Kah Wei
fb25d2b714
Fixed compilation error in Editor.h++
2022-11-22 19:44:07 +08:00
Kah Wei
6afcaa9263
Enabled state of scripts are now serialised
2022-11-22 18:09:50 +08:00
Kah Wei
9a7bf335bb
Added serialization and deserialization of MeshAsset, FontAsset and MaterialAsset
2022-11-22 17:58:07 +08:00
Kah Wei
4478b6db62
Added editor support for FontAsset, MeshAsset and MaterialAsset.
2022-11-22 17:48:01 +08:00
Glence
c91897f46a
made changescene a public in sceneManager.hxx
...
added a main menu scene
added some new texture
2022-11-22 17:28:48 +08:00
Kah Wei
7d692061fb
Reworked how Materials are handled on C#
2022-11-22 17:23:50 +08:00
Kah Wei
719d29dec3
Renamed Mesh and Font structs in Managed to MeshAsset and FontAsset and reworked them to be a abstraction for asset IDs
2022-11-22 16:51:07 +08:00
Kah Wei
a78b3c0123
Reworked NativeAsset system
2022-11-22 15:52:55 +08:00
XiaoQiDigipen
25c9d6eea2
Merge pull request #244 from SHADE-DP/SP3-5-ECS
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Added SceneManager Managed code to change scene
2022-11-22 14:57:18 +08:00
maverickdgg
3f39cfc637
include pch
2022-11-22 14:14:58 +08:00
maverickdgg
fcf258d773
Added SceneManager managed code
2022-11-22 14:11:10 +08:00
Kah Wei
ece0a92717
Fixed TextRenderable components not being retrievable by C# scripts
2022-11-22 11:29:01 +08:00
Kah Wei
07efa1ab51
Added an abstract base class for NativeAsset to prepare to support serialization of Assets for scripts
2022-11-22 00:39:53 +08:00
Kah Wei
af2ad6cc80
Merge branch 'main' into SP3-6-c-scripting
2022-11-21 20:59:08 +08:00
Kah Wei
6550846b0f
Added C# interface for Fonts and TextRenderable
2022-11-21 20:58:47 +08:00
XiaoQiDigipen
81043a5927
Merge pull request #237 from SHADE-DP/SP3-2-Physics
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Added more debug drawing & Fixed Physics running without SHEDITOR
2022-11-21 20:24:05 +08:00
Diren D Bharwani
3baedd8ffa
Merge branch 'main' into SP3-2-Physics
2022-11-21 20:15:58 +08:00
Diren D Bharwani
1d692d3301
Physics works without SHEDITOR defines. Mass is temporarily auto computed.
2022-11-21 19:59:32 +08:00
Kah Wei
e3c573baa7
Added support for enabling and disabling scripts
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OnEnable and OnDisable are not called on GameObject active toggling for now but will be added in future
2022-11-21 17:16:16 +08:00
Kah Wei
819607925f
Added GameObject.Null for setting GameObjects to null.
2022-11-21 15:41:15 +08:00
Kah Wei
0a9dea1c83
Disabled xmldoc generation warnings for SHADE projects
2022-11-21 12:14:07 +08:00
Diren D Bharwani
411c4a4e56
Added C# Interface for Raycasting
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Untested with Scripts, tested engine side.
2022-11-19 04:21:46 +08:00
XiaoQiDigipen
379c44086d
Merge pull request #218 from SHADE-DP/SP3-6-c-scripting
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Fixed edge cases for serialization and deserialization of scripts
2022-11-17 17:17:12 +08:00
Kah Wei
042bff5c1a
Added additional exception handling for serialization and deserialization failures for scripts to prevent data loss
2022-11-17 15:49:06 +08:00
Kah Wei
6efbea54e1
Fixed issue where scripts of Entities destroyed during scene unloading are not properly disposed
2022-11-17 15:43:35 +08:00
Kah Wei
17662abef1
Fixed bug where certain null objects in deserialization was not handled
2022-11-17 15:42:40 +08:00
Diren D Bharwani
503f32c3a6
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-17 00:21:18 +08:00
Kah Wei
dc9291bc01
Added Audio class for playing audio from C#
2022-11-16 15:00:56 +08:00
Diren D Bharwani
1b2ff7f4a2
Expanded Collision Shape C# Interface
2022-11-15 23:57:38 +08:00
Diren D Bharwani
a752bdb985
someone donno how to normalise sia
2022-11-15 18:45:58 +08:00
Diren D Bharwani
e93eea6381
Cleaned up tools folder. Added debug only logging macros with _D suffix
