview 2023-03-02 17:33:02 +08:00
Brandon Mak e05e21ec5a Added text size for text renderable component 2023-03-02 15:49:28 +08:00
Brandon Mak e2ef32f130 Fixed Trajectory Rendering 2023-03-02 15:29:24 +08:00
Brandon Mak 87c04436b3 Added scripting interface and serialization for Trajectory comp 2023-03-02 09:08:20 +08:00
Brandon Mak 4b37be6075 Made text color serialized 2023-03-01 16:02:44 +08:00
SHAM-DP 50d7ad80a2 Added Spatial Audio 2023-02-27 22:02:48 +08:00
XiaoQiDigipen 0eae325b5f
Merge pull request #369 from SHADE-DP/SP3-20-UI-System
Added Sliders. Added Level Select, How To Play,. Credits Options Canvases layout for in main menu. Added Tweening Manager(Script)
2023-02-27 12:00:24 +08:00
maverickdgg eb3d8b6b8b Slider done, Slider Shader bugged 2023-02-27 05:42:54 +08:00
Sri Sham Haran ff2b9b4af3 Rudimentary Prefab (no resolution)
Warning Fixes
2023-02-26 22:44:39 +08:00
SHAM-DP 38c6cb6fed Prefab WIP
Added component status
2023-02-24 20:34:49 +08:00
Glence 09d88b5a70 small bug fixes for text and serialization and added game pause 2023-02-20 19:53:22 +08:00
Diren D Bharwani d517a98bab Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2023-02-04 00:54:03 +08:00
Diren D Bharwani a520571d82 Collision Tags now serialise based on index & autosave 2023-02-04 00:52:58 +08:00
Kah Wei 3cd1778d08 Fixed SHUIComponent serialization 2023-02-04 00:04:25 +08:00
Diren D Bharwani 6a57be2e60 Refactored old physics to match new interface
Compiles but still buggy, need a bit of time to clear up all the bugs
2023-02-02 19:06:56 +08:00
Kah Wei 53ef202e46 Merge branch 'main' into SP3-17-animation-system
# Conflicts:
#	SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp
#	SHADE_Engine/src/Serialization/SHYAMLConverters.h
2023-01-30 15:15:46 +08:00
Kah Wei 52c0cc2f84 Merge branch 'main' into SP3-17-animation-system
# Conflicts:
#	Assets/Shaders/TestCube_VS.shshaderb
#	SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp
#	SHADE_Engine/src/Graphics/MiddleEnd/Batching/SHBatch.h
#	SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsPredefinedData.cpp
#	SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsPredefinedData.h
#	SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsConstants.h
#	SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
#	SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.cpp
#	SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.h
#	SHADE_Engine/src/Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.cpp
#	SHADE_Engine/src/Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.h
#	SHADE_Engine/src/Serialization/SHYAMLConverters.h
2023-01-30 14:57:46 +08:00
XiaoQiDigipen 3ff2e6bb92
Revert "Implemented a custom physics engine" 2023-01-30 14:40:55 +08:00
Kah Wei 4a00312f57 Added serialization of AnimatorComponent 2023-01-29 20:35:18 +08:00
Diren D Bharwani 826a1bc617 Merge remote-tracking branch 'origin/main' into SHPhysics 2023-01-22 17:39:06 +08:00
SHAM-DP 3cb1e5c7fc Merge branch 'main' into SP3-4-Editor 2023-01-17 21:02:01 +08:00
Diren D Bharwani 8475bdccd7 Merge remote-tracking branch 'origin/main' into SHPhysics 2023-01-16 16:22:59 +08:00
maverickdgg 0c7224b8be Merge branch 'main' into UI-Test 2023-01-16 11:37:38 +08:00
maverickdgg 5f11a931c7 Added Toggle Button, Fixed canvas Scalar 2023-01-09 09:24:20 +08:00
SHAM-DP 1188c61c7d Filter WIP (Need to optimize the search first) 2023-01-07 15:25:50 +08:00
Diren D Bharwani dffdec9d9c Cleaned up colliders 2023-01-04 19:45:41 +08:00
Kah Wei 9d17328262 Added bone animation supported vertex shader 2023-01-04 18:20:04 +08:00
Diren D Bharwani dd2fc934a2 Removed Redundant Geometry 2023-01-04 17:48:08 +08:00
Kah Wei 7da89def50 Refactored SHBatch to support animation data in the same descriptor set 2023-01-04 17:42:02 +08:00
Diren D Bharwani d7fa40776a Merge remote-tracking branch 'origin/main' into PhySH 2023-01-04 14:35:37 +08:00
Sri Sham Haran 562c9e2064 Merge branch 'main' into SP3-4-Editor 2023-01-03 20:29:09 +08:00
Diren D Bharwani 37db6a2bf1 Merge remote-tracking branch 'origin/main' into PhySH 2023-01-01 14:11:47 +08:00
Diren D Bharwani 6bab419428 Fixed collision tag bugs 2022-12-30 01:23:14 +08:00
Diren D Bharwani 196945ae84 Merge remote-tracking branch 'origin/main' into PhySH 2022-12-30 01:23:02 +08:00
Diren D Bharwani b14ddac1e6 Added missing serialisation for box colliders 2022-12-30 00:42:10 +08:00
Brandon Mak 8e2c32d110 Graphics refactor more or less tested and working
- Descriptors sets are now independent from a set index. Camera matrices for example can be bound to set index 1 for the batching system but index 2 for compute shaders.