2022-11-15 03:03:37 +08:00
Kah Wei
47c50c3a31
Merge branch 'main' into SP3-6-c-scripting
2022-11-14 19:38:43 +08:00
Diren D Bharwani
d897ac01e6
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-14 18:39:06 +08:00
Diren D Bharwani
10335f3033
Added syncing of physics materials & clear forces methods
2022-11-14 18:38:32 +08:00
Kah Wei
5ccd2263c7
Documentation files are now generated for projects
2022-11-14 18:35:52 +08:00
XiaoQiDigipen
45ec617c3a
Merge pull request #203 from SHADE-DP/SP3-6-c-scripting
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Script QoL Improvements
Added
GetComponentsInChildren() for GameObject
GetScriptsInChildren() for GameObject
GetComponentsInChildren() for Scripts
GetScriptsInChildren() for Scripts
Fixed
Bug causing crash if a Renderable is added without any mesh or materials
Serialization failure caused by null objects in Scripts
2022-11-14 17:57:54 +08:00
Kah Wei
77cab3e4c5
Merge branch 'main' into SP3-6-c-scripting
2022-11-14 17:08:50 +08:00
Kah Wei
9e8674859c
Fixed script serialization for objects with no default values set
2022-11-14 17:05:54 +08:00
Kah Wei
9e90a78ee4
Added GetComponentsInChildren and GetScriptsInChildren for Scripts and GameObjects
2022-11-14 16:29:53 +08:00
Diren D Bharwani
9515fcca4f
Renames & Bugfixes
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Renamed BoundingBox & BoundingSphere to Box & Sphere
Forces are forcefully cleared
2022-11-14 15:35:02 +08:00
Diren D Bharwani
c953931f4f
Merge branch 'main' into SP3-2-Physics
2022-11-13 17:57:30 +08:00
Kah Wei
4dc8527395
Reworked scripts to no longer need definition of constructors
2022-11-13 16:29:25 +08:00
Kah Wei
af361062e7
Modified how scripts are added and updated to support runtime adding of scripts
2022-11-13 16:07:14 +08:00
Diren D Bharwani
86ca047c88
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-13 14:49:44 +08:00
Kah Wei
23320863e3
Added support for undo-redo of adding/removing scripts
2022-11-13 14:49:32 +08:00
Kah Wei
635d999c2c
Fixed redo not working correctly
2022-11-13 13:16:36 +08:00
Kah Wei
4b6ede88e2
Merge branch 'main' into SP3-6-c-scripting
2022-11-13 12:44:50 +08:00
Kah Wei
fd7a47b4c0
Added changes to hide internal types and constructors that should not be available to SHADE_Scripting
2022-11-13 12:44:23 +08:00
Kah Wei
26e0e72b25
Fixed lists not deserialising correctly
2022-11-13 04:57:10 +08:00
Kah Wei
d98deda63d
Implemented deserialization of lists
2022-11-13 02:42:47 +08:00
Kah Wei
889d3dac4c
Split serialization code into SerialisationUtilities, refactored serialisation code and implemented list serialisation
2022-11-12 23:14:25 +08:00
Diren D Bharwani
3faf3804aa
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-12 16:57:45 +08:00
Diren D Bharwani
45e549f9f1
.....small restructure....
2022-11-12 16:56:58 +08:00
Kah Wei
24dcd77f32
Added tooltip and range attribute support for lists in scripts
2022-11-12 12:17:11 +08:00
Kah Wei
6dbda12f30
Adjusted design of list on scripts and all numbers now use sliders
2022-11-12 03:53:30 +08:00
Kah Wei
d6764b4551
Added support for adding and removing elements from a list
2022-11-12 03:25:46 +08:00
Kah Wei
543c199b03
Fixed lists undo not working
2022-11-12 02:33:00 +08:00
Kah Wei
2d2cc532a5
Fixed editing intermdiate list values not working
2022-11-11 22:59:45 +08:00
Kah Wei
dfc03839db
Renamed functions for clarity
2022-11-11 22:18:32 +08:00
Kah Wei
d98d00b916
Wonky solution for array editor that doesn't work for elements outside of the first
2022-11-11 15:20:14 +08:00
Kah Wei
5d2aae3561
Made enum editor template specializations instead
2022-11-11 13:41:58 +08:00
Kah Wei
ed3694bde1
Merge branch 'main' into SP3-6-ArraySerialization
2022-11-11 12:07:40 +08:00
Kah Wei
fdc8965b62
Made String and GameObject editor template specializations instead
2022-11-11 12:07:26 +08:00
Kah Wei
85cc97ca27
Added implementation for ListElementAddCommand and ListElementRemoveCommand
2022-11-11 12:07:05 +08:00
Kah Wei
80db641b6f
Added ListElementChangeCommand
2022-11-11 00:49:20 +08:00
Kah Wei
5875107ce2
Merge branch 'main' into SP3-6-ArraySerialization
2022-11-10 23:44:07 +08:00
Kah Wei
d93ea8e49b
Child caches are now updated when scene hierarchy changes
2022-11-10 23:34:53 +08:00
Kah Wei
8670b419d0
Merge branch 'main' into SP3-6-c-scripting
2022-11-10 22:25:58 +08:00
Kah Wei
cf5cc41a3f
Reworked Undo-Redo system to be more flexible and stable
2022-11-10 18:10:15 +08:00
Kah Wei
bdc7297937
Converted macros for script field inspectors to use templates
2022-11-10 16:20:04 +08:00
Kah Wei
e8d2179d76
Added test support for List<int> display in editor
2022-11-10 11:01:17 +08:00
Diren D Bharwani
eeab3494ba
Reworked SceneGraph Interface
2022-11-10 03:30:02 +08:00
Kah Wei
da12db6726
Merge branch 'main' into S3-6-Gizmos
2022-11-09 14:45:31 +08:00
Kah Wei
bbe8622d1e
De-plushied SHADE_Managed comments
2022-11-09 14:45:08 +08:00
Kah Wei
a3fe98317d
Fixed performance issue in scripts editor when multiple attributes are applied onto script fields
2022-11-09 10:31:30 +08:00
Kah Wei
349f4a875b
Added full implementation of Gizmos class
2022-11-09 10:22:11 +08:00
XiaoQiDigipen
7ac910149e
Merge pull request #185 from SHADE-DP/SP3-6-CSharpLights
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Add interface for C# light class and modified Color to match Unity's interface
2022-11-08 21:51:04 +08:00
Kah Wei
41b7cb842c
Added C# Gizmos class interface
2022-11-08 21:31:53 +08:00
Kah Wei
e89f5b4b9e
Added OnDrawGizmos for debug draw for scripts
2022-11-08 20:49:07 +08:00
Kah Wei
715699b63b
Add interface for C# light class and modified Color to match Unity's interface
2022-11-08 20:18:50 +08:00
Kah Wei
8512c658f9
Made GameObject an IEnumerable to follow Unity's Transform interface for iterating through children
2022-11-08 18:32:47 +08:00
Kah Wei
9be58e7e5d
Added SceneGraph interaction functions in GameObject
2022-11-08 18:32:13 +08:00
Diren D Bharwani
f8417f6116
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-08 15:22:28 +08:00
Kah Wei
e3369c688d
Added comment to document invalid/null GameObject usage
2022-11-08 13:49:49 +08:00
Kah Wei
e0481ad8af
Removed debug log
2022-11-08 13:47:39 +08:00
Kah Wei
ddd93a85f4
Added support for null GameObjects (loading is buggy)
2022-11-08 00:53:47 +08:00
Diren D Bharwani
8fbd32a144
Added Relative Sizes to Shapes
2022-11-08 00:46:09 +08:00
Diren D Bharwani
70dcad1313
Changed Collider to CollisionShape for improved clarity
2022-11-07 18:19:39 +08:00
Sri Sham Haran
4ee0294977
Scene loads correctly now
2022-11-04 14:44:18 +08:00
Glence
4f70b543b2
Merge branch 'main' into PlayerController
2022-11-02 17:36:04 +08:00
Glence
fc56973645
added getright in camera.cxx/.hxx
...
PickandThrow is done
adjusted thirdPersonCamera and PlayerController to work with each other
2022-11-02 17:31:57 +08:00
Kah Wei
7bda8b3998
Added IsInterpolating to RigidBody in C#
2022-11-02 13:48:53 +08:00
Diren D Bharwani
72dc07bbd9
Shifted Hierarchy interface from Transform to GameObject
2022-11-01 19:00:31 +08:00
Diren D Bharwani
40be8a7962
Merge branch 'main' into SP3-12-SceneGraph
2022-11-01 19:00:12 +08:00
Kah Wei
8afe8c1a79
GameObjects on scripts can now be edited in the inspector and are serialized
2022-11-01 17:24:20 +08:00
maverickdgg
eb54b49a5e
Merge branch 'main' into SP3-141-Camera-System
2022-11-01 15:50:45 +08:00
maverickdgg
39910afa54
Added GetForward to Camera C# interface.
...
GetForward gets the forward according to Camera's last calculated view matrix
2022-11-01 15:49:15 +08:00
maverickdgg
a45432ef66
Merge conflict
2022-11-01 15:35:50 +08:00
maverickdgg
d917159f67
Merge branch 'main' into SP3-141-Camera-System
2022-11-01 15:31:11 +08:00
maverickdgg
f919d95c0b
Added C# interface for Camera and Camera Arm. Added some test scripts
2022-11-01 15:30:13 +08:00