- Truly global descriptors sets (misc data, textures and light data) are now manually bound to a global static class that allows retrieval of these sets to be bound whenever in the middle end. 
- Predefined descriptor set layouts (but not truly global such as camera data, materials and font) have their layouts predefined in a class and used for descriptor set initialization within the middle end. The sets themselves are allocated using these layouts (also accessible globally). 
- Descriptor sets that are more flexible with their bindings such as render graph resources are introspected from shaders and not predefined at all (though their types are recorded in SHGraphicsPredefinedData to avoid magic numbers when binding descriptor sets in some systems).
- Systems now have fixed mappings for descriptors used in shaders and these are defined in SHGraphicsPredefinedData. Batching for example has 3 fixed descriptors: Static global bound at 0, camera data bound at 1, materials bound at 2.
- Viewports no longer contain renderers and renderers no longer contain render graphs. The graphics system only has 1 render graph and subpasses can have both viewports and renderers bound to them to have options for viewport/scissor and camera settings. 
- Light data is now bound before every compute system.
- There is only 1 render graph in the entire system and contains only 6 nodes: G-Buffer pass (with lighting compute pass), debug draw with depth, debug draw, screen space pass, dummy pass for transition to input attachment for imGui and lastly the imGui pass for rendering editor to swapchain.
2022-12-29 14:29:25 +08:00
SHAM-DP 17b9520fff Fixed bug where all components are serialized for any entity even if it does not have the component(s)
Hierarchy Controls are no longer disabled when it is not in focus
2022-12-28 22:05:06 +08:00
SHAM-DP 16d34c6478 Added Copy/Paste of Component Values
- Command should fail if deserialization fails
2022-12-28 21:23:34 +08:00
Brandon Mak 99e7dbfa01 WIP 2022-12-28 20:47:20 +08:00
SHAM-DP 51c9058ab8 Window now maximized by default
Application now loads working scene if run with editor
Added editor config to save:
- Window size
- Window Maximized
- Working Scene
- Editor Style
2022-12-28 17:21:08 +08:00
Sri Sham Haran 37f62fdd24 Collision Tag Matrix 2022-12-26 14:35:48 +08:00
Diren D Bharwani 0df6e09ed6 Added box collision shapes 2022-12-24 13:32:50 +08:00
Diren D Bharwani 22c0a14081 Renamed SHBox to SHAABB for clarity
The future SHBox will represent an OBB
2022-12-23 00:55:36 +08:00
Diren D Bharwani af3a5e7dc9 Re-implemented Collider Debug Drawing 2022-12-13 03:54:37 +08:00
Diren D Bharwani bf8a410fa2 Fixed bug where colliders were not properly deserialised 2022-12-11 20:33:30 +08:00
Diren D Bharwani 74e50e10bd Refactored the colliders?
This took me 4 days omg
2022-12-09 01:15:43 +08:00
Diren D Bharwani ca45a12186 Restructured Physics Systems & Interfaces 2022-12-04 17:31:22 +08:00
Glence af93e59d0e added text to maingame 2022-11-23 20:26:53 +08:00